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“Awesome” Also Includes Forked Bolt

April 25, 2010

In the quite likely event that you read Top Decks last week, you know that I listed not just Flame Slash but Forked Bolt in the “awesome” at one mana category. This post is going to be a follow up to the Flame Slash post as well as a brief discussion of its one mana twin / competitor / equal and opposite.

First of all, I just wanted to should out to our great FiveWithFlores.com community for some of their additional Flame Slash commentary.

I focused on Malakir Bloodwitch (probably because I tend to think of Naya first… and Burst Lightning was an important component of the World Championship winning deck); but Twinblaze pointed out that Flame Slash is good against Putrid Leech, and Alfrebaut and some others talked about using Flame Slash to help a beatdown deck get past Wall of Omens, or a Red Deck deal with problem creatures like Rhox War Monk (and any Red mages out there know what a serious problem that 3/4 can be).

So what about Forked Bolt?


Forked Bolt
Forked Bolt

Forked Bolt v. Lightning Bolt

First up, it is not strictly true that Lightning Bolt is better than Forked Bolt. I mean it is probably true, but it isn’t even strictly true that Forked Bolt is better than Shock. I mean we all know that Lightning Bolt is the better card due to the twofold “I deal three damage” and “I do those three damage at instant speed” brothers, but we can’t say strictly.

Because of that, I don’t know that Forked Bolt will do much displacement of Lightning Bolt in the first four slots allotted to Red one mana removal spells (don’t forget that Boss Naya and Naya Allies don’t even play four Lightning Bolts main deck). However I feel like Forked Bolt will be a second string main deck card more readily than Flame Slash.

After all, it goes to the head.

Forked Bolt v. Burst Lightning

Forked Bolt v. Burst Lightning makes for an interesting comparison. Burst Lightning — at least before Rise of the Eldrazi — sat on the front line of the second string. There were decks like Grixis Burn that actually appreciated a Burst Lightning and the ability to deal four points of damage. As a Shock variant, Forked Bolt is not going to match that incentive from Burst Lightning.

How about killing little guys?

I have found a lot of tension during the first couple of turns of a game, especially against Vampires or Naya decks… Which one mana spell should I use? Against Vampires you often want to clear out a Vampire Hexmage before playing Ajani Vengeant; against Naya the target is Birds of Paradise or Noble Hierarch. So do you Lightning Bolt or Burst Lightning?

It’s been months and I still have no clue!

Against Vampires you typically want to save Lightning Bolt for Vampire Nighthawk… But sometimes you have to make sure you have ammunition for Vampire Nocturnus (I mean, should the worst happen). Against Naya, you usually want to save Burst Lightning for Knight of the Reliquary (provided you can still deal with it at all, Burst Lightning will often be better than Lightning Bolt) or Woolly Thoctar; on the other hand, the Burst Lightning deck I played for months would often have to respect Great Sable Stag.

While Forked Bolt can’t actually kill a Woolly Thoctar [by itself], it does remove a lot of the tension on the first turn. For example Forked Bolt versus Lightning Bolt is not much of a fight when you are faced with Noble Hierarch, Birds of Paradise, or Vampire Hexmage; you can kill any of those little guys, and send an extra point to the opponent’s head. Perfect!

Subtly, Forked Bolt is a good supplement to Lightning Bolt when you have to kill a larger creature. You can tag team to take down a Woolly Thoctar, say, and still point the last ding ding at the opponent; while that doesn’t make up for the craptastic-ness of blowing a second card on a three drop, paying yourself back a point is nice (or you can snag an X/1 while you’re at it, to more-or-less break even).

Forked Bolt v. Flame Slash

As far as second string single [mana] sorceries go, these two are both awesome… but don’t really compete for the same jobs. They are like Diet Coke and Vitamin Water.

Forked Bolt does something pretty unique; in the past you needed to invest three mana for this effect. And even if it was good (Osyp made Top 8 the first Pro Tour Electrolyze was legal), no one has played it in forever… We just don’t like to deal two damage for three mana even when we get to draw a card. Make no mistake, this card can be a blowout against some draws. You know those games where the Green deck kept two lands and two Elves (or whatever Birds / Druids)? Forked Bolt can Mind Twist them at the same time as manascrewing them on one of these draws.

Plus, Forked Bolt is so much more versatile. You can pick it up and point it (or, as we’ve said a couple of times, point half of it) at the head. That makes it hell off the top.

Flame Slash is different. Flame Slash is surgery. That might be a strange thing to say given what a generally inflexible, brute force (if awesome) card Flame Slash is. But think about it: You want Flame Slash for a specific job. Specific kinds of decks want it, typically out of the sideboard, to get rid of or compete against known — dangerous — quantities.

In the words of the great Tsuyoshi Fujita, “Depends on the metagame.”

I think Flame Slash is unlikely to be a main deck card, but quite likely to be a sideboard Staple.

I think Forked Bolt will be the new second string main deck card, largely replacing Burst Lightning in that role. That is due to the ability to go to the head and the ability to deal with common creatures while still hitting for a little damage (all for so little mana, of course). However depending on how the metagame evolves one might be more common than the other. Alternately the decision might be dictated by what deck is making the decision. For example, I don’t really see my school of Naya decks fighting over little X/1s rather than caring about the much-mentioned Malakir Bloodwitch.

But it would be perfectly reasonable for some Red Decks to go the other way.

LOVE
MIKE

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Did I Mention Flame Slash = Awesome?

April 22, 2010

One of my favorite new Rise of the Eldrazi cards is Flame Slash. Here’s why…

Flame Slash
Flame Slash

I don’t think Flame Slash has gotten nearly the respect it deserves.

Is it Lightning Bolt? No.

Is it as good a card as Lightning Bolt? Not really.

Flame Slash is a sorcery rather than an instant. That means you can play it about half as often as Lightning Bolt (even less often if you think about it… You can play Lightning Bolt on your own upkeep, end step, and so forth); Lightning Bolt — long the benchmark for riotous Red — is so much more versatile. It can go to the head (Flame Slash can’t), it can mess up a double block, it can take out a Raging Ravine.

Flame Slash can’t do any of that.

Lightning Bolt is way overpowered. We all know that. Those of you who have been following this blog for a year or more — or me on Twitter or whatever — know that I was skeptical about Lightning bolt really coming back. It is just so overpowered… That, and we were perfectly willing to play Volcanic Hammer in Extended or in Standard Black-based control decks or in ‘Vore or a dozen other places it seemed like a dream world for Lightning Bolt to come back.

Lightning Bolt was the Old Soldier. It wasn’t needed (or at least it didn’t seem needed).

The thing is… Flame Slash is way overpowered, too.

One of the only things that has kept Red removal interesting since, I dunno, Alpha is the fact that it has a high water mark of three; great when a Grixis deck needs to take out a Great Sable Stag… less so when the classic Sligh has to do battle with a Serra Angel.

Modern Standard has its Serra Angel, too; this girl:

Malakir Bloodwitch
Malakir Bloodwitch

You’ll probably recall that Naya Lightsaber sided a pair of Burst Lightnings. They were there, primarily, for a base-White deck to deal with Malakir Bloodwitch (I had Andre siding Burst Lightning in against Boros Bushwhacker, too, but when they were on the mid-range strat going second, Burst Lightning was a lot less effective).

So how about Flame Slash?

Even worse against Boros Bushwhacker.

But how about Malakir Bloodwitch defense?

Couldn’t be better.

I think that you will find Flame Slash to be one of the best cards in the new set. It is probably not going to be a main deck card. Ironically — in a world with options like Searing Blaze — it might not even get Red Deck sideboard love. But for White or Naya decks (at least those unwilling to invest in a Day of Judgment), I think Flame Slash will become the option of choice for suppressing Malakir Bloodwitch and Woolly Thoctar… Or just another one mana play that can help out against, say, a Noble Hierarch on the first turn.

I don’t think it matters a whole lot that Flame Slash is a sorcery. Yes, it is much worse against a man land, but for the most part, creatures give you a window to deal with them before they start whaling away at your life total (no offense to Vengevine). As such, while Flame Slash is less flexible than the current options… Who cares? You don’t make friends with salad, and you don’t win Pro Tours with flexibility (well, maybe sometimes you do… But forget any times that would conflict with my awesomely pithy claim).

In sum: Flame Slash – awesome.

Go fight win!

LOVE
MIKE

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Rise of the Eldrazi – Eldrazi Temple

April 11, 2010

Just how good is Rise of the Eldrazi Rare, Eldrazi Temple?

Pretty elfin’ good, we think.


Eldrazi Temple

The first thing I thought when I saw Eldrazi Temple was “Temple of the False God”.

Longtime readers know how YT feels about a Temple of the False God. I played Temple of the False God in my Biorhythm deck, the first deck (to my knowledge) that broke Windbrisk Heights (though I used Naya Rith’s Charm rather than Spectral Procession as my trigger finger), and many other decks that ran cards like Eternal Dragon, like the G/W Control deck that Brian Kibler used to make the Top 8 of US Nationals in 2004.

Temple of the False God was a little greedy. It was not useful, for instance, on turn one. Even as a second land, Temple of the False God can make you scratch your noggin and throw one back… teary-eyed as your regret the non-action on that Eternal Dragon in your close-to-sick opener.

How about Eldrazi Temple?

The name itself hearkens to Temple of the False God… Temple to Temple, as it were.

Provided you can use colorless mana, Eldrazi Temple is good starting on turn one. I had to double-take on the second ability:

T: Add 2 to your mana pool. Spend this mana only to cast colorless Eldrazi spells or activate abilities of colorless Eldrazi.

Can you play a MOTHERLOVIN’ TURN ONE MOTHERLOVIN CUP?

Sadly, Everflowing Chalice is not Eldrazi.

Damn.

So what good is Eldrazi Temple?

Well, you are one mana closer to slamming down that Emrakul, the Aeons Torn. Fifteen mana is like thirty mana when compared to fourteen mana (this is a concept that GHWeiss turned me onto a couple of years back). Think about it: The idea of being “manascrewed” with fourteen lands in play is probably strange, but being manascrewed is really about the absence of your ability to play your spells. Emrakul costs fifteen mana. When you’ve missed drop fifteen a couple of turns in a row, that can start feeling insurmountable.

A core function (and almost the only reason you will add a colorless land like this one to your deck list) of Eldrazi Temple is going to be pulling you to virtual-fourteen, one mana closer to your bombastic Eldrazi boom booms.

Which boom booms?

Gigantors are hawt and all, but I think this one will be the most commonly played of the lot:


All is Dust

All is Dust “only” costs seven mana; with Eldrazi Temple that pulls it down to non-Temple of the False God Akroma’s Vengeance mana. Multiple copies of Eldrazi Temple may have your opponents tearing their hair out.

All is Dust is [generally] more powerful than Akroma’s Vengeance (despite not cycling), in particular because it poops on Gideon Jura or Sarkhan the Mad. On the other hand, the main reason we played an Akroma’s Vengeance-based deck in 2004 was to blow up all the artifact lands (which All is Dust doesn’t do… Not that it matters in 2010).

All is Dust seems — at this point, before I’ve actually played any Rise of the Eldrazi — as the most “splash-able” of the big Eldrazi spells. Most of the other cards seem like the kind of stuff you will have to play Summoning Trap and / or a ton of specialized mana to play; but All is Dust will see play in regular control decks as catch-all Wrath redundancy or Planeswalker suppression.

Eldrazi Temple, when casting Emrakul, will feel like a free fifteen. With All is Dust, it will play out like twelve mana when you are under pressure. I know that it won’t be exactly like those gigantic amounts of mana when you look at the board and lands tapped, but when cards that cost 10-11 mana are competing with Blightning and Countersquall, the value of mana acceleration this good — and this opportunity cost-less — can’t be exaggerated.

Long story short – Staple

Go get your playset. If you have any designs on fatty boom booms over the next two years, you will probably want four.

LOVE
MIKE

Currently Reading: Justice Society of America: Thy Kingdom Come, Part 3

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