Entries Tagged 'Games' ↓

Conflux – Dragonsoul Knight

So I’m going to mix it up for the next two weeks or thereabouts and attempt to review as many of the new Conflux cards that I can.

Up first is Dragonsoul Knight.

Dragonsoul Knight
2R
Creature – Human Knight
Uncommon
First Strike
WUBRG: Until end of turn, Dragonsoul Knight becomes a Dragon, gets +5/+3, and gains flying and trample.
2/2

Aesthetics:
I like the +5/+3-ness of the boost. Very “Red” … That is, more up front than in the back. Last week I read something along the lines of “You can’t mention the Gutenberg Bible without thinking of Steve.” Well in Magic, it is difficult to see a five next to a three and not think of Juggernaut. … Which wasn’t even Red, but it fits.

The aesthetics are pretty much everything this card has going for it, in Constructed at least.

In draft it is likely to be a half-step worse than a Kitsune Blademaster (which was still pretty good), and only pretty rarely going 7/5.

In Constructed decks that can actually activate this ability probably have something better to do with their mana than make a Grey Ogre-ish battler… well… at any point.

Where can I see this fitting in?

Honestly, at present… Not a heck of a lot of places. The only thing I can think of off the top of my head (though I’m sure if you have an idea you will gladly state it in the comments below!) is as a sideboard card in one of those aforementioned decks that can actually make WUBRG. Like maybe those decks are kold to an Island (they just sit and wait to Counterspell whatever saucy Reaper King-sort of mojo the WUBRG deck was setting up to make) and they want to sneak out something kind of inoffensive — perhaps under the Counterspell wall — with the long term plan of going large when they are able.

Snap Judgment Rating: Constructed Unplayable

More to come!

(seriously)

LOVE
MIKE

All Conflux

The Boy of My Dreams

I know this post might seem like it’s about basketball, but it’s actually about having all of your dreams come true. Like magic!

I have had a recurring fantasy since about 1992 when I fell in love with Mark Price.

The Cavs are in trouble.

It’s an important playoff game and our backs are against the wall.

I haven’t played all season.

No one knows how dangerous I am… only the coach.

I come off the bench and the opposing team is completely unaware that they should be guarding me.

It is a fantasy but there are limits to the capacity of my imagination. I know that — even though I am somehow on a professional basketball team in this dream — I am no athlete, no big muscles and springing tiger power at least. I can’t dunk through an All-Star power forward… I am a skill player.

I can come off the bench…

exploit the fact that the opposition is leaving me open around the arc…

and I can nail a thousand threes.

This has been my personal dream for over fifteen years. I think about it in quiet moments and it makes me smile. THOUGHT about it anyway…

Because dreams and fantasies cease to be dreams and fantasies when they come true.

The problem is that I never got to live those thousand threes.

On the bright side, essentially my wilded fantasy actually happened! Just not to me.

In the 2007 Eastern Conference Championships, LeBron James played the greatest game of his career in Game Five. The Cavs should have won the first game but a blatant no-call on Rasheed Wallace generated a four-point swing in the closing minutes of the game that sent the first dubya to the Detroit Pistons, NBA Champions only a couple of years back.

The Cavs lost the second game, too, before sending the series to Cleveland, where the good guys successfully defended their home court in successive contests.

With a pair of wins under their collective belts, the Cavaliers returned to the Palace at Auburn Hills, where LeBron James showed us — for the first time in a key playoff game — why he is the one true successor to Michael Jordan. LeBron single-handedly defeated the best defensive team in the NBA, producing the last 25 points for the Cavs in a double-overtime thriller. LeBron scored almost at will, finding his way to the basket with five Pistons draped across his back.

With [possibly] two games to go, the series returned to Cleveland.

Detroit, at this point considered the best team in the Eastern Conference, and the squad who had sent the Cavaliers packing out of the playoffs twelve months earlier, were a defensive powerhouse; they were not about to allow LeBron to make them look like children wrapped in toilet paper a second time.

Detroit decided they were going to make “someone else” beat them.

Daniel Gibson was that someone else.

A rookie second round draft pick who had seen minimal playing time to this point, Gibson came off the bench in Game Six and did a number on the Pistons like the second coming of… well… LeBron James from Game Five. Just as King James had played like Jordan in the previous contest, Boobie showed them a glimpse of sharpshooter Larry Bird.

Unstoppable offense from an unsung bench player.

A thousand threes.

I was with my old crew at the time. In a bar eating french fries and chicken fingers with the original Team Discovery Channel compadres the amazing altran, Tuna Hwa, and Jeff Wu when Daniel Gibson officially became the boy of my dreams. Tuna, a sports fan’s sports fan (and on this day also the birthday boy), summed Gibson up pretty well. “Fearless… That kid has ice water in his veins.” Daniel challenged a basket defended oak trees in blue jerseys; every time he stepped behind the arc, it was a dagger to a Pistons fan’s throat.

Gibson showed the world his sweet jumper during All-Star Weekend last year, shattering the previous record with eleven three-pointers and MVP honors in the rookie game (a nice compliment to LeBron’s All-Star MVP a night later); but Cavaliers fans are waiting for the sharpshooter from Game Six to equal that performance in a big playoff game.

There are a bunch of videos on YouTube about Gibson’s big game claim to fame. I thought this one was pretty cool, and I hope you can see why and how he became the boy of my dreams.

LOVE
MIKE

Five With Tarmogoyfs & Stuff

This one is a short analysis plus five matches with a new Zoo-ish deck inspired by The Lightning Bolt Deck.

Yesterday Luis Scott-Vargas posted an interesting deck on Star City Games yesterday.

It was based on a PE Top 8 deck by Adam Prosak.

Some of the cards I don’t love (in particular Mutavault is not something I would have started with) but I didn’t change the deck over-much until playing it some.

What makes Mutavault send shivers up my spine? I don’t like it in general but this deck is three colors and sometimes it just screws you. I guess it gets in for damage sometimes but that damage doesn’t seem particularly relevant to me. Also I hate random two-ofs as you know.

This is how I played the deck:

4 Lightning Helix

4 Tarmogoyf
4 Wild Nacatl

4 Incinerate
4 Keldon Marauders
4 Kird Ape
4 Mogg Fanatic
4 Molten Rain
4 Seal of Fire
2 Sulfuric Vortex

4 Bloodstained Mire
1 Forest
3 Mountain
2 Mutavault
1 Sacred Foundry
3 Stomping Ground
1 Temple Garden
3 Windswept Heath
4 Wooded Foothills

sb:
3 Umezawa’s Jitte
4 Ancient Grudge
4 Cryoclasm
2 Lash Out
2 Sulfuric Vortex

The original deck had a different three mana burn spell; I added Sulfuric Vortex in the slot (LSV made the same suggestion); you can’t avoid random two-ofs in a deck with twenty-two lands. Sulfuric Vortex is the strongest card in this deck. I mean Tarmogoyf is pretty good too but Sulfuric Vortex is the card that closes out games and makes them unwinnable for the opponent.

I left the Mutavaults because I didn’t know how to change things. Interestingly (especially for a twenty-two land deck) this one got flooded a bunch of times in the five matches I played. Small n, I guess.

The sideboard I made is very different from the ones posted.

3 Umezawa’s Jitte
This card is pretty good, you may have heard at some point. You kind of need it to zero out the opponent’s Jitte if nothing else.

4 Ancient Grudge
The original deck leaned more towards the Lightning Bolt deck than Zoo, but I think Ancient Grudge is more appropriate to this strategy than Smash to Smithereens (even though that is the sexier card in terms of you know, pure sex appeal).

4 Cryoclasm
I can’t cotton to playing Choke (even though I think I’ve won 75% of tournaments I’ve played lifetime with Choke in the sideboard). This deals three damage instead of giving them two permanents to blow up with Engineered Explosives after they’ve set you up with Venser. Random question… Do you think going to 8 Stone Rains is a strategy against real Zoo? They have a Plains, a Steam Vents, all kinds of Plains and Islands actually.

2 Lash Out
This card is great. Better than Incinerate against beatdown; comparable to Magma Jet, but does trips.

2 Sulfuric Vortex
Either they all come out or these two come in (more common) or you forgot to side them out.

I decided to play five matches with this deck because this is, you know, Five With Flores. I actually lost my notes from the first 2.5 matches on account of I was falling asleep last night and then my daughter decided to get up at like 5AM and play Lego Batman and I think she crashed the computer (dunno, I wasn’t up… but my document was gone when I got home).

1. Affinity (either that or Lightning Bolt Deck)

I think I got flooded in the first game, then drew Ancient Grudge in the second game, then drew three Ancient Grudge in the third game. So result: winner.

I dunno if the deck is even good or if Affinity is just bad. I mean I have always respected Affinity but I have never remotely come close to losing to it in Extended since the card Ancient Grudge was printed. I also don’t understand Affinity players who think they can beat Ancient Grudge. I mean I’m sure they have convinced themselves that they can (and have in testing) because they choose to play Affinity… But I’m just saying I have played against Affinity and never come close to losing since the card was invented. What does that mean?

I actuallycould have lost two or three (he drew a lot of Master of Etherium) but like I said, in the third I drew three Ancient Grudges and you can really only lose to all-in Atog. When I tested real Zoo (not this burn deck) I play / played Kataki and Ancient Grudge because that is the kind of person I am.

1-0, 2-1

2. Lightning Bolt Deck (or Affinity, one or the other)

I don’t remember too many details, just how one of the games ended. It was pretty cool. He played double Vortex on me with a reasonable expectation of winning before they killed him. Then I played Vortex on him. So he took six on his turn (was only banking on four). Given his hand he had more than enough to kill me with the six (and he had only planned on four) the next turn but I untapped and killed him first.

The match was really close.

I didn’t gain much if any life from Lightning Helixes or Jittes (sided out my Vortexes obviously, even though they won me the first), but I got there by having better cards. Now I guess I am remembering more (that triple Vortex affair must have been game one, logically); second I got my Tarmogoyf killed by an Incinerate due to being rusty at Tarmogoyf. I won anyway in what must have been uninteresting fashion based on the decks.

2-0, 4-1

2.5 Lightning Bolt Deck I think.

I don’t remember. I remember being down a game and falling asleep. Match 2.5: You are erased from the record!

3. Braid of Fire deck

His deck was kind of cool but had some really less-than-Tier-One cards… just had things in common that they were cool with Braid of Fire (mostly jones that pumped for Red). Nevertheless I lost the first due to mana flood.

I came back and won the next two with these Tarmogoyfs. Uninteresting.

What was interesting was Braid of Fire. I am going to try to make a Braid deck that I will update on after I, you know, make it. The card seems quite powerful due to being asymmetrical.

3-0, 6-2

4. Anti-Red White Weenie

Game One he drew two Silver Knights and I wasn’t sure how I was going to win; then I remembered I drew Wild Nacatl and Tarmogoyf (which I had in play and in hand, respectively). Those aren’t Red at all! Thank you LSV’s article!

Game Two he drew first turn Burrenton Forge-Tender, second turn Silver Knight obviously, and followed up later with Serra Avenger and Silver Knight. I was playing kind of loose until I realized I was on the wrong end of 8-20 or thereabouts. I eventually won with Green cards on the ground, and burn cards to face.

4-0, 8-2

5. Death Cloud Rock

In the first I didn’t realize what deck he was; he won the flip and started on Polluted Delta. He later made a Swamp and cycled Barren Moor. Then he made turn two Loam. The game was not interesting; he conceded to Vortex on turn four even though I didn’t have that much going on.

Second game I lost to my own stupid mana base. He played two copies of Thoughtseize (why is that in your deck against a Red Deck sideboarded?)… he literally played Death Cloud for three (could have been six) before I could cast the Molten Rains I had left in. No, I had three. Three on three actually… But one of them was a Temple Garden and the third was one of those pointless Mutavaults. I conceded well before it was technically over because he left two Mutavaults and it was obvious I was not going to win.

Third game I kept two spells and he Thoughtseized my Vortex. Nevertheless I played a turn two Mutavault and a keldon Marauders and started getting in there (Mutavault kind of made up for the fact that it exists, therefore offending me). I drew another Vortex and Tarmogoyf and won thanks to the best cards in my deck.

5-0, 10-3 (if you want to count the aborted 2.5, 5-0, 10-4)

My conclusion is that this deck is very good. I would consider playing it in a PTQ. It really feels like Zoo to me, so if you like Zoo… that is what it feels like; much less so than the Lightning Bolt Deck.

I would add one Tarfire, possibly cutting a Seal of Fire, just for more Tarmogoyf mizing. Most people don’t have Tarmogoyf these days so I want to maximize potential bang bang. I guess you could also cut one random Sulfuric Vortex and move it to the sideboard, maybe over the third Jitte. The deck is actually reasonably prepared for Elves with Mogg Fanatic, Seal of Fire, and potentially Tarfire on one.

And to Mutavault: You are awful. But you aren’t fired yet.

LOVE
MIKE

PS Sorry this might seem a little grumpy. I am watching the Cavs at the Bulls and the worthless Bulls dropped our starting shooting guard (Delonte West) on his head and fractured his right wrist. It was about the worst hit I have ever seen in a basketball game. Very disconcerting, especially how the season has been going, how well Delonte has been playing, and the fact that we have a back-to-back home game (risking our NBA-best 19-0 home record) against the brilliant Chris Paul tomorrow night.

Bill Stark on Mike Flores

A short post Bill Stark did on the Mono-White Control deck he played last weekend (unsung credit goes locally to Reece Perry for believing, kschreve for Mistveil Plains, and everyone for reading and contributing):

MartyrProc List

Related stuff:

michaelj saves the day! (Top 8 Magic)
PTQ Seattle 1-10-09 (TheStarkingtonPost.com)
Embracing Certainty (ye olde Five With Flores)
Mono-White Control in Extended (also right here, baby!)
Show, Don’t Tell (doesn’t actually have to do with anything, but still awesome)

Have a good day everybody.

LOVE
MIKE

You Make the Play – Unacceptable!

This is the “unacceptable” discussion and “solution” (if you can call it that) to You Make the Play – enCRYPTed.

… And the first You Make the Play Video response!

To refresh everybody’s memory, it was Game Three against ‘Tron. We had two up, Spellstutter Sprite in hand, fully loaded Archmage on the table and UU up.

The opponent presented Tormod’s Crypt.

The board looked more-or-less exactly like this:

So what is the what?

The first question is, do we care about a Tormod’s Crypt?

We don’t care about graveyard recursion overmuch; what we care about is that the Tormod’s Crypt can keep up from doubling up with Archmage Persist-ence.

So the first question is whether we should be doing anything about it.

I think — and it will be obvious from my “solution” to the board position — that I thought it would be worth dealing with (I care[d] about my half of an Archmage).

So the next question is, assuming we care, what we are going to do.

I have to admit that at the time (I am sure I was watching Gossip Girl out of the corner of my eye) that I didn’t even consider using the Archmage to defend the Archmage. To me, it was Spellstutter Sprite 2-for-1 or nil.

So I went for the Sprite.

Results were disastrous.

Obviously he was the super uber miser, and had not just natural ‘Tron, Ghost Quarter, and a significant threat, but Mindslaver as well.

Ka-pow!

Mindslaver connected.

Archmage died without ever doing anything profitable for michaelj (AKA Number One).

Interestingly if I had used the Archmage, I would have been in a pretty similar position (albeit with one more Mana Leak). I would have been obligated to eat the Mindslaver anyway. That said, I think using the Archmage to stop the Tormod’s Crypt was the best play.

Pat Chapin — who called my Spellstutter Sprite / terrible read “unacceptable” when I talked to him about it — said he would have done nothing. “You realize you are talking about pulling down your pants to a potential Mindslaver in order to save half a card, right?” (He said something like that).

But what is really interesting is all the things that happened next. Check that action out here:

I’m sure you loved every minute!

Oh, and before I forget – Congratulations to Joshua Scott Honigmann who won a Kentucky PTQ with a Mono-White Control deck similar to what we have been discussing the past couple of days. You go Temple of the False God!

Embracing Certainty

This is a post about mindset.

I hope it will improve your mental game.

Recently I watched a video about negotiations. The expert negotiator (you would know his name) talked about how he went from making $38,000 per year to $1,000,000 per year in one year. This involved hunting down really successful businesspeople and convincing them to buy expensive training that would make them even more successful… A daunting task for a twenty-something with little formal education. What he said was that in these negotiations, the person who is more certain [certain of victory] will invariably come out successful. He credits his ascent to pure, unwavering certainty.

I have been thinking about this a lot.

There have been times in my life when I was playing Magic as well as anyone ever played.

I made the tightest reads, knocked off top players like tenpins, bit my lip until my mouth filled with copper in order to break myself of bad habits. The stretch of time between about Pro Tour Charleston until I won the New York State Championship, I was playing like I had never played before (or sadly, since).

I played so much MTGO in between those two tournaments. One of the things I am very proud of was the discovery of Skred as the best card in Standard (it would take almost two years for everyone else to figure out I was right). During this stretch I got really good at beating Solar Flare-type decks. My strategy revolved around attacking my opponent with Ohran Viper and drawing attention to Ohran Viper, manipulating with Scrying Sheets and Sensei’s Divining Top, and generally being a nuisance to my vastly more powerful opponent. I got him to worry about all these little cards and little things, devote his mana to my Viper; meanwhile I was concentrating on hitting my land drops.

A few turns later, the game would end. 

Always the same way.

Lethal Demonfire.

At the time, I thought that I was good at deception. I thought that the keys to victory were in misdirection, “tricking” my opponent into dealing with what was “beating them” right now, managing the battle but invariably losing the war (when they would only be able to win by racing).

I carried the same mindset to the New York State Championship, but with Brian Kowal’s This Girl deck. The path was similar: incremental card advantage. I bluffed Remands that I didn’t have all day. Lethal Demonfire. Over and over, Blue deck after Blue deck: lethal Demonfire.

But now I understand (or at least can concretely contextualize) that I was winning on account of superior certainty. I was certain of victory because I knew the path to victory. My opponents, for the most part, played improvisation-ally. They saw something, assumed it was going to kill them, and utilized their cards and mana to deal with that thing, not realizing the games were always going to end the same way. 

First of all I have to thank reader kschreve for Mistveil Plains. This card has given the MWC deck a new layer of capability it didn’t have before. For example against Faeries in a long game…

The starry eyed Faeries player might think that he is eventually going to gain inevitability with Vendilion Clique. However the addition of two Mistveil Plains (might even go to three over the second Urza’s Factory… a suggestion by Bill Stark) allows the MWC deck to push the game to the exact same position almost every game.

It is the kind of game where only unwavering certainty can lift the MWC deck… but if it is there, victory is certain.

The power of this strategy is that Faeries is also certain of victory, and invests a tremendous amount of psychic energy into a recursive long game plan… while MWC chips away at its certainty until eventually winning with damage. Consider the decline…

  1. I’m winning! I have more cards! Plus, I’m Blue.
  2. That was annoying.
  3. I can use Riptide Laboratory to get out of this.
  4. Wasn’t I winning a minute ago?
  5. Okay, new plan: I have to use Riptide Laboratory and Academy Ruins to stay in this, eventually I am going to win with…
  6. I didn’t care about those permanents anyway.
  7. Okay, new plan: play for the draw. Come on Engineered Explosives!
  8. How much time is left on the clock again?
  9. FAIL

It is a lapse in certainty that will often cause us to err. There are matchups where we can see the light — the exact light — at the end of the tunnel; we need to get to that light. We know if we get to that light, that victory is certain… But the opponent presents us with a bump, another bump, in the road. Sometimes I say things like “Their cards only matter if you let them.” This is what I am talking about: When you start bleeding certainty, you make uncertain — often strategically ill-advised — moves. 

Do you ever find yourself varying your plays because of something the opponent did? Suddenly you feel like something else is the right course of action. You get distracted and two LEGO pieces come un-hitched in your mind. You stray from the plan. 

Brain fart? You made a move because you were — however momentarily — uncertain of the way to win. 

I remember when I won 28-of-34 matches over three tournaments with The Rock (GPT win, undefeated in game wins; 6-2 GP finish; PTQ win). One of the things that I held like iron in my mind was that Trix could not win if I had Pernicious Deed in play and I had four mana untapped. Sometimes I missed a land drop and desperately wanted to play Yavimaya Elder. Sometimes I was frightened of all the cards that the opponent drew and had to dig half-moons into the palms of my hands to stop myself from casting Duress. Do you know how hard it is to ignore a Morphling on the board?

Those cards in hand…

Those missed land drops…

That Morphling…

What could he have?

Any or all were potential chinks in my certainty. I won because I never let them penetrate. Once you pass the turn with less than four mana in play… That is when you can lose to their combo. 

Will certainty win you every game of Magic?

Obviously not.

But there are some games, some matchups that go for a long time and settle into the same card sets each and every time. They are won by the same deck every time, without variation, provided that that player holds true. When the opponent wins, it is because the other guy was mana screwed, well before Stage Three; that, or when the favored player gave up too much certainty and spent too much time and mana on things that had no bearing on the outcome of the game.

Sorry if this seems a little vague right now… I will flesh it out as the PTQ season progresses.

LOVE
MIKE

You Make the Play: enCRYPTed?

You Make the Play returns! This time it is Fae v. ‘Tron in Extended… So are you a metagamer or a savage miser?

It is Game Three.

Your opponent is on the play on account of you savagely destroyed him with Negate and so on in Game Two.

It is game three because even though you savagely destroyed him in game two, he made you look like a child — a child smaller than your Spellstutter Sprites — in Game One, exposing the severe inability of the Herberholz / Nassif-style Faeries / Wizards deck to deal with certain kinds of expensive threats.

Namely Mindslaver.

You conceded to Mindslaver but of course filled your deck with Negate, Annul, and Glen Elendra Archmage for Vedalken Shackles, Threads of Disloyalty, &c.

If you haven’t seen the deck (you have probably seen it because all the guys who have soap boxes to stand on have been saying it’s the bee’s knees, plus you are playing it so how could you not have seen it), here it is:

Nassif-style Faerie Wizards

3 Chrome Mox
3 Engineered Explosives
3 Umezawa’s Jitte
2 Vedalken Shackles

4 Mana Leak
3 Repeal
4 Spell Snare
4 Spellstutter Sprite
1 Stifle
4 Thirst for Knowledge
2 Threads of Disloyalty
3 Vendilion Clique
2 Venser, Shaper Savant

1 Academy Ruins
1 Breeding Pool
1 Hallowed Fountain
10 Island
4 Mutavault
3 Riptide Laboratory
1 River of Tears
1 Steam Vents

sideboard:
1 Tormod’s Crypt
1 Vedalken Shackles
2 Annul
1 Chain of Vapor
3 Flashfreeze
2 Glen Elendra Archmage
2 Negate
2 Threads of Disloyalty
1 Academy Ruins

Okay, back to Game Three:

It is your opponent’s turn seven. He only has six lands in play even though he has been a savage miser this game because one of his lands — a Ghost Quarter — is in the bin. He plugged your Academy Ruins (not realizing you are also a savage miser and are palming the other Ruins). He has just attacked your face with his Platinum Angel, so life totals are 20-16 in favor of the degenerate mana deck..

This is his board:

This is his graveyard:

(Simic Signet, Ghost Quarter, and Gifts Ungiven)

On turn two you sent Annul at his Simic Signet, his Ghost Quarter “traded” for your Academy Ruins, and his Gifts Ungiven was successfully stifled (not Stifled) by a Mana Leak last turn after he played his Platinum Angel.

Which means, yes. Savage. Miser. He has almost a double ‘Tron, a handy dandy Island, hasn’t missed a land drop, all-natural.

This is your board:

Not too shabby. You even have mana open for your Glen Elendra Archmage… twice if necessary.

Your graveyard is seven cards:

(Annul, Chrome Mox, Chrome Mox, Thirst for Knowledge, Thirst for Knowledge, Academy Ruins, and Mana Leak)

This is your hand:

Mana Leak
Spellstutter Sprite
Spellstutter Sprite
Riptide Laboratory
Riptide Laboratory
Academy Ruins

Tormod’s Crypt is on the stack.

I would do images to show your hand and to indicated Tormod’s Crypt being on the stack but I am tired of looking up hideous background images.

Anyway, the bad guy has two mystery cards in hand.

If I had to draw a picture of this game, in total, it would look, um, EXACTLY like this:

Okay You Make the Play-ers…

He is playing Tormod’s Crypt. Ye olde zero mana spell is on the stack.

… What do you do next?

LOVE
MIKE

Extended SWOT: The Lightning Bolt Deck

This is actually Game Two of the previous post’s brawl between Zoo and the Lightning Bolt Deck.

… But this time, we are examining the game from the perspective of the enemy!

Why is Spark Elemental worth playing in a world full of Mind’s Desires and Death Clouds? Why would the greatest player of all time have chosen this deck, let alone posted a top finish with it at the World Champsionships?

Check out the SWOT on the Lightning Bolt Deck to find out!

LOVE
MIKE

P.S. Here is Jon Finkel’s Lightning Bolt Deck from the 2008 World Championships:

3 Flames of the Blood Hand
4 Incinerate
4 Keldon Marauders
4 Lava Spike
4 Magma Jet
4 Mogg Fanatic
4 Rift Bolt
4 Shrapnel Blast
4 Spark Elemental
4 Sulfuric Vortex

4 Blinkmoth Nexus
1 Darksteel Citadel
4 Great Furnace
12 Mountain

Sideboard
4 Ensnaring Bridge
3 Firespout
4 Pyrostatic Pillar
4 Smash to Smithereens

I have been calling this deck the Lightning Bolt Deck largely for want of a better name.

Basically the deck has every “bad” Lightning Bolt reprint from Spark Elemental and Lava Spike on one (Lightning Bolts that can’t kill Hypnotic Specters) to Incinerate on two (Lightning Bolt for twice the cost).

In all seriousness, the critical mass of burn in the Lightning Bolt Deck can help win the game very quickly (as in the video itself). This deck is definitely on my short list.

Extended SWOT: Zoo & You

The SWOT analysis moves to the ever popular Zoo deck!

Welcome to our video review of all things Zoo, including Strengths, Weaknesses, Opportunities, Threats, and Kird Apes.

LOVE
MIKE

P.S. For this video, we used Sebastian Thaler’s 6-0 Zoo deck from the 2009 World Championship:

3 Umezawa’s Jitte

4 Dark Confidant
3 Shadow Guildmage

4 Lightning Helix

4 Tarmogoyf
4 Wild Nacatl

4 Kird Ape
4 Mogg Fanatic
1 Seal of Fire
1 Tarfire
4 Tribal Flames

3 Oblivion Ring

1 Blood Crypt
3 Bloodstained Mire
2 Flooded Strand
1 Godless Shrine
1 Overgrown Tomb
1 Plains
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills

Sideboard
1 Deathmark
4 Thoughtseize
2 Gaddock Teeg
4 Kitchen Finks
2 Sundering Vitae
1 Ancient Grudge
1 Ethersworn Canonist

Thaler’s deck does a lot of things differently than you might consider doing them. For starters he has all of his Jittes — three total Jittes — in the main deck. We would not have seen that a year ago.

Secondly, he mixes up his one mana removal spells and creatures. Thaler plays with a full set of Mogg Fanatics, and before any one mana burn spells, he stocks the one with almost the maximum number of Shadow Guildmages (killers who can also carry a Jitte)… Once he got there, Thaler mixed up Seal of Fire and Tarfire (one of each) to maximize the potential boost on Tarmogoyf, part tribal, part aura.

Two with All-in Red

The first video of the new year!

Come watch two matches with All-in Red as well as an in-depth SWOT analysis on the archetype.

LOVE
MIKE

PS I used Petras Ratkevicius’s 6-0 All-in Red deck for this video. If you haven’t seen his list, here it is:

4 Chrome Mox
2 Trinisphere
1 Umezawa’s Jitte

4 Demigod of Revenge
4 Deus of Calamity

3 Blood Moon
4 Desperate Ritual
3 Empty the Warrens
3 Magus of the Moon
4 Rite of Flame
4 Seething Song
1 Shattering Spree
4 Simian Spirit Guide

19 Mountain

sideboard:
3 Chalice of the Void
1 Umezawa’s Jitte
2 Dead // Gone
1 Magus of the Moon
4 Martyr of Ashes
2 Shattering Spree
2 Smash to Smithereens