Entries Tagged 'Decks' ↓

Affinity on the Rise

Congratulations and condolences to Bill Stark who lost in the Top 8 (finals I think?) of the Magic Cruise PTQ.

Bill played an Affinity deck with four main deck Delay!

Delay is a particularly good card in Affinity due to that deck’s sometimes vulnerability to Ancient Grudge. One Delay should give most Affinity draws more than enough time to just kill the Ancient Grudge packing opponent before the original Grudge resolves, let alone rebuy shenanigans.

Here is Bill’s deck list from Affinity for the Magic Cruise:

4 Seat of the Synod
4 Vault of Whispers
4 Great Furnace
4 Tree of Tales
2 Blinkmoth Nexus

4 Ornithopter
4 Arcbound Worker
4 Arcbound Ravager
4 Frogmite
4 Myr Enforcer
2 Master of Etherium
4 Springleaf Drum
4 Cranial Plating
4 Chromatic Star

4 Thoughtcast
4 Delay

Sideboard:
3 Trickbind
1 Stifle
3 Scrabbling Claws
1 Relic of Progenitus
4 Atog
3 Ancient Grudge

You can read Bill’s report in full on The Starkington Post.

And that, if it makes any sense (doesn’t) is my segue into this video about Bant Aggro-Control in a format with a rising Affinity component:



LOVE
MIKE

“Good At Everything” – The Video

This video is a short showcase of Kenneth Ellis’s PTQ-winning Bant Aggro-Control deck. The Bant deck has numerous angles of attack and paths to victory (as well as opportunities to disrupt the opponent’s forward momentum). I would definitely consider playing it.

Consider this a sneak preview of this week’s Top Decks 🙂

Kenneth’s deck, which won the San Diego area PTQ the last week of January:

2 Sword of Fire and Ice
2 Umezawa’s Jitte

2 Glen Elendra Archmage
3 Spell Snare
2 Stifle
3 Vendilion Clique
2 Venser, Shaper Savant

4 Bant Charm
2 Gaddock Teeg
3 Rhox War Monk

4 Birds of Paradise
4 Tarmogoyf
4 Troll Ascetic

3 Breeding Pool
4 Flooded Strand
2 Forest
4 Hallowed Fountain
2 Island
1 Plains
1 Temple Garden
2 Treetop Village
4 Windswept Heath

Sideboard
3 Ethersworn Canonist
1 Gaddock Teeg
3 Kataki, War’s Wage
3 Relic of Progenitus
1 Stifle
1 Umezawa’s Jitte
2 Voidslime
1 Worship

Now when I say that I would consider playing this deck, I am of course lumping it in a general sense with “Critical Mass” per the previous post “What Would MichaelJ Do?”. I think that either strategy could potentially gain from Noble Hierarch, particularly on the Tarmogoyf fight (Tarmogoyf race)-winning side(s).

Kenneth’s deck also plays Gaddock Teeg, which was so troublesome for me when I was playing ponderous control strategies earlier in the season; I don’t know how that would intersect with Path to Exile at this point, other than the fact that Kenneth’s deck has some basics to find and could itself benefit from some Path to Exile attention.

As you will see in an upcoming video, while Red is nice in the Critcal Mass-style sideboards, White is just a hammer. Poor Affinity.

LOVE
MIKE

What Would MichaelJ Do?

I was talking to Mrs. MichaelJ today — not that she remotely understands or for that matter cares about Magic: The Gathering — and told her that I have been doing commentary on this game for going on 15 years and I still don’t understand what motivates people to make the deck decisions that they do. The most popular decks (at least until the onset of Faeries in Standard and Extended) are for the most part so uniformly unplayable that they only win because so many people play them that one of those buggers mathematically has to win (U/G Madness in Block and Standard are good examples, later Tooth and Nail, then White Weenie…).

Today in Extended Faerie Wizards and Affinity seem to be the most popular decks. For once I would consider playing the most popular deck. Faeries is pretty good and exciting! It crept into the metagame because Spellstutter Sprite is so good against Glimpse of Nature and stayed because people noticed that end of turn guys wearing the best equipment, covered by Counterspell, is good in basically every matchup.

Affinity I would not consider despite the fact that I have always respected it. You just can’t beat someone who really really wants to beat you. It’s really just a question of definition. Some people think that sideboarding Ancient Grudge means you beat Affinity. I am the kind of person who would play all the Shattering Sprees and Smash to Smithereens, or not just Ancient Grudge but Kataki, War’s Wage if the mana held it (or Kataki, War’s Wage with Akroma’s Vengeance and Path to Exile starting).

Which leads me to the conclusion of this short post.

My first PTQ is coming up this weekend. This is a short list of decks that I would consider playing:

  • Critical Mass (considering switching to U/G/W configuration for Kataki, War’s Wage over the Red Ancient Grudge setup, combined with a possible move to Noble Hierarch over Birds of Paradise)
  • Mono-White Control (I am just not sure if I am considering this because I am fundamentally contrary or because I actually think it is [still] good)… Bill Stark recently said he thought the Faeries matchup is receding, but there is something to be said for a deck that is good to great against Faeries, Affinity, and Red Decks
  • The Lightning Bolt Deck or Naya Burn (I just like Naya Burn)… I feel like with my new mindset and calmer mulligan model I would benefit from playing a deck like The Lightning Bolt Deck at this point in the season with this amount of practice underneath my belt (that is, a lot in terms of hours… but unfocused for the most part in terms of specific deck)

I just don’t have the patience to play Storm; I tried to play a Storm combo deck last season and I became frustrated and refused to do the math… It is strange because I am very good at burn / beatdown math but I just lose interest in combo math and just “go for it” too often. I know this is a limitation on my part, but it is obviously a good reason to shy away from that kind of a deck. Faeries I respect but I have no model for how to win the mirror and no interest in learning in the next four days. Ergo, one of the above four is the girl for me.

New video later tonight!

LOVE
MIKE

U/W ‘Tron – Winning with the Sideboard

This video observes the U/W ‘Tron deck disrupting the opponents’ strategies with key sideboard cards like Chalice of the Void, Tormod’s Crypt, and Vendilion Clique. While not one of these cards will win against a top deck all by its lonesome, as part of a cohesive strategy and backed by the power of the UrzaTron, these cards can reduce some of the most dangerous decks in the metagame into jelly.

U/W ‘Tron – Nicholas Gulledge

4 Azorius Signet
2 Chalice of the Void
3 Chrome Mox
1 Crucible of Worlds
2 Engineered Explosives
2 Mindslaver
1 Sundering Titan
1 Triskelion

4 Condescend
4 Gifts Ungiven
1 Spell Burst
4 Thirst for Knowledge

2 Decree of Justice
3 Oblivion Ring
3 Wrath of God

1 Academy Ruins
2 Flooded Strand
4 Hallowed Fountain
1 Mystic Gate
1 Plains
2 Tolaria West
4 Urza’s Mine
4 Urza’s Power Plant
4 Urza’s Tower

sideboard:
1 Chalice of the Void
4 Circle of Protection: Red
3 Kitchen Finks
3 Sower of Temptation
1 Tormod’s Crypt
3 Vendilion Clique

I liked testing this deck.

I would consider playing a deck like this — especially for post-Conflux with Path to Exile and Martial Coup — but with Remand. Remand and Condescend help set up the ‘Tron and protect any lead the deck can generate. But hey! I’m the kind of person willing to play a Solemn Simulacrum in Extended.

LOVE
MIKE

SWOT Storm!

Since Luis Scott-Vargas won Grand Prix Los Angeles (and Asher did pretty well on top), Storm has become one of if not the most popular deck in Extended. Following is a two-game match exploring the Storm mirror.

For this video I used Luis Scott-Vargas’s version of Storm, which is:

4 Lotus Bloom

2 Tendrils of Agony

4 Mind’s Desire
4 Peer Through Depths
4 Ponder
4 Remand
2 Sleight of Hand

2 Electrolyze
4 Manamorphose

4 Desperate Ritual
4 Rite of Flame
4 Seething Song

3 Cascade Bluffs
4 Dreadship Reef
3 Flooded Strand
2 Island
3 Polluted Delta
3 Steam Vents

Sideboard
2 Ad Nauseam
3 Brain Freeze
3 Echoing Truth
2 Gigadrowse
3 Pact of Negation
2 Shattering Spree

Here are some things you will notice about this deck…

  1. Luis played main deck Electrolyze. This could theoretically have been Magma Jet (which is cheaper but less versatile against the one toughness creatures in Faeries), or nothing at all (as in Asher’s deck); the Grapeshot version can just Grapeshot Gaddock Teeg to death (though not Ethersworn Canonist).
  2. Luis killed with Tendrils of Agony. It’s tricky, but you can Remand your own Tendrils and re-play it to create a lethal out of smoke, provided you have enough Lotuses and Manamorphoses to produce sufficient Black to play and re-play the Storm sorcery.
  3. The big one is Shattering Spree in the sideboard. One of the cards I was using to beat Storm “back in the day” (at least before the Grand Prix) with the MWC deck was Chalice of the Void. That probably isn’t going to be a solution moving forward. The White deck is probably not fast enough to kill the Storm deck before a solution to Chalice of the Void can be found, especially when the best ineractive card has Replicate.

Storm is a deck that you will want to know; it is very popular (meaning you probably have to know how to beat it at least once or twice to win a PTQ) and an elite deck against Faerie Wizards (another pretty popular deck).

Storm is a powerhouse, and as you can see in the video (if you don’t have a lot of first hand experience with the deck) it is like a bulldozer stapled to a mongoose… nigh-inexorable kryptonite-locked to fast.

The video is pretty funny, especially the Game Three situation where I have double Tendrils, Brain Freeze-Remand-Brain Freeze with the second-to-lethal Tendrils on the stack. It can play tight margin mana with Tendrils and just enough Storm copies, or with sufficient momentum will do a thousand or so damage while decking the other guy the same turn.

Ka-blooey.

LOVE
MIKE

Jacob’s Aggro Rock

… And we’re back!

After a multiple week hiatus, here comes the first of the new wave of video updates, this time focusing on Michael Jacob’s B/G Aggro Rock.

In case you haven’t seen Michael’s superb Swiss-crushing deck from the most recent Grand Prix Los Angeles, here it is:

Michael Jacob – Aggro Rock

3 Umezawa’s Jitte

3 Bitterblossom
4 Darkblast
3 Raven’s Crime
2 Slaughter Pact
3 Thoughtseize

4 Kitchen Finks
3 Putrefy
1 Worm Harvest

4 Life from the Loam
4 Tarmogoyf

4 Barren Moor
2 Bloodstained Mire
2 Forest
2 Ghost Quarter
1 Golgari Rot Farm
1 Mutavault
2 Overgrown Tomb
2 Polluted Delta
3 Swamp
2 Tranquil Thicket
2 Twilight Mire
3 Windswept Heath

Sideboard
1 Pithing Needle
3 Damnation
3 Extirpate
1 Engineered Explosives
3 Choke
2 Ravenous Baloth
2 Seal of Primordium

This deck more or less exchanges the usually defining Death Cloud set from the Life from the Loam versions of The Rock for Tarmogoyf, Bitterblossom, and Umezawa’s Jitte, repositioning the deck from board control to beatdown… while maintaining the card advantage capabilities of the [previously] more common deck.

The biggest take away I have from trying Jacob’s deck is how much better it is against Burn than the Death Cloud version I was on early in this season’s testing. Beating Burn was simply not difficult nor in any way stressful wheresas with Death Cloud, even when you won, you were on the edge of your seat the whole time.

An inability to win by Death Cloud is counterbalanced a little bit by the fact that this deck can still potentially lock the opponent down with Raven’s Crime. Even against Burn this can be useful because even if they are still clocking you for two or more damage you can end up shaving off their options and preventing them from planning — and playing — optimally.

All in all a very solid deck, well worth the try if you are considering B/G.

Here is ye olde video:

LOVE
MIKE

Critical Mass Again

I wish I had a PTQ!

I would play this:

Critical Mass 2009

2 Chalice of the Void
1 Engineered Explosives
3 Sword of Fire and Ice
3 Umezawa’s Jitte

2 Glen Elendra Archmage
4 Trinket Mage
2 Vendilion Clique
2 Venser, Shaper Savant

4 Kitchen Finks

1 Arashi, the Sky Asunder
4 Birds of Paradise
4 Sakura-Tribe Elder
4 Tarmogoyf

1 Academy Ruins
4 Breeding Pool
1 Minamo, School at Water’s Edge
1 Okina, Temple to the Grandfathers
2 Riptide Laboratory
1 Seat of the Synod
5 Snow-Covered Forest
2 Snow-Covered Island
1 Snow-Covered Mountain
1 Steam Vents
1 Tree of Tales
4 Wooded Foothills

sideboard
1 Chalice of the Void
2 Relic of Progenitus
2 Echoing Truth
2 Repeal
3 Arashi, the Sky Asunder
4 Ancient Grudge
1 Dwarven Blastminer

One of the things that dawned on me recently was how much better the cards are now than Gnarled Mass. I mean you can make the possibly true argument that Isao, Enlightened Bushi was better than Gnarled Mass, but Kitchen Finks and Vendilion Clique really make for a good argument.

It’s not that I’ve abandoned the White deck so much as I don’t think the White deck can win in a format where Storm is one of the top decks. You see Game One you have to be extremely lucky to win, and sideboarded your strategy revolves around Chalice of the Void; if the opponent is playing Luis Scott-Vargas’s version with multiple Shattering Sprees I don’t know how you can reasonably win. Sure you are going to beat the Fae, Red Decks, and so on but I think that an utterly unwinnable matchup against Storm is a dodgy proposition at this particular time.

On balance, this deck (that is, Critical Mass) has no such Storm vulnerability. In fact, I put it as the best deck in the format against Storm (at least from my experience). I have never lost to that kind of combo deck.

You have a couple of things going for you:

  1. Your Birds of Paradise accelerates out your Trinket Mage and supplements your operating mana, allowing you to stick a meaningful Chalice of the Void before you’ve lost the game.
  2. Your Birds of Paradise and Sakura Tribe-Elders give you a slight mana boost allowing you to play Glen Elendra Archmage with U open, as opposed to just tapping out and losing.

I really like the Storm matchup with this deck and would be comfortable playing it all day.

I like the Faeries / Wizards decks in general but I didn’t know how to win the mirror. The mirror seems quite miserable to me (but scouting from the LA floor from ManningBot seems to indicate that the mirror is highly skill intensive… I must confess that I don’t see how to gain an edge by play skill); however this deck has a fair edge over the Faeries / Wizards style of deck.

In a sense it maintains the old Kamigawa-era Critical Mass edge over Jushi Blue. You are a similar deck with fewer permission spells but tremendously more impressive mana and threats. I was in the process of beating up a Faeries player last week when he played Vedalken Shackles. I did some minor math and decided I would try to overwhelm his Shackles… A single hit from any of my significant threats would be enough. I played Iwamori of the Open Fist. He showed me Azami, Lady of Scrolls. I passed. Before the end he played an instant Vendilion Clique and drew two. I conceded game despite having no illusions of possibly losing a turn and a half before. As you can see the deck no longer has any copies of Iwamori of the Open Fist.

My current strategy is to just play a lot of Arashis. I’ve always loved Arashi and it seems fine at beating Wizards. I side the one main deck copy out quite a bit. I think I’ve only ever gone 5/5 against Zoo.

Speaking of Zoo, that is a nigh-comical matchup. You have Sakura Tribe-Elder, Kitchen Finks, and Umezawa’s Jitte all main, plus Engineered Explosives backup. Really, not a difficult matchup.

What is a difficult but not unwinnable matchup is Affinity. Critical Mass is a dog in Game One. I don’t think that the opposing win expectation is much over fifty per cent, but the Affinity Game One wins are all blowouts so it might “feel” very good for Affinity. Certainly they have some margin to play with if they run the multiple Master of Etherium version. Sideboarding makes Critical Mass a heavy favorite. You have all these great guys and all these Ancient Grudges both. I think that I have been generally lucky drawing Ancient Grudges in sideboarded games, but Critical Mass has been an overwhelming favorite in my experience.

B/G Loam has been interesting. This is a matchup that can go either way. I have won most Game Ones in tempo-oriented fashion, but like I said it can go either way. I’ve noticed that Critical Mass has become a heavier favorite in sideboarded games due to the inclusion of the second Relic of Progenitus. Previously I was concentrating on just not getting blown out by Life from the Loam and sometimes losing to the opponent drawing another one. The two Progenitus version has been much more steady and I think Critical Mass is a moderate favorite in sideboarded games, a slight favorite overall.

Overall I would not hesitate to play this deck the day after tomorrow. I have never tested it but I assume Critical Mass would be a dog to a well played and good version of the Martyr deck. Most of the other matchups seem managable if not favorable blowouts.

I have not missed Thirst For Knowlege, largely because the deck is so active and I can get some of the selection / card advantage back with Sakura-Tribe Elder and Sword of Fire and Ice… The one card I sometimes miss, though, is Pithing Needle (usually when faced with some annoying Vedalken Shackles).

Anyway, that’s my deck. I hope you get something useful out of it. Good luck this weekend to anyone playing. I suggest you obtain The Touch.

LOVE
MIKE

Five With Tarmogoyfs & Stuff

This one is a short analysis plus five matches with a new Zoo-ish deck inspired by The Lightning Bolt Deck.

Yesterday Luis Scott-Vargas posted an interesting deck on Star City Games yesterday.

It was based on a PE Top 8 deck by Adam Prosak.

Some of the cards I don’t love (in particular Mutavault is not something I would have started with) but I didn’t change the deck over-much until playing it some.

What makes Mutavault send shivers up my spine? I don’t like it in general but this deck is three colors and sometimes it just screws you. I guess it gets in for damage sometimes but that damage doesn’t seem particularly relevant to me. Also I hate random two-ofs as you know.

This is how I played the deck:

4 Lightning Helix

4 Tarmogoyf
4 Wild Nacatl

4 Incinerate
4 Keldon Marauders
4 Kird Ape
4 Mogg Fanatic
4 Molten Rain
4 Seal of Fire
2 Sulfuric Vortex

4 Bloodstained Mire
1 Forest
3 Mountain
2 Mutavault
1 Sacred Foundry
3 Stomping Ground
1 Temple Garden
3 Windswept Heath
4 Wooded Foothills

sb:
3 Umezawa’s Jitte
4 Ancient Grudge
4 Cryoclasm
2 Lash Out
2 Sulfuric Vortex

The original deck had a different three mana burn spell; I added Sulfuric Vortex in the slot (LSV made the same suggestion); you can’t avoid random two-ofs in a deck with twenty-two lands. Sulfuric Vortex is the strongest card in this deck. I mean Tarmogoyf is pretty good too but Sulfuric Vortex is the card that closes out games and makes them unwinnable for the opponent.

I left the Mutavaults because I didn’t know how to change things. Interestingly (especially for a twenty-two land deck) this one got flooded a bunch of times in the five matches I played. Small n, I guess.

The sideboard I made is very different from the ones posted.

3 Umezawa’s Jitte
This card is pretty good, you may have heard at some point. You kind of need it to zero out the opponent’s Jitte if nothing else.

4 Ancient Grudge
The original deck leaned more towards the Lightning Bolt deck than Zoo, but I think Ancient Grudge is more appropriate to this strategy than Smash to Smithereens (even though that is the sexier card in terms of you know, pure sex appeal).

4 Cryoclasm
I can’t cotton to playing Choke (even though I think I’ve won 75% of tournaments I’ve played lifetime with Choke in the sideboard). This deals three damage instead of giving them two permanents to blow up with Engineered Explosives after they’ve set you up with Venser. Random question… Do you think going to 8 Stone Rains is a strategy against real Zoo? They have a Plains, a Steam Vents, all kinds of Plains and Islands actually.

2 Lash Out
This card is great. Better than Incinerate against beatdown; comparable to Magma Jet, but does trips.

2 Sulfuric Vortex
Either they all come out or these two come in (more common) or you forgot to side them out.

I decided to play five matches with this deck because this is, you know, Five With Flores. I actually lost my notes from the first 2.5 matches on account of I was falling asleep last night and then my daughter decided to get up at like 5AM and play Lego Batman and I think she crashed the computer (dunno, I wasn’t up… but my document was gone when I got home).

1. Affinity (either that or Lightning Bolt Deck)

I think I got flooded in the first game, then drew Ancient Grudge in the second game, then drew three Ancient Grudge in the third game. So result: winner.

I dunno if the deck is even good or if Affinity is just bad. I mean I have always respected Affinity but I have never remotely come close to losing to it in Extended since the card Ancient Grudge was printed. I also don’t understand Affinity players who think they can beat Ancient Grudge. I mean I’m sure they have convinced themselves that they can (and have in testing) because they choose to play Affinity… But I’m just saying I have played against Affinity and never come close to losing since the card was invented. What does that mean?

I actuallycould have lost two or three (he drew a lot of Master of Etherium) but like I said, in the third I drew three Ancient Grudges and you can really only lose to all-in Atog. When I tested real Zoo (not this burn deck) I play / played Kataki and Ancient Grudge because that is the kind of person I am.

1-0, 2-1

2. Lightning Bolt Deck (or Affinity, one or the other)

I don’t remember too many details, just how one of the games ended. It was pretty cool. He played double Vortex on me with a reasonable expectation of winning before they killed him. Then I played Vortex on him. So he took six on his turn (was only banking on four). Given his hand he had more than enough to kill me with the six (and he had only planned on four) the next turn but I untapped and killed him first.

The match was really close.

I didn’t gain much if any life from Lightning Helixes or Jittes (sided out my Vortexes obviously, even though they won me the first), but I got there by having better cards. Now I guess I am remembering more (that triple Vortex affair must have been game one, logically); second I got my Tarmogoyf killed by an Incinerate due to being rusty at Tarmogoyf. I won anyway in what must have been uninteresting fashion based on the decks.

2-0, 4-1

2.5 Lightning Bolt Deck I think.

I don’t remember. I remember being down a game and falling asleep. Match 2.5: You are erased from the record!

3. Braid of Fire deck

His deck was kind of cool but had some really less-than-Tier-One cards… just had things in common that they were cool with Braid of Fire (mostly jones that pumped for Red). Nevertheless I lost the first due to mana flood.

I came back and won the next two with these Tarmogoyfs. Uninteresting.

What was interesting was Braid of Fire. I am going to try to make a Braid deck that I will update on after I, you know, make it. The card seems quite powerful due to being asymmetrical.

3-0, 6-2

4. Anti-Red White Weenie

Game One he drew two Silver Knights and I wasn’t sure how I was going to win; then I remembered I drew Wild Nacatl and Tarmogoyf (which I had in play and in hand, respectively). Those aren’t Red at all! Thank you LSV’s article!

Game Two he drew first turn Burrenton Forge-Tender, second turn Silver Knight obviously, and followed up later with Serra Avenger and Silver Knight. I was playing kind of loose until I realized I was on the wrong end of 8-20 or thereabouts. I eventually won with Green cards on the ground, and burn cards to face.

4-0, 8-2

5. Death Cloud Rock

In the first I didn’t realize what deck he was; he won the flip and started on Polluted Delta. He later made a Swamp and cycled Barren Moor. Then he made turn two Loam. The game was not interesting; he conceded to Vortex on turn four even though I didn’t have that much going on.

Second game I lost to my own stupid mana base. He played two copies of Thoughtseize (why is that in your deck against a Red Deck sideboarded?)… he literally played Death Cloud for three (could have been six) before I could cast the Molten Rains I had left in. No, I had three. Three on three actually… But one of them was a Temple Garden and the third was one of those pointless Mutavaults. I conceded well before it was technically over because he left two Mutavaults and it was obvious I was not going to win.

Third game I kept two spells and he Thoughtseized my Vortex. Nevertheless I played a turn two Mutavault and a keldon Marauders and started getting in there (Mutavault kind of made up for the fact that it exists, therefore offending me). I drew another Vortex and Tarmogoyf and won thanks to the best cards in my deck.

5-0, 10-3 (if you want to count the aborted 2.5, 5-0, 10-4)

My conclusion is that this deck is very good. I would consider playing it in a PTQ. It really feels like Zoo to me, so if you like Zoo… that is what it feels like; much less so than the Lightning Bolt Deck.

I would add one Tarfire, possibly cutting a Seal of Fire, just for more Tarmogoyf mizing. Most people don’t have Tarmogoyf these days so I want to maximize potential bang bang. I guess you could also cut one random Sulfuric Vortex and move it to the sideboard, maybe over the third Jitte. The deck is actually reasonably prepared for Elves with Mogg Fanatic, Seal of Fire, and potentially Tarfire on one.

And to Mutavault: You are awful. But you aren’t fired yet.

LOVE
MIKE

PS Sorry this might seem a little grumpy. I am watching the Cavs at the Bulls and the worthless Bulls dropped our starting shooting guard (Delonte West) on his head and fractured his right wrist. It was about the worst hit I have ever seen in a basketball game. Very disconcerting, especially how the season has been going, how well Delonte has been playing, and the fact that we have a back-to-back home game (risking our NBA-best 19-0 home record) against the brilliant Chris Paul tomorrow night.

Extended SWOT: The Lightning Bolt Deck

This is actually Game Two of the previous post’s brawl between Zoo and the Lightning Bolt Deck.

… But this time, we are examining the game from the perspective of the enemy!

Why is Spark Elemental worth playing in a world full of Mind’s Desires and Death Clouds? Why would the greatest player of all time have chosen this deck, let alone posted a top finish with it at the World Champsionships?

Check out the SWOT on the Lightning Bolt Deck to find out!

LOVE
MIKE

P.S. Here is Jon Finkel’s Lightning Bolt Deck from the 2008 World Championships:

3 Flames of the Blood Hand
4 Incinerate
4 Keldon Marauders
4 Lava Spike
4 Magma Jet
4 Mogg Fanatic
4 Rift Bolt
4 Shrapnel Blast
4 Spark Elemental
4 Sulfuric Vortex

4 Blinkmoth Nexus
1 Darksteel Citadel
4 Great Furnace
12 Mountain

Sideboard
4 Ensnaring Bridge
3 Firespout
4 Pyrostatic Pillar
4 Smash to Smithereens

I have been calling this deck the Lightning Bolt Deck largely for want of a better name.

Basically the deck has every “bad” Lightning Bolt reprint from Spark Elemental and Lava Spike on one (Lightning Bolts that can’t kill Hypnotic Specters) to Incinerate on two (Lightning Bolt for twice the cost).

In all seriousness, the critical mass of burn in the Lightning Bolt Deck can help win the game very quickly (as in the video itself). This deck is definitely on my short list.

Extended SWOT: Zoo & You

The SWOT analysis moves to the ever popular Zoo deck!

Welcome to our video review of all things Zoo, including Strengths, Weaknesses, Opportunities, Threats, and Kird Apes.

LOVE
MIKE

P.S. For this video, we used Sebastian Thaler’s 6-0 Zoo deck from the 2009 World Championship:

3 Umezawa’s Jitte

4 Dark Confidant
3 Shadow Guildmage

4 Lightning Helix

4 Tarmogoyf
4 Wild Nacatl

4 Kird Ape
4 Mogg Fanatic
1 Seal of Fire
1 Tarfire
4 Tribal Flames

3 Oblivion Ring

1 Blood Crypt
3 Bloodstained Mire
2 Flooded Strand
1 Godless Shrine
1 Overgrown Tomb
1 Plains
1 Sacred Foundry
1 Steam Vents
1 Stomping Ground
1 Temple Garden
4 Windswept Heath
4 Wooded Foothills

Sideboard
1 Deathmark
4 Thoughtseize
2 Gaddock Teeg
4 Kitchen Finks
2 Sundering Vitae
1 Ancient Grudge
1 Ethersworn Canonist

Thaler’s deck does a lot of things differently than you might consider doing them. For starters he has all of his Jittes — three total Jittes — in the main deck. We would not have seen that a year ago.

Secondly, he mixes up his one mana removal spells and creatures. Thaler plays with a full set of Mogg Fanatics, and before any one mana burn spells, he stocks the one with almost the maximum number of Shadow Guildmages (killers who can also carry a Jitte)… Once he got there, Thaler mixed up Seal of Fire and Tarfire (one of each) to maximize the potential boost on Tarmogoyf, part tribal, part aura.