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Adding a Little Deny Reality

September 24, 2009

Inspired by Ben Botts’s deck list, I decided to try some Deny Reality action in the Cascade Control. Here’s the updated deck list:

Black Baneslayer Cascade Control

4 Bituminous Blast
4 Blightning
4 Bloodbraid Elf
4 Captured Sunlight
4 Deny Reality
1 Enigma Sphinx
4 Enlisted Wurm
4 Esper Charm

4 Baneslayer Angel

4 Exotic Orchard
1 Forest
1 Island
1 Mountain
2 Plains
4 Reflecting Pool
1 Swamp
4 Vivid Crag
2 Vivid Creek
1 Vivid Grove
2 Vivid Marsh
4 Vivid Meadow

sb:
3 Ajani Vengeant
4 Hallowed Burial
4 Maelstrom Pulse
4 Primal Command

As should be medium obvious I have become a super devotee of the mono-Cascade Cascade strategy over the last few weeks. It is literally all I am interested in playing. This version literally has 21 Cascade cards, 4 Baneslayer Angels, and 8 discard spells to finish Cascade chains. In case you haven’t been paying attention, every Cascade chain ends either with a Baneslayer Angle (Enlisted Wurm or Enigma Sphinx), or your discarding two cards.

This kind of deck requires a greater amount of discipline to play than most decks of any stripe. As Thomas Dodd pointed out in his guest blog post last week, this style of deck requires a lot more racing and resource management than decks with more conventional removal suites. Your “defense” a lot of the time is just putting down one or two guys, or going nutso with Bloodbraid Elf in the Red Zone, or hoping to win the Cascade lottery. That’s okay… The deck was literally designed to win the Cascade lottery.

The main difference from the last version is the inclusion of Deny Reality, per Benjamin’s take on the deck list. Instead of cutting a Cascade spell, I decided to approximate Primal Command and cut the one Obelisk of Alara that Thomas didn’t like anyway. I cut a land in recognition of the additional Cascade spell (Cascade spells tend to facilitate mana flood in long games), and the fact that I had just lowered the curve. Vivid lands had to be shuffled a mite bit as well.

So far the deck has been very nice, including in tournament play. Tonight I won a couple of nail biter queues, including over Mono-Black Rogues (!) and Fae… Both LWW wins. In the case of the Fae deck, I didn’t even sideboard (I was planning to lose)… But when you design your deck to get lucky and always flip over Cascade spells (especially when they are Bloodbraid Elf into Blighting), miracles can happen.

I am planning to play a variation on this deck in the upcoming Star City tournament in Philadelphia (we’re going, right Josh?) … I figure there is no way I am going to have four Lotus Cobras in time, so might as well get lucky with Cascade instead of with Landfall :)

The challenge for the ‘09-10 version is going to be the mana base. We can’t count on Vivids any more, and filters are going the way of The Dojo as well. So that leaves us with tri-lands and sac duals. I am leaning back towards 28 just because sac duals, you know, eat up all your lands along the way. Does 12 tri-lands, 7 sac duals, and 9 basics sound about right?

LOVE
MIKE

Currently Reading: Wonder Woman: Circle

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Cascade Control by Ben Botts

September 20, 2009

I met Ben Botts (aka @Bottsthoughts) on Twitter. He reached out to me and said that he had a nice finish with the Cascade Control deck, so I extended him an invitation to write a report. After you’re done reading this, tell Ben what a great job he did :) –m


Hey guys my name is, Ben Botts. I’ve been into Magic since 2002. I was first introduced to the game by a close friend of mine, Ernest. He showed me the game. And another of his friends, Little Jon, showed me combo/control decks. Ever since then I have had a healthy addiction to those archetypes. And I do not plan on attending therapy.

Moving on to the present — I recently played in a standard tournament at my local card shop. I’ve followed the top deck builders/writers/theory crafters for quite some time, and I always enjoy taking an idea of theirs and putting it to physical application. With that said I caught up on Flores and his current projects in deck building. Contacted him via Twitter, and told him that I had recently top 4′ed with his deck. He then replied (Which was an AWESOME honor) asking me if I’d like to post a tournament report. Of course I naturally had to standstill, ponder my demands, mulldrifter over my stipulations …

Are you kidding me? I replied quicker than a virgin during his first time… with a girl.

Without further banter here is the deck I played along with a tournament report.

Enjoy.

Cascade Control v 1.5

1 Obelisk of Alara

1 Enigma Sphinx
4 Enlisted Wurm
4 Bloodbraid Elf

4 Baneslayer Angel

4 Deny Reality *
4 Captured Sunlight

2 Primal Command

4 Esper Charm
4 Blightning

3 Reflecting Pool **
2 Exotic Orchard **
1 Graven Cairns
1 Sunken Ruins
1 Wooded Bastion
2 Island**
2 Plains
1 Forest
1 Swamp
4 Vivid Grove
4 Vivid Meadow
4 Vivid Crag
1 Vivid Marsh **

sb:
4 Ignite Disorder
4 Grixis Charm
3 Hallowed Burial
2 Maelstrom Pulse
2 Primal Command

* Deny Reality was the only maindeck change. Bituminous Blast was taken out in favor of non-specific permanent bounce. Since a majority of the players were running Kithkin I didn’t want to risk throwing a BBlast at a creature only to have a Forgetender give up it’s place on the board to prevent removal, or have a Harms Way litter my dome for 2 while saving their creature.

** The mana base was shifted slightly only because Deny Reality is a U/B spell whereas Bit Blast is a R/B spell. (I know that was mundane, but some people may see that and be like “Wow … good call”)

And also I could only find 3 of my Tempest Reflecting Pools … :(

Date: September 12, 2009
Place: Cardz-N-Things of Fayetteville, NC
Owner: Al Archibeque
Type 2 Tournament
19 People present

Round 1: I think his name was Josh, he had a Mono-U Control deck

Game 1: I win the roll. I start off with a Vivid. He plays an Island. This is the pattern for the first 5 turns. He had not played any threats - so I assumed he was gripping a variety of Essence Scatter/Negate or Cryptic/Unsummon. I was not about to barrel out the gates against him since I wanted to force him to discard, or make a play mistake. The unfortunate design flaw of running Mono-U in this format is there are not any efficient beaters to couple w/ counters. Anyways this game was pretty much over when I cast Bloodbraid which flipped an Esper charm (at him). Next turn Deny Reality targeting my own Bloodbraid ~ flipped a Captured Sunlight ~ into a Blightning. He was rather disgruntled, and shrugged for a few more turns. He never played a single creature. And I never saw a Cryptic. 4 blightnings later and 2 red zone dances with my Bloodbraid & Enlisted Wurm turned sideways and it was off to game 2.

Game 2: He literally never made it past 3 lands. He swore up and down he had 24 in his deck. I saw 3 this game, and it was a no-brainer goldfishing affair. Bloodbraid~Esper. Deny Reality~Bloodbraid~Blightning. Enlisted~Baneslayer. He scooped.

1-0 Match (2-0 games)

Round 2: Piper was his last name, and Bant was his tune.

First off - this kid - awesome personality. He and I spent the first 7 minutes of the round shuffling, ribbing each other, and make jokes about horrible cards like Bloodbraid, Rafiq, and Broodmate Dragons and what not. Apparently his good nature won him the die roll.

Game 1: He comes out way faster than I could manage. A Timely Essence Scatter backed with a Negate on my Cascade shennanigans ended this game before I could spell WURBG with my trade binder.

Game 2: Different story. -4 Blightnings, +4 Grixis Charms. I was on the play. So on his turn 3 he successfully tapped out for an Eslpeth. EOT - Grixis Charmed that pretty lady back to his hand. On my turn 4 I played a BBE ~ Esper Charm, discard 2. Turn 5 was a beast turn for me. Deny Reality on his Eslpeth, once again ~ BBE ~ Grixis his tri-land back to his hand. He was playing catch-up after that for the rest of the game. I never over-extended beyond my enlisted worm and my 2 BBE that ended up carving his life total to a nice zero.

Game 3: Let me say that this game was my favorite. Piper was on the play. It was Land, Noble Hierarch, go. Mine consisted of the redundant power play of a Vivid, go. For time and constrant of a broken record my next 3 turns were as my first. And Piper’s were a crazy mess of turn 2: land, Jace, draw, go. Turn 3: Land, Jace Draw, Rafiq, swing with Hierarch (18 to his 20). On my turn 4 I dropped a BBE ~ Grixis … killed his Rafiq. Didn’t matter for him. He proceeded to drop a second Noble Hierarch along with another Rafiq. Turn 5: Instead of playing a Deny Reality (Which I thought would be a mistake) I cast a Captured Sunlight instead (putting me back to 22), and opted to draw off my Esper Charm. On his Turn 6: He had access to 8 mana … I was contemplating the worst … and he played Ajani. Rolled him down to 3 Making Rafiq and company pretty thick skinned. He played his Elspeth, pumped Rafiq an additional +3/+3 … making him a 7/7 before Exalted triggers. Exalted Triggers and he is now a 10/10 with a cute ability … Piper drops me to 2 - satisfied that I will be scooping upon my draw phase. I rip my Hallowed Burial. Do a silent fist pump. Chandler dancing ensues, and I drop the baby on to the field. He shrugs - says a few unpleasent things about my H.B. And I bought myself 1 turn. That was all I needed. Next turn for me resulted in a Baneslayer, or as I’ve come to call her Barn’slayer, from my trusty Enlisted Wurm. And I began the long climb back from 2. Piper extended his hand after another turn, and commented on the deck I was playing. I told him to thank Mike Flores for the deck build. And to thank WotC for the concept, and cards.

2-0 Match (4-1 games)

Round 3: Kithkin # eleventy billion … seriously … name need not be smeared.

I know by now you would be expecting another amazing round summary to follow this previous one. But sadly I went up against an empty chair across from me. Sat there for 5 minutes, and thought surely this guy was going to be showing up soon. It’s a casual tournament, and I’m not a rules shark. So I won’t be slamming down game losses unless an act of grievous misconduct took place. I won the die roll (Now this is not very often for me to win the die roll - I tend to favor the luck of Ravnica draft die rolls - where going 2nd meant game for me. No jokes)

Game 1: Typical Kithkin horde. “ME KITHKIN, ME SMASH FACE, ME READY TO LOSE TO SIDEBOARD GAMES 2 AND 3!”

game 2: -4 Blightning, -1 Enigma Sphinx, -1 Obelisk of Alara, +3 Firespout, +3 Ignite Disorder.

Now let me just state: Yes. Ignite Disorder. Come on - I played grixis Charm. Under-rated, and they smash face.

Game 3:
The game was never close. I managed to keep the “I hate Kithkin” hand in my opening grip. Turn 3 Firespout (He missed his Forge Tender drop). followed by a turn 4 BBE ~ Ignite Disorder. This proceeded to be the game plan. Primal’s kept me above the curve on Life to dmg per turn. After a few Enlisted Wurms brought in another BBE and a BSlayer … He said Game 3 should be better.

And it wasn’t. I simply rinsed and repeated game 2 amidst his complaints and frustrations with, “Who plays Ignite Disorder?! Who?!?” goodbye Sprectral Procession tokens.

3-0 Match (6-2 games)

Round 4: Good friend John (Kitchen # zzzz ….)

We ID since we both were 3-0. And neither of us wanted to spend 50 minutes of see-saw when we could be relaxing for the top 8. I myself enjoyed a great EDH game with another friend of mine, but that is another topic entirely.

Top 8:

I am paired up against another friend, Charles, who is playing … you guessed it: Kithkin.

I won the die roll (I took each of these as a sign that this coming weekend will not show me the same courtesy. As is my luck w/ die rolls mentioned beforehand)

As with the previous match-up against Kithkin the same story is told without typing it out. But I will note that he started both games 1&2 with slow openings; slow enough for me to take board position. After I resolve 2 BBE’s ~ Esper/Grixis it really wasn’t difficult to stay ahead of the curve both games.

He scooped Game 2 when; 4 straight turns; I threw Esper Charms at his hand repeatedly.

The Top 4 was less then stellar … All of us (Friends) chose to split (Preferring strong drink over cardboard. Would you disconcur?). A total of 60 packs amongst the four of us. I would say for being able to play for free I banked a nice dividend.

Oh … right … the deck list in question; well it is a Flores Original. The only thing I did that was eschewed from the original build were the Bitumanous Blasts - replaced w/ Deny Reality’s in the maindeck. As well as the Ignite Disorders and the Grixis Charms in the side.

The reasoning behind the Deny Reality, Ignite Disorder, and the Grixis Charm was simple. We have a huge Aggro market here at my shop. So to counteract the efficiency and dominance of said archetype I bring in Ignite Disorder simply because for 2 - or Cascaded it is capable of roasting a few weenies. Where as the Grixis Charm gives me a number of choices that don’t have to worry about a Burrenton Forge-Tender. Return Target permanent was amazing for me. As was the Target Creatures gets -4/-4. Only once, and only because it ended the game did I pick the third module on Grix Charm. I pumped both my BBE’s to 5/2’s.

Grixis Charm to me?

UBR - Instant … choose either Boomerang, Death Pulse, or Path of Anger’s Flame.

I would’ve said Sudden Death in place of Death Pulse, but unfortunately Charms don’t have split second. And I didn’t want to hear about this typo later on because I am sure this post is rife with them as is. :)

Verdict?

The deck is simple, effective, and played straight through rough patches. Hopefully Zendikar will give us a few new things.

Remember when you cascade past a Baneslayer, and your opponent sighs with relief … just remind them that you have 3 more in the deck that are closer now. And watch them panic every time you cascade with an Enlisted Wurm.

Thank you,

Ben Botts
@Bottsthoughts on Twitter

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WUBRG Cascade by Thomas Dodd

September 17, 2009

Thomas Dodd, aka @amistod is a friend I met on Twitter. Thomas and I conversed quite a bit about decks like the Rhox Meditant deck and most recently the Kitchen Finks-less inheritor to the Rhox Meditant deck. He was instrumental and influential in the development of those strategies and ran with the more recent version of the WUBRG Cascade deck at the Charlotte 5K. I am very happy to present his contributing blog post.


I wake up early at 6:30AM Sunday morning. I’m one QP away from season six MOCS champs, and I’ll gladly forgo my morning shut-eye for the 7:00AM Standard Daily and that necessary point. The usual suspects are represented, and I thankfully navigate around the quick aggro decks until round three. [Name withheld] is playing WW, and, after a quick win, I have a difficult decision during sideboarding. I realize the Kitchen Finks will not trade with his first strikers, so I remove them for Blightning. The early turns have me shredding his hand, and eventually he top-decks a Ranger of Eos with four lands in play. He tutors up two Figures of Destiny, which I EOT Esper Charm. I’m hooked. Over the next two days, I play in several Alara Block daily events, and I realize the loss of Finks is minor, especially when Captured Sunlight is used. That Wednesday night, I send @fivewithflores a tweet about the possibility of dropping Finks in standard. I wake up the next morning and see this list:

Cascade Control

1 Obelisk of Alara

4 Bituminous Blast
4 Blightning
4 Bloodbraid Elf
4 Captured Sunlight
1 Enigma Sphinx
4 Enlisted Wurm
4 Esper Charm

2 Primal Command

4 Baneslayer Angel

4 Exotic Orchard
1 Forest
1 Graven Cairns
1 Island
1 Mountain
2 Plains
4 Reflecting Pool
1 Swamp
4 Vivid Crag
4 Vivid Grove
4 Vivid Meadow
1 Wooded Bastion

sb:
3 Ajani Vengeant
4 Anathemancer
2 Maelstrom Pulse
2 Primal Command
4 Hallowed Burial

I immediately tweak my online list and start testing, as the SCG Charlotte 5k is only two days away. I remove the expensive Obelisk and Enigma Sphinx to reduce my chances of awkward opening hands. This is the list I register on Saturday:

Creatures
4 Baneslayer Angel
4 Bloodbraid Elf
4 Enlisted Wurm

Instants
4 Bituminous Blast
4 Esper Charm

Sorceries
4 Blightning
4 Captured Sunlight
2 Hallowed Burial
2 Primal Command

Basic Lands
1 Forest
1 Island
1 Mountain
2 Plains
1 Swamp

Lands
4 Exotic Orchard
1 Graven Cairns
4 Reflecting Pool
4 Vivid Crag
4 Vivid Grove
4 Vivid Meadow
1 Wooded Bastion

Sideboard:
4 Anathemancer
4 Great Sable Stag
2 Runed Halo
4 Volcanic Fallout
1 Identity Crisis

In Charlotte, I lose once each to Kithkin and Merfolk, weak matchups that I was hoping to avoid. The Runed Halo and Identity Crisis are concessions to Cruel Ultimatum, but I am not convinced they are better than Ajani. While losing to Forgetender and Harm’s Way - and watching Faeries get crushed all around me - I wish that my Fallouts were Infests. I feel awkward without Maelstrom Pulse, as the inability to actually kill something is slightly unnerving. I find that I have to race or trade more than usual. Overall, I am satisfied with the deck’s performance. I go 7-2 in the event, placing 12th.

The main issue I want to talk about with this deck is how powerful decision making is in Magic. Every spell in this deck ends with the opponent making an increasingly difficult decision. The ability to tilt your paper opponent with discard is profound… especially when you snipe their draw with a well timed “pause after your draw” Esper Charm. “You hit what, two Blightnings and three Esper Charms that game? Luck Sack.” I heard this during sideboarding all day long. Your opponent feels the need to explain to you - and to himself - that it was nothing you did, such as designing your deck to only hit discard, that caused the win. I find it interesting that people forget that Esper Charm can do this, and are confused when Esper Charm is used this way. People are not prepared for this much discard from a Bloodbraid deck. I also enjoyed watching people sideboard incorrectly against the deck. Cards boarded for the perceived 5cc matchup, such as Thought Hemorrhage and Identity Crisis, proved prohibitively expensive, as they were forcibly discarded before they could be cast.

Here is the adjusted deck list that I will be playing online until rotation:

Creatures
4 Baneslayer Angel
4 Bloodbraid Elf
4 Enlisted Wurm

Instants
4 Bituminous Blast
4 Esper Charm

Sorceries
4 Blightning
4 Captured Sunlight
2 Hallowed Burial
2 Primal Command

Basic Lands
1 Forest
1 Island
1 Mountain
2 Plains
1 Swamp

Lands
4 Exotic Orchard
1 Graven Cairns
4 Reflecting Pool
4 Vivid Crag
4 Vivid Grove
4 Vivid Meadow
1 Wooded Bastion

Sideboard:
3 Thoughtseize
4 Great Sable Stag
4 Lightning Bolt
4 Infest

With this adjusted board, I feel like I have a better chance against the more aggressive decks in the format. Dropping Anathemancer may seem crazy, but I only used him in the 5 color match up. Lightning Bolt should help with Wake Thrasher and Ramgang, as well as keeping true to the philosophy of never missing a cascade.

I really can’t say enough about Twitter. This tool has been invaluable in improving my Magic game. The ability to have a real time conversation with some of Magic’s most colorful characters is just too good to pass up. I invite all of you to add me and send me your contact information so that I can return the favor. I am always up for chatting about decks or testing online, so drop me a line sometime.

Currently Listening: 2009 Beatles Stereo Remasters

Thomas Dodd
amistod on Twitter / Mtgo

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