Entries Tagged 'Magic' ↓

Mana Leak, Jace’s Ingenuity, and “Stuff”

Yesterday I posted what I thought was a pretty good article on TCGPlayer.com.

If you want to read it (and you should, as it is pretty good), click here.

Jace’s Ingenuity (overrated)

Inspired by Mana Leak — or more precisely, Jace’s Ingenuity — the article was primarily about beating Counterspells and Blue players who are not as good as they think they are.

Oftentimes with these kinds of articles I have more ideas than I can remember to get down on paper before I hit the “Send” button to my editor. In this case I think that a number of cases would be supported by more / more concrete examples.

Draw-Go

It is pretty imperative that the Counterspells played in the Draw-Go deck are mana efficient. You will see in an example later in this blog post that Sigurd Eskeland is able to compete with the speed of Jon Finkel’s Deadguy Red deck only due to the speed of Force Spike.

Part of the reason for this is that the Draw-Go deck must be able to not only answer threats at commensurate speed, but at some point, must be able to play at least one reactive card per turn while drawing additional cards, even if only by Impulse or the equivalent.

Force with Force

A super iconic example of this would be with literal Force of Will.

That is not to say that you have to use Force of Will. The modern “I win in the context of a tight mana situation” today might be Pact of Negation (though I suppose that will not last much longer, even in Extended).

Play Cards That Can’t Be Countered

Someone in the forums suggested Gaea’s Revenge.

I don’t know if I actually buy that.

I mean 10 years ago, if there were a card like Gaea’s Revenge and the default Blue deck was pure permission… I might see it. In 2010 (that is, the only context in which we can actually consider a Gaea’s Revenge), I would have been very happy to play against Gaea’s Revenge with my Nationals deck, which was a 4x Mana Leak deck that actually sided in Spell Pierce against Gaea’s Revenge decks with Rampant Growth, et al.

The problem is that while that card can’t be countered, it is super slow and the pieces that get you there can all be countered. Realistically Gaea’s Revenge can’t kill you until like turn eight, and you can actually just get raced.

Am I being unfair here? I liked Banefire quite a bit against Blue last year… Is there a huge difference?

Tempo Attack

I was doing some research to help AJ Sacher tonight and came upon a segment from a Jon Finkel — yes Jon em offing Finkel — tournament report from like 1998. Consider:

I played Sigurd Eskeland, as we were the only two 7-0s. He won the coin flip, and we prepared to play the first game, in which I felt I had a huge advantage. I played a first turn Pup, and it got Force Spiked. I was now in a bad position, because I hate to let Draw-Go use their counters. I’d rather just keep hitting them for one or two points per turn. Because I had no threats I was forced to try for a second turn Orc, which got countered, and then I had to cast a Hammer, in the hope that he didn’t have a Dissipate.

(some edits; emphasis mine)

This actually intersects with Do Nothing as well. See how Jon’s plan is to get a small advantage and then have his opponent drown in Counterspells? He will not start playing must-counter threats until it becomes annoying for Sigurd to use his mana in a non-advantageous way.

Just some thoughts.

I hope you like the article over there (if you haven’t already read it) 🙂

LOVE
MIKE

Another Look at Venser, the Sojourner

Concerning:


Venser, the Soujourner :: Being Wrong :: Minamo, School at Water’s Edge
“Permanents” :: Getting Corrected :: … and Venser, the Soujourner

Prequel:

I don’t know how long you have been reading / listening to / watching my stuff.

But the first time I ever did a Podcast for Top 8 Magic was around the time of New York States 2005, the one Julian Levin won, where we put three copies of Jushi Blue and one Critical Mass into the Top 8. In a complete Flores-coup of the metagame, we only lost to each other.

That said, I can still hear Brian David-Marshall’s whispering voice on the very first Podcast, describing my trials in the semifinals against Eric Marro. Eric was playing Gifts Ungiven, and my Jushi Blue deck dispatched him 2-1 in the Swiss, losing the first. I drew a ton of Threads of Disloyalty in the first game, but was much more efficient with all threats and Counterspells in the sideboarded ones.

But Eric was well and truly grinding me out in the Top 8 match. Again our match took forever, with him winning the first one. I was coming off a win over Mark Schmit, a 74-card mirror match that took over two hours (and I again lost the first). I beat Eric, but it took forever. Turns out that I would have won both matches much more easily if I had just read my damn cards.

Minamo, School at Water's Edge

Minamo, School at Water’s Edge

You see, Minamo, School at Water’s Edge untaps legendary permanents. Mostly because I had only ever untapped legendary creatures in testing (due to my blatant ignorance, obviously) I didn’t realize that I could have blown out both of my opponents by untapping particular lands. Obviously I couldn’t ask for better overall results, but I could have won in less time, with much less grating mental trauma… and of course without reinforcing the old Jon Finkel claim that I make, on average, a mistake per turn.

So it might not surprise you to hear that I made the same mistake when initially looking at new Planeswalker, Venser, the Sojourner:

Venser, the Sojourner

Venser, the Soujourner is a card that — if you are at all interested in card previews — you have probably already seen. Because you are probably brighter than I am, you probably weren’t scratching your head at what all the fuss was about.

You see — just like my Misstep with Minamo, School at Water’s Edge all those years ago — I didn’t realize that Venser is synergistic with any permanents, not just creatures. It is kind of funny to think back on what was going through my head…

What a creature-centric Planeswalker! Sure, the [-1] ability doesn’t do anything without creatures in play, but you can’t even power him up at all without creatures in play!

(That seemed terrifyingly limiting to me, of course… A Planeswalker that couldn’t always power up? What was this, the anti-Elspeth, Knight-Errant?)

But of course that limitation is not the case. While Venser’s [-1] ability is not so anything without creatures in play, at least you can get him up to 5 loyalty without having creatures in play 🙂

So what are some cool non-creatures you can Momentary Blink with Venser?

  • Kabira Crossroads (or Sejiri Refuge if that is how you roll) – Power up Venser, make some life points. They aren’t #FloresRewards or anything, but they are still valuable sometimes.
  • Oblivion Ring – Upgrade your Oblivion Ring by taking out a more pertinent permanent. Or, if your opponent plays a replacement Legend / Planeswalker, you can Momentary Blink the Oblivion Ring and get a 3-for-1 or whatever.
  • Some kind of 187 – Venser + Manic Vandal might be an absolute disaster given the number of artifacts we anticipate given the return to a plane made entirely of metal. For that matter, an extra Contagion Clasp every turn might not be the worst.
  • Your guy, under their Mind Control. Venser’s [+2] lets you target permanents you own. So if someone steals something of yours, you can get it back for free!

A lot of Planeswalkers these days are giving us opportunities to take out other Planeswalkers. The [-1] ability lets you attack other Planeswalkers; additionally, it can help you set up poison counters, proliferate, &c.

And finally, there is the Ultimte:

[-8]: You get an emblem with “Whenever you cast a spell, exile target permanent.”

Hella-wow.

This isn’t some kind of panty waisted  Admonition Angel. If Venser Snags your permanent (there’s that word again), it ain’t coming back.

Aesthetics:

The biggest issue I see is that Venser is a five mana Planeswalker. Everything I have written about Koth of the Hammer emphasizes that part of the shift that new Planeswalker represents is the step from five mana (Chandra Nalaar… not heavily played) to four mana (where all the awesome Planeswalkers are costed). For the rest of what I think about this section, jump up some paragraphs.

Where Can I See This Fitting In?

Now that I no longer think that Venser is stuck in a mono-creatures strategy, I can see it played in a variety of decks. U/W Control (or some multicolored variation), or an update to U/R/W Planeswalkers or thereabouts. The issue is that Venser is a five. Last year’s Planeswalker deck was very fours-heavy (Jace, the Mind Sculptor, Ajani Vengeant, Elspeth, Knight-Errant), and just peppered with two or so copies of Gideon Jura.

Elspeth Tirel is the much stronger Planeswalker at five, and as we saw in the previous preview, she is probably going to demand four slots (also, it’s not like Elspeth “plays well” with other Planeswalkers). So there are potential curve issues around playing both Venser and Elspeth. They aren’t catastrophic (like “this will never happen”), but I am already raising an eyebrow at the idea.

But regardless of where you won’t be playing Venser, it is probably more interesting to talk about what you will be playing next to it. I think I would certainly run lots of Preordain, maybe some other cantrips (though I don’t know if Spreading Seas is still going to be the strongest Blue card in Standard with the impending disappearance of Savage Lands)… Once you are in Ultimate mode, it will be very exciting to play lots and lots of cheap card drawing to take complete control of the battlefield.

Snap Judgment Rating: Role Player – High.

LOVE
MIKE

Afraid of Koth of the Hammer

Concerning:

Koth of the Hammer :: Jace, the Mind Sculptor :: Mana Acceleration
Banned Cards :: Speculation :: … and Koth of the Hammer

Koth of the Hammer

This morning I considered speculating on Koth of the Hammer.

I figured maybe buy all of the copies I could around $20. I figured Koth of the Hammer would more than double in value, in much the same vein as Jace, the Mind Sculptor.

You see, it is my current belief that Koth of the Hammer is the most powerful Planeswalker we have seen.

It is kind of a shame. I was not thinking big enough when I wrote the Koth of the Hammer preview for the mother ship. The biggest thing I could think of at the time was jumping an Inferno Titan into play with Koth’s [-2] ability. Have you got any idea how powerful this card is?

If you play a fifth land on the fifth turn, with Koth in play on the fourth, you have literally 10 mana available! How about this one?

  • Turn two Everflowing Chalice.
  • Turn three Koth of the Hammer, untap a Mountain, go.
  • Opponent makes and sends with a Vengevine.
  • You answer the Vengevine with the Lightning Bolt you didn’t bluff with your untapped Mountain (which in fact powered up Koth of the Hammer).
  • Turn four add RRR to pool, tap your four “real” mana to make RRRRRRR1.
  • Destructive Force?

Ka-pow!

You blow up the world, including basically all of the opponent’s mana and any stray animals, you still have arguably the most powerful Planeswalker in play… and then you play a land.

Koth is so crazy powerful it blows my mind. I liked Jace, the Mind Sculptor from the get-go but Koth seems a few millimeters from too good. You see a card like Jace might go in many different decks, but that doesn’t make it the most powerful Planeswalker. Going in lots of different decks has nothing to do with who is the most powerful. Look at the average banned list entry…

… Which one goes in lots of different decks, again? Cards are banned because they are too good. Being too good usually means providing too much mana in value relative to how much it actually costs. You know, like giving a return of 10+ mana for an investment of only four (not to mention getting additional value out of a card).

Here is something BDM pointed out to me while we were podcasting tonight…

What happens when Jace and Koth fight? All other things held equal, doesn’t Koth just kill Jace? … And then make a bajillion mana and crush you with some super awesome jimmy jazz? Mountain to the jaw? Hi-yah?

yes, Yes, and YES again.

Okay then… What’s the damage? Why am I afraid of Koth of the Hammer? At the beginning of this article, wasn’t I talking about wanting to speculate on him?

Sure, speculation might be a bit dicey with Koth already at a pre-order price of $50 at many stores. That’s not the only problem (he could easily see Primeval Titan or Jace, the Mind Sculptor prices).

… I’m afraid he might get banned.

I own a binder full of Time Spirals, no lies. Well maybe not a whole binder, but you get the picture.

Yeah, TDG.

LOVE
MIKE

The Potential of Carapace Forger

Concerning:

Carapace Forger :: Putrid Leech :: Nest Invader
Metalcraft :: Random Artifacts :: … and Carapace Forger

Here is a Scars of Mirrodin common, Carapace Forger:

Carapace Forger
Carapace Forger

Aesthetics:

I saw this card in a Metalcraft preview over on the mother ship. I actually thought that it was more interesting than it might superficially look. I mean compare it to a card like Nest Invader. They are both just some Balduvian Bears with some extra text. Neither one is a Wild Mongrel, right? Nest Invader makes a kind of pseudo-irrelevant 0/1 tagalong and Carapace Forger has a potential bonus.

… Point is that the potential bonus on Carapace Forger seems kinds of jeepers creepers to me… maybe.

I mean compare Carapace Forger to Putrid Leech. Putrid Leech is a monster. Everyone who has tried to play a control deck in the last 12 months knows that Putrid Leech is the single most important card to consider when testing Standard. Putrid Leech is the limiting factor. If you don’t have the Terminate, they do like 12 before you can deal with even one Putrid Leech; I wouldn’t be surprised if the little Golgari two-drop has decided more duels Jund v. Control than either Blightning or Bloodbraid Elf.

Putrid Leech just came out on turn two and started hammering for four starting turn three. It was not easy to deal with and it out-classed everything in its weight class. It is kind of silly thinking about Knight of the White Orchid as a battlefield presence when it is stuck battling Putrid Leech. Just the threat of being able to go 4/4 made Putrid Leech dangerous, even when it wasn’t necessarily jumping the curve on turn three.

So the question is, will Carapace Forger ever be in the Putrid Leech class?

The fact is, if we can get Carapace Forger a couple of buddies (I dunno, whatever makes Phylactery Lich playable), then it is possible that it can be Tarmogoyf-class. Really!

Where can I see this fitting in?

There are three kinds of decks where you can play Carapace Forger (as far as I can tell at this point, having relatively little more information RE: Scars of Mirrodin than you do):

  1. Any old deck
  2. Any deck with random  potential value
  3. A true Metalcraft strategy

In theory you can play Carapace Forger in “any old deck” … It would be potentially better than a Runeclaw Bear but probably not a lot better. That said, one of my old playtest partners once made is out of the Swiss rounds at a Northeast Regional Championships (or perhaps it was Mid-Atlantic?) with five vanilla two-drop Bears in his deck. This would be the kind of deck that I can imagine — and therefore assign a minimum of “Role Player” to a card — but later make fun of on the Top 8 Magic podcast when someone actually plays it.

We start to get more value out of Carapace Forger in a deck with random artifacts. In a deck that has a certain amount of equipment (there is probably playable equipment in Scars of Mirrodin; we haven’t suddenly stopped seeing potential value out of Basilisk Collar), Relic of Progenitus, or artifact mana… Carapace forger starts to approach the Putrid Leech level. In general Carapace Forger is not going to be as good as Putrid Leech here because Putrid Leech can basically always jump to 4/4 whereas Carapace Forger only gets to 4/4 with a good amount of help. It is probably worth pointing out that cards like Dragon Claw out of the sideboard will be highly valuable in this potential strategy.

Obviously the card with the word “Metalcraft” printed in italics in the top-left of the text box is probably going to see its best days with lots of other Metalcraft cards. If the idea is to play lots of artifacts in order to build up the value of having lots of artifacts in play, we are going to see the highest incidence of the 4/4 Carapace Forger, and at maximum speed.

It probably goes without saying that if there is a Legacy Affinity deck, Metalcraft cards may be very effective alongside Seat of the Synod and other essentially no-cost opportunities to get artifacts in play.

Snap Judgment Rating: Pretty clearly Role Player

LOVE
MIKE

Stealing Elspeth Tirel

Concerning:

Elspeth Tirel :: Scars of Mirrodin :: The Politics of Planeswalkers
Elspeth, Knight-Errant :: Five Mana Planeswalkers :: … Did I mention “Elspeth Tirel”?

Here is a kind of bogus picture of Elspeth Tirel, a new Planeswalker from Scars of Mirrodin:


Elspeth Tirel

I can only assume she is a Mythic Rare, but again, the picture is medium bogus.

I savagely stole it from Rob Johnson’s Facebook page, documenting the “Assault on Mirrodin” party at PAX 2010. In return, here are links to Rob’s:

Thanks Rob!

Okay… What can we say about Elspeth Tirel?

Aesthetics:

  1. Superficial “duh” comment – This is a five mana Planeswalker rather than a four mana one (or three, as in the case of Jace Beleren). Obviously Jace is Jace, but for the most part, the most popular Planeswalkers have been the four mana ones (Ajani Goldmane; Ajani Vengeant; Elspeth, Knight-Errant; and Jace, the Mind Sculptor). That is because in the context of competitive Magic: The Gathering, a jump to five mana is basically a jump from four-to-eight, rather than the superficial / obvious / untrained four-to-five. That is the thing holding back Planeswalkers like Liliana Vess or Gideon Jura. Remember when we reviewed Gideon Jura when he was new? We said Baneslayer Angel was the better 3WW… And really, even with the success of the U/R/W Planeswalker deck during the first part of the summer, Baneslayer Angel has had the more impressive continued performance.
  2. The next interesting thing to talk about RE: Elspeth Tirel is the ordering of her abilities. Elspeth starts on four, jumps on a life gain ability that is only really useful when you have creatures on the battlefield, and drops two loyalty by building creatures. In theory you can profitably jump her to six on turn five if you already have creatures in play. Creatures — as in “multiple” — … though you can presumably put her to six loyalty at no value (or very little value and an outlook of chump blocking the following turn).I think the more common strategy (at least depending on matchup… It will be less attractive against decks with Lightning Bolt, for instance) will be to take her down to two loyalty, then build her back up to four mana with an increase in life commensurate with how many animals you’ve got in play (and presumably boosted by her Scatter the Seeds-esque [-2] ability).
  3. What is actually super cool about Elspeth Tirel is her “ultimate” ability. It is not only awesome, but mono-awesome. You can jump Elspeth to six loyalty on turn five (with or without profit) then use her as an improved Nevinyrral’s Disk on turn six. Elspeth will drop down to one loyalty, but unlike the other Planeswalkers that may have been in play — yes, Elspeth Tirel is a Planeswalker-slayer among other gas), she will stick around. In addition, in a protracted game where you are using her tokens production ability, those cats (and by “cats” I mean “Soldiers”) stick around when even mighty monsters all hop into the graveyard.
  4. … Which brings us to her super synergy in multiples! This is kind of the coolest thing, but it takes a second before you can get there.Josh Ravitz used to tell me that people didn’t know how to play Cloudgoat Ranger, and would give all kinds of examples of how they were under-impressive with Cloudgoat Ranger when they could have been slamming for additional damage had they been a little more precise in their play, given multiple copies. Elspeth Tirel has a similar, subtle, clause.Imagine you have a turn five Elspeth Tirel. You immediately go from four loyalty to two loyalty to deploy three Soldier tokens.

    You block, whatever (or maybe you don’t have to, I don’t know what the battlefield looks like). You use Elspeth Tirel‘s [-2] a second time and now you have six or however many Soldiers up in that.

    Now you run out your second copy of Elspeth Tirel! The first one went bye-bye because you took her from four to two to nil with two activations. Your second Elspeth Tirel, piggybacking the token production of the first one makes six life, jumps to six loyalty, and is surrounded by barns.

    Now on turn seven, you can blow up the world leaving not only Elspeth Tirel as the only significant miser on the battlefield, but however many Soldier tokens as well! Talk about teamwork!

  5. What should seem obvious is that if Elspeth Tirel is good enough, she might be good enough as a four-of at the five — something very unusual for five mana Planeswalkers to date — simply because she actually rocks in multiples.

Where can I see this fitting in?

Elspeth Tirel can act as a solo Swiss Army Knife-style threat, similar to Elspeth, Knight-Errant. She does everything… Protects herself (or other Planeswalkers) not unlike Gideon Jura, produces ways to win while generating value, and manages the battlefield a la Akroma’s Vengeance.

In effect, Elspeth Tirel can be the only threat in your deck if you so wish (her [-5] ability actually Annihilates the bejeezus out of defensive permanents like Circle of Protection: White (or whatever theoretically problematic proxy you will lay there).

Or, she can team up with cards like Conqueror’s Pledge for more immediate value on her [+2]. In effect, she can be good in any kind of deck that can afford to cast her. I would not expect Elspeth Tirel to find mass adoption in White Weenie type decks (as Elspeth, Knight-Errant did), but I also wouldn’t be too surprised to see her in creature decks. After all, the previous Elspeth was an “obviously offensive” type Planeswalker, but was successful in every strategy from Mythic (mono-creatures) to U/W Control (mono-defensive). Even combo decks used Elspeth, Knight-Errant; for example Polymorph variants that used her as a non-creature card source of Polymorph fodder.

Snap Judgment Rating:

For once, answering this actually requires more than two words. Elspeth Tirel is kind of like a Wild Mongrel. In some decks she will act as a centerpiece, a four-of finisher; in other decks she will be a high level role player, acting as a sweeper that has other potential applications (sort of both the Icy Manipulator and Wrath of God in Mike Donais’s Swords to Plowshares-less Canadian National Championship deck). It is probably not difficult to imagine decks that can’t beat Elspeth (kind of like decks that can’t beat Gideon Jura, but worse). You can milk and milk with the tokens and life gain; fire off the Nevinyrral’s Disk if and only if you are actually falling behind, but otherwise make the other guy’s life miserable.

And of course, her [-5] craps all over other Planeswalkers, making Elspeth potentially invaluable in the post-Bloodbraid Elf world.

In sum, potentially Flagship.

LOVE
MIKE

Primeval Titan Changes Everything

Concerning:

Primeval Titan :: Tournament Performance :: Joraga Treespeaker
Zvi Mowshowitz :: Conrad Kolos :: … and Primeval Titan



Primeval Titan

So the third deck I played around with coming back from US Nationals was a variation on Mono-Green Eldrazi Ramp as played by Conrad Kolos.

This is the deck list I played with:

Modified Conrad Green

4 Everflowing Chalice

4 All is Dust
1 Emrakul, the Aeons Torn
1 Kozilek, Butcher of Truth
2 Ulamog, the Infinite Gyre

1 Ancient Stirrings
4 Cultivate
4 Explore
4 Joraga Treespeaker
1 Obstinate Baloth
4 Primeval Titan
4 Summoning Trap
1 Terastodon

4 Eldrazi Temple
2 Eye of Ugin
13 Forest
2 Khalni Garden
1 Mystifying Maze
3 Tectonic Edge

sb:
4 Relic of Progenitus
2 Autumn’s Veil
1 Back to Nature
2 Fog
1 Nature’s Claim
3 Obstinate Baloth
2 Pelakka Wurm

The main difference between the deck that I played and the one that Conrad used to make the US National Team is the presence of Joraga Treespeaker in the main. If you don’t know the story, I was lamenting the randomness of Ramp mirrors. It seemed that if one player got two accelerators and the other only one, then the one with two would always win. It had very little to do with play skill.

Zvi chuckled.

“Why don’t they just play Birds of Paradise?” he asked.

I was pretty confused. I wasn’t really questioning the master of mana acceleration when I asked why they would want to play Birds of Paradise.

“If the limiting factor is acceleration, why not add a kind of acceleration that not only can they not interact with (the Valakut decks are going to take out their Lightning Bolts, which don’t do anything), but that can allow you to break serve? I mean you will be able to play Cultivate on the second turn!”

For that matter, why not play Joraga Treespeaker?

I ended up having dinner with Conrad the night before Nationals and told him about breaking serve with Joraga Treespeaker. He went crazy and added it to his sideboard as a “Sol Ring”. I didn’t take credit for the one drop tech for very long, and quickly owned up that I had gotten the idea from Zvi. Anyway, Joraga Treespeaker ended up being an All-Star for Conrad and he mentioned to me after the tournament he would consider playing it main deck, over the weaker cards.

I quickly evaluated that I wanted all four copies of All Is Dust, and Conrad told me he wanted another Fog given how half the decks in the metagame only attack. So that’s how I came to the above deck list.

Conrad explained how even though the Mono-Green deck is weaker than the Valakut Ramp decks in terms of being Primeval Titan decks, it is a stronger Summoning Trap deck. Watching him play over the course of the National Championships, I could see how strategically he played the deck. He used the Primeval Titan as a toolbox rather than just a mallet. Defensive Primeval Titan; grinding Primeval Titan; Mjolnir-to-the-skull Primeval Titan, too, make no mistake… But more than the superficial superstar.

So how did I do?

Unfortunately, the Mono-Green Ramp deck did not perform as well as the other decks I liked this run.

I played it in eight MTGO queues (the last four being just tonight), and went 1-7.

Briefly…

  • Valakut Ramp, Lost; -8 Points
  • Naya Fauna Shaman, Won; +9 Points
  • Terrible Red Deck, Lost; -9 Points
  • Jund, Lost; -6 Points
  • Mono-Green Ramp (mirror), Lost; -7 Points
  • Soul Sisters, Lost; -8 Points
  • Soul Sisters, Lost; -7 Points
  • U/G Eldrazi Monument, Lost; -6 Points

The matches had varying degrees of eventful-ness.

The Mono-Green mirror was basically an abombination. I had a Joraga Treespeaker in my opener in the first, but my only Green source was Khalni Garden, so I ended up way off curve. He was on the play anyway and drew multiple awesome threats; I had a Primeval Titan but was way behind to his better acceleration draw-into-Primeval Titan and opted for a Hail Mary Summoning Trap to try to mug the Titan and get back in the game.

Like clockwork I got Ulamog, the Infinite Gyre.

Of course he just drew his Ulamog, the Infinite Gyre and got full value along with the Legendary deuce.

He also just drew Emrakul, the Aeons Torn, which went very well with all the lands his Primeval Titan had gotten him 🙂

In the second game I ramped to third turn Summoning Trap… and whiffed. Just that kind of match.

I felt like Soul Sisters should be a good matchup. The first match I lost to a mis-click, but the deck just never came out for me. I was always just a little bit shy in both matches. Other than the mis-click I felt like I was managing my resources correctly but the dominoes just didn’t line up. For instance over the three games of the first match I never saw even one All Is Dust; in the second I drew all four All Is Dust in Game One and two in Game Two (sadly a mulligan to five)… but stalled just under its cost both times around (Soul Sisters seems pretty soft to All Is Dust).

I guess that is just the problem with Ramp decks in general. Your cards are so expensive that you can lose very thin margin games on just getting to an Incredible amount of mana when you need low Amazing, or maybe Monstrous.

The Fogs were good. They bought time against the U/G deck’s Eldrazi Monument and Overrun, but again, I was just shy of what I needed cards and mana-wise.

Of course it could just be me.

Before finishing this blog post I decided to play a round with Joshua Utter-Leyton’s Mythic Conscription deck (my MTGO file for that deck is “Utter Beatings”). In the first game I played Noble Hierarch; Lotus Cobra + Noble Hierarch; third turn kill. He got the first Linvala, Keeper of Silence in Game Two, and by the time I played mine he had already disrupted me enough with his Cunning Sparkmage that I couldn’t Recover. With one or two more mana I would have flat-out won, but he had two Fauna Shamans running, after all; in the third, I played a Noble Hierarch into a Knight of the Reliquary; into third turn Linvala; into Elspeth, Knight-Errant.

You know, average draw.

Or… Nope, not just me.

This isn’t an indictment of Primeval Titan; that card is a game changer that allowed the Green decks to build in a less profligate fashion. But I don’t really know what to say… It hasn’t been performing on the same level as Eldrazi Conscription.

LOVE
MIKE

Super Secret Felidar Sovereign

Concerning:

Felidar Sovereign :: Soul Sisters ::Super Secret Felidar Sovereign Mirror Match Tech
Teenage Heartthrobs :: Losing at Magic: The Gathering :: … and Felidar Sovereign

Yesterday we chatted a bit about my post-Nationals enthusiasm RE: Utter-Leyton’s Mythic Conscription deck. However I was very excited and showed interest in three different decks that came out of that tournament. I felt Mythic Conscription was the strongest (especially after playing all of them), but it wasn’t the first I tried.

Teen Heartthrob Gavin Verhey (and my co-conspirator at new project http://FloresRewards.com) sent me his Soul Sisters deck list. As you probably know, Gavin finished Top 32 at US Nationals with Soul Sisters elevating his life total turn after turn… Better yet, he had some sideboard tech for the inevitable, impending, “shiny new deck” mirror matches: Felidar Sovereign.

Shhh… Don’t tell anyone about Felidar Sovereign

“I think you just want to get into the position where you play Sovereign and hold two Brave the Elements. I don’t think you will be able to race very often… but we never tested it.” -Gavin

This is the deck I tested:

Soul Sisters – Gavin Verhey

4 Ajani’s Pridemate
4 Brave the Elements
3 Elspeth, Knight-Errant
4 Kor Firewalker
2 Oblivion Ring
4 Ranger of Eos
4 Serra Ascendant
4 Soul Warden
4 Soul’s Attendant
4 Survival Cache

4 Kabira Crossroads
15 Plains
4 Tectonic Edge

Sideboard:
1 Celestial Purge
3 Felidar Sovereign
2 Linvala, Keeper of Silence
4 Luminarch Ascension
2 Oblivion Ring
3 Path to Exile

I cut one Celestial Purge, the Sun Titan, and the War Priest of Thune from Gavin’s original deck list. My reasons were basically that the deck is already hard against Red Deck and Jund (ergo less necessity for Celestial Purge, even if it is better than Oblivion Ring against Pyromancer Ascension); Sun Titan is whatever… I don’t know when I would play it, really; and War Priest of Thune — while a beating in decks that can actually clock Pyromancer — primarily gains value only against monkeybrains when you are presenting a sad 10+ turn clock.

So how did I run?

I played Soul Sisters in eight tournaments over about two days. These were the results:

  • Jund – Won flip, won match; +10 points
  • Mythic Conscription – Lost flip, lost match; -8 points
  • Mythic Conscription (same guy) – lost flip, won match; +8 points
  • G/R – lost flip, lost match; -10 points
  • Naya Fauna Shaman – lost flip, lost match; -8 points
  • RDW – lost flip, won match; +6 points
  • Four-color Ramp – won match; +6 points
  • Jund -lost flip, lost match; -10 points

Basically I ended up dead even, and down a couple of points. I know that MTGO points are not really indicative of anything (heck, they aren’t even public) but I have a personal goal of attaining and maintaining a 1900+ rating on MTGO. I have read this is the rough equivalent of Pro-level execution, and that seems as fine a goal as any… But of course experimentation with decks rather than a single-minded focus to maximize points is at odds with that goal. Clearly my performance with Gavin’s Soul Sisters is nowhere near my post-Nationals performance with Mythic Conscription (or, for that matter, my performance levels with Mono-White Eldrazi, Esper, or Pyromancer Ascension… the decks I liked coming into Nationals).

So what happened?

My opening match with Soul Sisters was a classic case of Exhaustion and profitable trading. My Jund opponent was able to deal with most everything, but I always netted something along the way. Game Two I lost to three Jund Charms (basically a Wrath of God for your guys but not his Putrid Leeches)… but the match in three more or less went according to book.

I split matches with Mythic Conscription (same guy). My only notes for this one are “same guy” in the second row; ha. I remember the second match just trying to Overwhelm him with the grind. Everything I did was more value (generally life) and he had to respect my little Ajani’s Pridemate. Calls could be close but I remained outside of Sovereigns of Lost Alara range… at least most of the time.

The first time around I remember being completely out-classed. Soul Sisters is best of breed when everything is going according to the Cliff’s Notes… Serra Ascendant is Baneslayer Angel; Ajani’s Pridemate is Tarmogoyf; so on, so forth. But when you are one square peg out of a round hole  you can be completely dominated by the Mythic Rares in a Conscription deck. All of his cards represent so much mana, so much incremental cardboard, it can he hard for the little White men to compete.

The G/R deck I wasn’t pleased to lose to; not at all. I was basically manascrewed both games, and he got two if not three Cunning Sparkmages; it’s not like I was planning to roll over to a Nest Invader.

The Naya Fauna Shaman matchup was extremely frustrating. I was again dominated by Cunning Sparkmages in the first game but had Linvala in the subsequent ones. Linvala is a house against a deck that relies heavily on Knight of the Reliquary, Noble Hierarch, &c… Or at least it is supposed to be. In the third game he just had some Knights and drew a ton of dual lands to make them big. The problem was that even though he was locked out of Cunning Sparkmage, he had Basilisk Collar and Knight of the Reliquary was so big he could keep pace with my lifegain. Late in the game he got the Stoneforge Mystic and applied a second Basilisk Collar to a second Knight of the Reliquary and eventually bowled over the so-called “race” we were in, eventually going completely over the top. I don’t know what I could really have done better… My deck was executing, I got my sideboard card, and he still beat me, and with his third-string plan.

The RDW match was probably my favorite of the set. He revealed a Kor Firewalker with Goblin Guide on the second turn and packed on the spot. Moral victory!

No clue how I beat the four-color Ramp deck. His crushed me Game One and also had everything… which is unsurprising four a four-color deck that can cast every super expensive (as in secondary market value) spell. But what can I say? Sometimes Ajani’s Pridemate is just bigger than Primeval Titan. Too bad.

Unfortunately we finished the set with a loss to Jund. This was another case of just being out-classed on power level and card versatility.

Post Script

One of the reasons I was interested in this deck at this stage is that I was looking ahead to the TCGPlayer.com $5K tournaments here in New York City come October. Mythic Conscription is obviously going to lose its current flair with the disappearance of Sovereigns of Lost Alara (though it is possible that a Planeswalker-heavy classic Baneslayer Angel build might be just fine); I was just looking for a way to get a jump on the playtest process.

I failed to win all my good matchups, and even if I stole the Ramp match, I don’t think that I was really well positioned in the queues. For example, I was all excited to run out Felidar Sovereign tech, and… No mirror matches.

If there is one thing that I would note it is that I never felt like I had enough land. Gavin’s deck plays only 23 lands, but when I played against Tom Ross’s build at US Nationals, it always seemed like it had an unending amount of land for a deck so deep in one-drops. Just something to think about: Remember, Conrad Kolos’s deck from the all-Jund Pro Tour had about a billion lands, and still mono-one-drops.

Good luck to my peeps in Amsterdamn; bad luck to not my peeps.

LOVE
MIKE

Sovereigns of Lost Alara Update

Concerning:

Sovereigns of Lost Alara :: Keeping Track of the Numbers :: Soul Sisters (kinda)
Mono-Green Ramp (even less) :: #FloresRewards :: … And Sovereigns of Lost Alara

You might not know this about me, but I keep fastidious records on my MTGO tournament play statistics.

That is how I know what decks are good!

So after coming back from US Nationals last week, I was very excited to try out some of the breakout decks from that tournament.

Specifically, I looked at three decks:

  1. Mono-G Ramp, a la new TCGPlayer columnist Conrad Kolos
  2. Soul Sisters – in particular because teen heartthrob Gavin Verhey clued me in on the mirror match sideboarding tech
  3. Mythic Conscription because Utter-Leyton’s deck looked so sick I had to take a personal day at the mere prospect of playing it.

Overall, the most impressive deck of the three was Mythic Conscription. I will detail the other two (less exciting) decks [or my experiences with them, anyway] in blog posts later in the week (probably), but for now I wanted to talk about Utter-Leyton’s Conscription deck.


Sovereigns of Lost Alara is a centerpiece of the Mythic Conscription deck.

Mythic Conscription

2 Eldrazi Conscription

4 Jace, the Mind Sculptor
4 Mana Leak

4 Knight of the Reliquary
4 Sovereigns of Lost Alara

4 Birds of Paradise
2 Explore
4 Lotus Cobra
4 Noble Hierarch

3 Elspeth, Knight-Errant

4 Celestial Colonnade
5 Forest
2 Island
1 Marsh Flats
4 Misty Rainforest
2 Plains
1 Sejiri Steppe
3 Stirring Wildwood
3 Verdant Catacombs

sb:
2 Jace’s Ingenuity
2 Spell Pierce
2 Obstinate Baloth
4 Celestial Purge
4 Linvala, Keeper of Silence
1 Bojuka Bog

Some Notes:

I wrote a lot of my ideas about this deck in last week’s edition of Top Decks. Those didn’t really change based on my playing the deck. In fact my respect for the version just increased.

Overall I was enchanted my the success of such a no-frills deck. I had been mesmerized by all these Fauna Shamans and Squadron Hawk engines and only one copy of Eldrazi Conscription, loading up on Primeval Titans, and so on. But Utter-Leyton’s deck bucked recent trends, uncompromising in its refusal to, you know, compromise. Great deck, and worthy of the very deserving champion.

The card a lot of people have pointed out in this deck is Explore.

I didn’t really know what to make of it. Yes, there were times when I had a Lotus Cobra followed by a third turn Explore and things went absolutely bananas… But when I was reaching for sideboard slots, this was also always the first card I considered cutting (and to be honest, I won an awful lot of matches with one Explore in my deck!) Sorry, ffej 🙁

Match rundown:

  • Soul Sisters – Won flip, lost match; -9 points
  • R/G Valakut – Won flip, won match; +10 points
  • White Weene (regular, not Soul Sisters) – Won flip, won match +7 points
  • B/G Ramp – Lost flip, won match; +9 points
  • B/G Ramp (same deck) – Lost flip, won match; +8 points
  • Mono-Green Valakut Ramp – Won match; +6 points
  • Mythic Conscription – Won match; +7 points

Overall, 6-1; +38 points

I try to keep track of whether or not I win the flip but I only remember about 2/3 of the time; I don’t know if it is useful to keep track of this if you don’t remember 100% of the time. As you can see over the first seven matches I played with Utter-Leyton’s Mythic Conscription deck I only remembered to record this 5/7 times.

Regardless, the performance was pretty wicked — 6-1 — and the points more than made up for my performance with Soul Sisters, Mono-Green Ramp, et and cetera.

At this point Utter-Leyton’s Mythic Conscription is my best win percentage of any deck over the 166 lines of my spreadsheet for the current Standard format! Huzzah!

A few months ago I wrote about the so-called Danger of Eldazi Conscription. Some paps on Twitter pointed out that the approach I suggested in this blog post might not be optimal for fighting Mythic Conscription decks. For example, given all the Lotus Cobra mana-making gas in a Mythic Conscription deck, it is possible that the opponent might just play an Eldrazi Conscription that he draws.

It has been said that sans Eldrazi Conscription, a Mythic Conscription deck is just a clunky Mythic deck with Sovereigns of Lost Alara instead of more efficient threats like Baneslayer Angel (or Rampaging Baloths).

But when you do get the Conscription combo… it is, as they said back in the 1990s, some good.

I don’t remember how I lost the Soul Sisters matchup… As a Soul Sisters player in different points in the post-Nationals testing process, I did a fair amount of losing to decks with Forest / Noble Hierarch.

Most of the other matchups I won with a combination of card quality, tactically devastating Mana Leaks, Planeswalkers, Sovereigns of Lost Alara, and math.

To wit:

  • Card quality – Have youseen the awesome sauce of cards in this deck? The moron threat is Jace, the Mind Sculptor. A lot of games your opponent is playing clunky style and you are doing three or four different insane things. For example you play out a turn one Birds of Paradise or Noble Hierarch, a second turn Lotus Cobra, and like 100 things on turn three thanks to Explore and two copies of Misty Rainforest or Verdant Catacombs.
  • Tactically devastati Mana Leaks – I am the kind of magician who runs out a Mana Leak basically whenever I have two mana, but some Mana Leaks are made differently from others. For example you Crash with a small animal after powering out Sovereigns of Lost Alara, but seem otherwise tapped out. Your opponent goes for his Big Play (â„¢) in response and you pop off your Knight of the Reliquary with the best two drop ever printed in play. Oh no, you hear the opponent mouth. That’s right, buddy; you’ve been swindled. Mana Leak.
  • Planeswalkers – I initially found it weird that so many of the threats in this deck are Planeswalkers (I originally considered Jace a non-strategic card that wes mostly good at suppressing opposing copies of Jace, the Mind Sculptor), but they were okay. Soldier production on the part of Elspeth, Knight-Errant is a little odd against Soul Sisters, but sometimes you gotta do what you gotta do. That said, it was pretty fun to make my Soul Sisters opponent pick up Ajani’s Pridemate on six consecutive turns, especially as it was always bigger than a 3/3 🙂
  • Sovereigns of Lost Alara – Playing this version of this deck I often felt like Diamond Dallas Page in the late 1990s… Biding my time, looking for my spot, trying to stick my Diamond Cutter. In this deck, your Diamond Cutter is actually connecting with Eldrazi Conscription twice. Like sometimes one big hit will not be enough because you don’t get the Annihilator benefit and they will attack you to death on the bounce back. Or you might think you have an open but you can smell the Path to Exile a mile away. That is when you have to be clever.
  • Math – I found Mythic Conscription to be surprisingly cerebral to play. Yes, there are games when it is reminiscent of Critical Mass. Namely you play the “U/W Control” game of Jace, the Mind Sculptor + Counterspells even better than U/W does because you can get your mainline plan online a turn faster with Birds of Paradise, Lotus Cobra, or Noble Hierarch; that’s kind of fun. But the really rewarding games are the multi-turn offenses, I think. Turbo out Elspeth, Knight-Errant, go to the air for about 4-5 points, set up Sovereigns of Lost Alara + Exalted + Elspeth evasion for a lethal strike the next turn. You know, math.

Approach:

Mythic Conscription exemplifies the decks of the Tier One metagame. Basically this is all really good cards laced together by some mana acceleration (and some of those cards are themselves really good cards) and Mana Leaks. Therefore who’s the beatdown equations occur a little bit differently than they do in traditional Magic. Whether you are the beatdown or the control is less a matter of what deck you are playing against than the circumstances surrounding the cards you draw. So if you draw Birds of Paradise, Knight of the Reliquary, Lotus Cobra, and Sovereigns of Lost Alara… All things held equal you are probably going to try to cram Sovereigns of Lost Alara down the opponent’s throat, possibly defending with the Knight. If you draw Birds of Paradise, Jace the Mind Sculptor, and Mana Leak, you are probably going to play a “U/W Control” type game… and it doesn’t matter than you were paired against what should nominally be the “control” deck in both cases.

I played against a mess of decks with Primeval Titans. My approach there was largely borrowed from Zvi Mowshowitz. Basically he has a six and I have a six. I can disrupt his ability to accelerate to six… It is a lot harder for him to do the same. If his six hits, I might be annoyed. If my six hits, he gets crushed for 11+ damage in a single turn. If that damage is coming from a Birds of Paradise, it might be tantamount to dying on the spot. Good matchup, as far as I can tell.

The one thing I never got was when to play Jace’s Ingenuity.

As you can see from the tournament statistics, I played against ramp decks a couple of times; I often found myself siding Jace’s Ingenuity in against those, especially when I was going to drop a copy or two of my Planeswalkers. I often felt I’d rather have a 3/2/2 split of Jace, the Mind Sculptor; Jace’s Ingenuity; and Elspeth, Knight-Errant against decks that couldn’t deuce my Planeswalkers with their own copies, but no idea if that plan would be co-signed by the man who took all the names with this deck.

I held back on writing this blog post (my Mythic Conscription matches all took place around 8/26) because of my article on TCGPlayer today. I wrote about how Pyromancer Ascension was the best deck — and gave a lot of really good reasons that I certainly believed in at the time — and didn’t want to conflict with that article before it came out. I still think my Pyromancer Ascension choice was fine (and would probably play my same 75 again), but the solid results from even seven matches with Utter-Leyton’s Mythic Conscription certainly impressed me.

LOVE
MIKE

PS – In the unlikely case that you haven’t seen or heard about Flores Rewards, check out this video. I think you will like it 🙂

You can also check out the new Flores Rewards blog at — you guessed it — http://FloresRewards.com!

Spreading Seas and My Imaginary Superpower

Concerning:

Spreading Seas [being awesome] :: My Imaginary Superpower (i.e. the lack thereof) :: Changes to my Hall of Fame Ballot ::
Thinking About Stuff :: also Spreading Seas :: also, My Imaginary Superpower

I finished Nationals this year with five losses.

One match — the first match of the tournament — I punted. I was up a game against Jund after the habitual multiple Spreading Seas opener, plus in the second game my opponent stalled on three for a couple of turns. For some reason I Mana Leaked his second Putrid Leech, but whatever.


Spreading Seas

He stalled on Forest, Swamp, and Dragonskull Summit. I drew Spreading Seas and plopped both it, and my Pyromancer Ascension onto the ‘field (it’s not like I had a Mana Leak to defend the Ascension any longer).

The problem?

I put the Spreading Seas on his Dragonskull Summit.

Ooh, that’s a nonbasic! Ooh!

As soon as I did it — playing too quickly, per usual — I realized I had lost the game. If I had simply played the Spreading Seas on his Forest, I would have been able to power up my Ascension and win over the next two turns. Instead, dead.

So I had five losses at the end of the tournament. That first round was a punt if ever there was one.

The disappointing part of the tournament was going 2-1 / 2-1 in my two M11 drafts. I put in the work on MTGO and simply expected to win both of my drafts. My first draft was a bit soft, but I played my heart out, winning with a mulligan to four against an opponent with five Lightning Bolts in his deck. Unfortunately I lost consecutive games to Overwhelming Stampede in a different pairing (after winning the first, per usual).

My second draft was the worst. I drafted literally the best M11 deck I had ever drafted… Birds, Elves, Merfolk Sovereign, three Scroll Thieves (that is a combo by the way), a ton of Foresees (eight-see you might even say), a ton of Counterspells, great curve, great high end starting with Obstinate Baloth. So playing for the 3-0 I won the first game (see any pattern here?), I kept Island, Forest, Birds of Paradise, and Crystal Ball. I mean who loses to stalling with a second turn Crystal Ball?

I in fact stalled on two until turn five. My opponent’s draw was just too fast. His deck was much weaker than mine (save a lone Mind Control), but he got out his small White creatures and had at least a pair of Pacifisms. He beat me in the third game with a topdecked Pacifism, allowing him to force in the last point when I was drawing 2+ a turn with Scroll Thief, again with Crystal Ball online.

I lost a Constructed match on Day Two, so it’s not like winning that second draft would have guaranteed me Top 8… But I know that at the time, drafting as well as I did, that it felt pretty terrible to lose to stalling on mana with a second turn Crystal Ball.

How many [more] Top 8s might you have if you could finish this sentence… “I would have made Top 8 if…”

How about “if I hit my third land drop”?

I can point to countless tournaments over the course of my life where I would have made Top 8 if I just hit my third land drop.

Can you imagine having a superpower of always hitting your third land drop? Wouldn’t you win so much more? It’s almost obvious that you would.

I never thought about it like this before.

I think that’s why we can’t vote for cheaters.

Imagine some cheater with a ton of Pro Tour Top 8s. A ton of Grand Prix Top 8s. How many of them might he not have if he didn’t have the superpower of hitting his third land drop 100% of the time [or you can replace this with whatever superpower he has]?

What if his opponents are just a tiny bit development shy, like Ryan Fuller always bragged his opponents would be?

What if his opponents don’t have quite enough time to finish a round, due to clock management shenanigans?

Do you think his number of Top 8s might be a hair inflated? Isn’t it willful ignorance, then, to vote for him?

I am not one, usually, to succumb to peer pressure in any context. Advertising, yes (“anything sexy, glossy, well designed, or yummy” according to my wife); but peer pressure, no.

But in this case I decided to fold.

A good number of good men have all pushed the same way, and I decided to revise my 2010 Hall of Fame ballot. I am going to fall back on the Brian David-Marshall rule of not voting for a player with a superpower (aka “a suspension”), at least not first class. While I still admire Saito as a deck designer, to be honest, I was only aware of the [stupid] bribery offense and not his savage attempt to get another player a cheap game loss, even if it was the better part of a decade ago.

Anyway, like Tom Martell says (“Hi Mrs Martell!”)… “Columbus wasn’t nine years ago.”

My pulling my one vote probably won’t affect the outcome of whether or not Saito gets into the Hall of Fame or not this year… And like I said the first time around, he has — resurgently shady reputation or no — proved himself more-or-less both the best player and the best deck designer the past couple of years; but I am still moving my last vote to Anton Jonsson.

Officially revised ballot:

    Anton Jonsson
    Brian Kibler
    Gabriel Nassif
    Steve O’Mahoney-Schwartz
    Chris Pikula

LOVE
MIKE

PS: You know you want it —

“I can’t believe that is the real cover.”
–Chris Pikula

One Man’s Ballot, again

So I got my 2010 Magic Pro Tour Selection Committee Hall of Fame ballot today.

In case you guys haven’t been reading for that long, the first ever post on this blog was my 2008 Hall of Fame ballot; way back on October 6, 2008. You can check that action out here (and by “here” I mean, like, this awesome blog).

Anyway there are a bunch of people eligible for Hall of Fame this year; I am not going to list them all. Instead I am just going to run out my gut-pulls:

Marco Blume
William Jensen
Scott Johns
Anton Jonsson
Brian Kibler
Katsuhiro Mori
Gabriel Nassif
Daniel O’Mahoney-Schwartz
Steve O’Mahoney-Schwartz
Chris Pikula
Carlos Romao
Tomoharu Saito

I have voted for more than one of these players in the past.

They are all deserving misers but a man gets only five Hall of Fame ballot votes. Briefly…

Marco Blume
I always chuckle when I read Marco’s name. I wrote an article on Ponza ~11 years ago which was viciously plagiarized by The Pojo. You can still read “their” article, which has “Maro” Blume credited with a German Ponza deck, a misspelling I made all those many years ago, surviving still on “theirs”.

[LOL! I hadn’t read the 2008 ballot before writing this, and didn’t realize that I had just re-bought my own line from two years ago.]

William Jensen
Billy “Baby Huey” Jensen has a better resume than a fair number of the people already in the Hall of Fame. It’s basically silly he hasn’t been inducted yet. I’ve learned a lot from him.

Scott Johns
Ditto on William Jensen. Scott is a Pro Tour winner with five Top 8s and years of service to the community.

Anton Jonsson
To be honest I didn’t have the Limited master on my original short list but when i sorted the 2010 candidate pool and saw how many Top 8s he had, it seemed negligent not to consider him. Unfortunately I have little frame of reference on Anton’s game, but he comes very highly recommended by friends like Brian David-Marshall and Teddy Card Game.

Brian Kibler
I had already decided to vote for my old Underground and Team Red Bull teammate the Dragonmaster last year. Then he went and won a Pro Tour and Grand Prix and so on. Kibs is going to be a landslide this year and I plan to jump on.

Katsuhiro Mori
A few weeks ago I had this conversation with Zvi Mowshowitz:

Me: What are the chances someone other than Katsuhiro Mori has the MTGO nickname “Katsuhiro Mori”?
Zvi: Pretty low, why?
Me: Because I just bashed him in a queue, but I kind of don’t believe it was really him.
Zvi: No?
Me: He was playing Mono-Red.
Zvi: What were you playing?
Me: Eldrazi of course. Can’t lose; I mulled to five Game One and 2-0’d him anyway.
Zvi: Nah couldn’t have been him, but weird MTGO name.

Mono-Red? Nah, couldn’t have been him.

Katsu is super fun to play against, for fun at least (I have never played him in a tournament). He once beat me in same-deck of Pierre Canali’s U/R Wafo-Tapa deck. He was super tricky, which is about par for the course for him.

Gabriel Nassif
Hat is basically everyone’s hero (mine included). Neither Jon nor Kai (nor Bob, nor Dirk) got unanimous inductions, so I greatly doubt Nassif will. But he’s certainly got This Girl’s vote.

Daniel O’Mahoney-Schwartz
It was just Danny OMS’s birthday! Happy birthday Danny OMS! Katherine and the kids and I are going to Shake Shack with him this weekend. Dan is a good friend and I hang out with him pretty much every week. However My annual OMS brother vote is going to…

Steve O’Mahoney-Schwartz
Should have voted him in first class. My bad.

Chris Pikula
Ditto on Chris.

Carlos Romao
There are few Constructed players I admire as much as Carlos. The Psychatog master just added a notch to his already much-perforated belt with a Planeswalker Top 8 that helped cement little Jace as a pre-emptive Staple in Standard.

Tomoharu Saito
Not only did his just win another big tournament, but he’s basically the best deck designer in the world.

This year I decided to do something different moving from the short list to the shorter list. I am just going to run all the automatic votes and see how many slots I have left over.

As I am not a buffoon I am obviously voting for Nassif, Saito, and Kibler; master, master, and DragonMaster. I think Nassif is as worthy a unanimous ballot-gatherer as ever drew breath. Saito has been around the best player in the world for some years if not the clear best. I wouldn’t have half so much glory as a deck designer if he hadn’t helped Andre Coimbra in the Extended portion of Worlds; so mise! Like I said, I was going to vote for Kibler even before he won that Pro Tour and Grand Prix because in order for the American block to start getting our O’Mahoney-Schwartz brothers and Pikulas into the Hall of Fame we have to stop fracturing our votes. That means getting our deserving boys off the ballot and into the Hall of Fame so that we can make more room for our, you know, additional deserving boys. That starts with Kibler. Congratulations old friend. The enemy’s gate is down!

With two votes left, that makes for a wonderfully convenient number of openings for SteveO and Chris.

Final ballot:

Brian Kibler
Gabriel Nassif
Steve O’Mahoney-Schwartz
Chris Pikula
Tomoharu Saito

Much love, all around.

LOVE
MIKE