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Eight Matches with Blightning Beatdown – Part 2

A continuation of the previous post on Blightning Beatdown testing for the upcoming Star City $5,000 tournament in Philadelphia next month.

In case you didn’t read Eight Matches with Blightning Beatdown – Part 1, here is the deck list:

4 Bitterblossom

4 Blightning
4 Demigod of Revenge
4 Figure of Destiny

4 Flame Javelin
4 Hell’s Thunder
4 Incinerate
4 Mogg Fanatic
4 Tarfire

4 Auntie’s Hovel
4 Ghitu Encampment
4 Graven Cairns
4 Sulfurous Springs
5 Mountain
2 Reflecting Pool
1 Swamp

Sideboard
4 Infest
3 Thoughtseize
4 Gutteral Response
4 Everlasting Torment

1. Elementals

Game One – Elementals is a deck that I tested early for the States format. Properly built, it can be hell on the Reflecting Pool Control suite, it has fast — sometimes uncounterable — Cloudthreshers for the Fae, and Reveillark for a legitimate Stage Three game plan. The reason I discarded it is that Elementals often got slow draws against The Red Deck that could not be corrected (Shock your Smokebraider, &c.); and the slow games without Mulldrifter just seemed like a lot of comes into play tapped lands and glacial Harbingers.

In this game he actually has some Fulminator Mages to slow me down and a Horde of Notions.

I start on Bitterblossom and triple Mogg Fanatics. I kill the Horde two-for-one and he follows up with a Reveillark.

I just attack all in to get damage in.

He borrows a play from my States Jund Mana Ramp deck and runs a Gift of the Gargantuan for a Mulldrifter and Fire-lit Thicket; but I have Flame Javelin to finish.

Game Two – I didn’t sideboard (maybe I should have taken out Demigod of Revenge?) … I opened on Ghitu Encampment and pointed my Mogg Fanatic at his mana guy.

He played another mana guy and I came in with another Mogg Fanatic and Hell’s Thunder, then repeated the previous Mogg Fanatic play.

Time for Blightning!

The bad news… He discarded Gift of the Gargantuan and Horde of Notions (a little scared of Makeshift Mannequin in this spot).

“Luckily” he followed up with a Harbinger for another Horde of Notions, then played Gift for that Horde (pretty nice)… but managed to miss his necessary land drop.

With five mana I sent Incinerate and Hell’s Thunder #2.

His fifth land came into play tapped!

… But he had the dreaded Mannequin. How anticlimactic. In for five.

I flashed a Thunder from down under, putting him to one. He can’t do 15 the following turn.

1-0

2. Faeries with White

Game One – He opens with Arcane Sanctum, then Secluded Glen into Bitterblossom.

I skipped an attack with my Mogg Fanatic to preserve the option of a two-for-one (learned that from Brett’s video); he tries for the Scion, but I burn it.

But his double Mistbind Clique is really much more clever (or at least effective than anything I had this game).

Game Two – I sided out two Tarfires for two Gutteral Responses. I wanted the threat of being able to mess with his Cryptic Command set to Fog… but didn’t really have anything worth taking damage sources out just to force through with extra mana. I came out quickly with Figure and Mogg Fanatic, and we are to Game Three just like that.

Game Three – I open on turn one Fanatic and turn two Blossom; however I stick on two with a hand full of awesome threes. He has a Loxodon Warhammer so my goal becomes to not let him use it on me.

Anyway, once I start to get a little mass he sees the writing on the wall and points a Cryptic Command at my squad… but that’s why I have Gutteral Response (even if I only sided two of them, see above).

It would have definitely been better to side out Incinerate instead of Tarfire. Tarfire is just better against his guys (no one has three toughness), plus Tarfire is cheaper and a Goblin for Auntie’s Hovel. Oh well, that’s why we test.

2-0

3. Reanimator

Game One – He opens Swamp.

I go first turn Figure.

He goes Island.

I’m in. No pumps. He runs Agony Warp. Ha ha, I didn’t pump. Awesome Blossom.

Now it gets weird… Cunning Lethemancer?

The joke’s on you: I discard Demigod of Revenge.

He evokes a Mulldrifter; I evoke the Chris Pikula rule and Tarfire the Lethemancer.

Then he Beacons up his Mully… I play my own five mana Black spell, being a Demigod of Revenge… for Demigod of Revenge.

He points Profane Command at one of my Demigods but passes the turn on three, convenient for my Blightning.

Game Two – I put in three copies of Thoughtseize, dropping a trio of Hell’s Thunders. In hindsight this is probably wrong as there is a particularly good synergy between his Lethemancers and my Thunders. But with a deck as unpredictable as his, I think Thoughtseize is right… just a question of what to pull; I think Flame Javelin?

I drew Thunder anyway.

This game I stuck a pair of Bitterblawesomes. He played Blackman style and kept Warping my jones to only take one from my Thunder and eat a token.

He kept Warping tokens whereas I stuck Blightning the flash on Thunder until he was at 11 and I was gripping circa ten.

3-0

4. Jund Mana Ramp (possibly Jund Quillspike Combo)

Game One – I shipped Swamp (only land) with double Blossom into Hell’s Thunder and five land… make that six land after my draw step.

He opened on a Jund tri-land.

I went Fantastic.

He played a Devoted Druid and the juices started flowing.

I don’t think he can combo me if I have a Fanatic in play.

I just killed his Druid based on my hand.

He followed up with Garruk and a second Druid. I hit him with Thunder and pointed a second Fanatic at his second Druid.

He went Chameleon.

I went Demigod.

I did the math and realized I had to kill Garruk or the Chameleon would go intensely large + trample. Unfortunately my Demigod was not comely to the Elves and Eyeblight’s Ending got him.

Game Two – Paris to five.

Off curve; third turn Bitterblossom… against his Finks. I start to accumulate tokens and get a Figure.

He Jund Charms and I’m afraid he is going to kill my tokens and Figure and reset his Finks… but he just eats these two Hell’s Thunders that were hanging out in my graveyard. Then he evokes a Cloudthresher to actually kill my tokens. But Figure makes it in for four!

It’s a race!

… Until he plays a pair of Finks and sends Eyeblight’s Ending at my Figure.

I rip all lands of course.

3-1

5. Tokens

He opens on a Fire-lit Thicket.

I answer with Sulfurous Springs into a turn two Bitterblossom. Ouch ouch.

His first move is Nantuko Husk.

I want nothing to do with that and Tarfire it, following with Figure of Destiny.

A follow up Blightning reveals to Soul’s Fires (have I mentioned how good Blightning is?). I have 13 more points in my hand when he concedes.

Game Two – I remove four Mogg Fanatics for four Infests; mulligan a one lander.

I get a quick Figure of Destiny; his first move is again on turn three… a Sprouting Thrinax. I just draw lands and he eventually kills me with Sarkan Vol.

Game Three – Mulligan again; turn two Bitterblossom.

I spend a bunch of turns Incinerating Marsh Flitters; mana is pretty tight this game. He has four Goblins from his Marsh Flitters and I have some Bitterblossom tokens. Eventually I draw lands and play a ton of Blightnings and Demigods.

6.

He plays Birds of Paradise (always trouble).

I play Figure of Destiny turn one over Tarfire.

Luckily he has no explosive turn two and I Tarfire his Birds and get in for two.

Blightning reveals Wrath of God and Garruk Wildspeaker.

He Oblivion Rings my Figure of Destiny; I deal four anyway with Hell’s Thunder, then play another Figure. He plays a Liege of some sort, which I burn out, prompting the concession.

Game Two I remove four Flame Javelins for four Everlasting Torments.

He opens on Murmuring Bosk, plays the 0/4 Harbinger and goes and gets another Mosk. My Figure bounces off of it until he deigns to play a Shriekmaw.

Hell’s Thunder in.

He goes 4/4 of his own – Chameleon Colossus.

This looks like it might be an interesting game except I have three Hell’s Thunders and a plenty of overload damage to race.

5-1

7. Jund Mannequin

Game One – He opens on Birds of Paradise. I open on Figure of Destiny, which earns an Incinerate. Okay; slow game this one. Blightning and Blightning snag six life, Violent Ultimatum, Firespout, Chameleon Colossus, and Makeshift Mannequin.

He tries to slow the old man down with some Fulminator Mages but I have enough lands this game. He switches gears and drops a diffeent Chameleon. Meanwhile I send three Flame Javelins at the face and finish with a Tarfire for the perfect 20.

Game Two – He mulligans into a weak hand and quickly concedes to Mogg Fanatic and some burn spells.

6-1

At 6-1, given the imaginary eight rounds of my imaginary tournament, I am in ID land. Top 8? Heh.

I decide to play one more because I don’t have any footage (look for this video to come up later in the week).

8. G/W Little Kid

Game One – You probably know I made a deck with all G/W cards and Wilt-Leaf Liege for Block that won one PTQ (that I know about). I actually started thinking about this strategy again for Standard just because Wilt-Leaf Liege is so good against Blightning and Cruel Ultimatum. So basically, alongside Kitchen Finks and better guys than are in my colors — let alone my deck — this is the nightmare match.

Luckily he had a slow opening, which was my only saving grace. One too many lands came into play tapped so he couldn’t overrun me with superior forces. I stuck a Blightning that was pretty ironic. A turn or two later and I would have been eating 4/4.

Anyway he got out a ton of 4/x and 5/x creatures (with Liege boosts) but I had a late Bitterblossom to get in for a tiny amount of damage… eventually burned him to death.

Game Two – I side out Blightnings (obviously) for Everlasting Torments.

I luck out that his third land is a Mosswort Bridge, meaning my Figure of Destiny is 4/4 before he has a Wilt-Leaf Cavaliers in play. This is just what I need to get in -one too many times-. Then it’s all Hell’s Thunder and burn to the face. No sweat, thanks to his stumble.

7-1.

All in all, I was very pleased with this deck.

comment Comment COMMENT

LOVE
MIKE

Eight Matches with Blightning Beatdown – Part 1

Wherein Michael J. Flores discusses the beginnings of his preparation for the upcoming Star City Games $5000 tournament in Philadelphia, PA. This article features initial deck selection, card choices, and testing with a modified version of Blightning Beatdown.

So there is a big Standard tournament coming up the first week of December.

It is a Star City Games $5000 tournament (you know, the kind Alex Bertoncini always wins) in Philadelphia, PA. I lived in Philadelphia for four years, and won my first PTQ there with a heavily metagamed B/R Necropotence deck.

Aside:

Recently, over at Top 8 Magic, I have been thinking a lot about my deck selection over the past couple of years. It all started when Brian David-Marshall accused me of being the Greenest One of All in a recent Top 8 Magic Podcast. [In case you haven’t been reading Top 8 Magic… which you should be] I have been some kind of Green in 80% of my last 20 individual Constructed tournaments. I even did a spreadsheet breakdown.

Yep, down 199 rating points over that time period.

On balance, the twenty individual Constructed tournaments before those I was Green only about 1/3 of the time. Instead, I was up 146 points, qualified for two Constructed Pro Tours, crushed a late summer Standard with my U/W “Wafo-Tapa” deck that won five straight NAC Qualifiers (Steve Sadin, Julian Levin, yours truly, some guy not in our crew, and Chad Kastel), finished Top 16 in that respective NAC, and of course finished two-then-one in the New York State Championships in consecutive attempts.

I am not 100% down on Green at all (in fact, Critical Mass was one of the best decks I ever developed, hands down)… But I think Brian probably has a point that I am biased towards Green.

But not in Philadelphia; when I won that PTQ, it was with B/R.

End aside.

Speaking of B/R, I have been heavily impressed with Oscar Almgren’s Blightning Beatdown since I first stumbled upon it and made the initial Blightning Beatdown videos.

At the pre-States Top 8 Magic Mock Tournament, Brian David-Marshall kicked all kinds of bum with Matt Ferrando’s version of Blightning Beatdown — which didn’t even have Bitterblossom or Demigod of Revenge if you can believe THAT — and recommended it for States on basis of our previous Mock Tournament prognostication with Jushi Blue, B/W Deadguy Ale, &c.

However for myself, Josh Ravitz had already [physically] made me my Jund Mana Ramp deck and told me he would punch me in the face if I didn’t play it. Josh himself, though, smartly switched to Blightning Beatdown! He finished a match out of Top 8 in New Jersey, parallel to me.

So anyway, based on many factors — including a deliberate effort to broaden my color choices, my frustrations with playing Reflecting Pool Control mirrors, and my hatred of plus desire to quash the First Among Equals — I decided to at least try out Blightning Beatdown as the initial weapon of choice. I really love this strategy and its combination of pressure, domination over the Fae, and the namesake card Blightning itself.

For reference, here is Oscar Almgren’s original LCQ-winning version:

4 Bitterblossom

4 Ashenmoor Gouger
4 Blightning
4 Demigod of Revenge
4 Figure of Destiny
4 Goblin Deathraiders

4 Flame Javelin
4 Incinerate
4 Tarfire

4 Auntie’s Hovel
4 Ghitu Encampment
4 Graven Cairns
4 Sulfurous Springs
5 Mountain
2 Reflecting Pool
1 Swamp

Sideboard
4 Infest
4 Thoughtseize
3 Everlasting Torment
4 Magma Spray

This is the deck that I tested for this exercise:

4 Bitterblossom

4 Blightning
4 Demigod of Revenge
4 Figure of Destiny

4 Flame Javelin
4 Hell’s Thunder
4 Incinerate
4 Mogg Fanatic
4 Tarfire

4 Auntie’s Hovel
4 Ghitu Encampment
4 Graven Cairns
4 Sulfurous Springs
5 Mountain
2 Reflecting Pool
1 Swamp

Sideboard
4 Infest
3 Thoughtseize
4 Gutteral Response
4 Everlasting Torment

Here are the modifications I made for this one:
-4 Ashenmoor Gouger; +4 Hell’s Thunder
-4 Goblin Deathraiders; +4 Mogg Fanatic

I like the relentless pressure that Hell’s Thunder gives you when you already have a little momentum. Neither 4.4 for three mana is particularly good against beatdown, but the Shards of Alara option is a much better racer. Ashenmoor Gouger is better against the Fae, but Hell’s Thunder is much better against Reflecting Pool Control. Those are obviously the two most popular decks, and the First Among Equals is already a cakewalk, so I wanted to err leaning the other way.

Josh played Goblin Deathraiders at States, but no Tarfire. Basically both of us — and Oscar himself — all ran some combination of these Goblin cards. I just wanted more fast action (which might be in slight conflict with this deck’s Ghitu Encampments and annoying basic Swamp).

I borrowed Oscar’s mana base in the entirety; no complaints so far, really, other than I mulligan more than I am used to and I don’t particularly love the Swamp; on balance Josh loves the Swamp and says you might need 26 lands in this strategy (I don’t know if I am that brave, though).

As for the sideboard modifications, I really wanted to play with Gutteral Response because the only way the Fae can get out of your tempo games is usually with multiple Cryptic Commands, and Gutteral Response v. Cryptic Command is about the best fight you can expect in Standard. I really don’t like Magma Spray and if you are already playing Everlasting Torment, I just don’t see the value in it; those are the side justifications.

A brief card breakdown:

Bitterblossom
Unsurprisingly, the best card in the deck. It feels so much better in this deck than in the Fae. I really like the pressure this card provides against control — which typically operates in that old school “remove the threats” way even in 2008 — allowing you to sit back and set up with burn spells. Just such a great card… which is why I and everyone else hates it so damn much. But hey, if you can’t beat ’em, join ’em!

Blightning
Probably my favorite card to play in the deck. You just feel so powerful resolving this on turn three. Do you realize it only does one fewer damage than a Flame Javelin? Ka-pow! My favorite play is attacking with my 2/2 Figure of Destiny on turn three with mana open, and playing the chicken game. Nope; let’s go to damage. Grumble Grumble. Here, have a Blightning. Grumble Grumble.

Demigod of Revenge
Ferrando didn’t play this card at all! Honestly I don’t play it very much on account of stalling. It is still like the best big guy in Standard, and one of the scariest possible threats against any kind of Counterspells.

Figure of Destiny
Obv.

Flame Javelin
Obv.

Hell’s Thunder
As above; we replaced Ashenmoor Gouger with this guy, 4/4 for three for 4/4 for three. Ashenmoor Gouger is mostly better against Faeries and Hell’s Thunder is mostly better against Reflecting Pool Control. Of the two most popular decks, one is a near bye. So we went with the card that was / is better against the other one, that is more likely to tap out for a Firespout / Wrath of God and give you an open to brain for four.

Incinerate
This is probably my least favorite card in the deck. I can see going to two copies for 26 lands per Josh’s suggestion, and / or swtiching to Lash Out. But no official changes as of yet.

Mogg Fanatic
Mogg Fantastic! I re-added this to the strategy (if you recall my pre-States Demigod Deck Wins videos all featured Tattermunge Maniac) based on the Brett Blackman video. He could not stop ranting about how bad Mogg Fanatic is for Faeries. In.

Tarfire
I actually have loved this card so far. Not powerful, but a Goblin for my Auntie’s Hovels… and it works nicely with this deck’s often tight mana.

As for testing format, I decided to do eight rounds in the Tournament Practice room as an initial run.

But we’ll have to look into those games tomorrow!

LOVE
MIKE

A Reflecting Pool Control Mirror

Wherein Michael J. Flores further discusses the one thing that matters most in the Reflecting Pool Control mirror match and displays a long back-and-forth battle between competing Stage Three strategies (possible spoiler: the one from Shards of Alara wins).

Last week in Top Decks I described a frustration with the Reflecting Pool Control mirror matches which was instrumental in my switching to Jund Mana Ramp for the New York State Championship.

That frustration was / is that the Reflecting Pool Control mirrors generally come down to State Three, where one player resolves Cruel Ultimatum and eventually wins… regardless of what either player did or how hard the other player fought during State Two.

After identifying this, I simply decided to switch from a paradigm of mana efficiency and card advantage in Stage Two (where most “Magic: The Gathering” is played) to a strategic game revolving around beating my opponent in Stage Three, that is, saving my Cryptic Commands for his Cruel Ultimatum even if if meant falling behind his Mulldrifters (or at least not scooping up some juicy Mulldrifter targets) during the second Stage.

This, I believe is still right.

The problem is that especially in sideboarded games, the crafty Reflecting Pool Control player can just play to force his Cruel Ultimatum regardless; for example he can wait until eight mana and play Cruel Ultimatum + Gutteral Response, or set up with a Vexing Shusher. It is basically impossible to outsmart this strategy. Like even if you sit back with double Cryptic Command on eight mana you will fail if they simply went first. Grok?

I know you grok.

Even in Game One situations, he can wait until nine mana to cover with a Negate.

So I just decided to avoid this dance entirely and play a more proactive Mind Shatter + Gutteral Response strategy at the New York State Championship.

So speaking of the New York State Championship, I made a video based on our reigning Champion Stephen Carpenter’s Reflecting Pool Control deck. Here is the aforementioned Reflecting Pool Control deck:

Reflecting Pool Control

1 Adarkar Wastes
4 Vivid Creek
3 Vivid Meadow
3 Vivid Grove
4 Reflecting Pool
3 Mystic Gate
2 Flooded Grove
2 Sunken Ruins
1 Fire-Lit Thicket
1 Cascade Bluffs
1 Yavimaya Coast

1 Oona, Queen of the Fae
4 Mulldrifter
4 Kitchen Finks
2 Cloudthresher

1 Cruel Ultimatum
2 Pyroclasm
4 Wrath of God
2 Condemn
2 Bant Charm
1 Makeshift Mannequin
2 Remove Soul
2 Negate
4 Esper Charm
4 Cryptic Command

sideboard:
2 Condemn
3 Runed Halo
2 Resounding Thunder
1 Remove Soul
1 Negate
3 Jund Charm
1 Cloudthresher
2 Glen Elendra Archmage

So interestingly, I immediately got into a Reflecting Pool Control mirror match where my opponent outdrew me on Cryptic Commands and got a slew of two-for-ones on me. Yet I was able to win it in State Three because he blew three Cryptic Commands on Cloudthreshers and Esper Charms and was out when it came down to the one card that really matters in the Reflecting Pool Control mirror: Cruel Ultimatum from Shards of Alara.

This was a really interesting back-and-forth battle. I hope you like it.

 

 

PS I won Game Two very quickly with three Kitchen Finks on offense so it never came down to Stage Three shenanigans.

LOVE
MIKE

The New Girl from Champs

Brian David-Marshall wrote about a UK Champs winner he dubbed “The New Girl” (after my win with the Brian Kowal designed “This Girl” at New York States a couple of years back). I decided to make a video about The New Girl as part of a post-Champs Standard discussion for the mother ship.

This is it:

 

 

The New Girl, Gravesend UK Champs Winner, by Ian Walters

3 Stoic Angel
3 Mulldrifter
4 Wilt-Leaf Liege
4 Rhox War Monk
4 Kitchen Finks
2 Chameleon Colossus
1 Elspeth, Knight-Errant
1 Loxodon Warhammer
4 Cryptic Command
3 Negate
3 Bant Charm
4 Oblivion Ring
2 Flooded Grove
2 Wooded Bastion
2 Mystic Gate
2 Adarkar Wastes
4 Seaside Citadel
4 Yavimaya Coast
2 Brushland
2 Forest
2 Plains
2 Island

Sideboard:
3 Wispmare
2 vendilion Clique
1 Chameleon Colossus
1 Negate
2 Stillmoon Cavalier
3 Hindering Light
3 Runed Halo

If you try this deck, I would suggest tuning the mana a bit. I found myself in trouble more than once due to the preponderance of Adarkar Wastes, &c.

LOVE
MIKE

Brian Kowal’s Boat-Brew

Brian Kowal designed a new R/W homebrew creature deck that he used to win a recent Game in the Gulf “boat” Qualifier. His deck hybridizes Ranger of Eos selection with a Reveillark end game. It comes out fast and has a deceptive amount of power.

4 Mind Stone

4 Ajani Vengeant
4 Figure of Destiny
4 Kitchen Finks
4 Murderous Redcap

4 Mogg Fanatic
3 Siege-Gang Commander

1 Burrenton Forge-Tender
4 Knight of the White Orchid
4 Ranger of Eos
3 Reveillark

4 Battlefield Forge
3 Mountain
4 Plains
3 Reflecting Pool
4 Rugged Prairie
4 Windbrisk Heights

sb:
4 Gutteral Response
4 Vithian Stinger
3 Runed Halo
4 Wrath of God

Vithian Stinger seems a little loose to me, but I really like how the deck has played out so far.

If I were to change anything, I would add some spot removal — probably something along the lines of Lash Out or Condemn in the sideboard — because Brian told me not to play any spot removal in the main deck.

Irony of ironies, Brian won his Cruise Qualifier by swinging with a bunch of Siege-Gang Commander tokens, tripping Windbrisk Heights, and popping Wrath of God. For reals! Then he followed up with Ajani Vengeant to lock out the end game (opponent was Kithkin).

Anyway, give this one a whirl. It is interesting to play and quite different from basically everything else in Standard.

Here’s the video version:

 

 

LOVE
MIKE

The Faeries Mirror with Brett Blackman

Brett Blackman just won the 2008 Pennsylvania State Championship with Faeries, battling through three Faeries mirrors in the Top 8. In this video, Brett outlines his strategy for winning the Faeries mirror as well as changes he would make to his State Championship-winning deck list.

Here is Brett’s Pennsylvania State Championship-winning deck list:

1 Loxodon Warhammer

4 Bitterblossom
3 Thoughtseize

3 Broken Ambitions
4 Cryptic Command
4 Mistbind Clique
2 Ponder
4 Scion of Oona
4 Spellstutter Sprite
1 Sower of Temptation
3 Vendilion Clique

3 Agony Warp

3 Faerie Conclave
3 Island
4 Mutavault
4 Secluded Glen
3 Sunken Ruins
3 Swamp
4 Underground River

Sideboard
1 Thoughtseize
1 Loxodon Warhammer
2 Razormane Masticore
2 Jace Beleren
3 Infest
2 Shriekmaw
1 Sower of Temptation
1 Glen Elendra Archmage
2 Puppeteer Clique

Changes:
No changes to the main deck.

-1 Loxodon Warhammer
-2 Razormane Masticore
-2 Puppeteer Clique

+1 Infest
+1 Shriekmaw
+2 Negate
+1 Agony Warp

Brett’s keys to winning the mirror:

The key cards are Bitterblossom and Thoughtseize. Bitterblossom is the true threat, and Thoughtseize is there to steal the opponent’s Bitterblossom. Brett advocates aggressive mulligans to obtain these strategic cards or proxies for therm.

On the play only, you can keep a hand with Broken Ambitions so as to counter the opponent’s turn two Bitterblossom.

Ponder allows you to keep otherwise weak hands, and even hide a Bitterblossom one deep, so that the opponent’ can’t Thoughtseize yours.

Should you find yourself up against a Bitterblossom with none of your own, the 2008 Pennsylvania State Champion suggests using Agony Warp to set up a two-for-one in the hopes of putting the opponent behind on the board.

 


 

I know this video is a little different, but I hope you liked it. Thanks and congratulations to the newly-minted 2008 Pennsylvania State Champion!

LOVE
MIKE

Jund Mana Ramp at the New York State Championships

Just a quick update about my performance at the 2008 New York State Championships.

I’ll probably write something more substantial about this tournament — and outlining my deck of choice, maybe with a video — in the near future, but I figured I’d update you as to how I did.

I went 6-2, tied for the eighth position, but based on a second round loss I finished middle-of-the-pack in the Top 16.

The deck was great and performed as i thought it would. The only change I made from the previous post was to swap two Lash Outs in the sideboard for two Shriekmaws (which I foolishly bought on-site for $3 each). The reason was that I didn’t want to be too far behind against multiple Burrenton Forge-Tenders. In the sparse testing I did against the Weenie White decks, I crush unless they have multiple Burrenton Forge-Tenders; if they have multiple Burrenton Forge-Tenders, it’s really a question of how many of those little buggers “multiple” is… I don’t think I can easily beat three if they have anything else, and even two Forge-Tenders is rough.

R1 – Won 2-1 v. Faeries
R2 – Lost 0-2 v. the Red Deck
R3 – Won 2-0 v. Reflecting Pool Control
R4 – Won 2-1 v. Reflecting Pool Control
R5 – Won 2-1 v. Kithkin Backlash
R6 – Won 2-0 v. the Red Deck
R7 – Lost 0-2 v. Faeries
R8 – Won 2-1 v. Faeries

Versus the Red Deck in Round Two in Game One all my mana came into play tapped and I was just a turn off; it’s pretty frustrating to be on the play with a Rampant Growth and two Kitchen Finks and getting hit with a Stigma Lasher!

Game Two I had Lash Out to allegedly fix my draw and hit a Rampant Growth but sat on four mana for turn after turn with multiple Primal Commands and Broodmate Dragons in my hand, withstanding four (!!!) hits from a Demigod of Revenge and never playing anything.

I don’t have any real excuse for Round Seven; sometimes you just lose. Game One he got the monkey Faeries draw and successfully played his cards in the order they came. Game Two I had a Gutteral Response to cover a Cloudthresher but his answer was a Spellstutter Sprite. If the Cloudthresher resolves it’s a blowout for me; it didn’t so I went from twenty-ish to zero in two attacks thanks to multiple Scions. He showed a great deal of strategic ddiscipline in not blocking my Chameleon Colossus with his second Scion of Oona — I think most players would have crumbled and blocked — and that non-block was highly instrumental in his winning. Just the right play under pressure; the sad part was I was playing for Top 8 and he wasn’t! Random pair-down; he got me, then he didn’t even make it.

That said, I think the Jund Mana Ramp deck is superb against Faeries, though. Two other wins on the day, all the tools… You win most of the time, but not all the time of course. And on the draw, sometimes you just get Clique-Clique locked and never make any meaningful plays.

All in all, not my best New York State Championships. The sad thing is, the deck is probably done. In case you have occasion to play a deck that is generally very good against the Red Deck, very good against Faeries, and smashes Five-color Control (this is the ultimate reason I played the Ramp deck), I suggest Jund Mana Ramp (I make no claims about Reveillark or the mirror, friends).

Final Deck List:

1 Broodmate Dragon
4 Firespout
4 Kitchen Finks
4 Jund Charm

4 Civic Wayfinder
4 Chameleon Colossus
4 Cloudthresher
2 Farhaven Elf
4 Gift of the Gargantuan
2 Primal Command
4 Rampant Growth

4 Fire-lit Thicket
8 Forest
1 Mountain
4 Savage Lands
2 Swamp
4 Treetop Village

sb:
3 Mind Shatter
2 Shriekmaw
2 Broodmate Dragon
4 Gutteral Response
2 Primal Command
2 Lash Out

Some additional links care of BDM at Top8Magic.com:

NY States: Broodmate Dragon Misses By That Much
NY States: Playing for Shards of Alara Boosters

LOVE
MIKE

Jund Mana Ramp for States

Hey everyone!

As promised I am going to share my suggested deck for the 2008 State Championships.

I have been pretty good at this tournament in the past (won in 2006, finished 2d in 2005 losing the mirror to Julian Levin), usually playing an unusual deck for the metagame.

This year I am going to play Jund Mana Ramp. Because you probably care more about the deck list than the analysis, here it is:

1 Broodmate Dragon
4 Firespout
4 Kitchen Finks
4 Jund Charm

4 Civic Wayfinder
4 Chameleon Colossus
4 Cloudthresher
2 Farhaven Elf
4 Gift of the Gargantuan
2 Primal Command
4 Rampant Growth

4 Fire-lit Thicket
8 Forest
1 Mountain
4 Savage Lands
2 Swamp
4 Treetop Village

sb:
3 Mind Shatter
2 Broodmate Dragon
4 Gutteral Response
2 Primal Command
4 Lash Out

My decision to play this style of a deck is based on two things, 1) the lack of good two mana acceleration in Standard (save Rampant Growth) and 2) the fact that I think that Gift of the Gargantuan is the strongest card for Standard Constructed in Shards of Alara. This card is exceptional. Until you have flipped up a Cloudthresher and a Treetop Village against a Five-color Control deck you don’t know how good it is.

I played the pair for a long while in my Reveillark deck (which I was going to play until about mid-way through this week) but I came to the conclusion that it was not strong enough against Five-color Control (which I estimate will be the most populous deck of the 2008 State Championships). The problem with Reveillark, Four-color Control, and similar decks was that I was worrying about stopping a Five-color Control’s Stage Three game plan of Cruel Ultimatum / Nucklavee by sandbagging cards like Cryptic Command and Hindering Light but the clever Five-color Control player (in sideboarded games at least) can just wait until he has eight mana and beat me with Vexing Shusher or Gutteral Response.

Ultimately I decided to tune towards a more proactive strategy.

The secret of this deck is that it plays very much like an Onslaught Standard era Beasts (“Bests”) deck. That is, it plays very deceptively towards card advantage. Jund Ramp is almost Blue in its implementation.

Gift of the Gargantuan – two for one.

Civic Wayfinder – two for one.

Farhaven Elf – two for one with acceleration.

… Right on down the line.

It’s like I have my own little squad of Mulldrifters.

The acceleration lets you get ahead of the opponent on mana even while you are proactively dealing with other aspects of the game.

The advantage is most pronounced in sideboarded games against Five-color Control. You ramp out your mana, test spell them with a Cloudthresher; usually they will counter this. Now you untap and go at it with Mind Shatter, ideally with Gutteral Response waiting. The game will usually be yours!

So anyway, that’s my deck, at least as of right now. This deck is pretty powerful and has some really good board presence and defense in an eight -pack of sweepers; it has a superb matchup against Five-color control, and has the tools to be competitive with Faeries. Broodmate Dragon came from Evan Erwin as a solution to Red Decks in State Three with Demigods crashing into me every turn. “Double Dragon” produces multipe relevant defenders.

Post any questions in the comments below and I will try to get to them asap.

Thanks for reading, and good luck tomorrow!

LOVE
MIKE

P.S. Were I not playing Jund Mana Ramp for States, I would likely be on Blightning Beatdown. After tonight’s Mock Tournament — where Brian David-Marshall went 3-0 — BDM said that he would be on Blightning Beatdown as well (Blightning itself being very powerful). Brian did a short writeup on the deck at Top8Magic.com.

PT Berlin LCQ – Faerie Wizards

Just in time for the State Championships! This is the third of three videos featuring the qualifying decks from the Pro Tour Berlin Last Chance Qualifier (LCQ). This Top 2 Faeries deck was played by Jorge Pinazo.

Like the previous two videos, this one was also built for this week’s Top Decks at magicthegathering.com.

So… another preview for you!

Enjoy!

 

 

Jorge’s Faeries Deck:

4 Bitterblossom

4 Cryptic Command
4 Mistbind Clique
4 Ponder
4 Sage’s Dousing
4 Scion of Oona
4 Spellstutter Sprite
4 Stonybrook Banneret
4 Vendilion Clique

4 Faerie Conclave
3 Island
4 Mutavault
4 Secluded Glen
4 Sunken Ruins
1 Swamp
4 Underground River

Sideboard
4 Infest
2 Puppeteer Clique
4 Thoughtseize
2 Sower of Temptation
3 Agony Warp

Gigantic switcheroo on this deck…

Jorge actually hybridized a Wizards sub-theme onto his deck with Stonybrook Banneret and Sage’s Dousing. Sage’s Dousing is actually better than it might look at first blush as Mistbind Clique, Vendilion Clique, and the beautiful Spellstutter Sprite are all Wizards in addition to being Faeries.

There is literally no reason to believe Faeries won’t be a top deck this weekend.

Did you see how they snuck up on Extended even, putting someone in the Top 8 with a “Block” deck (more or less)? You had best be prepared for the little Blue men!

Just a reminder I will be updating here on FiveWithFlores before Saturday whereas I’m not sure if I will have time to post a pre-States video about my deck choice on YouTube. So make sure to check back. I hope you loved the videos!

LOVE
MIKE

PT Berlin LCQ – Blightning Beatdown

Just in time for the State Championships! This is the second of three videos featuring the qualifying decks from the Pro Tour Berlin Last Chance Qualifier (LCQ). This Top 4 Blightning Beatdown deck was played by Oscar Almgren.

Like the previous Demigod Deck Wins video, this one was also built for this week’s Top Decks at magicthegathering.com.

Another preview for you!

Enjoy!

 

 

Oscar’s Blightning Deck:

4 Bitterblossom

4 Ashenmoor Gouger
4 Blightning
4 Demigod of Revenge
4 Figure of Destiny
4 Goblin Deathraiders

4 Flame Javelin
4 Incinerate
4 Tarfire

4 Auntie’s Hovel
4 Ghitu Encampment
4 Graven Cairns
4 Sulfurous Springs
5 Mountain
2 Reflecting Pool
1 Swamp

Sideboard
4 Infest
4 Thoughtseize
3 Everlasting Torment
4 Magma Spray

I didn’t use Oscar’s sideboard hardly at all… When I tried this out I was mainly getting a feel for the starting sixty; Thoughtseize, though, is very good as everyone on MTGO plays Cruel Control. I think I would like more copies of Everlasting Torment, that is, the fourth. I like Infest the least but perhaps Oscar had a transformational mindset that I have not yet grasped with my limited play of his deck.

Not surprisingly, Bitterblossom is excellent in this deck, as it is in many decks. Having a steady stream of attackers freed up my mana for pumping Figure of Destiny, distributing burn spells, &c.

Goblin Deathraiders is yet another two, which I suppose is available only in this specific color combination (that is, it is actually Gold rather than hybrid like Vexing Shusher). This card was okay for me. It hits much harder than the other options, especially if you have the fire in your hand. I can only assume Magma Spray in hand is a beating for Kithen Finks (because this never came up for me… probably because I never sided in Magma Spray).

I didn’t play any “mirror” with this at all but I can only assume the B/R version is weaker in the mirror due to Springs and Bitterblossom (ouch, collateral damage, what have you). However the deck seemed much kinder to me than straight Red Demigod elsewhere. The added pressure of Bitterblossom really affects how opponents play (which you probably already know having been on the wrong end of one at some point in the last year… I can only assume). In a Red Deck it is much more gratifying than in a Blue deck.

🙂

Just a reminder I will be updating HERE for certain before Saturday and I’m not sure if I will have time to post a pre-States video about my deck choice. So check back Friday or so if you want to know what I am bringing. My favorite cards in Standard that no one plays with are Rampant Growth and Gift of the Gargantuan, so I have been playing them in a variety of decks (mostly Reveillark versions) but I think I have one, finally, that I am going to go with.

Like I said, check back later in the week.

One more video up tonight after this.

LOVE
MIKE