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Update: Celestial Purge!

October 31, 2009

Just a quick update to the Junk Mana Ramp deck… Now with Celestial Purge (and Putrid Leech… You know, like everybody else).

Junk Mana Ramp v. 3.0

4 Grim Discovery
4 Ob Nixilis, the Fallen
2 Sorin Markov

4 Knight of the Reliquary
4 Maelstrom Pulse
4 Putrid Leech

4 Lotus Cobra

4 Baneslayer Angel
1 Elspeth, Knight-Errant
4 Path to Exile

1 Graypelt Refuge
4 Forest
4 Marsh Flats
4 Plains
4 Swamp
4 Sunpetal Grove
4 Verdant Catacombs

sb:
4 Doom Blade
4 Mind Shatter
2 Sorin Markov
4 Celestial Purge
1 Elspeth, Knight-Errant

Just a quick update on this one. I took out Thornling (even though he has been pretty good) for some of the reasons brought up by wobblesthegoose in the comments of How to Play With Marsh Flats. Essentially the deck only needs one Green mana source to operate (though it does need that initial Green)… Except when you consider Thornling. Thornling is very Green mana hungry, but the rest of the deck is pretty Black mana hungry (you actually need three of the four Swamps in play most games), not to mention needing two White sources in play for Baneslayer Angel.

The randomest cards are / were Behemoth Sledge (one-of plus one-of) which actually didn’t do enough in matches where the opponent could Lightning Bolt all your jones (which is ironically often the kind of match where the second copy went in) and Mind Shatter. Mind Shatter remains awesome, but you will often lose game one when you draw it if the opponent is faster than you are. Mind Shatter is more the kind of card that pre-empts a more controlling deck’s Cruel Ultimatum or messes up their ability to hit land drops when they are tapped for a Planeswalker. It’s not unconditionally good despite being unconditional card advantage.

All those came out for Putrid Leech (about as fine a man as you can get for a two-drop Zombie Leech).

The sideboard saw significant changes. Mind Shatter shifted from main to side as a new Game Two four-of (potentially) against more controlling decks, or decks with a significant Cascade component.

Celestial Purge

The biggest shift–at least in this test version–was moving away from Summoning Trap (which has yet to materialize for me, or even get cast despite my keeping double Summoning Trap hands against Counterspell decks) to Celestial Purge. The inspiration for moving to Celestial Purge came at a loss tonight to Ajani Vengeant. I had just spent a Maelstron Pulse relatively well, but then he had that best of Planeswalkers (one of the Ajanis probably is, anyway)… and whittled at my options over and over. I really need another card to deal with these kinds of permanents, I thought. It turns out that Celestial Purge is a Doom blade of sorts against the Red Decks (gain seven or whatever), and as pointed out by Alfrebaut, is really good Sprouting Thrinax suppression.

So there you have the current test version; it’s actually winning less than the previous ones, but not on account of any of the new cards (or the old ones missing, I think)… So I think it will have more potential to be better.

Have fun playing second turn Lotus Cobra!

LOVE
MIKE

Currently Reading: Harry Potter and the Sorcerer’s Stone First U.S. Edition 1st Printing (Bella and I are almost done!)

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« How to Play With Marsh Flats Finally, a Deck With Baneslayer Angel »

10 responses

Just an interesting observation about losing to Vengeant, I had

wobblesthegoose | October 31, 2009

Just an interesting observation about losing to Vengeant, I had Goldmain floating around in the 75 for a white because it randomly is much better than Elspeth where flying isn’t that important. (Also, it’s better with the Hierarchs, so it might be meh here) Giving Vigilance to a Knight is ridiculous. The fact that it also offers another answer to Vengeant is what really pushes it over the top, but obviously that’s only in certain match-ups.

IMO the elspeth inclusion improves the deck's matchup against control.

Tekanan | November 1, 2009

IMO the elspeth inclusion improves the deck’s matchup against control. CPurge definitely seems like the correct call here. :)

Has anyone (other than myself) tried Garruk in the deck?

wrongwaygoback | November 1, 2009

Has anyone (other than myself) tried Garruk in the deck? I swear Cobra + Knight + Garruk is like having infinite mana.

Update: Celestial Purge!... Your story has been summoned to the battlefield

MTGBattlefield | November 2, 2009

Update: Celestial Purge!…

Your story has been summoned to the battlefield - Trackback from MTGBattlefield…

Awk Nixilis. What does this deck do? It's like you're playing

Aten | November 2, 2009

Awk Nixilis.

What does this deck do? It’s like you’re playing Grim Monolith and no Morphlings.

I'm glad you adapted most of the changes i suggested,

ReAnimator | November 2, 2009

I’m glad you adapted most of the changes i suggested, like mind shatter and sledge coming out, those cards really didn’t make any sense in here.

Do you really feel that a 1 of refuge is better than a terramorphic expanse? Do you think a tutorable oran-rief would have any value in here? pumping late game cobras and leeches seems decent, though i suppose you have a pretty sick late game already.

Running a similar deck but with Mycoloid Shepards as well.

Alexan | November 3, 2009

Running a similar deck but with Mycoloid Shepards as well. They’re basically kitchen finks. I eventually took out Lotus Cobra, since while he’s amazing some of the time, he just doesn’t do enough, and makes hands just so very bad. I also maindeck bloodwitches, since they answer against opposing path / baneslayers.

Also I use Harrow instead of Grim Discovery, which may be a mistake. Which is better in this deck? I think harrow has better synergy with Lotus Cobra, Obi-wan, and Knight of the Reliquary, but maybe grim discovery is the better card?

One more thing. What about Tidehollow Sculler? It's nice to

Alexan | November 4, 2009

One more thing.
What about Tidehollow Sculler? It’s nice to know if your opponent has path or burst lightning or pulse, before you run out the next card, and the disruption is key in some matches.

[...] doing some casual playtesting with various Standard decks. In

On Scooping. « Affinity For Islands | November 12, 2009

[...] doing some casual playtesting with various Standard decks. In this particular game, I was playing Flores’ Junk Mana Ramp deck vs Jund, and I kept a hand I probably shouldn’t have kept (I don’t recall the [...]

[...] with 3x Burst Lightning in my hand facing down

Power vs Consistency « Affinity For Islands | November 16, 2009

[...] with 3x Burst Lightning in my hand facing down a Baneslayer Angel. • Two consecutive games with Junk Mana Ramp wherein I drew only Swamps, Plains, and Marsh [...]

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