From Archive Trap to Kitchen Finks

Concerning:

[the former] Archive Trap Kitchen Finks
Baneslayer Angel
Archive Trap (again) and Kitchen Finks (again… repetitive, isn’t it?)

Archive TrapMost of you have probably read this week’s Top Decks, where I detailed my U/W Traps! deck, centered around Archive Trap, searching up Archive Trap, generally destorying Scapeshift combo decks, &c.

For a while I thought I had THE SECRET TECH (and the Traps! deck is actually pretty good) but I realized I was winning more than half of my games with Baneslayer Angel. Of which I had only two… In a deck that had so many resources centered around the Archive Trap win.

I kept the shell — lots of cantrips including the full four main deck copies of Relic of Progenitus, all the Remands (seldom played in Extended), and Repeal — but changed out the kill cards to the much more straightforward Kitchen Finks and Baneslayer Angel (that is, all four).

I have been very happy with the deck.

It isn’t the fanciest U/W deck you can play (Luis asked me if I couldn’t spare two slots for the Thopter Foundry combo), but it is highly consistent.

Old-ish School U/W

4 Relic of Progenitus

4 Cryptic Command
1 Echoing Truth
4 Remand
1 Repeal
2 Spell Snare
4 Think Twice

4 Kitchen Finks

2 Day of Judgment
4 Baneslayer Angel
4 Path to Exile
2 Wrath of God

4 Glacial Fortress
4 Hallowed Fountain
8 Island
4 Mystic Gate
4 Plains

sb:
2 Ravenous Trap
1 Echoing Truth
2 Jace Beleren
3 Repeal
4 Shadow of Doubt
2 Spell Snare
1 Wrath of God

For the most part I am trying to keep pace with the best cards / mana consumption theories that I am currently developing. I know I have touched on the best cards theory (up to and including the last post on Cruel Ultimatum), but if you want to check out what we have been calling the “Grand Unified Theory of Magic” … The pages have started to unfold over at Top 8 Magic.

Speaking of which, there are some unusual choices here, so I figure a card rundown maybe in order.

Relic of Progenitus
My deck only has about 24 lands, so playing a large number of cantrips is helpful to keep my mana flowing. Relic of Progenitus “just” as a cantrip is about perfectly costed. The tappity tap ability costs 1 on a Scrabbling Claws; the Tormod’s Crypt ability is worth bagel, but the cantrip bit is worth about a U. Sometimes awkward with Think Twice, but otherwise a near-perfect main deck tool that sometimes randomly costs the opponent 24 virtual mana.

Ravenous Trap
Supplemental to Relic of Progenitus. This might be a bit of an over-shoot, though.

Cryptic Command
Probably the best hard counter you can play in Extended. Its mana efficiency, and the nuances therof, would probably be worth an article, blog post, string of Tweets, whatever, some day in the future.

Echoing Truth
I have to play one as insurance against Empty the Warrens (where Repeal is much weaker) and Dark Depths when the opponent has a one mana Chalice of the Void on the battlefield. Probably the least exciting card in the deck, yet it proves tremendously useful on a regular basis.

Jace Beleren
I just wanted a good catch-all threat in my sideboard for fights where my opponent has a reasonable chance of killing all my men… All my poor, life-gaining, men.

Remand
This card is super good! It doesn’t get played in Extended enough, but it is very effective against Ancestral Vision, Hypergenesis combo decks, and in rare cases, non-suspend spells… Like your own Cryptic Command when the opponent points a Muddle the Mixture at it… Just more cantrip action for mana development while managing the board.

Repeal
Super great against Dark Depths, any Zoo variant, randomly picking up a Runed Halo or sometimes a Planeswalker… I could probably be convinced to play all four; the presence of the plus-three gave me room to cut a supplemental Day of Judgment from the sideboard, making room for the third and fourth copies of…

Spell Snare
This card is just perfect. There are so many near-perfect cards available in this strategy. How great is a card that can stop Tarmogoyf, Bitterblossom, Cranial Plating, Thopter Foundry, Umezawa’s Jitte, Vampire Hexmage… and about a zillion other awesome cards, even on the draw.

Think Twice
This is probably the card most likely to elicit a raised eyebrow from my beloved readers. Running both sides is generally an over-pay of 1-2 mana. Kelly Reid of Quiet Speculation suggested Whispers of the Muse, but I think that card is too slow for a tap-out Blue control deck like this one. Think Twice is just a much better topdeck than Ancestral Vision, which is why it got the nod in this deck list. The gap of one card drawn is counterbalanced by Think Twice’s instant speed, flexibility, superior mid-game utility, and essentially guaranteed attrition capability against other Blue decks. Think Twice is sometimes awkward with Relic of Progenitus, but discipline goes a long way here.

Kitchen Finks
This creature is just exactly what the deck needed as a Baneslayer Angel supplement. It’s fast against RDW, it’s tough against removal, you can cover it with a Remand… Lots of good things going for this one.

Shadow of Doubt
If you can’t Archive Trap someone…

It also poops on Boseiju, Who Shelters all 🙂

Day of Judgment
I wanted to play a mix of this card and Wrath of God for Meddling Mage purposes.

Baneslayer Angel
[this space intentionally left blank]

Path to Exile
“” “” “” “” “”

Wrath of God
I think people are just not used to playing against this card. They keep playing into it. Hopefully tomorrow that trend will continue.

LOVE
MIKE

Currently Reading: Warbreaker (Sci Fi Essential Books)

Building a Better Cruel Ultimatum

Concerning:

Cruel Ultimatum ∙ Grixis Control Decks
State Champions ∙ Misplaced Black Cards
… and Cruel Ultimatum

So for anyone who has felt out in the Five With Flores cold for the past couple of weeks… Well… I was in the sun and enjoying myself for about two weeks, and even when I got back to New York, I never un-vacation-ed.

Until now!

So this first post of the New Year is actually gonig to be one that I intended to write before the break… but better. Because I made the deck list better!

Inspired by a podcast featuring the 2009 Maryland State Champion Lloyd Frias over at Yo! MtG TAPS! at MTGCast, I decided to work on a Grixis control deck with what might at first glance seem like misplaced Black cards. Specifically, cards like Malakir Bloodwitch and Sorin Markov.

Sorin is actually the best, so I decided to play a bunch of him in my main.

I am very against playing mediocre do-nothing cards such as Double Negative, Traumatic Visions, and the like, and decided instead to build my deck based on the best, most efficient, possible cards in the format. I know! Go figure!

(Why doesn’t everybody else do this?)

That means no boring Sphinx of Jwar Isle, &c. Instead, inspired in parallel by a loss I detailed in this here article about Kabira Crossroads, I realized that Sedraxis Specter is simply the highest quality threat creature that can be mustered by Grixis mana… This really shouldn’t be surprising.

So what do I mean by the best cards?

In this case I went with a combination of the cards that anyone in his right mind would consider the best (Blightning, Lightning Bolt), and pushed the design in their direction… Supplementing the deck list with speed, card drawing and cantrips to hit my land drops, and the full four Cruel Ultimatums. Really! All four!


Grixis Burn version 1.1

3 Sorin Markov

4 Divination
4 Into the Roil
4 Spreading Seas

4 Blightning
4 Cruel Ultimatum
4 Sedraxis Specter

4 Burst Lightning
4 Lightning Bolt

4 Crumbling Sanctuary
4 Drowned Catacomb
3 Dragonskull Summit
4 Island
2 Mountain
4 Scalding Tarn
4 Swamp

sb:
1 Doom Blade
2 Malakir Bloodwitch
2 Vampire Nighthawk
4 Countersquall
1 Earthquake
4 Goblin Ruinblaster
1 Pyroclasm

This deck has three broad branches that all interlink with one another.

The first of them centers on Sorin Markov, intersecting with Cruel Ultimatum, Lightning Bolt, and Burst Lightning. It is pretty clear that Lightning Bolt is one of the strongest cards in Standard, but the amazing thing is that Burst Lightning is arguably better in some situations for most decks. The solution is to play both. You can probably already see that between these two spell slots, we are already representing enough damage to kill the opponent entirely via direct damage.

However it becomes easier to get there if we start the opponent on 10, with the help of Sorin Markov.

Now between these three direct damage sources (with Sorin acting conditionally as Vicious Hunger), Cruel Ultimatum starts looking better than ever. You can very realistically knock the opponent to 10 on your turn 6, blow up his blocker with Cruel Ultimatum, come in for Sedraxis Specter (3) and the Cruel (5), and then finish the opponent off with the last Vicious Hunger bit, all over the course of two turns. There are lots of paths, but that one is the kind that will get the biddies jumping in the back of your convertible and all that.

The second thrust for this deck is the combination of Blightning and Sedraxis Specter into Cruel Ultimatum as a discard overload. Together these cards are effective, but they also serve as a cumulative edge both against other Grixis-type control decks and Jund. Jund’s main incentive is to beat you with Blightning, and Sedraxis Specter helps you by softening Blightning as well as serving as a de facto Blightning (three damage and net one card) from the graveyard.

Finally the remaining Blue cards — Spreading Seas, Divination, and Into the Roil — Voltron to lace the deck’s lands and spells together.

Honestly Into the Roil is the weakest card in the deck. I can see taking a couple of them out for some main deck Countersqualls, but every time I want to make this change, I bounce a Broodmate Dragon token or something, make Garruk look bad, and Into the Roil sticks. The weakest card it may be, but it is not “weak” per se.

The sideboard features lots of Vampires. I particularly like Vampire Nighthawk, which has been invaluable as a defensive stopper. I used to have all four, but I had to make room for Countersquall. The deck basically only ever loses to Vampires if it gets hit by Mind Sludge; you know how this one goes. Countersquall is also very synergistic — Blightning-like, really — as a combination of a card that is a decent spell but also a burn spell grafted on.

In case you are playing in any Star City 5Ks or whatever, I think you should play this deck. I have been playing it in Standard for about five weeks running and it is in my opinion the best 75 currently available. One of the things I like best is its complete domination of U/W-type Control decks, which have gained in popularity over the past month or two. It is very reassuring to play Blue cards but not do-nothings, I think you will agree.

LOVE
MIKE

Figure of Destiny

Before there were Kithkin proper, there were…

Well that’s just cheating!

I am going to be getting on a plane in about two days and going down to relatively sunny Orlando, Florida for almost two weeks. I am taking the kiddies to Disney World and also visiting with family over the Christmas holiday.

Chances of playing much Magic while I am gone are next to nada, but there is something I have been wanting to post for a couple of weeks.

Sharp readers probably recall I posted a few weeks back that I was re-reading The Hobbit. Boy is that book superb!



If you buy The Hobbit now from Amazon.com, I will make millions and never return from vacation.

I had read The Hobbit previously, of course, but I remember not liking it that much (I liked The Lord of the Rings on first read, but The Silmarillion I actively disliked on first reading but loved on subsequent reading). Anyway, for some reason if you re-read The Hobbit at 33 it goes very quickly… I read it in a matter of hours and loved every second.

Now the reason I got back into all the JRR stuff is that I was actually telling Bella the story of The Lord of the Rings on a train ride home one day and she was completely captivated. This got Katherine and me to pull out the Peter Jackson DVDs and start the reels turning, but of course Bella (at five) is too young for the good stuff.

But what about the also-good stuff?

While I didn’t have a really solid memory of The Hobbit the book before re-reading this time around, I have had for as long as I can remember (before kindergarten, certainly) a very specific memory of The Hobbit the story. And that picture comes from the Rankin/Bass version from my childhood.

If you haven’t seen the Rankin/Bass version, you’re in for a treat! My mom still sings me songs from it, and it has been about 30 years since we first saw it together, when I was younger than Bella.

Because this is 2009 — almost 2010 — you can find basically anything on YouTube… Including the entire Rankin/Bass version of The Hobbit… I’m embedding all of it below. If you have about 90 minutes and a hankering for a pocket full of joy, I suggest you bust out some microwave popcorn and enjoy the show.

I was medium terrified of the villainst in this version when I was in the single digits, and thirty-ish years later, I still find even Elrond creepy. The animation doesn’t look “modern” but it is still quite nice to look at… I still enjoy it, and I think they did a great job with the characters; in particular Gandalf, who is played distinctively by John Huston.

For what it’s worth, Bella absolutely loved it.



LOVE
MIKE

More and More Kabira Crossroads

So I didn’t go to the Philly 5K yesterday.

I had an open from Mrs. MichaelJ, but I opted out of playing Magic on consecutive weekends (speaking of which, I will probably update on the New York State Championships… not that there was much of a story there). I haven’t had a lot of opportunities to spend a lot of time with my daughter the past couple of months. She is up and out the door to school (you know… showing no mercy at chess and all that) before I am even up, and I am typically home after she goes to sleep. So it felt kind of going in different directions to bitch about not being able to see my daughter and then opt out of one of the two days per week I can actually see her.

As correct as I feel like that decision was, I still would have liked to have played in the Philly 5K. I put a decent amount of work into Standard even after States, and I think that I had the right deck to play.

For anyone who has any kind of Standard action going on, I heartily recommend this Shaheen Redux:

Rewind.dec

4 Fieldmist Borderpost

3 Essence Scatter
4 Flashfreeze
3 Jace Beleren
2 Mind Spring
1 Sphinx of Lost Truths

4 Baneslayer Angel
4 Day of Judgment
2 Elspeth, Knight-Errant
1 Iona, Shield of Emeria
4 Knight of the White Orchid
2 Martial Coup
4 Path to Exile

4 Glacial Fortress
4 Island
2 Kabira Crossroads
8 Plains
4 Sejiri Refuge

sb:
4 Cancel
3 Sphinx of Lost Truths
2 Quest for Ancient Secrets
4 Celestial Purge
2 Kabira Crossroads

My man GRat (friend who I ironically met at the Philly 5K last year) pointed out that the last post was missing three cards… He wasn’t sure if they were Jace Beleren or Oblivion Ring! Obviously they were — and remain — Jace.

This deck is quite good even against other control decks.

At first I was having problems with Grixis-style control decks. However those get easier if you play according to the old Carlos Romao rules. If you concentrate on fighting their Sphinxes with your Essence Scatters and their Cruel Ultimatums with your Flashfreezes, you will be ahead of the game; there is some issue about a four color version presenting also Ajani Vengeants… Probably you have to fight those with Flashfreeze early, and then hope to draw into more Flashfreezes… Otherwise you’ll probably get pinned by the Cruel Ultimatum anyway (but see below about trying to overload back).

However your early game card advantage is just so much better than theirs… Knight of the White Orchid hitting is just so spectacular! For sure you have too much creature kill, but you can get value against a Sphinx with a Martial Coup, say… and you can run the bonus on Path to Exile on ye olde Baneslayer Angel if that is going to come up.

The tough version of Grixis control to beat is the one with main deck Sedraxis Specter; dunno what to say about that noise… I certainly haven’t figured out how to beat it! Chalk it up to a bad matchup.

Jacerator is basically impossible in game one. I think you should concede on the spot in order to preserve time to win the sideboarded games; speaking of which, I was able to win handily with just three Cancels and one Quest for Ancient Secrets (took the four spots held by Luminarch Ascension in the previous version). However you still have a super awkward deck against them. Basically I was siding in Wall of Reverence to potentially block Baneslayer Angel… not that that ever came up.

With three Cancels and a Quest, I was pretty capable of fighting potentially lethal Archive Traps, protecting my Jace from his Jace, and sometimes even getting the lockdown with Iona (typically name White to prevent Fog effects and Wrath). Again, not a hard matchup after sideboarded (at least not relative to Game One, which is nigh-unwinnable). The present version of the sideboard reflects the fact that there are just so many dead cards… I tried to build with an eye to flexibility across other matchups.

Which brings us to the bonus Kabira Crossroads.

This land card is positively spell-like.

When I was playing Barely Boros and thereabouts, I absolutely hated seeing that card come up. My rationale with it now is that it is a smasher against beatdown decks, but also useful against other control. Really against another control deck you just want to hit land drops, and this is — hey — two more lands.

As to fighting other control decks, this is what I’ve found:

You don’t have a Cruel Ultimatum. That is pretty obvious by looking at the deck list. However between Elspeth, Knight-Errant and Mind Spring, you play like you have a relatively effective threat tandem. I have even found that Flashfreeze can be pretty good as a Force of Will. It’s generally most useful for fighting Ajani Vengeant and / or Cruel Ultimatum depending on which control version they are. However since many of these decks rely on Double Negative as a defensive card, you can sometimes Counterspell their Counterspell with Flashfreeze… Double Negative is Red!

I still don’t like the other version of the Sphinx.

I may be a bit too greedy with Sphinx of Lost Truths, but I just can’t cotton to playing the six mana Keiga wannabe in this deck. I have just faced off against too many six mana Sphinxes with my five mana Baneslayer Angel and come out on top. I understand that it is relatively monolithic against Jund, but drawing three extra cards while containing their treats can be pretty goood, too! Jund is obviously the soft matchup… Not bad, but not spectacular like Red Deck Wins or the G/W-based decks (which in my experience, are not difficult), nor extremely challenging like Jacerator. Jund can go either way, but Shaheen thought enough of the matchup to remove Spreading Seas. I think that success is probably best ensured by staying out of the way of Blightning as best you can (go figure).

The other thing is, this Shaheen deck is super fun to play!

I have played Shaheen-esque U/W decks across the different formats that he has been able to successfully brew (even Extended), and even with cumbersome cards like Mind Spring, this one is my favorite of the lot. Its ragged curve makes for interesting games with a lot of interactivity. I have really enjoyed setting up games to resolve multiple copies of Knight of the White Orchid [with value]. This is also basically the only deck I have played where I am perfectly comfortable playing Jace as a base -1 Planeswalker rather than a +2 to start (even against Red Decks). The ability to refill with Mind Spring, especially after getting value with Jace gives you enough card advantage redundancy that you have the rare liberty to expose your Planeswalker to more direct interaction.

So for what it’s worth… That’s what I would have run.

LOVE
MIKE

Currently Reading: Battle Royale

Focus on Sphinx of Lost Truths

Basically Shaheen Soorani’s deck… But with more Sphinx of Lost Truths 🙂

Just another super quick post for now.

Though I will get up a report — such that it is / will be — on States (probably later in the week).

I was working on Top Decks tonight, which features the Shaheen Soorani U/W deck (U/W from Shaheen… go figure). Evan Erwin shipped the deck to me before States but I kind of dismissed it due to hating Islands in this format. However in order to write a halfway intelligible article I played Shaheen’s deck about five matches in the Tournament Practice Room… won them all easily (though for some reason no one gamed with Jund).

Does anyone know the Jund matchup for this deck?

I am considering playing it at the Philly 5K this weekend.

Anyway, here is “my” version… With Sphinx of Lost Truths. I generally dislike Sphinx of Jwar Isle due to its being expensive and crappy. The other Sphinx is more mana efficient and also fits better in the theme of progressive card advantage. I also cut the Cancels from the sideboard due to their, you know, also being crappy.

Rewind.dec

4 Fieldmist Borderpost

3 Essence Scatter
4 Flashfreeze
2 Mind Spring
1 Sphinx of Lost Truths

4 Baneslayer Angel
4 Day of Judgment
2 Elspeth, Knight-Errant
1 Iona, Shield of Emeria
4 Knight of the White Orchid
2 Martial Coup
4 Path to Exile

4 Glacial Fortress
4 Island
2 Kabira Crossroads
8 Plains
4 Sejiri Refuge

sb:
3 Sphinx of Lost Truths
4 Celestial Purge
4 Luminarch Ascension
4 Wall of Resistance

Still Reading: THE HOBBIT (The Lord of the Rings)

Just the Deck List

I just wanted to make sure I got up the deck before tomorrow AM for those who are interested.

Not much commentary on this (need to get my beauty sleep), but I decided after the events of Sixteen Again on ChannelFireball.com that I needed to speed up my defensive speed.

Barely Boros lost [perhaps predictably] to beloved Naya Lightsaber, and the other Boros deck won it all.

That led me to believe that Act of Treason would not be the right tool for this tournament. There is relatively little worth aiming an Act of Treason at in the other Boros deck, and against Lightsaber, it’s probably worth it just to point a Plow rather than a Threaten at the big babe.

Plus, Sean McKeown offered me the use of his Baneslayer Angels for my sideboard.

Selling out much?

Yeah, but I plan to win tomorrow, and all the decks that did best in my testing had Baneslayer Angels.

This is the 75 I plan to sleeve up manana, provided I can find Lightning Bolts:

Barely Boros v. 1 point whatever

3 Ajani Vengeant

4 Burst Lightning
2 Earthquake
4 Goblin Guide
4 Lightning Bolt
4 Plated Geopede
4 Hellspark Elemental
4 Hell’s Thunder
4 Zektar Shrine Expedition

3 Path to Exile

4 Arid Mesa
7 Mountain
4 Naya Panorama
1 Plains
4 Scalding Tarn
4 Terramorphic Expanse

sb:
1 Ajani Vengeant
2 Earthquake
4 Goblin Ruinblaster
2 Volcanic Fallout
4 Baneslayer Angel
1 Path to Exile
1 Plains

Good luck tomorrow, unless you’re playing YT.

LOVE
MIKE

Probable Act of Treason

Concerning:

Act of Treason ∙ Evan Erwin ∙ Petr Brodzek ∙
Baneslayer Angel (and lack thereof) ∙ Beating Jund Decks ∙
… and Act of Treason

I’M SO GREAT.

In fact, “I’m the Best!” [-Toad]

Okay, that’s out of our system.

Let’s move on, shall we?

I was planning to play Naya Lightsaber at next week’s New York State Championship, but now that the cat’s out of the bag… Yadda, yadda, yadda. Naya Lightsaber was for sure the best deck to play at the World Championships (just read the coverage… I told Andre I was “100% sure” this was the case), but I am not likely to be sleeving it up next weekend.

Okay: Full disclosure: Like you, I might have problems picking up four copies of Baneslayer Angel in time. So… Time for an alternate way to win.

I immediately switched, mentally, from Naya to Red Deck Wins when I realized a paucity of Baneslayer Angels was going to be a possibility. Right after setting foot back on American soil, Evan Erwin called me, and when I said I was switching gears to Goblin Guides, he steered me in the direction of Petr Brodzek’s deck, which was a 5-1 perfomer on the first day of Worlds:

4 Ajani Vengeant

4 Burst Lightning
4 Earthquake
4 Goblin Guide
4 Lightning Bolt
4 Plated Geopede
4 Hellspark Elemental
4 Hell’s Thunder
4 Zektar Shrine Expedition

4 Arid Mesa
7 Mountain
4 Naya Panorama
1 Plains
4 Scalding Tarn
4 Terramorphic Expanse

sb:
2 Chandra Ablaze
4 Goblin Ruinblaster
3 Quenchable Fire
2 Volcanic Fallout
4 Path to Exile

The first thing that you probably notice about this deck list is its insane mana base. Four Terramorphic Expanses, four Naya Panoramas, not a Teetering Peaks in sight.

Having played this deck about 30-40 matches at this point, I can say that I am quite happy with Petr’s mana base; the deck shell is quite excellent. My main point of customization was / is the inclusion of Act of Treason to the main. You can read why I feel like this is the right thing to do, and a tasty way to do it, here.

Barely Boros

3 Ajani Vengeant

3 Act of Treason
4 Burst Lightning
2 Earthquake
4 Goblin Guide
4 Lightning Bolt
4 Plated Geopede
4 Hellspark Elemental
4 Hell’s Thunder
4 Zektar Shrine Expedition

4 Arid Mesa
7 Mountain
4 Naya Panorama
1 Plains
4 Scalding Tarn
4 Terramorphic Expanse

sb:
1 Ajani Vengeant
1 Act of Treason
2 Earthquake
4 Goblin Ruinblaster
3 Volcanic Fallout
4 Path to Exile

Here are the incentives and so on as I see them.

  1. This deck always beats Jund.
  2. This deck always beats Fog.
  3. This deck has action against most of the reasonable decks in the metagame.

I have been batting pretty well with Barely Boros [BDM came up with the name, in case you hadn’t already guessed]. My original theory was that it would be a decent, if not fantastic, choice against Naya Lighsaber (smash them for a ten-point swing when they tap for Baneslayer Angel)… But even when you pull that off you don’t necessarily win. So far, Naya Lightsaber seems like it might be the worst matchup for this deck.

On the other hand, Jund is super easy. If people persist in playing Jund in “one-third of the metagame” numbers, that actually paves quite an easy road for the deck. BDM was kind enough to humor me in some Barely Boros testing earlier this week, which you can check out over at Top 8 Magic here (plus, all the surrounding Podcasts).

Every session I do with the deck has been pretty encouraging; though none have been flawless (one of the defining characteristics of Naya Lightsaber early on was its long streak of “never losing”)… The down side of this deck is that when I have one black mark on a session, it is often the result of Naya Lightsaber, itself.

Anyway, here are the stats from the last go-round:

Vampires

Game the First:
He opens up on Lacerator; I play Goblin Guide and elect not to attack. My attacking can just be a profitable exchange for him, but if he doesn’t attack and I don’t attack, I am “winning” thanks to the Lacerator’s Carnophage-ness. He figures this out and attacks (obviously I trade with the +1). He follows up with Lacerator; I follow up with Guide. Same dance.

There is a little stumbling on my part, after which I play a Plated Geopede. Annoyingly he has a Gatekeeper of Malakir. I was actually sandbagging him, so this is super annoying. He follows up with a Bloodghast, but I Earthquake the pair before there is any attack.

So… Zektar Shrine Expedition.

I pull the trigger, fully expecting I will have to Lightning Bolt it to avoid some kind of embarassing life swing. But somehow Somehow SOMEHOW… It connects. Really? How the heck does that happen?

You can’t really lose if you connect with one of those.

Game the Second:
I have a burn heavy hand that keeps him off guys and kills him as a kind of dirty combo deck.

It’s all Volcanic Fallouts and Lightning Bolts, you know. Dan Paskins would be proud (plenty of overload). Not a lot of interactions this game.

RDW

El Primero:
I stall on two but have a pair of Goblin Guides (and no Lightning Bolts). All my Guides give him lands. Did I mention I was stuck on two? Dead dead dead.

El Segundo:
Just demolished him on tempo. I chose to go first.

El… Whatever three would be:
He drew three Hell’s Thunders. Hell’s Thunder is like the third best card in the mirror. I have Blightning as #1 because I never beat it Red-on-Red, and Ajani Vengeant has to be the second best (due to the life swing, especially when you can snare a guy and steal an attack). But Hell’s Thunder is probably the third best. Obviously if you can stick a Zektar Shrine or Elemental Appeal, that has a high hand-in-hand with the dubya, but that isn’t really very easy to do with all the Lightning Bolts, Burst Lightnings, and Volcanic Fallouts that the opponent is sandbagging until the end of turn. Hell’s Thunder on the other hand is a somewhat smaller packet of damage that is very hard to stop. Like I said, he had three of them. Man down.

Archive Trap Trap Deck

Game One:
He set off two Archive Traps on a second turn Path to Exile… Which just set up a bunch of Hellspark Elementals (very embarassing); the Path not only gave me the “card advantage” but the mana to realize it. I won with about seven cards in library.

Game Two:
He sided in Deft Duelist, which was super awkward because I didn’t go all out with the Volcanic Fallouts. I actually always forget to do that! Why!?! It is good against Blue, right? Anyway I gunned one of the two Earthquakes I left in so I looked like a genius &c. (which is really what we’re going for here). The game was closer than it probably seemed from his side of the table. Deft Duelist!

G/W Allies

Game One:
I just about packed on turn one when he played a Soul Warden and I had no Lightning Bolt. Then he ran it into my Plated Geopede. I have never done that, but I have certainly run guys into Vampire Hexmage. Gotta read the Firstest Strikesies, paps!

Game Two:
This match didn’t really count because… Well, among other things, he left in Luminarch Ascension. As you may have guessed, it hit the battlefield on turn the second… and failed to ever accrue a counter. I really didn’t know what was up so I waited to kill him in response to Angel’s Mercy.

It would have been mad… um… irony-ic if I had packed to that Soul Warden.

Grixis Control

First:
The first was a kind of a nice fencing match. I juked him with a super fast 7/1; he tapped his Crumbling Necropolis to respond, and I stuck Ajani Vengeant.

We went back and forth for a while, but he peeled back-to-back Blightnings to empty my grip (the second one actually stole a Lightning Bolt and a Burst Lightning when I had 5-6 mana in play), plus the Ajani!

However I had a sufficient life lead to eke out the last two points of damage. Probably from an unchecked topdeck.

Second:
I actually got off ultimate on Ajani this game!

YUS!

I kind of wasn’t paying attention, though. He floated in response and had Magma Spray, which ate my Unearthed Hellspark Elemental. I was watching Notorious out of the corner of my eyes, otherwise I probably wouldn’t have fallen for it.

I couldn’t really lose after blowing up six lands, though… 🙂

So anyway, that was the last five. And no Jund this time around (though like I said, Jund couldn’t be easier); okay, the G/W deck probably doesn’t count.

Good deck, though.

And 100% Baneslayer Angel free (if not Baneslayer Angel resistant).

LOVE
MIKE

Currently Reading: THE HOBBIT (The Lord of the Rings)

P.S. Why not Black?

One of the first things I tried to test was Black instead of White in this strategy. I mean if Act of Treason is good, Slave of Bolas has to be super good, right? Blightning, as well, seemed like a huge upgrade to the spell palette. The problem was… White does quite well across the board, whereas Black never wins (ever). I lost multiple fights in a row to the Fog deck (unlikely at best)… But multiple in a row? You can’t necessarily argue with that action. As BDM pointed out in the Podcasts, the Barely Boros deck is quite servicable against Fog, if for no other reason, the ability to consistenly blow up all their lands.

Bending Nissa Revane

Concerning:

Nissa Revane ∙ Dependencies ∙ Andre Coimbra ∙
Top 8 Magic Destiny ∙ … and Nissa Revane

I know I have hinted at this notion of bending Nissa Revane a couple of times… From Top Decks to here on the blog. The joke is that you can’t really break Nissa (she isn’t that good)… But you can certainly try to break her, and get halfway to your goal; hence, the bend.

Most of what I have to say about Nissa pre-dates her spectacular finishes at the recent Star City $5,000 tournament by the Andersons et al, so you can actually make the argument that Nissa is breakable. My original position, though, was that even if she is good, she has some undeniable problems. Consider Blightning.

Start scratching your head.

Think about Blightning, or Lightning Bolt, or… whatever. Nissa can be a profitable 2/3 machine (kind of like “make a 2/3, force the opponent to discard a very good card”) but her super normal vulnerability makes it very difficult to keep her on the table. Ergo, difficult to really “break” her.

If you are dead set on playing a Nissa deck, you would probably consider Kali Anderson’s deck before the one I advocate later in this post, but there are still some interesting things to talk about (especially the history surrounding this deck in time, and the domino effect it created for me and eventually Andre Coimbra).

Nissa Revane

For Reference: Eldrazi Green – Kali Anderson

3 Eldrazi Monument

3 Ant Queen
4 Elvish Archdruid
4 Elvish Visionary
3 Garruk Wildspeaker
3 Great Sable Stag
4 Llanowar Elves
2 Master of the Wild Hunt
4 Nissa Revane
4 Nissa’s Chosen
2 Noble Hierarch

20 Forest
4 Oran-Rief, the Vastwood

Sideboard
1 Eldrazi Monument
3 Pithing Needle
4 Acidic Slime
1 Great Sable Stag
1 Mold Shambler
3 Mycoloth
2 Windstorm

This straight Green version is much more focused on Oran-Rief, the Vastwood and all relevant jones than my deck.

Here is my Nissa deck (or at least “the” Nissa deck that BDM and I used for some telling testing the week before the Nashville 5K):

Naya Elves:

3 Ajani Vengeant
4 Bloodbraid Elf

4 Elvish Archdruid
4 Llanowar Elves
4 Nissa Revane
4 Nissa’s Chosen
4 Turntimber Ranger

4 Lightning Bolt

4 Baneslayer Angel

6 Forest
2 Graypelt Refuge
4 Jungle Shrine
2 Kazandu Refuge
1 Mountain
1 Oran-Rief, the Vastwood
1 Plains
4 Rootbound Crag
4 Sunpetal Grove

sb:
4 Goblin Ruinblaster
4 Acidic Slime
4 Great Sable Stag
3 Path to Exile

This Nissa Revane deck might be a little outdated based on two different implementations of separate strategies that have come since (the Eldrazi Green deck as an alternate Nissa Revane deck, and Naya Lightsaber as a better Naya deck), but the reason I figure it is interesting to talk about (still) is the notion of dependencies.

I think that for the past 16 years we have been approaching the idea of deck design — all of us, or most, anyway — from a fundamentally flawed perspective. I have been developing an alternate theory for how all decks are built (which sheds light on what should be the best decks, I think), but that is a topic for another time; I just want to focus on one principle of deck design for now, that of dependencies.

Dependencies are the tax that get tacked onto decks for the privilege of playing certain cards. For example the cards Flooded Strand, Arid Mesa, Ranger of Eos, and Nissa Revane are all compelling cards, and all have certain dependencies attached to them. The first two cards do almost nothing without a Plains to find, and the latter two don’t do quite nothing, but they are certainly below the power curve if they don’t have some kind of Mogg Fanatics and Nissa’s Chosen to work with.

Dependencies are why Marsh Flats and Verdant Catacombs are so much worse in Standard where you have to play actual Plains, Swamps, and Forests, relative to Extended, where you can actually get a Mountain of sorts with either card; just look at the mana base of a Domain Zoo deck: It might have fewer than ten mana producing lands, total… But will rarely, if ever, get caught with its pants down on the mana dependencies. Each non-mana producing land can get a variety of different lands in the deck, with tremendous overlap; even if there is only one Blood Crypt, say, a variety of differnt lands would be able to find it. In Standard, we have a much more difficult time tuning mana bases built around these lands because if we have four Arid Mesas, we probably have to play a bare minimum of four to five Mountains and Plains to justify… and even then, we will often get caught napping on mana. The games in Standard simply take longer, so we are more likely to draw deeper, and therefore, see more of our decks, et cetera.

Any Nissa deck has a fundamental set of dependencies on Nissa’s Chosen. Even if you don’t play all four copies of Nissa Revane, you probably play all four Nissa’s Chosen, because otherwise, Nissa is even less bendy than ususal.

In this deck I elected to try to go for a very explosive Ultimate on Nissa, and crammed my deck full of Elves that I thought might help do the job.

Playing Red was important to me because of the potential to his all my Elvish Archdruids and all my Bloodbraid Elves in a single turn. The possibility for that combination is arguably the strongest of all the reasonably costed Planeswalkers: 20+ damage coming in from a single effect. That was what had me geeked on Nissa… So I invested in Elves well beyond Nissa Revane’s fundamental dependencies.

The result was a playable but far from optimal Naya deck.

I originally tried straight G/R until I realized that I was just going to get blown out by Baneslayer Angels if I didn’t have them myself. However at the same time, I realized I could play arguably the strongest of the Planeswalkers, Ajani Vengeant, in my Nissa Revane deck (go figure). While the Nissa deck itself was not ready for prime time, it certainly set the stage.

I was quite excited about this deck and ran a several hours long playtest session with Brian David-Marshall at Top 8 Magic. You can listen to much of it. These sections have specifically to do with the Naya Nissa deck:

Later in this same session we played the Conqueror’s Pledge deck that Evan Erwin was advocating at the time. I loved Evan’s concept but disliked the implementation, and somehow decided that I was going to go from a creature-based Conqueror’s Pledge deck to a nearly creatureless Planeswalker-Tokens deck. Here is another look at Nissa Revane:

G/W Planeswalkers

4 Armillary Sphere
2 Wildfield Borderpost

3 Garruk Wildspeaker
4 Nissa Revane
4 Nissa’s Chosen

3 Ajani Goldmane
4 Baneslayer Angel
2 Conqueror’s Pledge
4 Day of Judgment
1 Elspeth, Knight-Errant
2 Martial Coup
1 Oblivion Ring

6 Forest
4 Graypelt Refuge
1 Oran-Rief, the Vastwood
3 Path to Exile
8 Plains
4 Sunpetal Grove

sb:
4 Great Sable Stag
4 Celestial Purge
4 Luminarch Ascension
2 Martial Coup
1 Path to Exile

I wanted very much for this deck to be any good.

I played it and played it… But it wasn’t.

That doesn’t mean we didn’t learn anything. Between the two decks we actually learned quite a bit… Which resulted in the now-wildly successful Naya Lightsaber.

From the Naya Nissa deck, we got the double-up land destruction package (still BDM’s favorite bit), which eventually helped Andre Coimbra win the World Championship.

The second deck actually taught me to be less fancy. The G/W Nissa deck is so motherloving fancy. By the time I pared down to what became Naya Lightsaber, all the frills were gone. The G/W version showed me what a dead end a Nissa deck with no exciting Ultimate could be; this, in a sense, transformed into Ranger of Eos, which has its own dependencies, but especially in the case of Wild Nacatl, bore dependencies with very low costs indeed. Ultimately I just pared down to the best cards, trying to deploy them in the fastest, most consistent, way possible. The end result: The best deck and a World Champion in my friend Andre Coimbra.

If you dial back to the podcast referenced above, hit up Part Seven (I told you the session was some hours long). BDM and I finish playing with Mono-Cascade (Black Baneslayer) and BDM of course loves it (what’s not to love)… But the last thing we talk about is Andre calling me up for a deck for Worlds. At that point, I hadn’t yet designed Naya Lightsaber… and I don’t know that I would have if not for hanging out with Brian that night. It was really a combination of things… Mostly testing out ideas that weren’t good enough — but were in compatible colors, doing less broken if somewhat more consistent things with Bloodbraid Elf — that got the ball rolling.

I hope you’ll join me in congratulating our 2009 World Champion!


(According to him, I’m “the man”).

And for reference:

LOVE
MIKE

Currently Reading: The Essential Calvin and Hobbes

Power to the Punishing Fire

Concerning:

Punishing Fire ∙ Grove of the Burnwillows ∙ Brian Kibler ∙
Cursed Scroll ∙ Ben Rubin ∙ … And Punishing Fire

I am really supposed to be working on this week’s Top Decks right now, which includes some Extended analysis as we approach the 2009 World Championships… But that led me to some personal Extended exploration that I thought I would share with my faithful blog readers.

Of course, like any fan of the game, I went bananas over the Ben Rubin / Brian Kibler Punishing Fire “Zoo” deck that won Pro Tour Austin. Just a great deck, and the bazillionth implementation of the collaboration of that wing of the Underground that has produced, well, the Sickest Ever deck of all time, among others. Their Naya-based Punishing Fire Zoo deck was of course reminiscent of Tomoharu Saito’s exciting finish to last year’s Extended Grand Prix tournaments, but involving bigger thinking.

I often write about how the best deck designers are so successful by killing their darlings… You know, how Dan Paskins went Shrapnel Blast in his straight Red Goblin deck, or how the patron saint of Red Decks, Tsuyoshi Fujita, cut Goblin Piledriver for Goblin Goon… Really not-obvious stuff that distinguishes the designer, differentiates him from the mean, and proves how much more effective his design is than the default.

For Reference: Rubin Zoo

4 Knight of the Reliquary
2 Lightning Helix
3 Qasali Pridemage

3 Noble Hierarch
4 Tarmogoyf
4 Wild Nacatl

4 Lightning Bolt
4 Punishing Fire

3 Baneslayer Angel
1 Elspeth, Knight-Errant
4 Path to Exile

4 Arid Mesa
1 Forest
1 Ghost Quarter
4 Grove of the Burnwillows
2 Marsh Flats
4 Misty Rainforest
1 Mountain
1 Plains
1 Sacred Foundry
2 Stomping Ground
1 Temple Garden
2 Treetop Village

sb:
4 Meddling Mage
3 Ancient Grudge
3 Blood Moon
1 Kataki, War’s Wage
3 Ghost Quarter
1 Hallowed Fountain

In this case the big thinking looks to be the interaction between Punishing Fire and Grove of the Burnwillows.

Punishing Fire
Punishing Fire

Grove of the Burnwillows
Grove of the Burnwillows

This two card combination is strong on its face; it is essentially a one damage net for three mana, and inexorable over a long game. You can give the opponent a life per turn but wipe away his ways to win (for example, your opponent is playing Faeries and has nothing bigger than a 3/1)… You can’t really be stopped over a long game without graveyard removal

Go back and read what I wrote. Not “is” but “looks to be” … Punishing Fire + Grove of the Burnwillows is among the most powerful effects in the Rubin Zoo deck, but I feel like the really big innovation was the inclusion of Baneslayer Angel in the strategy. It might not seem brave… But playing a five drop in a Zoo deck is anything but obvious for Extended. After all, this is a format where some players went Steppe Lynx and many thought Woolly Thoctar too expensive to play!

This post is really about Punishing Fire, though, not the Baneslayer Angel end of the Rubin Zoo deck.

I was watching The Magic Show, and Brian said something that really hooked me. The Punishing Fire combination is compelling on its face, sure, but the DragonMaster created an analogy to Cursed Scroll that got the wheels turning.


Cursed Scroll is a card that I have won many tournaments with (though primarily in Black)… I was a huge proponent of Red Decks for Extended a few years back… So this opportunity seemed like a decent window to revisit the strategy.

To be fair Red never really went away. We have just exchanged it for The Lightning Bolt Deck in recent years. The mighty Saito himself played a version of the Lightning Bolt deck, albeit featuring Goblin Guide over Spark Elemental. I am suspicious of a Goblin Guide in general, but it seems particularly out of place in an Extended Red deck. The advantage of the Lightning Bolt Deck over Naya Burn, Naya Zoo, or Rubin Zoo (if the Lightning Bolt Deck can be said to have one) is its ability to ignore creature removal. All of the creatures come with an expriration date (Spark Elemental, Keldon Marauders), or can evaporate at will (Mogg Fanatic); this really makes Threads of Disloyalty or in particular Path to Exile much less attractive to play. So in short, I like Goblin Guide even less than usual in the Extended Lightning Bolt Deck.

My initial design came much more closely to an update to the traditional Red Deck Wins model, while still owing allegiance to the Lightning Bolt Deck:

Punishing Fire RDW v.1.0

2 Pithing Needle

2 Elemental Appeal
4 Hellspark Elemental
4 Keldon Marauders
4 Lightning Bolt
4 Magma Jet
4 Mogg Fanatic
4 Punishing Fire
4 Rift Bolt
4 Shrapnel Blast

2 Arid Mesa
4 Blinkmoth Nexus
4 Great Furnace
4 Grove of the Burnwillows
6 Mountain
3 Scalding Tarn
1 Stomping Ground

sb:
1 Pithing Needle
2 Tormod’s Crypt
3 Ravenous Trap
4 Ancient Grudge
2 Lash Out
3 Threaten

Somewhat surprisingly, this deck has more than held its own in Extended practice. I’ve actually had more problems with Standard-legal cards like Bloodbraid Elf (card advantage) and Knight of the Reliquary (sheer size) than the fast and powerful Extended strategies.

I haven’t lost to any Dredge-oriented decks yet (though one embarassing match I got my opponent to 1 in Game One right before being locked out by the Shield of Emeria); I won Game Three with a well-placed Threaten on a Dark Depths token (apparently he was hybridizing or sideboarding Vampire Hexmage… I smoked him with my sideboard graveyard removal in Game Two).

The most rewarding matchup was against a Cascade-Restore Balance deck. I won 2-1, stealing the first and winning the third outright. In the first I was dead in two to a Phyrexian Totem (he had played two if not three copies of Restore Balance in the first)… then I topdecked Pithing Needle to buy me the three turns I needed to play Rift Bolt and Shrapnel Blast (thanks for all the help, Pithing Needle!). In the third I just played to empty my hand, which made Restore Balance much less fun for him. Burn seems very good against that strategy.

Elemental Appeal was of course my Firecat, but it is a bit awkward with Blinkmoth Nexus… I decided my sacrifice lands weren’t doing enough as I wasn’t playing with Plated Geopede, and I could either run Ancient Grudge just off of Grove of the Burnwillows or not at all. Threaten was looking more and more attractive main deck, anyway.

Here is my second version:

Punishing Fire RDW v.1.1

2 Pithing Needle

4 Hellspark Elemental
4 Keldon Marauders
4 Lightning Bolt
4 Magma Jet
4 Mogg Fanatic
4 Punishing Fire
4 Rift Bolt
4 Shrapnel Blast
2 Threaten

4 Blinkmoth Nexus
4 Great Furnace
4 Grove of the Burnwillows
12 Snow-covered Mountain

sb:
1 Pithing Needle
2 Tormod’s Crypt
3 Ravenous Trap
4 Ancient Grudge *
4 Lash Out
1 Threaten

* Provisional… Could be a Shattering Spree or some other awesome card, like Isochron Scepter.

I was very surprised at how effecrive these decks have proved so far.

The question, really, is whether they are worth exploring since we know we can just play Rubin Zoo, which has not just the most powerful combination in this deck, but also a top end that includes Baneslayer Angel (and a bottom of the curve that includes Tarmogoyf). I talked to Ben the week after the Pro Tour, and he pointed out that unlike many other Extended formats, in the current one, his Zoo deck is actually composed of many of the most powerful cards! … That is a hard argument for a knowledgeable Magician to argue away.

That said, the combo-like double Shrapnel Blast draw might be enough to make this a viable option. We’ll just have to wait and see… and draw burn spells.

LOVE
MIKE

Currently Reading: The Essential Calvin and Hobbes

Five With Goblin Guide

Concerning:

Goblin Guide ∙ Act of Treason ∙ The Genius of Gabriel Nassif ∙ Dodging Baneslayer Angels with Red Decks ∙
Why People Play White Weenie Decks ∙ … And Goblin Guide

It’s not that my love affair with Cascade is over or anything, but I guess I am past the point that I was in just-pre-Zendikar when I just wanted to play the one deck all the time. This week I have played a variety of decks, obviously the Valakut, the Molten Pinnacle decks (primarily the R/W version), and now Red Deck Wins.

If you are a medium-long (not even genuinely “longtime”) reader, you know that I have for some years loved a Red Deck and like theorizing about and tweaking Red Decks. Red Decks have a kind of music that other decks — not even Blue — have, and their own kind of card economy. In a Red Deck you can win with Rage Weavers (with not a Black or Green creature in sight, mind you), and infuriate your betters with a well- (or even poorly-) placed Mogg Flunkies.

So the same Top Decks article that set me on the Goblin Assault version I wrote about a day or two ago set me on some Red Deck builds that were played around the country’s Zendikar Game Day[s].

If you read that Top Decks you know that I felt — especially in the versions with Arid Mesa and Scalding Tarn — that these decks should run Plated Geopede. Plated Geopede is just so powerful; and when the opponent is a little slow on the draw, or is forced to play a second turn Rupture Spire, you can just whack them for 25% of their starting life total. Or, if you are a miser, you can push it to close to (or even over) 50% … on turn three!

That is what makes Red Decks special. They have a kind of different card advantage we today call The Philosophy of Fire, where we can translate cards to damage to units of the opponent’s life total (typically two points to a card), rather than translating cards to more cards, as we do in the usual course of card economy. Check out the third match, below, for a hot window. Literally hot.

Okay, here’s the part you probably care most about: The Deck List…

Red Deck Wins 2k9

3 Act of Treason
4 Ball Lightning
4 Burst Lightning
4 Elemental Appeal
4 Goblin Guide
4 Goblin Ruinblaster
4 Hell’s Thunder
4 Lightning Bolt
4 Plated Geopede
1 Punishing Fire

4 Arid Mesa
12 Mountain
4 Scalding Tarn
4 Teetering Peaks

sb:
1 Act of Treason
3 Dragon’s Claw
4 Goblin Assault
4 Manabarbs
3 Punishing Fire

I’ve played this deck a couple of nights (on and off); tonight’s session was pretty good [for the Red Deck]:

Card Rundown:

Act of Treason
I typically dislike three-of. However there are some cards that I play — or have historically played — as three-of across the board. Those include Cranial Extraction and most recently Ajani Vengeant; but Act of Treason (which we used to call Threaten) seems like a very good three-of. I took my inspiration for the inclusion of this card from Gabriel Nassif’s Goblins tribal deck from Pro Tour Venice. Act of Treason is a really good card in this kind of deck in this kind of a format. There are certain boundaries that hold together any format. One of the boundaries of this format is Baneslayer Angel; most decks that don’t play Baneslayer Angel will probably have a hard time with this kind of a Red Deck; those that do will whew as they hit their fifth land drop and tap out for the Angel. What can he do about this? He’s a Red Deck… I mean maybe he can spend a Bolt AND a Burst on it, but even then… ACT OF TREASON WHAT THE!?! And then… d/c.

Gabriel Nassif – Pro Tour Venice

3 Clickslither
3 Gempalm Incinerator
4 Goblin Goon
3 Goblin Grappler
4 Goblin Piledriver
4 Goblin Prospector
4 Goblin Sledder
2 Menacing Ogre
2 Rorix Bladewing
4 Sparksmith
3 Threaten

2 Forest
18 Mountain
4 Wooded Foothills

sb
3 Avarax
1 Blistering Firecat
4 Broodhatch Nantuko
1 Gempalm Incinerator
2 Gratuitous Violence
1 Nantuko Vigilante
3 Shock

Ball Lightning
It’s like a three mana Elemental Appeal! Pretty good in this deck; you may have noticed that there is a Haste sub-theme to this version… Ball Lightning is one of the classic, fundamental, Haste creatures. I wanted to add his modern inheritor, Bloodbraid Elf (the two projected to get along quite famously, maybe)… but I couldn’t get the mana to work. So straight Red we stayed, and Ball Lightning has to be “just” the Ball Lightning. In this kind of a deck it is roughly a Concentrate 🙂

Burst Lightning
I honestly didn’t realize that this card was strictly better than Shock. I just thought it was a good card. I was perfectly willing to play Seal of Fire and Tarfire in Extended; what an upgrade! It’s like the Shattering Pulse of, um, you know, Shocks. Burst Lightning represents the clean one-for-one, and on big kicks, it’s like an, I dunno… five mana Divination.

Elemental Appeal
This is the last card I added to the deck, even after I ran the Act of Treason / Punishing Fire 3/1 split. I wasn’t 100% sure it was worth it, but after a few dozen games, I have come to realize it’s basically a Blistering Firecat… Which is interesting because I never played Blistering Firecat in my Red Decks, even when everybody else did. Which is why I always won the mirror 🙂

Goblin GuideGoblin Guide
I hate attacking with Goblin Guide. I stone can’t stand it. I cringe as I wait for the opponent’s Revealed Cards window to appear. But you know what? It isn’t that bad. Usually. Sometimes it’s atrocious. But it’s not Constructed Unplayable, which was my original assessment. I actually side out the Guide quite often, but it is a fine main deck card, particularly on the play. In case you were wondering.

Goblin Ruinblaster
This is probably the card I side out the most. It is just not that good in a lot of matchups. However, being Haste-y, and being Red, it is a perfect fit! Also it is a dream killer, particularly against foes packing a Rupture Spire or some similar.

Hell’s Thunder
I have always loved this card. It’s actually better than Ball Lightning against other Red Decks (doesn’t die to an un-kicked Burst Lightning, or even a full-on Bolt). Being un-coutner-able on the blowback would make this super duper against Blue decks, if, you know, they existed.

Lightning Bolt
Check.

Plated Geopede
This card was basically the inspiration for this deck. As I said back in my original podcast pre-Zendikar previews, I see this card as very Wild Mongrel-ish. It lacks the Savage Bastard’s Black Lotus-like Cheatyface-ness, but offensively? They are quite similar. Just so-so by its lonesome, Plated Geopede can inflict massive, in a single strike. An Arid Mesa makes it a match, at least briefly, for Baneslayer Angel herself!

Punishing Fire
This card’s inclusion (and three-of sideboard compliment) was originally designed as a freebie measure agaisnt the Refuges (and Baneslayers)… But to be honest, I think I’ve re-bought one maybe once.

Additionally…
Dragon’s Claw ∙ Goblin Assault ∙ Manabarbs

Goblin Assault is very good, but the others have been uncastable. I brought Manabarbs in in one of my matches tonight… but not well.

Take Five…

G/R
The games went pretty much the same way; his first play was ye olde Lotus Cobra; I burned it with a Burst Lightning; he followed up with some kind of a Hydra. I had to read that jazz a couple of times before burning it (afraid it was going to wreck me &c.). Then I beat him up and burned him out.

In the second, I won by Threatening the said Hydra. And by “Threatening” I mean the new one. Act of Treason. You know!

1-0

Esper Control
I won the first game, somehow (don’t remember). I guess that’s why we have Five With Flores videos 🙂

The second game I sided in Manabarbs; which was awkward as he operated with three Borderposts for most of the game. I scooped stuck on three lands when he hit a kicked Sphinx of Lost Truths.

The third game was a good showcase of what makes Goblin Guide good, particularly on the play. I had my Guide in the Red Zone on the first turn. These are the cards he revealed before eventually killing my Guide: Path to Exile, Esper Charm, and Sharuum.

Even if the opponent draws lands, Goblin Guide can be a potent first turn attacker; for instance, do-nothing decks may be forced to discard.

White Weenie
The first game I went to six and he went to five. He stalled and I won with just THREE cards: Hell’s Thunder, Elemental Appeal, Elemental Appeal.

I lost the second to a mis-play. He exposed a turn two Kazandu Blademaster, which I could have killed with Punishing Fire… But I elected to get in Threaten-style. I guess I blanked on the fact that he was just going to destroy me with Harm’s Way. It was actually Brave the Elements.

Predictable.

So I never got rid of his Blademaster and it put a real crimp in my plan. I got ground out from there 😐

The third was also decided by an un-killed Blademaster. He opened on a mulligan, but my Goblin Guide sadly un-mulled him. The follow up was the aforementioned poisonous Blademaster.

I thought I could get around it with two burn spells, but he had double Brave the Elements for my Burst Lightning and Lightning Bolt… Just never got past that wicked little 2/2. My Goblin Assault was effing terrible, as it locked my original and all future Goblin Guides into suicide runs against a first striker that was quickly paired with Honor of the Pure; that is, complete and utter humiliation.

… I remember thinking, so that’s why people play White Weenie! :: Crushes Red Decks; always has, probably always will!

Warp World
Warp World is the kind of a deck is just too slow to contend with decks like Red Deck Wins. The match itself was pretty easy. In the first he was able to play Warp World, putting numerous hits threats all over. I had a rough decision the previous turn, playing an attacker instead of holding back from burn. I mostly got boned on the Warp World (he got Rampaging Baloths, Ob Nixilis, The L Word a basic cable package, about one million things happening on the stack), whereas I got only one Mountain; but it was the Mountain I needed for the last three from Lightning Bolt.

🙂

Game Two was a little sketchy because he got Grazing Gladeheart (sorry Birds of Paradise, and other Birds of Paradise), and me plum out of Lightning Bolts! Luckily, he didn’t have a huge amount of lands.

Cascade
Once again I led with Goblin Guide. This time I got in revealing Maelstrom Pulse, Enlisted Wurm, and Lightning Bolt… but no lands. Like I said, I cringe every time I put the Guide into the Red Zone… But you can’t argue with its effectiveness, um, about 3/5 of the time.

The beats went Guide, Plated Geopede, and finally a turn three swing for seven thanks to Teetering Peaks! I played a fourth turn Goblin Ruinblaster to close, running around Sprouting Thrinax.

The second game was much tighter due to his hammering me with two Blightnings, but I had a nice combination of Plated Geopede, efficient lands, and burn spells; his blocks were un-possible, even with Thrinax.

So… 4-1 on the night. It’s no Naya Lightsaber, but still a fun and challenging deck to play.

LOVE
MIKE

Currently Watching: Monsters vs. Aliens