Entries Tagged 'Worldwake' ↓

Worldwake – Tectonic Edge

A review of hot new Worldwake uncommon, Tectonic Edge. Also free deck list!

Tectonic Edge

This card is masterful. U/W with Crucible of Worlds is currently my second favorite Extended deck. Tectonic Edge fits right in (at least sideboard) and will be some kind of wonderful in any attrition-type match against other decks vying for the control role.

Superficial comparisons can be made to two iconic cards:

“It’s worse than Wasteland!” Well… Yeah, it’s probably worse than Wasteland. That said, so what? Ancestral Vision is worse than Ancestral Recall, but managed to be a fine card. On that note, Tectonic Edge can give you a measure of redundancy over your Wastelands if you’re playing, say, a deck with 30+ lands that can play multiple lands, over and over. Its fundamental limitations on both the opponent’s minimum mana situation and the additional mana activation cost do in fact make this card less perfect than the fearsome Wasteland, but, again… So what?

Dust Bowl
Dust Bowl is another card you could have said was worse than Wasteland; in fact, in head’s up comparison, Dust Bowl is slower than Tectonic Edge, though it does not have the same [opponent’s] minimum mana requirement. On balance, Dust Bowl allowed you to sacrifice other lands, allowing for a long-term, methodical, assault on nonbasic lands that Tectonic Edge does not.

Ultimately – Tectonic Edge is probably strictly worse than a card that was strictly worse than another popular card (Strip Mine)… But should still be very good in a good many places. This is a card that I can see playing in my sideboard in Standard, going up to 28 or even 30 lands to fight decks like Jund or other Grixis or Esper control decks (you heard it here first). The non-destruction / cycling attack from Spreading Seas will leave a land in play, “allowing” the opponent to ramp up to four, giving you an open to ‘Edge. It’s all coming together, no? A great companion to Treasure Hunt and Jace, the Mind Sculptor provided you are not under threat of lethal force.

Snap Judgment RatingStaple / sideboard – high


P.S. Free Deck List

U/W Two Combos

1 Chalice of the Void
2 Crucible of Worlds
1 Engineered Explosives
2 Solemn Simulacrum
3 Sword of the Meek
4 Thopter Foundry

3 Gifts Ungiven
1 Repeal
4 Thirst for Knowledge

4 Kitchen Finks

2 Baneslayer Angel
1 Day of Judgment
1 Martyr of Sands
3 Path to Exile
2 Wrath of God
1 Yosei, the Morning Star

2 Academy Ruins
1 Ancient Den
3 Arid Mesa
1 Emeria, the Sky Ruin
1 Gargoyle Castle
1 Ghost Quarter
4 Hallowed Fountain
3 Marsh Flats
1 Miren, the Moaning Well
1 Mistveil Plains
1 Plains
1 Seat of the Synod
1 Snow-covered Island
3 Snow-covered Plains
1 Tolaria West

1 Chalice of the Void
1 Engineered Explosives
4 Tormod’s Crypt
2 Vedalken Shackles
2 Repeal
2 Baneslayer Angel
1 Day of Judgment
1 Path to Exile
1 Wrath of God

I really wish I had played this U/W deck instead of the other one in the Connecticut PTQ a few weeks back. Or at least some of the cards I missed, like Vedalken Shackles or the Thopter combo.

There are some sideboarding holes, especially now that GerryT’s hybrid Dark Depths / Thopter Foundry combo deck has become popular, but this version of U/W has still performed well for me. Since the third most common kill is Crucible of Worlds + Gargoyle Castle, you can probably see why Tectonic Edge would be good in this deck (at least in the sideboard).

The most common kill is something involving Thopter Foundry + Sword of the Meek; though my deck lacks either a Time Sieve or Ironworks combo to go infinite.

The second most common kill is Emeria + Miren + Yosei (you can set everything in this deck up with a Gifts Ungiven, Academy Ruins, and a little time).

Then of course there is something to do with the Martyr combo. I started with Conley Woods’s deck, swapped out Black for Blue, and steadily cut back on Martyrs as they were the weakest part of this deck [presumably without Phyrexian Arena]. Still good, and still cute given that you can turbo charge a post-Thirst for Knowledge Sword of the Meek with one 🙂

My favorite Extended deck right now is G/R Scapeshift. I am about 20-0 with it… It seems to have a fair number of structural and sideboarding holes, but I have somehow managed to win [and dodge for the most part GerryT’s deck].

Treasure Hunt and Jace, the Mind Sculptor


Worldwake common Treasure Hunt :: Worldwake mythic rare Jace, the Mind Sculptor

Jace, the Mind SculptorFirst of all, I don’t even know how these cards are real.

Let’s talk about the chase [mythic] rare first.

I had to look at the card a little bit, but I think Jace, the Mind Sculptor will end up being one of the strongest cards out of Worldwake. While it will take six turns of consecutive “plus” abilities to get to the point of a lethal Ultimate, once Jace fires off the [-12], yer dead. Mind Twist + Archive Trap (that is, lots of Archive Traps), all in one.

The other abilities range from pretty good to great.

[+2] “Look at the top card of target player’s library. You may put that card on the bottom of that player’s library.

This ability is “fine”; for one thing, it will either help you hit your land drops or give you in some matches detailed information about the opponent’s topdecks, allowing you to plan your turns and resource expenditures to match. For another thing, this [+2] is the only clear path to [-12].

[0] Brainstorm!

What the!?!

I mean this is pretty awesome as it is, but when paired with Treasure Hunt, [0] is upgraded to Ancestral Recall (or better)!

[-1] Unsummon.

I think it’s kind of goofball how two different cards that cost U are on two different lines on Jace, the Mind Sculptor, and the one that the Sinestro Corps would offer a ring to is the [0] and the seldom-played near-Constructed Unplayable gets the [-1], but who am I to argue with Erik Lauer (I assume) on this?

[-12] Kill ya.

You better warm up your Blightnings, son. I don’t think many will be walking away from this Ultimate.

Okay, now let’s move to Treasure Hunt.

Treasure Hunt

BDM pointed out in last week’s Top 8 Magic podcast that this is a card that I have tried with all my heart to make. I have paid a full mana more for Gift of the Gargantuan, which also is not 100% reliable in two-for-one-ness. Treasure Hunt will generally be worth slightly more than one card, but in the cases that it only gives you one card, that card will always be a spell.

There are many great combinations with this card, including the Legacy deck that is just all full of lands, but I predict the most iconic will be in concert with Jace, the Mind Sculptor (as they, like Spectral Force and Scryb Ranger, come packaged in the same color, in the same set).

Treasure Hunt… This is basically my dream card, my Lash Out of the set, if that makes any sense.

Jace is Staple / Flagship and Treasure Hunt a firm Staple.


Currently Reading: Captain America: Road to Reborn

What Makes Bestial Menace the Coolest?


Bestial Menace (Worldwake uncommon)… and that’s pretty much it, actually.

Bestial Menace

Five mana, six power (but no evasion or anything… trample… nothing like that). That puts Bestial Menace slightly above expectation RE: mana v. power and toughness. For example Kodama of the North Tree (five mana for six power) was two toughness shy of this spell; and Bestial Menace also has three bodies to distribute more / better blocking possibilities. In a word, good.

I think it was Evan Erwin who first called Bestial Menace the Green Cloudgoat Ranger… This card might be slightly less powerful than Cloudgoat Ranger for the “same” mana (Cloudgoat Ranger was six power over five bodies, or potentially five on a flying body, but it also had additional utility, such as using the tokens from a fresh Cloudgoat Ranger to pump up one already ready to brawl). That said, Oran-Rief, the Vastwood makes for something else alongside these tokens.

And to go the full-on aesthetics, Bestial Menace is quite flavorful. I love anything with a Snake, but I think a Bear might have been a more iconic 2/2; that said, the presence of cards like Master of the Wild Hunt actually increases the value of Wolves, so we can’t complain on that front.

… But how did this card not include a Beast? It’s in the g-d name!

Where Can I See This Fitting In?
In short, lots of places.

If there is an equivalent of last years’ G/W tokens deck (Standard), Bestial Menace would be a fitting fit in the Cloudgoat Ranger spot (and Cloudgoat Ranger was probably the strongest [non-Planeswalker] spell in the mix.

The modern inheritor to those decks, Mono-Green Eldrazi / Nissa Revane decks can LEGO Monument to Menace in two ways (the latter with the poor 1/1 Snake token likely giving its life for the good of the team and the bad of the bad guy’s life total).

As for boogeyman Jund? Not at this juncture… But I have been wrong before.

Snap Judgment Rating: Staple


Worldwake – Dragonmaster Outcast


Dragonmaster Outcast [from Worldwake]
The Champ (aka Coimbra)
Antoine Ruel (the card, not the Pro Tour winner)
… and Dragonmaster Outcast!

Well, if the Champ says so…

Dragonmaster Outcast

So here comes the first of Five’s Worldwake card chatty chatties. And it’s a big one… in a little package. If you want to read — or actually listen to — more Worldwake chats from me (and @top8games, and @sloppystack) give this a listen: Worldwake Preview, Part 5. That is one of several parts of a Podcast that BDM, WillPop, and I ran this week over at Top 8 Magic. Good stuff, as ever.

So what about Dragonmaster Outcast?


This card seems pretty good.

As Coimbra says, it is a monster if you go and get it with Ranger of Eos. The question is whether — as a singleton or a redundant threat — it is superior to Scute Mob.

The advantage to Dragonmaster Outcast is that many 5/5 flying creatures over many turns are more powerful than a single, increasingly powerful (but non-evasive) Vampire Hexmage victim-to-be.

The advantage to Scute Mob is that it is a much faster threat. As soon as you hit your mana threshold, Scute Mob can start to battle, whereas there is a full additional turn in between the appearance of your first Dragon and the first attack that you get out of it.

Another possibility is that you just play a whole bunch of these little guys. When initially testing Naya Lightsaber, I often lusted for a second copy of that bullet.

Where Can I See This Fitting In?

Beyond the obvious Naya / Ranger of Eos action, another option would be a regular old one drop in a Red Deck. Is it as offensive as Goblin Guide? Not on the first turn, certainly. However, Red Decks have never needed great — or even very good — creatures to excel. This Mons Goblin Raiders can get some pro-action under its belt, and really pan out later in the game (should it go long). In particular, Dragonmaster Outcast is almost necessarily synergistic in a Red Deck with Valakut in Standard.

Snap Judgment Rating: Role Player – High *


* Was obv kidding with that Flagship comment on Top 8 🙂