Lots of great and fun cards, like…
Tarmogoyf ∙ Bloodbraid Elf ∙ … and Umezawa’s Jitte
While I was doing research for another article I hit upon what, at the time, seemed like an unusual deck list. It was a hybrid beatdown deck featuring basically every card that I already like to play… Kitchen Finks (basically my favorite), Sakura-Tribe Elder (still my favorite despite what M10 did to the old boy), and Umezawa’s Jitte. I could forgive the Tarmogoyfs and so on because the deck also played the Punishing Fire + Grove of the Burnwillows combination that I so admired from Brian Kibler’s Pro Tour Austin-winning deck list.
But the coolest part?
It was also a combo deck!
So you have this angle of just good Green creatures… Literally the kind of creatures I probably like to play too much (see “The Greenest Mage of All” posts here and here over at Top8Magic), but then the deck also has a full-on Scapeshift kill!
I was used to seeing Scapeshift out of Ceta-colored decks, Blue all the way to their Cryptic Commands… but this could work, too.
(Just) Jund Scapeshift
3 Umezawa’s Jitte
4 Sakura-Tribe Elder
4 Search for Tomorrow
4 Grove of the Burnwillows
6 Snow-Covered Forest
6 Snow-Covered Mountain
1 Snow-Covered Swamp
4 Stomping Ground
2 Treetop Village
2 Valakut, the Molten Pinnacle
4 Thought Hemmorhage
4 Ancient Grudge
4 Blood Moon
This main deck is basically the default “what everyone is playing” for this archetype with no modifications from YT. The sideboard is informed from looking at a bunch of different deck lists and not resorting (for once) to Akroma, Angel of Fury.
You probably get how the main deck works already if you are reading this blog; in fact, you are probably ahead of me because I just saw this deck 🙂
… But the sideboard probably takes some explanation.
You can play a sideboard like this one a couple of different ways, including staying straight Gruul instead of going Jund. I decided to go Jund because Extirpate is just that damn good, in particular against Thopter Foundry combo decks. Ancient Grudge is about my favorite Extended card ever… So how could it not join the party? I’ve already got Sakura-Tribe Elder and Kitchen Finks, after all.
Anyway first impression of this strategy was “how can this deck compete with other combo decks,” followed by “I really don’t see how I can compete with a deck featuring Baneslayer Angel” … But after having played it for a while, I really like the feel of the deck.
My first outing was against a Living End combo deck.
He got all kinds of cycling and so forth, but my deck was a bit shy for threats. Anyway he cycled Street Wraith a couple of times but otherwise evoked Shriekmaw to kill my Tarmogoyf… stuff like that. Fulminator Mage kept me off of seven for a while, but he just didn’t kill me. I played two or three copies of Search for Tomorrow and a pair of Sakura-Tribe Elders (the second one was actually Samwise Gamgee at the end of The Two Towers, Umezawa’s Jitte in one slithery hand, ruling the board.
Oh well, you can be 7/7 some other day. What I really want is a basic Swamp.
Kill ya. [Before you kill me, you filthy combo deck!]
I wouldn’t have needed his Street Wraiths because of my Sakura-Tribe Elder beatdown and some Punishing Fire action, but I can’t complain.
Game Two he just drew no Cascade spells. He cycled and cycled and I just played Thought Hemmorhage for Livinig End and he was pretty kold.
I played against a couple of men running the Lightning Bolt Deck… Not surprising, especially for online.
The frustrating part was being essentially unable to sideboard despite losing Game One in the first outing.
I just hit my Kitchen Finks on turn three and it was really easy to win.
I also played against some “rogue” (ahem) type decks and another combo deck (though which kind escapes me). All dubyas so far.
I do think this deck lacks a little bit of “I win” flexibility (for instance, it has no way to disrupt the fastest Dark Depths draw), but all-in-all I was very pleased and I think I will sleeve up a version of this for my next Extended PTQ, provided I play in another one.
What do you guys think about Dead // Gone? It seems like maybe I should sideboard that; just another card that you can bring in against beatdown (though this deck seems generally advantaged), but also the three mana side can fight 20/20 Coldsnap guys better than, you know, the nothing we have right now.
Currently Reading: Justice Society of America: Thy Kingdom Come, Part 2