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#WorldsDraft Clarification…

Concerning: #WorldsDraft :: PT Points

So the previous blog post lined up scoring based on Swiss points.

However the scoring criteria for #WorldsDraft is individual PT points. So like I said it is deceptive. The standings based on projected PT points is not close at all.

The reason?

Only two drafters have a Top 16 player — YT and Osyp. And Osyp is way out of contention. The other player with a Top 16 player is YT… And I also have a Top 8 player.

So Jamie being tied with me and Patrick at present is highly deceptive. His Shuuhei Nakamura at 18 is worth a PT point less than my Joshua Utter-Leyton at 16. Huzzah!

If Worlds ended right now, I would win by a huge margin of over 10%; I counted all Top 8 players as 12 PT points (5-8) rather than their Swiss positions (despite his position in the Swiss, PV hasn’t won the PT yet).

Here are my numbers, with projected PT points based on last year’s Worlds numbers:

As you can see, the current standings are much less close…

  • Osyp – 18
  • Jamie – 24
  • YT – 31
  • Phil – 26
  • Patrick – 27

Therefore I would be overjoyed if Efro ran the tables and won, with all of our current Top 8 horses losing in the quarterfinals. Remember, PV is a very serious threat to Brad Nelson’s once seemingly insurmountable Player of the Year lead.

Interestingly there is one other threat.

According to Twitter…


Should Efro fail to win his quarterfinal match to my horse Guillaume Matignon [please don’t lose, Efro], I would like to see Matignon win it all. Why? In addition to locking YT as the winner of #WorldsDraft, that would put Matignon in a tie for Player of the Year with Brad! It would go to a playoff (which in this amazing fantasy Brad would win); I think that there would be awesome drama around Brad falling so far, but being given a chance to retain his Player of the Year title on the field of battle.

Very Maher v. Finkel 2000 if you get the reference 😉

LOVE
MIKE

Cheering Against Phil Napoli

Concerning: Momir Vig, Simic Visionary (not really)

Earlier this week, five friends decided to run a fantasy draft RE: the 2010 World Championships.

  • The hashtag? #WorldsDraft
  • The success criteria? Individual PT Points earned at Worlds 2010.
  • To the winner? Some number of #FloresRewards (http://www.floresrewards.com)
  • To the loser? He is forced to write an in-depth strategy article on the format Momir Vig.

Pick order was [somehow] determined by Star City Somebody Ted Knutson; it went a little something like this:

  1. Osyp Lebedowicz
  2. Jamie Parke
  3. YT
  4. Phil Napoli
  5. Patrick Chapin

The format was a traditional Rochester wheel for the first four rounds of picks; but Patrick (before he was assigned #5, mind you), asked that pick orders be identical for rounds four and five. That is, 1-5, 5-1, 1-5, 5-1, 5-1. The theory being that in the last round most of the prime picks would be gone anyway, and it would be unfair to give Osyp another first crack. With that out of the way, this is how things shook out:

Round One:

  1. Osyp – Brad Nelson
  2. Jamie – Luis Scott-Vargas
  3. YT – Martin Juza
  4. Phil – Paulo Vitor Damo da Rosa
  5. Patrick – Gerry Thompson

Osyp’s first pick here was hella obvious. All five of us would have made the same first pick. I would have second picked LSV, as Jamie did as well. This left YT with an interesting decision. I went with Juza, though there are a number of reasonable options… for example Phil’s pick of PV. Patrick set up his wheel with Gerry Thompson, a nod to his friend and collaborator… Who coming off a number of strong domestic fishes — err finishes — recently, might have been hotter than the PoY standings indicated.

Round Two:

  1. Patrick – Gabriel Nassif
  2. Phil – Brian Kibler
  3. YT – Joshua Utter-Leyton
  4. Jamie – Shuuhei Nakamura
  5. Osyp – Tsuyoshi Ikeda

Patrick made another wild pick; his theory (and it is a good one) was just that Nassif is the 3d best player of all time, and still a heck of a performer. I mean how long ago was his PT win? Exactly. I mean what would the PoY race have looked like if Nassif, LSV — or heck, Brad — decided to travel to as many GPs as the Japanese?

Phil’s slam of Brian Kibler looked prophetic through the first two days… and who wouldn’t want to root for a Kibler?

I took what would be a controversial pick in Joshua Utter-Beatings. I took some flak from Teddy after the draft, but I had a clear idea of who I wanted on my team, and I didn’t want to risk Josh being taken by one of the other drafters. As Osyp would later point out, National Team members are “more motivated” due to higher EV… But that isn’t why I took Josh. He had hands-down the best deck at US Nationals (even though his collaborators played everything from Pyromancer Ascension to DredgeVine), and Worlds has two Constructed events.

Jamie stole Shuuhei, and Osyp made basically the worst pick of the draft in Ikeda. Nothing against Ikeda — he has 300+ PT points and not-distant PT finals appearance, but he could have gone way later… I guess I am making the same argument against “the other Tsuyoshi” that Teddy made against my Utter-Leyton pick.

Round Three:

  1. Osyp – Antoine Ruel
  2. Jamie – Paul Rietzl
  3. YT – Andre Coimbra
  4. Phil – Michael Jacob
  5. Patrick Guillaume Wafo-Tapa

This round was 80% sentimental picks and 20% “Phil trying to put Patrick on tilt.” Phil was successful. I know I could have gotten Coimbra later in the draft but was afraid that Osyp would try to do to me what Phil did to Patrick this round so I pulled the trigger.

Round Four:

  1. Patrick – Katsuhiro Mori
  2. Phil – Ben Stark
  3. YT – David Williams
  4. Jamie – Conley Woods
  5. Osyp – Yuuya Watanabe

This round was my only real dilemma. I wanted Katsu Mori — one of the most successful players ever at making Top 8 at Worlds and reigning Japanese National Champion — was going to be my Round Four pick. Patrick had the same information I did and made a superb fourth pick there. I decided to go with my planned fifth pick. Osyp rounded out the round with what looked like the best pick of the draft, Watanabe at motherloving on zillionth or whatever.

Final Round:

  1. Patrick – David Ochoa
  2. Phil – Kyle Boggemes
  3. YT – Guillaume Matignon
  4. Jamie – Matt Sperling
  5. Osyp – Christian Calcano

This round didn’t seem particularly strategic to me as an observer or a participant. I mean I was planning to take Dave this round. Osyp said he was so satisfied with his first four picks that he almost took Jonny Magic here out of respect; who would have known his highest finisher would be Calcano?

The players I had left on my list of people I was willing to pick were Guillaume Matignon and Efro; the first three days of play tell us that they are now paired against each other in the Top 8. I was actually pretty surprised that no one took Efro!

I was always going to take Andre and Dave — I knew they would have the best Standard deck — plus who doesn’t root for the home team? Incidentally, how great is the Wave deck? It beats all five of the five most popular decks in Standard, and has a 75/25 edge over Valakut! The Extended deck (which to my knowledge no one played) was even better. [sad face]

Anyway, this is where we stand right now:

Nominally I am tied with Jamie and Patrick for first place, but the only players who can likely win — based on Top 8 — are YT, Patrick, and Phil. Jamie can’t improve; whereas Phil is nominally 9 points out of the lead, but that is deceptive. The Swiss numbers are misleading to begin with. For example My Utter-Leyton and Jamie’s Shuuhei are both “37 points” but IRL Utter-Leyton made Top 16 and Shuuhei finished 18th; Josh will probably be worth more points when PT points are announced.

And #WorldsDraft is ultimately going to be tallied by individual PT Points.

I hope you will all join me in cheering for Lukas Jaklovsky — but more importantly Jonathan Randle — as we go into Day Three. I can’t really cheer against EFro for something as silly as #WorldsDraft, but if PV wins… It’s not just the pall of Phil coming back from his initial lead thanks to having Kibler on his squad (incidentally Phil was the only drafter with two premium players on his squad, and only then because Patrick made two unusual ones to start)… But Brad will lose the PoY title!

Let’s go Jonathan Randle!

LOVE
MIKE

PS: Follow the action at #WorldsDraft on Twitter!

PPS: To Osyp – FiveWithFlores.com would love to have your Momir Vig article!

Mythic v. R/W

I just got back from a week-long family vacation in Orlando, Florida!

Yay!

Here is a preview of tomorrow’s TCGPlayer.com article:

That’s it,

LOVE
MIKE

New Deck, a Preview, etc.

These videos are a preview of a new deck (Mythic) I will be talking about in the TCGPlayer column this week.

I actually have a third (versus an interesting Eldrazi Green Ramp with Mimic Vat) exporting right now… But I am going to bed.

Enjoy!

Mythic v. Pyromancer Ascension:

Mythic v. B/U Control:

LOVE
MIKE

Contagion Clasp and Other Spoilers

Concerning:

Contagion Clasp :: U/W Control decks… with Contagion Clasp :: Luminarch Ascension
DailyMTG :: Spoilers :: … and Contagion Clasp

Last week I wrote very briefly about Kurt Spiess’s U/W Proliferate deck.

And I mean very briefly.

To wit:

Main deck Luminarch Ascension is quite powerful against other control decks.

It turns out that that is true as you will see below (spoilers!)… But Kurt’s deck deserved more attention than the one line I gave it, probably. I actually caught more better notice of the deck listening to the Yo MTG Taps podcast care of Joey and Joe last week… and even though I noticed the main deck Luminarch Ascension, I managed to miss the entire Proliferate sub-theme provided by Contagion Clasp.


Contagion Clasp

I don’t want to do a lot of hardcore analysis of Kurt’s deck, as that is actually the topic of my Top Decks article this week (spoilers!), but I do want to say a bit about Contagion Clasp.

In addition to facilitating the Proliferate mechanic and potentially improving the performance of the deck’s many Planeswalkers, Contagion Clasp is actually an all right card on its own. It kind of fills the same purpose as Oust against creatures like Lotus Cobra or Plated Geopede (or if you’re really lucky, Top 10 card Joraga Treespeaker).

That’s not its job in this deck, not really… But it would be foolish to ignore the fact that Contagion Clasp does have some value as a monster fighter. Little monsters anyway.

Now of course there is the topic of that Luminarch Ascension. If you can get one counter on a Luminarch Ascension, Contagion Clasp can ramp it up to four counters even if you are getting attacked… That really helps to justify the card’s inclusion as a main deck threat, unusual for the often aggressive Standard meta.

Anyway, Kurt’s deck:

U/W Proliferate – Kurt Spiess

2 Contagion Clasp
3 Everflowing Chalice

2 Frost Titan
1 Into the Roil
2 Jace Beleren
4 Jace, the Mind Sculptor
4 Mana Leak
2 Negate
4 Preordain

4 Condemn
2 Day of Judgment
2 Gideon Jura
3 Luminarch Ascension

1 Arid Mesa
4 Celestial Colonnade
4 Glacial Fortress
5 Island
3 Plains
1 Scalding Tarn
4 Seachrome Coast
3 Tectonic Edge

sb:
3 Flashfreeze
1 Into the Roil
1 Negate
2 Spell Pierce
1 Volition Reins
3 Baneslayer Angel
2 Day of Judgment
1 Luminarch Ascension
1 Revoke Existence

Anyway — more spoilers for things to come — you can nab a sneak Peek at this week’s Top Decks, which includes the following videos, both starring Kurt’s U/W deck.

U/W Proliferate v. B/U Conley Style:

U/W Proliferate v. Genesis Wave:

That’s that!

LOVE
MIKE

Frost Titan, Some Videos, Some Beats…

Concerning:

Frost Titan :: Adding Frost Titan to TurboLand :: (Adding Also Rampaging Baloths)
Videos with KYT :: bash Bash BASH :: … and Frost Titan

I once put Frost Titan on a sub-Sphinx of Jwar Isle level of playability. Oops.

We now join the continuing adventures of TurboLand, already in progress…

Most of you saw my article RE: TurboLand on TCGPlayer last week. And with it, the most heinous excuse for forum replies… well… ever basically (Patrick Chapin is convinced it is one troll with 76 accounts).

Anyway, despite what the trolls say, I think TurboLand is one of the best decks in Standard, and it has been brilliantly +EV for me in the tournament queues. Fair’s fair: I did make some changes to the deck partly based on the comments from the forums on TCGPlayer, so we have this beauty (for your 5K consideration):

TurboLand Again!

2 Frost Titan
4 Jace, the Mind Sculptor

4 Genesis Wave
4 Joraga Treespeaker
4 Lotus Cobra
4 Oracle of Mul Daya
4 Overgrown Battlement
4 Primeval Titan
2 Rampaging Baloths

8 Forest
4 Halimar Depths
4 Island
4 Khalni Garden
4 Misty Rainforest
4 Tectonic Edge

sb:
1 Eldrazi Monument
1 Elixir of Immortality
4 Into the Roil
3 Negate
3 Obstinate Baloth
3 Pelakka Wurm

Main deck the main swap is:

The deck was a bit heavy on acceleration, and Explore is one of the only cards that is not good with Genesis Wave. I used the spots for more finishers.

It is important to note that I added sixes and not sevens. Yes, yes – I considered Avenger of Zendikar but that big seven is not as good as a six in this deck. Why? Consistency, predictability, and curve.

You see, this is a Primeval Titan deck, which the original TurboLand was not, and most current Genesis Wave decks are not. What does that mean?

See where this is going?

Nine mana is GGG + 6 for a Genesis Wave follow up. Every non-Genesis Wave card in this deck is eligible for such an on-curve Wave. As good as Avenger of Zendikar might be… It isn’t that 100% of the time, so in the “explosive Landfall token creatures fatties” category, Rampaging Baloths gets the nod.

It is possible it is just right to play more Frost Titans, though. This deck is an “over the top” aspiring enigma, and doesn’t have an excess of battlefield control. Frost Titan is a Genesis Wave-friendly finisher that does just the right thing.

Two notes before we move on to movies:

  1. Primeval Titan into Halimar Depths is a combo. It is almost like having a mini-Jace, the Mind Sculptor. You can always draw the best card of the next three. In some cases you can toggle and tier your draws to set up Oracle of Mul Daya card advantage simultaneously. This can be invaluable for getting Genesis Wave and avoiding Genesis Wave + Genesis Wave issues.
  2. I am having big problems with the Argentum Armor deck. It is embarassing. It is like losing to ghosts in real life. What did you die of? You know, ghosts. Ghosts aren’t real! I know, embarassing. I was chatting with the guys from The Eh Team podcast and Scotty Mac suggested Ratchet Bomb… Might be the answer! The problem is that they have Sword of Body and Mind, and can run past my Frost Titans and my Khalni Garden tokens and motherloving deck me. Embarassing!

Anyway, the games:

This first set is semi-not exciting.

  1. First game KYT wins mostly because he went first. He talks about maybe not playing his Frost Titan on turn six. If he doesn’t play it there (tapping my land) I will almost certainly win. I have double Primeval Titan and Jace in my hand, so I will play a Primeval Titan if he doesn’t play a Frost Titan; he will Mana Leak. He will then be presented with the same decision. Except if he plays Frost Titan now I can resolve my Primeval Titan and presumably win with my Halimar Depths combo or Jace in hand… But he won.
  2. Second game KYT won because I stopped on two.
  3. I won the third game, which was exciting.
  4. We played another 3-4 games, but KYT lost them. In other news, I won all of them 🙂

Anyway, we are hella thankful to KYT for recording and editing these.

Next set:

This one is not unexciting… It is in fact quite exciting. And embarassing. We both basically play awful, awful Magic. But you can at least see the TurboLand deck do some interesting stuff this time around.

Thanks to KYT, again, for his help and testing these!

LOVE
MIKE

Pulling Open the Kimono

Concerning:

Basically some DVD Extras to “How to Think About Magic

You’ve probably read it already. Like I said on a recent Top 8 Magic Podcast, I was pretty nervous putting this one up; it was a stark left-turn for Top Decks, but my Twitter audience demanded it. So mise.

I said in the article…

One last thing before we begin … I’ve written, read, re-read, and re-written this article four times at this point. Only now do I realize—though, I knew at all times, that I wasn’t using all of my notes—that I was only submitting a portion of the totality of how I think about Magic. I didn’t put in all the stuff about how the line between my “Magic” friends and “friends” blurred as I reached adulthood, about how giving and giving leads to more getting. Nor did I write about never settling, constantly striving for self-improvement, or how each of us is, at least partially, driven by a need for significance (and how all those things intersect and even direct my relationship to Magic). Instead, I guess this stuff is mostly about how I think about strategy, card selection, making decks, choosing decks, and advising my bullets and apprentices. Just so you know, while you’re reading.

So I thought it might be interesting to share some of the notes and concepts that I didn’t use (you know, like the ongoing traits of the best deck we look at on this blog); here — in case you were wondering — are all my notes for the article:

It’s fairly likely you can’t read those — and even if they were hella big you wouldn’t be able to read them — so I’ll help you out:

First Page

  • Drill
  • Signif –> Naya mana base
  • Sieze opportunity
  • Don’t Major in Minor Things
  • Relentless Self-Improvement
  • Logic >
  • Get by GIVING

Second Page

  • Don’t take yourself too seriously
  • No allegiances – LIMITING
  • DO EVERYTHING RIGHT IN YOUR POWER
  • Basic #s
  • Long view
  • Friends blur

Third Page

  • Ask the best questions
  • Nobody remembers #2
  • We build for one goal
  • Results-oriented
  • If you can’t measure it, it doesn’t exist
  • All players run in the same –> direction

Fourth Page

  • All meaning –> difference

Anyway, here is a section that I wrote — and was originally the second bullet — but I chose to cut before sending to the Wizards of the Coast editors. I generally stand behind it, but I try to stay positive, and I felt like the segment came off a little too “Tony Robbins” while at the same time overtly negative (which to be fair is the opposite of Robbins), if that makes sense.

Today I was very glad for my policy of not interacting on Internet forums.

If you haven’t read my article TurboLand Again at TCGPlayer yet… I thought it was pretty good. But apparently the forums didn’t? I tested the deck a fair amount and it seemed stupidly powerful to me. However the forums over at TCGPlayer… Oh well. I don’t want to paint all the responders with the same brush (because tydobbs in particular had some productive technology to share)… But for the most part I feel like today’s responders were shall we say less than logical. For example there were several who said my deck would lose to Memoricide; when I beat Memoricide and even Sadistic Glee 2-3 times in the matches outlined; in addition I talked about how you would approach those cards and beat them in Attrition fights (which I did).

I also said that I wasn’t sure the deck was the best implementation, but that I thought it was about the best idea. Which means its Stage Three in particular can be improved (I even posed some ways that it might). Well, whatever. No reason to dwell on the point. I decided at age 11 that I didn’t care what other people think, and — as much as I relish attention — I’m not really going to start now. Here’s the never-was excerpt:

2. Significance is a Fundamental Human Need

Why do I write Magic: The Gathering articles?

There are lots of reasons, actually.

One of them is that they pay me.

It’s great! I get to do this great thing that touches hundreds of thousands of lives — some lives quite significantly — and they actually pay me to do it! It’s basically the life.

Well, they can pay you to do lots of different things.

What makes writing Magic: The Gathering articles special?

Of course I love Magic. As Aaron Forsythe once said, you can track the course of my entire adult life by watching the Internet sites various I have written for over the years… Usenet, The Dojo, Star City Games, The Sideboard, Neutral Ground, Brainburst, Star City Games again, TCGPlayer.com (formerly Brainburst [again]), Five With Flores, Top 8 Magic, Flores Rewards; even Twitter!

Of course I love Magic!

It is a privilege to be able to write Magic articles, to touch hundreds of thousands of lives, to do so in an intersecting fashion. It is much less commercial than it is an exercise in significance.

Everyone wants to feel significant. You can fill this need with the attention of a lover, a parent, a child; you can get a pat on the head at work; you can change the course of mighty rivers, or murder a president.

Or, you can write articles about something that you love, share the almost tactile love for something that you love with other people who also love it; share your years of experience, spirit of innovation, and copious mistakes.

Or, you can be a gigantic raging butthole.

Bullies, nitpickers, etc. gain a feeling of significance by poking at little things, trying to pull down popular public figures, etc.

Earlier in my writing career I engaged a lot on forums. As I wrote, above, I actually cut my Magic writing teeth on Usenet. However I have actively avoided forums for about the past two years. I still read them for the most part, but I no longer spend my life getting in fights on them.

Most of the nitpickers, complainers, detractors, and so on have nothing productive to say. They are limited in their experience or scope, and have nothing to contribute to the conversation. They, however, still feel a burning need for significance; they fill that need by holding up a gigantic neon sign that says:

“Hey! I’m a raging butthole!”

But you have to hand it to them, somebody paid attention.

Well; that’s it… Kimono open.

Ask about other notes and points I didn’t use in the comments below.

LOVE
MIKE

The Role of Aether Adept – Rebuilding the Mono-Blue Sideboard

Concerning:

Aether Adept :: My old, thrown-together Mono-Blue sideboard :: How we got there
Where we’re going :: The 2-2 Split with Unsummon :: … and Aether Adept

Aether Adept

Current Mono-Blue Configuration:

1 Brittle Effigy
1 Elixir of Immorrality
2 Everflowing Chalice
4 Ratchet Bomb

4 Frost Titan
4 Into the Roil
1 Jace Beleren
4 Jace, the Mind Sculptor
4 Mana Leak
4 Preordain
3 Trinket Mage
2 Treasure Hunt
1 Volition Reins

4 Halimar Depths
17 Island
4 Tectonic Edge

The sideboard I had been playing with as a mix of cards that I just threw in because I wanted to cover broad areas of functionality.

This is what I had been working with…

4 All Is Dust
1 Elixir of Immortality
2 Flashfreeze
2 Jace Beleren
2 Negate
4 Spell Pierce

This deck differs from the version I published on TCGPlayer.com a bit back in that I moved Ratchet Bomb to the main deck; it is my deck’s “Pyroclasm” … But I mostly just moved stuff around. With Ratchet Bomb in the main deck I need some other stuff differently / less.

I wanted All Is Dust for stupid Eldrazi Monument decks and tokens / Planeswalkers various. Between the Ratchet Bombs and Into the Roils main, I didn’t have a lot of anti-beatdown. The only match I can remember losing, you know, memorably lately was to the stupid Argentum Armor deck. Why can’t I play 8 Ratchet Bombs and 8 Into the Roils? I would gladly do that 🙂

Anyway, I just got finished with my first run of testing the new TurboLand deck (coming to TCGPlayer tomorrow!) and wanted to go back to Mono-Blue Control. If you asked me pre-TurboLand I would have for sure told you to play Mono-Blue Control as my main Standard recommendation (though, to be fair, it might not be dramatically stronger than Nick’s proven B/U deck)… I remembered not being hugely satisfied with my sideboard.

How do we fix this?

What can I sideboard out against…

Pyromancer Ascension?
Ramp decks?
Red decks?
Other Blue decks?
White Weenie Argentum Armor?
Black decks / Vampires?
Elves / other little beaters?

Pyromancer Ascension:
Pyromancer Ascension (aka my baby) is a combo deck. At present it is actually more counter-heavy than my deck and has a faster threat (you can play turn two Pyromancer Ascension… especially on the play). So far Mono-Blue has had dominating percentage v. Pyromancer Ascension largely on having actual outs (Into the Roil especially before I moved Ratchet Bomb to the main… But having all eight main deck along with Counterspells and potentially Elixir of Immortality has made life relatively easy).

Bad cards:

Mediocre cards:

I wouldn’t want to side out all my Frost Titans, but I would be fine siding out two. Volition Reins is actually fine (Ascension answer)… I named the sixes in general because of cost; you don’t necessarily want to be messing with sixes when the opponent can kill you on the spot.

Opens:

  • 1
  • Potentially 5-6

Ramp Decks:
Mono-Blue is a bit weaker than B/U because I don’t have Memoricide main (or at all). Counterspells can be dicey against them because of Summoning Trap. I usually try to either Counterspell their mana acceleration and / or to lock down their awesome guys with Frost Titans or Jace after the worst has already happened. Tectonic Edge is actually really important for Eye of Ugin and / or Valakut suppression.

Bad cards:

  • None.

Mediocre cards:

Ratchet Bomb is not the worst. Sometimes you need it against cards like Avenger of Zendikar; it is also serviceable against certain draws (say they have a bunch of one or two drop mana accelerators). It’s never horrendous… Just not great or consistently great. I can see siding two-ish.

Into the Roil has a lot of play; but it isn’t consistent. Like you don’t necessarily want to be pointing it at Primeval Titan a bunch of times. I would side out all four without looking back, especially with Jace in the lineup.

Opens:

  • 0
  • Potentially 6

Red Decks:
Red Decks are gaining in popularity. Their existence is the kind of thing that makes U/W arguably stronger than Mono-Blue (I don’t have Kor Firewalker and / or Wall of Omens). Ratchet Bomb actually makes up a lot in that department, but you need it in a hurry. I think it is about not dying, trading Mana Leak with whatever you can, and then stabilizing with Trinket Mage. You can cut most of the Frost Titans because they are expensive and therefore inconsistent early… But you still need a way to win.

Bad cards:

Mediocre cards:

There is a lot of potential inefficiency here.

Volition Reins is bad in that they have nothing you really want to steal (Big Red does, with Molten-Tail Masticore, potentially, but not the common Red Deck).

Brittle Effigy might save you, but it is a lot of mana to compete with some probably bad creatures that cost ~1 mana.

Treasure Hunt is not great, but it’s not terrible. You might need the re-load.

Jace, the Mind Sculptor is pretty bad, actually. You can feel free to cut most of them, or replace with smaller Jaces. The problem is that they cost a lot of mana but are basically dead. Boomerangs are kind of terrible because their cards are cheap and largely terrible.

Frost Titan is a good man… But six. Unlike some matchups you don’t actually want to have 100 Frost Titans in your hand. I can see cutting 2 or even 3.

Opens:

  • 1
  • Potentially ~8 or even more

Other Blue Decks:
There are lots of other Blue decks, meaning U/W Control, B/U Elixir, U/R Destructive Force, etc. However I think you sideboard basically the same against most of them. The goal here should be to either force down a threat and protect it more quickly than the bad people or to set up a position of inevitability (or both).

Bad cards:

  • None

Mediocre cards:

I would not side out all the Ratchet Bombs, but I would be fine siding out 2 or 3 of them. Treasure Hunt I can see siding out specifically if I am replacing them with Jaces 🙂

Opens:

  • 0
  • Potentially 5

White Weenie / Argentum Armor
This deck can only win games where you are furious and want to tear your hair — or his hair — out. If you draw an Into the Roil or a Ratchet Bomb [early enough] you will win by huge margin. I wish I could just play eight of each 🙂

Bad cards:

  • None

Mediocre cards:

Treasure Hunt just isn’t fast; you don’t want to be playing it blind when you are about to be under massive pressure. Brittle Effigy and Volition Reins both actually have a lot of play, but it’s a question of how much time / mana you have versus how good the opponent’s cards are. Yes, sometimes Brittle Effigy is going to destroy them; but other times you won’t have the time for it.

Opens:

  • 0
  • Potentially 4

Black Decks / Vampires
Vampires differs from other little beaters decks with its heavy disruptive elements and creature removal. It is also a highly synergistic linear. The way I like Vampires is loaded with Sorin Markov, but I don’t know if everyone rolls that way.

Bad cards:

  • None

Mediocre cards:

All your cards are pretty good, actually. I actually think the main thing will be about managing their board versus your cards in hand. I can see moving around Treasure Hunt for Jace, but I think Treasure Hunt is actually pretty good here because they are not lightning quick beatdown and they have Vampire Hexmage and sufficient attackers to hassle your Planeswalkers. This is a matchup where I think it might not be just about mediocre / bad cards and you just want to bring in All Is Dust because it’s awesome if you can play it.

Elves / other little beaters
Elves is just some deck with Overrun and Eldrazi Monument. I don’t know if the deck can even win games against a real deck without Eldrazi Monument in play. So focus on answering or trumping that card (while not accidentally dying along the way, of course).

Bad cards:

  • None

Mediocre cards:

Volition Reins is almost a bad card because there is not much worth stealing in their deck. However they do have Planeswalkers, and Volition Reins is an answer to Eldrazi Monument.

I can see cutting most or all of the Mana Leaks if there is sufficient creature removal to be had. Their cards are mostly worse than Mana Leak and they have lots of Arbor Elf action mid-game to pay for your Mana Leak anyway.

Treasure Hunt is about time. They can just kill you with an Overrun effect while you are messing around with Treasure Hunt.

Jace is fine; just not necessarily the best; I love Jace Beleren against these quick decks.

Frost Titan is a curve Liability. You of course need about ~2 in your deck to close out (especially with Elixir of Immortality working), but you don’t want a ton of them in your opener. Like against U/W it is fine to have a bunch and plan around them or set up to win an Attrition fight or whatever… Against decks that are much less powerful than you, you just need to make sure you can live and crush them with card advantage.

Opens:

  • 0
  • Potentially 9-13

Let’s Simplify rodeo these numbers back up…

Here is a maybe sideboard based on these numbers:

4 All Is Dust
2 Aether Adept
2 Flashfreeze
2 Jace Beleren
1 Negate
2 Spell Pierce
2 Unsummon

Pyromancer Ascension options:

Ramp Deck options:

Red Deck options:

Other Blue decks options:

White Weenie Argentum Armor options:

Black decks / Vampires options:

Probably figure out how to bring in Jace Beleren and All Is Dust. Mise.

Elves / other little beaters options:

As you can see I chose to jot down two different relatively unusual cards: Aether Adept and Unsummon. Aether Adept is the better card as it can not only slow down a Goblin Guide but block one later. Unsummon is weaker but is highly effective against Argentum Armor the card. I didn’t want to play all Unsummons because as good as they are against White Weenie about to go off with Iron Man Vindicates or whatever, I didn’t want to give away all the card advantage; hence splitting some 187 action. I think there will probably be at present unanticipated matchups where one is better than the other.

I hope you enjoyed walking through this thinking with me. No idea if this sideboard is optimal, yet; but it seems like an improvement over my experience so far, with too many Counterspells and somewhat wanting in terms of battlefield control.

Enjoy battling Mono-Blue!

LOVE
MIKE

All About Tainted Strike

Concerning:

Tainted Strike :: Kiln Fiend :: Fog
Consistency :: Making People Hate You :: … and Tainted Strike

So last month on Twitter, William Bloodworth asked…

This got me thinking… What the!?! Is this possibly a real strategy? I would certainly strangle anyone who killed me with Poison on the third turn!

Let’s look at it simple math style. You play a second turn Kiln Fiend. I am known to love a Kiln Fiend; I played it in my sideboard at US Nationals as insurance against Relic of Progenitus (and a threat in the mirror should be opponent sideboard the opposite direction that I did). Anyway, you play a second turn Kiln Fiend. He is 1/2 to start.

Then on your third turn, you play this:


Tainted Strike

The Kiln Fiend gets big[ger] when you play this Black instant. Kiln Fiend‘s stats jump up to 4/2, and with the Tainted Strike, you are up to 5/2 Infect. Is that worth half the opponent’s “life”? The answer is, more or less.

I think William’s theory is that with a little more Kiln Fiend nudging you can get the full on “kill ya” … I did in the neighborhood of 10 damage with my Kiln Fiends multiple times at US Nationals. If you accomplish the same on the third turn in Standard — while the Kiln Fiend has Infect — then the opponent should be dead on the spot.

My gut reaction is that while this might be cool, I wouldn’t build in this direction.

That is not to say that I don’t at least somewhat respect a Poison kill, just that I don’t think that this is the best way to either kill someone with Poison or break a Kiln Fiend on the third turn. Just as a very simple counter-example, consider Gerry Thompson’s “All-in On Assault Strobe” Red Deck (this is a build that Brian Siu used to mise the New Hampshire State Championships this year… congrats Brian):

3 Panic Spellbomb

4 Assault Strobe
2 Burst Lightning
4 Goblin Guide
2 Kargan Dragonlord
4 Kiln Fiend
4 Lightning Bolt
2 Mark of Mutiny
4 Plated Geopede
3 Searing Blaze
4 Zektar Shrine Expedition

4 Arid Mesa
10 Mountain
4 Scalding Tarn
4 Smoldering Spires
2 Teetering Peaks

sb:
2 Brittle Effigy
3 Arc Trail
2 Kargan Dragonlord
4 Koth of the Hammer
2 Mark of Mutiny
1 Searing Blaze
1 Teetering Peaks

This deck has a similar opening with Kiln Fiend (or for that matter, Plated Geopede).

Turn two Kiln Fiend.

Turn three Assault Strobe; Kiln Fiend goes up to 4/2… Deals 8 damage in combat. Of course Assault Strobe only costs one mana, so you can presumably load up a Burst Lightning and a Lightning Bolt (five damage) to bring Kiln Fiend‘s stats up to the full lethal.

It should be fairly obvious at this point that the Assault Strobe route is better than the Tainted Strike route for purposes of consistency. Tainted Strike might be almost as nice, but — besides being in a second color (which Assault Strobe is not) — you have the issue of splitting damage v. Infect / Poison. The last thing you want to be doing when you are playing an aggressive strategy with no real way to regulate your early game draws is to split your attack orientation. Half 20/20 lands and half Thopter / Sword combo is fine for a Blue deck with a ton of libray manipulation, but a Red Deck subject to its opening seven (with no Jace, the Mind Sculptor on the squad)? Tained Strike is just less desirable here.

This isn’t to say we are going to stop talking about Tainted Strike.

No, I don’t know that Tainted Strike is necessarily the route you want to take to turn three Kiln Fiend kill-ville. But the card itself is actually fairly interesting. For one thing, it costs only one mana, yet has a potentially profound effect on the game. For another, it’s in Black. You might expect Blue to do something clever and potential frustrating or confusing for one mana… But Black?

Think about Tainted Strike in Limited, defensively.

What happens when your opponent’s big burly Green creature is cruising in for the kill? Tainted Strike, of course!

You can point Tainted Strike at your opponent’s Big Bad, save essentially all that damage (just convert it to poison… probably not lethal), and maybe cruise back with a lethal Alpha Strike. Might not be front line material, but it will probably be the kind of thing that is situationally rewarding. Like “It’s a good thing I read that Five With Flores blog post on Tainted Strike… Otherwise I wouldn’t have realized my ‘Giant Growth‘ was capable of saving the draft!” You know, something like that.

Overall, I don’t think Tainted Strike is a Constructed-caliber card. Even as a Limited card it may be niche (and possibly for similar reasons); the idea that you need a card to switch the offensive power of a creature to conform to a sub-theme… Let’s just say it is probably the sign of a designer at odds with himself, and his cards.

LOVE
MIKE

Memoricide for the Win! (literally)

The last time Memoricide was legal for the State Championships we called it Cranial Extraction; you may recall a certain b/U Control deck that did well at New York States that year… But enough about me 🙂

This is a short post about Nick Spagnolo’s more modern B/U Elixir deck… And as I intimated in this week’s TCGPlayer column,  I lost to Nick in the second round of the New York State Championship this year.

I probably screwed up all different ways in Game One (for example I could have played my Archive Traps in response to his Trinket Mage instead of giggling like a school girl, prompting Nick to get his main-deck Elixir of Immortality)… But his win over my It! Girl! Pyromancer Ascension was more than legitimate.

Not settling for just grabbing that main deck Elixir of Immortality with So Big Trinks, Nick also had main deck Memoricide.

Despite screwing around and being out-classed by Nick’s main deck one mana artifact in the first few turns, I was able to set up Pyromancer Ascension and defend it from his Into the Roil. This put me in a good card advantage situation, and I was drawing 2-3 cards per turn for the next several. The Elixir of Immortality re-bought Nick’s Memoricide, and he pointed it at Call to Mind. Either Call to Mind or Lightning Bolt was fine. I lost with essentially no ways left to win.

Anyway, I didn’t know it at the time that I filmed this, but Nick would go on to win States himself. This is a video that I will have in Top Decks this Thursday; but as these things go, I have to have them up ahead of time to, you know, embed them in ye olde articles… So here’s a sneak Peek. Enjoy!

Nick’s B/U Elixir deck:

1 Brittle Effigy
1 Elixir of Immortality
2 Everflowing Chalice

1 Consuming Vapors
1 Disfigure
3 Doom Blade
1 Grave Titan
1 Memoricide

3 Frost Titan
2 Into the Roil
2 Jace Beleren
4 Jace, the Mind Sculptor
4 Mana Leak
1 Negate
4 Preordain
1 Stoic Rebuttal
3 Trinket Mage

4 Creeping Tar Pit
2 Darkslick Shores
4 Drowned Catacomb
6 Island
2 Misty Rainforest
3 Swamp
3 Tectonic Edge
1 Verdant Catacombs

sb:
1 Nihil Spellbomb
2 Disfigure
1 Doom Blade
2 Memoricide
1 Dispel
3 Flashfreeze
1 Jace Beleren
2 Negate
2 Spell Pierce

Great job, Nick! Hope you guys like this Peek into the near future.

LOVE
MIKE