Entries Tagged 'Magic' ↓
July 10th, 2009 — Decks, Games, Magic
About moving Naya Charm to the main for more MTGO tournament testing, plus a little more G/W Steward of Valeron dot dec and a look at All-in Green! More or less lots of deck lists all featuring basic Forest and Wooded Bastion 🙂
The summer I was pretty good at Magic (solid individual performance at Pro Tour Charleston culminating in winning the New York State Championship that fall) yes, I was playing lots of Magic with Jon Finkel, but I was also playing lots of MTGO tournaments, specifically 8-man Constructed Queues.
Based on several readers’ suggestions, most notably Gerry Thompson, I decided to branch out of my Tournament Practice Room testing with just a bunch of one-on-one queues, which, while not Premiere Events or anything, are still raked tournaments and force me to play a bit better than the Tournament Practice Room. What is probably obvious to everyone — but I had somehow forgotten over the last couple of years — is how much more difficult the play in actual tournaments is! The Tournament Practice Room is very loose by comparison, even when opponents have all the cards.
Anyway, I have played five total matches with the Rhox Meditant deck (now with 100% less Rhox Meditant), going 4-1 overall. Last blog post I described getting one against G/W Combo Elves. That was good for +10 points. Here is how the next four matches have gone…
Esper Beats Loss: LWL -13
B/G Mid-range: Win WLW +4
Cascade LD: Win LWW +9
Sanity Grinding: Win WW +2
The Esper Beats loss was obviously hairy. No offense to my opponent meant, but this was a loose deck. All 2/1 shroud first strike, Paladin en-Vec, and 2/2 flying (Mulldrifter and a four mana Mulldrifter that only costs four).
The first game I was very distracted because Clark kept getting out of bed and running around and I got up no fewer than four times to put him back to bed. This caused me to play the wrong land on turn three so I couldn’t play Civic Wayfinder, so my first play ended up being turn FIVE. I figured that I could win by overwhelming his two power guys with Enlisted Wurms but he just kept playing more and more.
I put the read on that he didn’t have Cryptic Command, but I was still kind of in trouble to his 2/2 flying. Basically I flipped Maelstrom Pulse on every early Cascade for no targets, then never saw a Maelstrom Pulse or Bituminous Blast (and never a Bituminous Blast at all this game) once there was a target. Boo-urns.
Game Two I just smashed him with tempo and played several Primal Commands on his Arcane Sanctum. He only ever played one Paladin en-Vec before I won.
Game Three I shipped a weak two-lander into a moderate two-lander with a little gamble to it. I developed, teased him with a Primal Command (he bit with Cancel) and figured I had him set up; I was right on my read of one Cancel but he had a COUNTERSQUALL for my Hallowed Burial! Boo-urns! Boo-urns! I thought I could stabilize it but he had a last minute Terror for my Enlisted Wurm. I was gambling a bit on that one, looking for a Hallowed Burial, Bituminous Blast, or at least Maelstrom Pulse. I got like a nothing… Civic Wayfinder. I am not sure it was better to play the Enlisted Wurm rather than a Civic out of my hand and a Kitchen Finks (despite none of them being long for the world). Shrug.
The B/G deck I beat with Naya Charm. He played with a land destruction sub-theme, Rain of Tears, Fulminator Mage, and Primal Command, so I sided in Naya Charm just for lands. In Game Three he used his Primal Command to start racing me with Thornling. I expertly stayed alive with a combination of well measured chump blocks anticipating Trample, Primal Commands of my own to stay alive and Time Walk, and racing back. I got him the last turn when he activated Treetop Village, inviting Bituminous Blast, which flipped Naya Charm, that tapped his Thornling and left the doors wide open for my Enlisted Wurm.
Those two matches were last night.
For tonight I decided to move some Naya Charms to the main; basically I swapped three of them for three Planeswalkers but didn’t really change any of the 75 (just some positions); if I had Naya Charm main, I am pretty sure I would have beaten the Esper deck in Game One (and with it, the match). If you are REALLY lazy, here is the deck list:
Rhox Meditant Deck version 1.4
1 Ajani Vengeant
4 Bituminous Blast
4 Bloodbraid Elf
4 Captured Sunlight
4 Enlisted Wurm
4 Kitchen Finks
4 Maelstrom Pulse
3 Naya Charm
4 Civic Wayfinder
2 Primal Command
4 Exotic Orchard
1 Fire-Lit Thicket
4 Forest
4 Jungle Shrine
1 Mountain
2 Plains
4 Reflecting Pool
4 Savage Lands
1 Swamp
1 Wooded Bastion
sb:
1 Anathemancer
3 Ajani Vengeant
1 Naya Charm
4 Cloudthresher
2 Primal Command
4 Hallowed Burial
The Cascade LD seemed like not a great matchup because he had Cruel Ultimatum to reset. I don’t really remember how I lost Game One. He never did anything that worthwhile. Like a Civic Wayfinder is better than all of his cards (Bloodbraid Elf, various Stone Rains, whatever). Boomerang makes the deck quick and Grixis Charm flexible; he actually got me with Deny Reality into Grixis Charm when I only had two lands and forced me to discard multiple in I think Game Two… but I won that one as well as Game Three.
I got Ultimatum’d in both of the first two but I pulled out two anyway. Basically I Ultimatum’d him back with the Enlisted Ultimatum I was sandbagging. Game Three my hand was kind of mana light to begin with, he boomed me down to no permanents, and I got back after he cast all his spells (just didn’t draw Cruel Ultimatum this game).
My Sanity Grinding opponent was super nice, and a comic book fan by his nickname 🙂
Sanity Grinding is just not a hard matchup if you can force through the main deck Primal Command… Game Two i think I played like four Primal Commands. This game I actually got off Ajani Ultimatum, which was cute (doesn’t happen every day).
If nothing dramatic happens, I am playing the above deck list, but with Borderland Rangers, next weekend.
So another deck I played a bunch of matches with — albeit Tournament Practice Room — is All-in Green. I wanted to try to re-embrace the All-in Green from the Steward of Valeron deck. That deck I have been winning most of them, though I did lose the G/W mirror tonight, to G/W Tokens. Anyway, I decided to make All-in Green per my discussions with BDM in real life and the Top 8 Magic Podcast:
All-in Green
3 Behemoth Sledge
4 Wildfield Borderpost
4 Boggart Ram-Gang
4 Kitchen Finks
4 Chameleon Colossus
4 Llanowar Elves
4 Noble Hierarch
4 Primal Command
4 Thornling
3 Ranger of Eos
14 Forest
4 Mosswort Bridge
4 Wooded Bastion
sb:
1 Behemoth Sledge
1 Gutteral Response
4 Cloudthresher
4 Ethersworn Canonist
1 Ranger of Eos
4 Rhox Meditant
I played five matches with this deck.
Mono-Black:
Won in I think two… I think that everyone who is looking to play Mono-Black should think about it for a minute; Chameleon Colossus is bad enough but Great Sable Stag is coming too.
Jund Elves:
I was able to trump with Chameleon Colossus + Behemoth Sledge.
Blightning (no Blightning?)
I lost the first of two matches due to a misclick. I had Chameleon Colossus on board and Primal Command underneath a Mosswort Bridge. I accidentally clicked to use the Bridge with four mana in my pool; for some reason the Colossus didn’t activate! (That reason was my misclick). Would have won otherwise so he game me a rematch.
In the rematch he got me fair and square.
Finally I beat a slow cascade deck by dropping second turn Ethersworn Canonist. He played four Cryptic Commands but refused to bounce the Canonist, so eventually I got there.
So would I play All-in Green in a real tournament?
Probably not. It lacks the ability to deal with utility creatures; case in point, my Blighting opponent played second turn Sygg, River Cutthroat every game but one. I basically had to wait until he was ready to block (which was non-zero, but also not up to YT).
At present I don’t really see a whole lot of time put into All-in Green versus actual tournament play for the Rhox Meditant deck.
For those of haven’t done it yet, go order Zvi’s book!
LOVE
MIKE
Currently Reading: 100 Bullets Vol. 13: Wilt
July 8th, 2009 — Decks, Games, Magic
Short post tonight – just indicating some recent changes to my favorite Standard decks.
I got back from movie night at Jonny Magic’s and started playing in one-on-one queues for the first time tonight. Movie night was awesome, as usual. Super packed house for a viewing of The Triplets of Belleville. I found out that Tom Martell has a blog! The best part about Tom’s blog is that it has almost no content, but a link to my blog 🙂
Anyway, I played three matches, one one-on-one queue with Rhox Meditant deck and two Tournament Practice Room matches with Steward of Valeron deck. All successful.
Rhox Meditant Deck (now with 100% less Rhox Meditant)
4 Ajani Vengeant
4 Bituminous Blast
4 Bloodbraid Elf
4 Captured Sunlight
4 Enlisted Wurm
4 Kitchen Finks
4 Maelstrom Pulse
4 Civic Wayfinder
2 Primal Command
4 Exotic Orchard
1 Fire-Lit Thicket
4 Forest
4 Jungle Shrine
1 Mountain
2 Plains
4 Reflecting Pool
4 Savage Lands
1 Swamp
1 Wooded Bastion
sb:
1 Anathemancer
4 Naya Charm
4 Cloudthresher
2 Primal Command
4 Hallowed Burial
I somehow got an Anathemancer in my main deck and played 61 cards (Jon Becker alert).
My opponent was G/W combo Elves, which should be a miserable pairing. Game one I might have been able to win — it’s possible — but I flipped Anathemancer on a Cascade spell when he had only Forests. Sub-comical.
His play was superb, by the way. He did all the little things that some players get sloppy and miss. For example I flipped Maelstrom Pulse with Bloodbraid Elf and targeted Devoted Druid when he had two on board; he correctly killed his own Druid with -1/-1 counters rather than lose them both; right play, obvious when you say it out loud, and still something many miss. I conceded when he had three Regal Forces in play, thirteen Green creatures, and had played his second or third Primal Command on me.
Sideboarding was:
+1 Naya Charm
+4 Hallowed Burial
-1 Anathemancer (imaginary)
-4 Captured Sunlight
Game Two I got on tempo. Just Kitchen Finks into Bloodbraid Elf this time. His draw wasn’t bad, just slow and on the draw. I had more Bloodbraid Elf action and Maelstrom Pulse and other removal to handle any little Elves. I had Hallowed Burial from my opener but never had to play it.
I sided again for Game Three to be faster.
+3 Naya Charm
-3 Ajani Vengeant
This game took forever and he had superb action but he was never really in it. It was a little scary when he got me with a third turn Primal Command but I recovered for Maelstrom Pulse on half his Elves engine, which slowed him enough to bite it to my first Hallowed Burial. I played three or four total in Game Three, off of Naya Charms and Enlisted Wurms.
I trished him out long, Long, LONG until it was Enlisted Wurm against [lonely] Regal Force. At this point he had like one card left and I had six, including Naya Charms and Hallowed Burials hand and graveyard. Hallowed Burial is great in this matchup.
Naya Charm might just be better than Ajani, but Ajani is a key source of headaches for control decks. It’s all balancing.
Steward of Valeron dot dec
2 Behemoth Sledge
4 Kitchen Finks
4 Steward of Valeron
4 Chameleon Colossus
4 Cloudthresher
4 Noble Hierarch
4 Thornling
3 Elspeth, Knight-Errant
4 Path to Exile
3 Ranger of Eos
4 Brushland
10 Forest
4 Mosswort Bridge
2 Plains
4 Wooded Bastion
sb:
1 Behemoth Sledge
1 Burrenton Forge-Tender
4 Celestial Purge
1 Elspeth, Knight-Errant
4 Ethersworn Canonist
4 Rhox Meditant
Main changes are minus one main deck Ranger of Eos, swapping for a Path to Exile.
Sideboard includes Ethersworn Canonist now, which is a concession to the Bloodbraid decks and also can help slow down combo decks. I haven’t sided it in yet.
Matches were straightforward; nothing fancy. The best was when I used Celestial Purge against his first turn Borderpost 🙂
That’s it for tonight!
LOVE
MIKE
Currently Reding: Dead Until Dark (Southern Vampire Mysteries, Book 1)
July 7th, 2009 — Decks, Games, Magic
I have a PTQ coming up. I am probably going to play my two-for-one Cascade deck as detailed in Rhox Meditant Again (ironically with no Rhox Meditants… replaced them with Ajani Vengeant), but I wanted to work on a fallback deck that would require less processing power and allow me to play more quickly through a long tournament. Inspired by the standout G/W decks of Pro Tour Honolulu, I decided to explore, um, a different Rhox Mediatant deck.
Steward of Valeron dot dec
2 Behemoth Sledge
4 Kitchen Finks
4 Steward of Valeron
4 Chameleon Colossus
4 Cloudthresher
4 Noble Hierarch
4 Thornling
3 Elspeth, Knight-Errant
3 Path to Exile
4 Ranger of Eos
4 Brushland
10 Forest
4 Mosswort Bridge
2 Plains
4 Wooded Bastion
sb:
1 Behemoth Sledge
3 Primal Command
1 Burrenton Forge-Tender
4 Celestial Purge
1 Elspeth, Knight-Errant
1 Path to Exile
4 Rhox Meditant
I am not sure that this deck isn’t just worse than G/W Tokens. However there are certain synergies that are just irresistable, for example Chameleon Colossus + Elspeth, Knight-Errant. You get these crazy mana acceleration draws sometimes that go like Noble Hierarch, Steward of Valeron, multiple Hierarchs, in… then you have Exalted for tons of damage the next turn, plus Cloudthresher mana. It’s really quite strange.
Ranger of Eos is a really high quality card in this deck despite there being only four total targets main. You don’t usually play a long enough game to “run out” of one mana creatures, even if you are stuck drawing some. There is usually something else you can play on four or five mana.
For those of you who haven’t played Thornling yet… Start. I can’t believe I am saying this, but Thornling is better than Chameleon Colossus most of the time. Indestructable is a powerful ability, as is trample. When combined with Indestructable and multiple Noble Hierarchs, +1/-1 is really quite dizzying.
All that said, this deck might not be as strong as the now Rhox Meditant-free Rhox Meditant Again deck, or some of the others. It is, however, straightforward to run and fun to play, which are compelling features when approaching a long day that promises to be an arduous struggle of rounds.
I really like a Thornling 🙂
So for those of you who didn’t know yet, we just started taking preorders on My Files by my good friend Zvi Mowshowitz. This volume of My Files is like Zvi’s Deckade, only Zvi is a Pro Tour Champion instead of just a master of, you know, life like YT.
I know you guys are all going crazy to sign up to pick up your copy of My Files, so I’ll just run out the link to Top 8 Magic now, and let you go about your business: My Files at Top 8 Magic
LOVE
MIKE
Currently Reading: Dead Until Dark (Southern Vampire Mysteries, No. 1)
July 5th, 2009 — Games, M10, Magic, Reviews
I’m just going to have to satisfy (dissatisfy?) the Brian Kowal / Tim Aten crowd and come out and say it: Great Sable Stag is just better than Gnarled Mass, and you all know how YT feels about his Gnarled Mass.
I really want to play Great Sable Stag main. Its size profile makes this a possibility even if White Weenie / Kithkin is one of the default decks (3/3 is bigger than 2/2 First Strike). It’s a different story if we are staring down Honor of the Pure across the table (often absolutely horrid, but not uncommonly not that big a deal, at least in the sense that we can still trade sometimes). But of course the reason that we would play this card is that it should be so effective against Fae.
Great Sable Stag is just an utter beating against Fae. Can’t counter it, can’t kill it, can’t block it; if you want to tap it and keep it from attacking you, you can only do so at great [opportunity] cost. Play Great Sable Stag off a first turn Noble Hierarch or whatever and you’ve basically just won (especially on the play).
This is also a solid card against Reflecting Pool Control. Not the best card, maybe, but it gets past Plumeveil and demands a real response; the question is whether Reflecting Pool Control goes back to Volcanic Fallout or farther back to Firespout; because Fallout is a feather in Great Sable Stag’s hat whereas Firespout could spell disaster. Like The Man Tsuyoshi Fujita used to tell me while rubbing his imaginary beard: “De-PENDS on the me-ta-GAME” (say that in like four syllables).
Worst case scenario, Great Sable Stag is what Brian Kowal would call a Grollub. You would not believe the arguments old BK used to make about the humble Grollub. “No one is willing to play these cards against Red…” (and with good reason, we’d chide) “… but they win.” He was right a lot of the time (just like today when he makes a Boat Brew). Just laying out some garbage 3/3 can be really annoying for a fast Red Deck. They have to not ignore it. If all you do is keep a Boggart Ram-Gang off your back for a turn you’re doing something significant, buying yourself time, turn(s) with three, six, nine more life, and setting up for your next, better, play. Grollubs (or Great Sable Stags) are never really terrible. You lay them out there and sometimes you get to deal three, six, nine of your own (sometimes), and it can matter.
Great Sable Stag, Kitchen Finks, or Great Sable Stag and Kitchen Finks?
I always declare cards my new favorite card… Feudkiller’s Verdict, Martial Coup, and so on, but don’t always play them (played / play the eff out of Banefire, though). What about Great Sable Stag? Objectively the card is worse than a Kitchen Finks for most decks (and against most decks). That doesn’t necessarily mean you would play Kitchen Finks over Great Sable Stag. This is an advanced deck design concept: Sometimes you will play the “worse” card (not even sideboarding the better one). That said, the third point of toughness on Great Sable Stag is like a special ability in and of itself, and is something to be considered. Kitchen Finks is very good (on turn three at least) against Fae; Great Sable Stag is clearly better… You can lace it up with Behemoth Sledge, you don’t have to worry about looking foolish running it into a Mistbind Clique, et cetera. In the same way Great Sable Stag is probably better against most controlling decks. I typically side out Kitchen Finks against decks like Reflecting Pool Control, Reveillark, etc.
Kitchen Finks is usually better against beatdown, but there are certainly situations you would rather have Great Sable Stag. For example I’ve played against a lot of Magma Sprays in my day. Magma Spray is pretty janky Great Sable Stag. Would you play both?
BDM and I have been working on All-in Green for the upcoming PTQs. We have been trying to capture the bomb feel of the Urza’s Block-era Rofellos and Trinity Green decks. Primal Command is our Plow Under and there are no shortage of good creatures (just no Masticore). Work in progress, sure, but I could see playing with both cards (certainly after sideboarding… the options get thin after Guttural Response).
Just some initial thoughts.
I like a Great Sable Stag and could see it as Staple.
One of the things I blogged about a week or two back is how control decks will adopt Lightning Bolt. It seems that the existence of cards like this one would help to justify that prediction 🙂
LOVE
MIKE
Currently Reading: Nikolai Dante: Sword of the Tsar (2000 Ad)
July 2nd, 2009 — Decks, Games, Magic
The future of beloved Jund Mana Ramp is uncertain due to M10 coming soon (sadly I probably won’t even get to play it in its current form in a PTQ). However some friends have asked for a sideboarding guide. Here goes!
For easy reference, here is the Jund Mana Ramp deck list I would play:
2 Makeshift Mannequin
3 Shriekmaw
4 Broodmate Dragon
4 Kitchen Finks
4 Chameleon Colossus
4 Civic Wayfinder
4 Cloudthresher
4 Rampant Growth
4 Banefire
3 Volcanic Fallout
4 Fire-Lit Thicket
8 Forest
2 Mountain
4 Savage Land
2 Swamp
4 Treetop Village
sb:
1 Shriekmaw
1 Terror
4 Anathemancer
1 Karrthus, Tyrant of Jund
4 Primal Command
3 Caldera Hellion
1 Volcanic Fallout
By popular demand, the sideboarding swaps for the Jund Mana Ramp deck…
B/W Tokens
+3 Caldera Hellion
+1 Volcanic Fallout
+1 Terror
-3 Shriekmaw
-2 Banefire
B/W Tokens is a deck where Jund Mana Ramp is a slight but not overwhelming favorite. The main problem is that you can get stuck with Shriekmaw hands that are worthless against B/W Tokens. Volcanic Fallout is okay but nothing special, usually trading one for one with Spectral Procession but not doing a whole lot else.
That said, Jund tends to win the games where B/W has a “regular” draw on basis of card quality. They play something, you play something better. Most of the time you will want to kill Ajani Goldmane in any way you can as quickly as you can.
The games Jund loses are usually games where the opponent has a very disruptive Tidehollow Sculler draw or locks you out with infinite Ajani + Persist creatures.
Sideboarding we just swap Shriekmaw (very bad) for Caldera Hellion (very good). One thing you might consider doing is to NOT Devour with Caldera Hellion, allowing it to die. This can give you a future option of Makeshift Mannequin, especially on the opponent’s turn. Terror is pretty good because it can kill like a 10/10 Mutavault.
Cascade Swans
+4 Anathemancer
+1 Shriekmaw
+1 Terror
+4 Primal Command
-3 Broodmate Dragon
-4 Cloudthresher
-3 Volcanic Fallout
This is pretty impossible.
ElfBall
+3 Caldera Hellion
+1 Shriekmaw
+1 Terror
+1 Volcanic Fallout
-4 Cloudthresher
-2 Chameleon Colossus
I’ve never played agaisnt ElfBall with Jund but this is how I would side.
Elves
+3 Caldera Hellion
+1 Shriekmaw
+1 Terror
+1 Karrthus, Tyrant of Jund
-3 Cloudthresher
-3 Volcanic Fallout
Elves is a much more competitive matchup than most of the other creature decks because they [also] have Chameleon Colossus. I have personally never lost a game where I drew so much as one Shriekmaw; I am willing to use Shriekmaw for defensive speed. Basically you want to stretch most of Phase II with a better board and keep damage off (remember they can kill you with Profane Command).
Sideboarding is a bit tricky; you are taking out creature kill and swapping in different creature kill. You need all your Banefires to kill Chameleon Colossus and in some cases first turn mana accelerators depending on the tenor of the game. I would be fine playing versus Elves any round but it is not a super easy matchup like G/W Tokens or Five-color Blood.
Fae
+1 Anathemancer
+1 Terror
+1 Volcanic Fallout
-3 Shriekmaw
Fae is a favorable matchup for Jund Mana Ramp… and you still lose some of the time. Terror is in for Mistbind Clique (their main threat against you).
Five-color Blood
+1 Shriekmaw
+1 Terror
+4 Anathemancer
+2 Primal Command
-4 Cloudthresher
-1 Banefire
-3 Volcanic Fallout
Five-color Blood is a blissfully easy matchup main deck and it just gets better sideboarded. Remember the original tension our group described RE: Civic Wayfinder v. Bloodbraid Elf. Five-color Blood might be able to sting you with Sygg, River Cutthroat, but if you are going to lose, it will usually involve being on the wrong end of a Putrid Leech (I never have though). You want to tax the Leech as much as possible with Kitchen Finks and Civic Wayfinder. If you can stick a Chameleon Colossus at any point (and presumably defend it from Cruel Ultimatum) you can’t really lose. I have withstood Cruel Ultimatum out of Five-color Blood several times. Just not a dangerous matchup for Jund Mana Ramp.
Fog
+4 Anathemancer
+1 Volcanic Fallout
+4 Primal Command
-3 Shriekmaw
-4 Broodmate Dragon
-2 Chameleon Colossus
Fog is a deceptively super easy matchup. In Game One you basically need to do six damage fair and square. If you can do six damage you can usually win with Volcanic Fallout, Cloudthresher, Banefire, and Makeshift Mannequin. Always evoke Cloudthresher — that sets you up for Makeshift Mannequin (you can’t really ever get creature damage in once you are at six mana). If you have to discard, discard stuff like Broodmate Dragon; you are just never going to get damage in that way.
Primal Command is good many different ways. Drawing extra and then braining their Howling Mines is fine. Shuffling your deck up in the middle of Stage Two (successfully) is basically game right then and there (they will deck).
Anathemancer is better than most of the other creatures even if they don’t have a lot of nonbasics. You really just need to sneak in a small amount of damage to dominate them, and they will be less apt to blow a Fog on a two damage packet than, say, a doubled-up Chameleon Colossus.
G/W Tokens
+3 Caldera Hellion
+1 Volcanic Fallout
+1 Shriekmaw
+1 Terror
-2 Chameleon Colossus
-4 Banefire
G/W Tokens is an extremely easy matchup. I am not sure which is easier, G/W Tokens or Five-color Blood but they are both extremely easy and you almost can’t lose. So if this is the case, play so they can’t kill you out of nowhere with an Overrun, because it’s one of the only ways they can ever win. Unlike B/W Tokens they don’t have a persistent source of creatures or any way to keep you from demolishing them turn after turn with superior spells.
Sideboarded you just max out on creature kill and kill all their guys (i.e. the only way they can win).
Jund Mana Ramp
+1 Shriekmaw
+1 Terror
+1 Karrthus, Tyrant of Jund
+4 Primal Command
-4 Kitchen Finks
-3 Volcanic Fallout
This sideboarding strategy assumes they are running some terrible Fertile Ground deck with no Chameleon Colossus; if they have Chameleon Colossus you have to leave in all your Kitchen Finks, so instead pull Black removal.
Red Decks
+1 Shriekmaw
+1 Terror
+4 Primal Command
-4 Cloudthresher
-2 Volcanic Fallout
You are about a 20-25% dog game one; you are that much of a favorite sideboarded. You want to gain seven and grab Broodmate Dragons to race.
Reflecting Pool Control
+4 Anathemancer
+1 Karrthus, Tyrant of Jund
+4 Primal Command
-3 Shriekmaw
-3 Kitchen Finks
-3 Volcanic Fallout
Reflecting Pool Control is one of the easier matchups for Jund Mana Ramp. Philosophically you need to utilize your Trish cards (Civic Wayfinder et al) to keep pace with Reflecting Pool Control’s card advantage while establishing what pressure you can. You can usually jockey for a fair amount of damage with Treetop Villages. The most annoying thing is if they can hurt you with a Plumeveil; that will usually take a lot of wind out of your sails. That said, you are heavily favored main if you can get them anywhere near where you need to get them and then point Banefire. Their deck is quite slow so you can often hit multiple Banefires to win. Shriekmaw is not nearly as bad as it seems because you need to suppress Walls, plus Shriekmaw has fear; nevertheless we side him out.
Sideboarded you can really only lose if they have a large number of varied sideboard cards, viz. Pithing Needle and Runed Halo AND THEY DRAW THEM. Your offense is irresistable otherwise, with Anathemancers and Banefires as near-auto-wins. If they tap for Broodmate Dragon you kill them with Karrthus (if you are a miser like WillPop anyway), and you basically win any game you can stick a Primal Command (usually Time Walk + Anathemancer).
White Weenie
+3 Caldera Hellion
+1 Volcanic Fallout
+1 Shriekmaw
+1 Terror
-2 Broodmate Dragon
-4 Banefire
Sideboarding White Weenie is slightly different from sideboarding G/W Tokens. White Weenie is a harder matchup than G/W because Burrenton Forge-Tender can kold your sweep, plus White Weenie can get really wicked fast draws like Isamaru, Wizened Cenn, Procession, Ajani, and so on. Therefore we side out Broodmate Dragon and leave in Chameleon Colossus on basis of speed. You just want a faster body on the board.
That’s it!
LOVE
MIKE
Currently Reading: Nikolai Dante: Hell and High Water
June 30th, 2009 — Games, M10, Magic
This is kind of one-half (okay, one-third) a review of M10 uncommon Ooze Acidic Slime (a card with like one hundred mismatched facets) and a couple of, you know, mismatched facets from life and times in the New York Magic scene. And Twitter!
Okay, to start, Acidic Slime:
Pretty cool card, right?
Aesthetics:
So what is Acidic Slime? Is it merely an overcosted Viridian Shaman? I mean if you were going to blow up a Mistvein Borderpost, the 2/2 you would want for that job would typically cost two mana less. Is Acidic Slime actually cool, then? Personally, I think it’s cool.
So… Why?
Basically this card is basicaly what you would expect for five mana: a Stone Rain plus.
Right now people are making Top 8s of Constructed Grand Prixs with five mana Stone Rains (basically) that do something else. For example you can go Stone Rain (Fallow Earth, really) and search up a guy, call it a day. Or you can Stone Rain (Wasteland, really) and nug all the little ones for two. People are doing that and it is fine.
Acidic Slime is the same kind of Stone Rain plus: Blow up a land, you have something left over, and it’s not that bad.
So how “plus” is the plus in this case?
Aesthetically it’s kind of weird-tacular. You can’t blow up creatures? Full on um, okay… on that one. Why can’t I fudge up a fella? I guess that’s not very Green, killing creatures and whatnot; so they gave Acidic Slime’s body the ability to beat up whoever. Deathtouch and all that.
Where Can I See This Fitting In?
In a sense Acidic Slime is kind of a narrower Primal Command. Narrower in that instead of demolishing control decks, it is actually kind of dorky at control decks. However it is one of those nice two-for-one guys that I always like to play… Civic Wayfinder, Rhox Meditant, so on, and so forth. This is about as mid-range a creature card as you can summon up, but it will generally be a legitimate two-for-one. Unless you are getting brained out by Akroma, Angel of Bwatdown, you can usually take out a relevant card and scare off another relevant card… In the alternative at least soak up a relevant card. For example, Acidic Slime can brain a basic and sit around waiting to tussle with Chameleon Colossus. That one is well within its abilities.
Snap Judgment Rating:
Role Player, obviously. This isn’t any kind of a Staple (seems worse than Primal Command) yet it’s quite playable somewhere… The definition of Role Player, actually.
So I mentioned some multiple topics. For trick number two I will link to the interview I hinted at back in Five [Reasons to be Grateful] (with Flores)
Here is ye olde link: From the top: Mike Flores
Some notes:
- It’s in Spanish
- You gotta click the British flag for the ingrish version
- It’s a LOL in places. A heartfelt LOL, but LOL nonetheless (I like to tangle with my library).
- That is all
And now for the most important part of today’s post.
It was recently revealed by Will Price and BDM that Matt Wang, co-winner of the last Grand Prix Boston, has not paid his cake tax. For those of you who don’t know, in the New York area, we have a tradition that if you win a PTQ (or a States as I did one year) you buy cake and celebrate with your friends at the Top 8 Magic offices or thereabouts.
Yet the co-owner of Top 8 Magic — upon winning a Grand Prix — did no such thing!
Abominable, I know.
So here is what we have to do.
We have to shame Matt Wang into doing the right thing.
Here is a screen shot of a Twitter message I posted earlier today. If you click it, you travel to the wonderful world of Twitter.
If you don’t have a Twitter account yet, please join. It takes like one second.
Once you’ve joined, make sure you follow @fivewithflores (that’s me).
Whether or not you are a new or existing Twitter user, please Re-Tweet the message depicted above. Whenever chatting about food, cake, Magic: The Gathering, Matt Wang in general, whatever… use the hash tag #WangOwesCake.
Remember everybody: Wang Owes Cake. We need to band together to make sure he pays up.
LOVE
MIKE
Currently Reading: Final Crisis
June 27th, 2009 — Games, M10, Magic, Reviews
The rare M10 two-in-one: Here comes a preview / review of M10 Mythic Rare Vampire Nocturnus… as intersects with inevitable chase rare Drowned Catacomb! That is, BBB meets (b/u)!
Aesthetics:
The reason I decided to go over these two cards together is that when I originally started to review Vampire Nocturnus, I was immediately struck with a dramatically different design angle to this card, versus many recent sets, viz. Eventide and Alara Reborn. Vampire Nocturnus is a Black card with a capital b and greatly — make that gravely — incentivizes us to play heavy Black. Some obvious or not-so-obvious elements:
The mana cost – Vampire Nocturnus has BBB in its cost, heavy Black (and what we, in the old days, would have considered a Ritual’s worth of mana). This is not easy mana to produce. Compare to Boggart Ram-Gang, which also has a triple-colored cost, but is flexible in Red or Green, allowing it to be played in a variety of decks from straight Red Deck Wins to Five-color Blood.
Secondly, how good would Vampire Nocturnus have been as just a 3/3 creature for four mana that just allowed you to play with the top card of your library revealed? I don’t think it would have been very good at all… Kind of like the short bus version of a Wandering Eye.
What about the up-side? I think supeficial analysis will assume that Vampire Nocturnus — in a dedicated Black deck — will be 5/4 flying for four something like sixty percent of the time. Is this accurate? I’d actually rather not speculate as to the accuracy of that estimation, but instead ask if that is the proper up-side.
For example, what about playing multiple Vampires? Before you start to comment that that would be super lame, certainly you can imagine having two Vampire Nocturus in play, right?
This brings me to the second card in tonight’s preview / review: Drowned Catacomb.
Drowned Catacomb, like sister M10 dual land Glacial Fortress seems to be part of a cycle that incentivizes very different multi-land use than some previous cycles. For example Stomping Ground is only superficially a G/R land. Sure it was a G/R land in Standard, but in Extended it played every role from both sides of an Ancient Grudge in B/U decks thanks to four Bloodstained Mires, to a singleton Holy Strength for four Kird Apes via Windswept Heath and Wooded Foothills. The tri-land cycle from Shards of Alara (Arcane Sanctum et al) shattered the notion of mana discipline, and we found ourselves in a Block Pro Tour where every color was roughly as available as three colors, and a G/W attack deck might have been best just because it wasn’t the only deck in the room stumbling on all it’s comes-into-play-tapped lands.
Drowned Catacomb (and presumably its cycle) carry a similar, though not identical, incentive towards mana discipline. Drowned Catacomb is obviously more effective in a deck full of Swamps and Islands (and in most formats that means basic Swamps and Islands; to get significant value (that is, value beyond a Salt Marsh — which is the current level of “not good enough” dual land based on cards like Drowned Catacomb and the aformentioned Arcane Sanctum), you need to play significant Swamps and Islands.
Both M10 rares — both Mythic Rare Vampire Nocturnus and inevitable chase rare Drowned Catacomb — therefore seem to be pointing us in the same direction design-wise. It is just a question of whether or not the eventual metagame / format / players listen.
Where Do I See These Cards Fitting In?
I don’t think Vampire Nocturnus is the kind of card you can really splash or slide in as a catch-all role player. It’s Nocturnus or no, I think. That is, if you play this card, you will probably be playing four, and you will probably be playing four in a deck of one (or functionally one) color (even if that is like Ashenmoor Gougers and so on). That said, Vampire Nocturnus might be considered Flagship if it incentivizes players strongly enough to build in such a myopic way, maybe even to the point of including other non-Nocturnus Vampires. I can see this happening, but maybe not at Tier One.
As for Drowned Catacomb, it will be no less than heavily-adopted Role Player in some format. I don’t see Drowned Catacomb (or its buddies) as Staple to begin with in Standard, but it might gobble up spots currently occupied by Arcane Sanctum in, say, Faeries… but that is not at all clear because those decks often splash cards like Esper Charm. Drowned Catacomb can pair potentially with Watery Grave in Extended; it works with a Watery Grave in play much better than a Watery Grave works with it, of course. Obviously Drowned Catacomb has the potential for Staple (along with the rest of the cycle).
Snap Judgment Rating(s):
Per above.
LOVE
MIKE
Currently Reading: Nikolai Dante: The Great Game – Volume 2
June 24th, 2009 — Games, M10, Magic, Reviews
Lightning Bolt is reprinted in M10! I was the last one to know… despite being the guy to “preview” the card.
Anyone who follows me on Twitter knows that I was reluctant to believe that Lightning Bolt would be coming back with M10. I don’t typically talk about non-officially previewed cards at all, and in this case I thought it would be just silly to reprint the card. I mean Lightning Bolt? Really? The Japanese find every excuse in the book to play Shock. I personally made room for Tarfire in Extended (and played a full set in my Blightning Beatdown deck). Did no one remember how good Rift Bolt was? Do you think that people just liked paying three mana for their sorceries?
But no, Lightning Bolt is back, in all it’s glory:
My initial reluctance to believing Lightning Bolt was coming back came from the fact that the so-called spoiled art was just that — the art — without being attached to the rest of a card. I assumed it was a mis-translated Russian Lightning Blast or some such. But nope. Lightning Bolt. Yes! Lightning Bolt!
I can’t even remember the last time I played Lightning Bolt. Okay, I can… It was Grand Prix Philadelphia – a Legacy deck (not one of my best efforts). But I am still excited anyway. I mean Lightning Bolt is going to be so good in control decks!
Nope, you didn’t read wrong: control decks.
Think about it.
Wren’s Run Vanquisher… Boggart Ram-Gang… To a degree even Putrid Leech and a half a dozen other cards that are better on their turn than they are on your turn. Lightning Bolt is an absurd friend to decks that can draw extra cards cheaply, especially in small bursts or at instant speed (I’m talking to you, Esper Charm).
So while we will definitely see Lightning Bolt next to Ball Lightning (maybe I can pull Dave Price out of the mothballs), I think that we will also see this card as the official banner bearer of Tier One in decks that tap Islands (okay Vivid Creek) and not just Mountains.
LOVE
MIKE
Bonus Section: The True History of Lightning Bolt
ring, Ring, RING
Hi Scott.
Got a minute, Mike?
For you, sure.
I need you to add something to your column this week.
For you, sure.
Lightning Bolt is coming back. I want you to preview it… or like tag it onto the end of your column.
ALDKKNALKFJALKDFJALKSFJASDKL;FJASDKLFJASDL;FKJASDKL;FJASDFKL;SDJAFKL
I’m sorry, I didn’t get that?
No, I’m sorry… That was me spilling my coffee all over myself. I’m going to have to get a new shirt!
Oh, do you think we can capture that?
I was thinking of writing maybe a twelve steps on Lightning Bolt coming back. You know, denial… acceptance…
Actually no. I really liked that “spilling coffee over yourself” bit. Let’s go with that reaction. That’s exactly what we want, actually. Type ALDKKNALKFJALKDFJALKSFJASDKL;FJASDKLFJASDL;FKJASDKL;FJASDFKL;SDJAFKL. Kelly! Can we get a proper spelling on ALDKKNALKFJALKDFJALKSFJASDKL;FJASDKLFJASDL;FKJASDKL;FJASDFKL;SDJAFKL?
Darn editors! They can’t get a right spelling on ALDKKNALKFJALKDFJALKSFJASDKL;FJASDKLFJASDL;FKJASDKL;FJASDFKL;SDJAFKL and you end up with…
However you feel, whatever you are thinking right now (or what you thought yesterday, if you were sharp enough to spot the card in the Visual Spoiler) … Yeah, that’s pretty much how I felt when they told me they’re reprinting MOTHER-LOVING LIGHTNING BOLT. Discuss (I know you will); official Magic 2010 previews start next week. And yes, they’re awesome.
But in your heart of hearts, you know it was ALDKKNALKFJALKDFJALKSFJASDKL;FJASDKLFJASDL;FKJASDKL;FJASDFKL;SDJAFKL
Currently Reading: Nikolai Dante: The Great Game – Volume 2
June 20th, 2009 — Games, Magic, Writing
I recently did an interview. Don’t worry! I’ll link to that when it goes live. But anyway, one of the questions in the interview got me thinking, and I have been thinking about this thing very intently for the past couple of days; that is, the prevailing, motivating, emotion that I have when I think about Magic. Once upon a time I mostly cared about winning; so I would say that my prevailing emotion was drive. Today, I am just very grateful to have had Magic touch me. Following are five reasons why…
- New York. I love New York. Which is strange because one of the most horrifying ideas to me is that LeBron James might leave the Cavaliers to come play up here. My wife sometimes asks me what I would do. The answer is that I would probably hole up and not watch basketball for a few years; she was equally horrified that I would not take the kids to see LeBron play at the Garden (both kids love LeBron James). So of course the first and greatest thing I am grateful for is being in New York.
For those of you who don’t know, I moved to New York in 1999 — ten years ago now — to hang out and work at The Dojo for a summer. I was on scholarship in law school at the time. But I ended up liking New York, and I stayed on to become the Editor-in-Chief of The Dojo, then Editorial Director at Psylum, Inc. (the company that owned The Dojo and that was eventually bought by USA Networks). Being in New York was the springboard to my career, where otherwise I would probably have ended up being some Cleveland-based attorney, and I wasn’t really built for that life. But more importantly, I met my wife here in New York, and I have two wonderful children by her, whom, again, I would not have met had I not been in New York… And I only live in New York because of Magic.
In a not-that-indirect way, I owe my family to Magic; my family, one of the only things I love more than Magic. So thanks.
- Notoriety. I enjoy a level of notoriety that probably would never have come to me but for Magic. When I last interviewed for a job, my eventual employers were tickled at the fact that I have my own Wikipedia entry. I have been lucky enough to receive a platform — series of platforms, actually, which includes this blog — that have given me the opportunity to express myself, and to express myself to a great many people. I have lived this way for so many years that I almost don’t know any other way to live my life but out in the open, warts and all, for the most part.
Not everyone has that chance — that freedom — to connect with the rest of the world, especially at scale, and I owe that in large part to Magic. Would I have been able to generate a similar following, or become some kind of expert, publisher, or media figure somewhere else? The answer is probably. I am actually much better at marketing strategy than I am at Magic strategy and I am co-writing a book on advertising and marketing for a major nonfiction publisher right now… But the fact that I might have been able to do something somewhere else does not in any way, shape, or form detract from the fact that the notoriety I do have, I got thanks to Magic. And for that I am incredibly grateful.
- Friends. It was Dave Price (Pro Tour Champion and King of Beatdown Dave Price) who, about ten years ago, first introduced me to the idea that the line was blurring between my “Magic friends” and my “friends” … At some point that line evaporated completely. Every man who stood next to me at my wedding, including Jeff Wu (my oldest and dearest friend), John Shuler, and Tuna Hwa, is or was a Magic friend. None of them really play that much any more, but with the exception of Jeff (who was instrumental in getting me into Magic), I knew them from Magic. Ditto with Jon Becker, the godfather (that is, my son’s godfather), who read at my wedding. Ditto to Matt Wang and Brian David-Marshall, who published my first book, Deckade (buy Deckade at Top 8 Magic!). “Magic” friends any and all. I would hazard that most of my friends are Magic friends, which is largely a function of spending so much time with specific people for specific reasons. For example riding up and down the East Coast with Paul Jordan (I was Paul’s best man at his wedding) and Josh Ravitz (Josh has been one of the most influential people, ever, in my life… I only listen to Rilo Kiley — today my favorite band — because of Josh). I have so many dear Magic friends I don’t mean to exclude any of them by not talking about them in this section. Instead, I just want to reiterate how grateful I am to have them.
- Career. Many people assume I do Magic professionally. I’d say “I wish” … but I don’t really wish that. There are many days that I would rather just do my job than play Magic, which is a rare and wonderful thing that I think most people never get to say (you can substitute their job for my job and whatever they like to do for example sitting around watching teevee and drinking cheap beer for playing Magic). Today I am a Vice President at a great marketing and media company in New York. I think of myself as really good at what I do, and I often get asked to speak about what I do, which I do quite well; I may have already mentioned that I am co-writing another book, this time on advertsing. In a way I feel much more “lucky” than I do grateful, at least with regards to the intersection of my career and Magic. But like just being in New York, I don’t think that I would have been put on the path that I eventually was, you know, put on but for the game.
So instead, I will just rattle off the names of a bunch of my friends, and how Magic may have influenced their careers…
Like Worth Wollpert, my first Pro Tour roommate, now boss daddy of Magic Online. To Worth I say two words: Well, duh.
Or Matt Wang, who used to be one of those buttoned up investment banker / MBA types. Now he basically rocks and rolls with Brian David-Marshall, doing incredibly interesting and impressive things (such as publishing Deckade, which you should buy from Top 8 Magic to show your gratitude)… Matt and Brian met via Magic, honed their eventual professional skills playing Magic, and have a staff of mostly all Magic players!
Or Dave Williams, millionaire poker superstar… Where do you think Dave learned how to play cards?
Or Jon Finkel, now the supreme overlord of a hedge fund. Jon was an English major. Where do you think he got his head for numbers and trading for value?
I can’t be the only one who is this grateful that Magic touched my life and had a hand in my career path.
- Helping Others. I often get asked the same question. A lot. If you’re so good at thinking about Magic, why is it that Jon Finkel can win with your deck and you have never made a Pro Tour Top 8?
Yes, as you can imagine, it can get old, that question (or variations thereof).
Today the prevailing emotion I feel about Magic is gratitude. But once upon a time it was purely compeition, and the idea that I had to prove myself (to whom I am not sure). I was obsessed with “being good” and being clever and being qualified for the Pro Tour.
Somewhere along the line, I think due to my relationships with players like Josh Ravitz, Julian Levin, Matt Boccio, Steve Sadin, Asher Hecht, and Will Price that I simply developed a different criteria for success. It was no longer about my individual performance, but about how I could influence and improve “the world” … even if the world manifested itself most directly through my Apprentice program. I think that some people probably misunderstand what this was or is about… At some point it was definitely about me just being the best deck designer on the planet, and that I could point at Apprentices’ success to prove that. But eventually it became about collaboration, seeing multiple viewpoints and really just making the best decisions for the collective.
Maybe it was about the time I started to become more active with Top 8 Magic. Brian often talks about how the audio format softened a lot of my critics, because that richer format — especially when you have the ability to hear someone’s tone and how they articulate themselves — can help clue a reader or listener in on the intent, or lack thereof… Something that is impossible in print (even when the writer is the world’s most talented deck designer / blogger / video producer / marketer / et cetera). But I realized through collaborations that came out of Top 8 Magic that I could be of more help — more value really — when helping a friend to develop his ideas than simply by hammering my own idea down someone else’s throat (even if it was good). That’s something that manifested most concretely working with Andre Coimbra, but overall it was something that came about over the years thanks to being with everyone from Apprentices long past to Will today.
It’s cool to write “helping others” as a bullet, in italics, but what I am really trying to get at, I think, is that I am grateful for personal change and growth, going beyond the idea that I am the center of the universe, to really serve by delivering good content however I can, whether that is by personal interaction, rich media that mimics that interaction, awesome deck design, collaboration, or the ongoing life storytelling that began over ten years ago and continues on Top 8 Magic and Five With Flores today. Obviously grateful. Again.
Amazingly I have gotten through five reasons to be grateful for Magic… without even once talking about playing Magic. Amazingly!
The fact is, Magic is about the most fun you can have with your clothes on.
I would never have had any deck design success or Apprentice program if I didn’t love playing Magic, even for hours on end. I would never have become a prolific writer if I didn’t have a passion for Magic that I could exercise with words. And I would never have moved to New York — even for a summer — if I didn’t like Magic enough that I wanted to surround myself with a bunch of gamer nerds so I could play it 24/7 (which, incidentally didn’t occur). Magic is such a fun, enriching, way to spend your time that it is almost too obvious to be grateful for that. Anyway, we pay the manufacturers for the fun, along the way.
LOVE
MIKE
Currently Outrageously Grateful for: Fables Covers: The Art of James Jean Vol. 1
June 19th, 2009 — Decks, Games, Magic
Believe it or not, “Primal Command I Guess?” was supposed to be part of “The Return of Chameleon Colossus!” but “Primal Command I Guess” got really long, and “The Return of Chameleon Colossus!” … um… also long-ish!
And then there was that whole thing about the fight scene on 8th Avenue 🙂
Long story short, I actually made a Rhox Meditant-based deck the same night that I started working on the Cascade deck from “Primal Command I Guess?” … It was weird. I won the first ten-ish matches and got bored already; plus there were all those Bloodbraid Elf mirrors. So I decided to borrow a feather from Saito’s cap and go with Rhox Meditant for additional card advantages / Bloodbraid Elf trumping.
Rhox Meditant falls kind-of in the Civic Wayfinder camp. One of the reasons that Civic Wayfinger decks like Jund Mana Ramp are so effective against Five-color Blood et al is that Civic Wayfinder pre-empts and profitably matches a Bloodbraid Elf. The Civic Wayfinder has superior speed to the Bloodbraid Elf and trades with it heads-up. The Civic Wayfinder goes and gets a card; the Bloodbraid Elf goes and gets a card. Which card is superior? It’s hard to say. Sometimes a Boggart Ram-Gang is better than a basic Swamp. Usually the basic whatever the Civic Wayfinder gets is 100x better than whatever the Bloodbraid Elf gets (this is in-matchup we are talking about). A Boggart Ram-Gang is a real threat, but a Putrid Leech might or might not be. A Maelstrom Pulse might be relevant, then again might not be.
Rhox Meditant is very similar to a Civic Wayfinder. It is not of superior speed to a Bloodbraid Elf; it is of equal speed (which is kind of superior speed when you go first). It is, however, of superior size. Yes, six is bigger than five. But more importantly, it has exactly enough power to down a Bloodbraid Elf and exactly enough toughness to weather a Bloodbraid Elf. Therefore it counteracts the Bloodbraid Elf’s body, and more; as for the bonus cards? Usually the Bloodbraid Elf will have the upper hand; a Rhox Meditant is not a Civic Wayfinder: There is absolutely no “aim” to it. But then again, when you topdeck a Rhox Meditant under pressure, you are probably happier to see it late in a game than a Civic Wayfinder.
That said, as an anti-Bloodbraid Elf deck, this one plays both 🙂
Rhox Meditant Deck aka Slow Cascade version 1.2
4 Bituminous Blast
4 Bloodbraid Elf
4 Captured Sunlight
4 Enlisted Wurm
4 Kitchen Finks
4 Maelstrom Pulse
4 Rhox Meditant
4 Civic Wayfinder
2 Primal Command
4 Exotic Orchard
1 Fire-Lit Thicket
4 Forest
4 Jungle Shrine
1 Mountain
2 Plains
4 Reflecting Pool
4 Savage Lands
1 Swamp
1 Wooded Bastion
sb:
4 Anathemancer
4 Cloudthresher
2 Primal Command
4 Aura of Silence
1 Volcanic Fallout
Why is it version 1.2? The original version had main deck Behemoth Sledge over Primal Command. I was seeing the efficacy of Primal Command in the other deck, and was playing it in the sideboard of this one. However Behemoth Sledge seemed like a good addition to the strategy based on wanting to ramp up bodies of Civic Wayfinder or Rhox Meditant (not huge), or giving Enlisted Wurm trample (double huge).
This was changed from version 1.0 for the following reason…
You know how we guru masterminds always say to make the tightest play, you know, while rubbing our fictitious beards? Well in at least one case I didn’t do so and it cost me.
I won about ten matches with this version, against a variety of decks, and only lost one. This is how I lost it:
I am playing against a Five-color Bloodbraid Elf variant. His fifth color comes out the very last turn of the first game, where he Counterspells my game-winning Enlisted Wurm, taps my team, and kills me. “Game winning” is kind of in quotes because it could have been Naya Charm and it would have done the same thing. Anyway his super cool innovation was Blightning. Blightning is really impressive with Sygg, River Cutthroat (turn two Sygg, turn three Blightning is a kick in the jones), and Blightning is superb off of the Bloodbraid Elf.
So it is the deciding game. My mana has come out really strange. It’s like turn four and I am planning to play a Kitchen Finks to stabilize. My plan is Bituminous Blast into Enlisted Wurm based on the Finks stabilization. He has a lot of cards due to playing Sygg into Blightning, then Bloodbraid Elf into Boggart Ram-Gang. But I think that I can stabilize with a Finks, get some nice value on the Bituminous Blast, and then put the nail in his coffin with the Wurm.
But then I draw Captured Sunlight.
Why couldn’t it have been Bloodbraid Elf?
So I am thinking to myself… Kitchen Finks is an irrelevant blocker that gets me two-to-four, soaks up a little, buffers my life total, really just bridges me to turn five.
But Captured Sunlight? I get four life up-front and I am just going to flip a three anyway (probably). I have 13 cards I can flip (there is a Kitchen Finks in my hand). If I flip one of the three Kitchen Finks, I am way ahead on the Captured Sunlight. If I flip a Civic Wayfinder I am about even, at least if he doesn’t have a Bituminous Blast. If I flip a Maelstrom Pulse that would be pretty cool… Probably a little better than if I flipped a Civic Wayfinder, but not tremendously better. Because I was 11/13 likely to flip a non-Behemoth Sledge.
How likely am I to win if I play the Kitchen Finks?
It’s hard to say.
I have a plan.
I think I am going to win.
I have lands. I have multiple Cascade spells. He only has maybe four Counterspells in his deck. That said, he has really powerful cards. He has already gotten me for a three-for-one and an additional plus-one due to Sygg, Blightning, and his board. But I have a plan and I think that I can win this one… But it’s not certain. For sake of argument let’s say that I am dead even (I am probably a dog, to be honest). But for sake of argument say if I make the Kitchen Finks play I am in a position to dig in my heels and win half the time.
Let’s say if that’s true that Captured Sunlight into Kitchen Finks — which is a clearly superior play — puts me way more likely to win due to a bigger cushion in life total… 65% over 50%.
We agreed that a Civic Wayfinder (slightly worse on the board, but with an arguably more significant life delta, plus the obvious card advantage) is about even. So 50% again.
Captured Sunlight into Maelstrom Pulse is very similar to playing a Kitchen Finks. We gain life (twice as much initially) but we also get to point at the guy we want to kill, and kill him (I probably would have picked Boggart Ram-Gang). This removes the possibility of his getting short term Bituminous Blast advantage that also prevents us from making the block we want (he can attack with just Boggart Ram-Gang and Sygg the following turn and leave us with no blocks if we go Finks and he goes Blast). So it is 55% over 50%.
But what about Behemoth Sledge?
We never win if we flip Behemoth Sledge.
You know how this story ended up. Otherwise why would I have removed Behemoth Sledge, and with it, any chances of ever flipping a Behemoth Sledge?
Did I get unlucky?
Yeah, 2/13 is not particularly likely.
But how unlucky did I get?
People bet their mortgages on 15-16% every day… and sometimes it’s right (with the right amount of value on the line). How about in this case?
I laid out a table with the estimated percentages we discussed, the likelihood of play X or Y occurring, and then a point value based on the chance to win times the likelihood of occurring (so for example with Kitchen Finks I have a 50% chance of winning 100% of the time, so it gets a value of .5). Are you surprised to see this?
Ka-pow!
Even though 23% of the time I increase my chances of winning from 50% to 65%, my overall chances to win suffer when I go Captured Sunlight rather than Kitchen Finks. In fact, they suffer to the tune of 3%.
Just something to think about the next time you go for that “cool” play instead of the consistent, tight, one you were thinking about until it actualy came time to execute.
LOVE
MIKE
Currently Reading (actually an early Father’s Day Gift): Fables Covers: The Art of James Jean Vol. 1 <-- exactly what I wanted 🙂
P.S. Imagine we didn't have Behemoth Sledge in our deck at all. This is what our table would look like instead:
About 1/3 of the time we end up about as good (Civic Wayfinder) and about 2/3 of the time we end up in better position than when we play Kitchen Finks. So if there is no Behemoth Sledge dramatically dragging us down with its 0% likelihood of winning, the right play changes quite clearly.