You Make the Play - “Solution”
November 17, 2008So this is the follow up to Thursday’s post about what to do on turn three. If you haven’t read it, check this out first: You Make the Play
I was actually quite proud of myself that I broke patterned thought and “slowed down” with the “turn two” play of Rampant Growth on turn three… I went for Swamp like most of you said you would.
But what is our strategy here? By what tactics will we accomplish our goals?
In this matchup we want to minimize creature damage. We want to keep him contained so that even if he rips the combo, it won’t immediately kill us. Our resources are limited… but so are his, so the short term objective is to get a two-for-one on your Firespout or Jund Charm. How do we ensure a two-for-one? How do we preserve card advantage?
I feel there is no point in playing the Civic Wayfinder at all at this stage.
However, there might be an even better play hiding in our options… an no one suggested it.
Josh Ravitz says to say “Go.”
That’s right, do nothing. But sulk.
Play possum. I’m stuck on two Forests. Do your worst. Give him a bad beat story for later.
The plan is to play Firespout next turn regardless. We are likely to pull off the two-for-one. But what if we play dead? Will he over-commit? We have the maximum chance of a three-for-one if we sit. Think about it.
What do we get from a Rampant Growth? Very little. In this game we are not on a harsh time limit. We are not going to play Chameleon Colossus next turn (probably). We are going to play Firespout. We can play Firespout with the resources at hand, in hand, and already on the board. The difference is that we can put the ball in the opponent’s court for additional card advantage extraction.
Why commit Civic Wayfinder if we are just going to blow everyone up?
Don’t we want more opposition coming to the party?
I think Josh makes a very compelling suggestion, and not obvious at all.
I don’t know if there is a right answer, but if I had the same situation again, I think I would pretend to be manascrewed. This one is not a resource race. If you kill their guys, you are likely to succeed.
I’m sure most of you find that “solution” thought-provoking, at least.
Did you like this type of problem?
Thanks for reading,
LOVE
MIKE
