July 16th, 2010 — Games, Magic
Concerning:
Dark Tutelage ∙ Phyrexian Arena ∙ Dark Confidant
being overrated ∙ killing yourself ∙ … and Dark Tutelage
A lot of people have asked me why I haven’t added Dark Tutelage to any Top 10 (and by “Top 10” I clearly mean
Top 11) Lists, and deck lists, any laundry lists, &c.
I had to go look the card up after the first incoming email.
First:
Was this the same card I thought it was?
Yep.
So:
Why the hell is everyone asking me this question?
As far as I can tell, Dark Tutelage stinks.

Dark Tutelage
Superficial comparisons:
Superficial Comparison #1 – Phyrexian Arena
I’ve played Phyrexian Arena a couple of times (I even came within one game of winning a PTQ once), but I never really liked it. Phyrexian Arena — back in the Beach House days — was mostly important so that you didn’t fall behind another Beach House deck should it have come to an attrition mirror; a lot like Jace, the Mind Sculptor in a lot of decks… It wasn’t really proximate to winning, but could be necessary to avoid being blown out. Because when one person has one and the other one doesn’t, he is going to get ahead due to the opponent’s [probable] softness in the threats department.
Anyway, Phyrexian Arena was never really that great; it was just whatever with a small up-front investment; but each incremental card (after maybe the first) was relatively discounted. A card is worth about two damage, so paying only one life for an incremental card (with no parallel mana commitment) would put you ahead and further ahead over time (theoretically); like I said, I have never really liked Phyrexian Arena very much.
Dark Tutelage is like awful by comparison.
Remember: The bar isn’t very high.
Same effect as Phyrexian Arena, same CMC (three versus three), but generally much higher investment in life.
If you are flipping lands 100% of the time (or even cheap cards like Duress or, I dunno, Scute Mob, it’s basically the same (or maybe better). However you’re probably going to be wanting to draw real cards. At the point that you are flipping twos, you are actually handing Shocks to your opponent… Shocks he doesn’t have to pay for. If you are flipping more expensive cards, you’re just falling the eff behind. It can be a disaster!
Caveat: There are two things that can be plus signs, even given this framework. First of all, you can conceivably side this in against [another] mid-range control deck; you can edge them in the same way that Phyrexian Arena was pivotal in the Beach House mirror.
Remember: Dark Tutelage is easier to cast than Phyrexian Arena, being 2B rather than 1BB… Not that that probably matters given the awesome mana bases we get to play with.
Superficial Comparison #2 – Dark Confidant
As you probably know, I feel like Dark Confidant is the most overrated card of all time. That isn’t to say it’s bad, just not the best creature of all time or whatever. Dark Confidant is basically Kobe Bryant. Not only does it have Fortier’s PT win under its belt and the Billy-Sadin connection (you know, like TCGPlayer.com) with The Best Deck of All Time, but Bob Maher’s smiling face. Good! Yes! It’s good! Just not the best of all time.
That said, Dark Confidant is a disaster about half the time.
Most of the reason that it looks so damn good is that people don’t know how to play against Dark Confidant. I have stood in the Feature Match of a Pro Tour and watched a player coming off a Top 8 that season burn three consecutive Dark Confidants in a game where he had six burn spells in his hand. I mean that is just terrible. His opponent obviously won as he had exhausted all of his resources instead of easily killing him like he was supposed to. Of course Dark Confidant looks good if you are going to donkey punch yourself.
Anyway, Dark Confidant is often a disaster. I think lifetime I have won half my games against Dark Confidant proximately because my opponent killed himself. My overall win percentage in games where my opponent plays Dark Confidant is something ludicrous like 80%-plus; BDM says that’s because I play weirdo decks, but half the time I just have something like a Jitte or an Exalted Angel and my opponent has problems racing two different ways. Whatever; it’s a disaster a lot of the time.
I would even go so far as to say that I have had no way to win but my opponent played a Dark Confidant. I remember one PTQ I was playing for X-2 v. a name player (you would know this player). I lost the first due to being a donkey. Game Two we are at a standoff. I have Jitte; opponent has Sword. Nobody wants to brawl. We just accumulate more and more animals on both sides of the table. Call of the Herd tokens; I have Baloths; opp with Troll Ascetic. But there aren’t really any attacks. If I move forward I will start accumulating Jitte counters but I will lose a guy to gang blocking, and Sword is going to keep me from any mid-combat shenanigans. Opp can’t swing, even with Troll; I will accumulate Jitte counters for free because my defense is big enough.
Then Dark Confidant comes down — ostensibly to bust the game wide open with card advantage — and it does; by giving me a way to win!
That is how most of my games v. Dark Confidant have gone, lifetime.
And Dark Confidant still pees all over Dark Tutelage.
First of all (and ironically in the “mathematics” case), 2 > 3.
That’s right, two is bigger and bolder and better than three. Dark Confidant is cheaper and gets his first card first.
Secondly, Dark Confidant helps you race the face. Both cards are going to hurt you, but Bob at least smashes the face back. You are less likely to kill yourself with stupid Dark [whatever] damage if you’ve killed the opponent to death.
Most importantly, Dark Confidant — besides bashing for two like a good little Bear — is a 2/1 creature. A 2/1 has one toughness… Basically the smallest possible toughness! You can kill your own Dark Confidant if it seems like you are going to die to it! There are lots of different ways but my favorite one is this:
“I once had to Hit my own Dark Confidant after I had flipped Hit // Run with it. Embarrassing. But not as embarrassing as it was for my opponent. I won that game.”
-Patrick Sullivan
Dark Tutelage on the other hand is an enchantment; Black is basically awful at killing enchantments. That’s part of what makes it cute. Har har, you can’t kill your own Necropotence! This time around, you’re probably going to flip over like a Grave Titan.
You deserved it for playing Dark Tutelage in your Grave Titan deck.
LOVE
MIKE
Most embarrassing Dark Confidant story:
At that PT that LSV won with Elves, Andre Coimbra went x-1 v. Zoo (most popular deck), largely because his Flores Blue* deck had all Islands and didn’t take damage from its own lands. Anyway, he’s full on ahead in a Game Three situation v. some Zoo deck. He has it all… Jitte on board even! Opponent has nil, topdecks a Dark Confidant. Andre steals its face with like a Vedalken Shackles or perhaps a Threads of Disloyalty.
Can’t lose, right?
Great shades of World Champion to come, right?
Nope; flips over Spire Golem.
That’s roughly 600 damage.
X-1 is pretty good though.
* Yeah, I said it.
July 6th, 2010 — Games, Magic
I mean, it almost goes without saying.

War Priest of Thune
I am trying to figure this out.
Looks like Magic 2011 is going to be a set where tournament staples of times past are just going to be strictly outmoded by the M11 versions.
If you don’t have a lot of context, War Priest of Thune might just look like a pretty good 187 creature. That doesn’t quite capture it… War Priest of Thune is in fact full court bananas. You see there used to be a creature Monk Realist; Monk Realist was played main deck in basically all of the Survival of the Fittest decks of its era.
… And War Priest of Thune is twice the man Monk Realist was.
Monk Realist — also a Cleric mind you, so there isn’t much wiggle room around creature type — was a mere 1/1 creature for the same 1W mana cost.
And now that there is a new Survival of the Fittest with legs? I think War Priest of Thune might just pick up where Monk Realist left off ten years ago.
Of course a 2/2 for two mana with a very serviceable special ability (I’m looking at you Oblivion Ring) is plenty good enough for regular old inclusion in a beatdown strategy. I don’t know that I would want to be the Pyromancer Ascension rogue in the room once the War Priest comes legal.
Snap Judgment Rating – Role Player (high); Staple (in White-enabled Fauna Shaman decks [one-of])
LOVE
MIKE
July 4th, 2010 — Games, Magic
One of the exciting new M11 cards that seems to be a “goes straight in” for Red Decks is Ember Hauler:

Ember Hauler
Ember Hauler is efficient. He is a 2/2 for two mana, and unlike previously “good enough” Red two drops like Ironclaw Orcs or Goblin Raider (I actually remember having a conversation with Randy Buehler where he told me he made sure to have Goblin Raider in the Core Set to make sure Dave Price had a two drop), instead of a crazy drawback… it has a crazy superpower!
There is a clear precedent for this card. Remember Tsuyoshi Fujita’s Extended Boros Deck Wins deck? The old man played four copies of Goblin Legionnaire.
Ember Hauler is like a Goblin Legionnaire that only has the “Red” ability.
Ember Hauler is clearly better insofar that you don’t have to play White to play it; plus, no one has ever played Goblin Legionnaire’s White ability in Constructed combat. No, never, not one time.
So: advantage Ember Hauler.
In addition, there are subtle plus-ones for Ember Hauler. Sure, neither one can run by a Silver Knight… But unlike the supposedly better Gold plated version, Ember Hauler can set up a Malakir Bloodwitch for a Searing Blaze instead of being ignored [like, you know, the White ability on Goblin Legionnaire].
Advantage Ember Hauler.
So if all those advantages weren’t enough, Ember Hauler costs two colored mana to play (same as Goblin Legionnaire), but unlike the Apocalypse Gold Goblin, Ember Hauler’s operating mana is colorless! So if you have a stray Tectonic Edge or whatever, you can funnel that mana into Ember Hauler instead of having to make sure you didn’t spend all your Mountains at the main phase candy store before passing the turn. This is probably going to be at least medium important for the “chump block that giant and deal to to your motherlovin’ face†phase of the Red v. Green matchup, as you desperately hope to draw burn before being overrun (or possibly even Overrun).
Advantage. Ember. Hauler.
So Goblin Legionnaire was good enough. Good enough in fact to Top 8 an Extended Pro Tour against Psychatog and Life from the Loam. By all early indications, Ember Hauler is just the better Goblin Legionnaire (minus the goofball eviscerated Healing Salve wannabe that no one ever played anyway).
So why does this blog post speculate on the “Cons†of Ember Hauler?
Other than the possibility of opportunity cost (the great Katsu Mori found room for only two Kargan Dragonlords, leaning on old school Hellspark Elementals on two, instead), there is just one:
No more damage on the stack.
Part of the reason Goblin Legionnaire was such a bruiser was that with damage on the stack, he was a 2/2 that could play like a 4/2 (or I guess in pretend unicorn land he could tackle the opponent’s x/2 and save two points of damage or maybe win some fight elsewhere). Ember Hauler lives in a different universe.
Who’d win, Hulk or Superman?
I mean any reasonable person would just say “Hulk†— and the fact of the matter is that the Hulk is the strongest one there is, and the Hulk writers say they wrote him to be able to beat up Superman if it ever came down to it…
But Superman is the poster boy of a different universe.
Can you have a conversation that includes both Hulk and Supes? Yes.
Will fanboys agree as to who would win this battle of biceps? No.
Does it really matter? Again no.
They are from different universes and don’t really meet under regular circumstances. That is the problem with Goblin Legionnaire and Ember Hauler. The new mono-Red guy seems like it might be better — certainly comparable — but because they exist / existed in such non-compatible environments, the comparison is almost moo (you know, like a cow’s opinion).
Snap Judgment Rating – Role Player
LOVE
MIKE
July 2nd, 2010 — Games, Magic
M11 Rare Phylactery Lich – It sure ain’t a Role Player.
In the unlikely case you haven’t seen it:

Phylactery Lich
Phylactery Lich is certainly powerful. It is like a Phyrexian Negator… But instead of tearing apart your board when he tussles, Phylactery Lich annihilates eradicates anything that gets into the Arena with it. Not even a first striking Baneslayer Angel can walk away from a brawl with this indestructible Zombie.
And what a cut of Zombie it is!
Phylactery Lich is absolutely gorgeous. Usually I don’t cotton to Black cards’ art, but this painting is just perfect. It evokes the fear and flavor of the old AD&D Liches; great light; great variation of detail; great power-to-casting cost ratio.
Okay, back to the Magic: The Gathering strategy.
A 5/5 indestructible creature for only three mana is a near no-brainer in terms of playability… Only there is that whole:
As Phylactery Lich enters the battlefield, put a phylactery counter on an artifact you control.
…
When you control no permanents with phylactery counters on them, sacrifice Phylactery Lich.
Basically:
- You need to have an artifact in play when you play Phylactery Lich.
- You need to have enough cheap artifacts in your deck to have an artifact in play when you play Phylactery Lich… and they have to be good enough to play in Constructed even if you don’t have Phylactery Lich in your opening hand.
That is the problem.
There are plenty of reasons to play a 5/5 for three mana… The question is if there are enough artifacts to play in Standard to play this particular 5/5 for three.
Blast from the Past:
Covetous Wildfire – Kai Budde
4 Cursed Scroll
4 Fire Diamond
4 Grim Monolith
2 Mishra’s Helix
4 Temporal Aperture
4 Voltaic Key
2 Worn Powerstone
1 Karn, Silver Golem
3 Masticore
4 Covetous Dragon
4 Wildfire
3 Ancient Tomb
4 City of Traitors
13 Mountain
sb:
1 Mishra’s Helix
1 Phyrexian Processor
2 Boil
3 Earthquake
2 Rack and Ruin
2 Shattering Pulse
4 Spellshock
Kai Budde won his first Pro Tour — if you can even count the 1999 World Championships as a Pro Tour — with the card Covetous Dragon; which is kind of like a Red parallel to Phylactery Lich. You had to have an artifact in play for Covetous Dragon — not a particular artifact mind you — but even that card (arguably less powerful than Phylactery Lich) was good enough to build around.
Some notes:
A well-placed bounce spell is going to kill Phylactery Lich. To death.
Multiple Phylactery Liches can all jump on the same phylactery counter-wearing artifact. That means if you run it on a Relic of Progenitous or Armillary Sphere (and you have to spend it), np.
Some artifacts that are cheaper than Phylactery Lich and might be worth playing:
Everflowing Chalice *
Basilisk Collar *
Executioner’s Capsule
Expedition Map
Pithing Needle *
Relic of Progenitus *
Armillary Sphere *
Dragon’s Claw
Prophetic Prism *
Scepter of Fugue
Mistvein Borderpost *
Veinfire Borderpost *
Phylactery Lich isn’t a Staple; it doesn’t “go in decks” (unless they are Black artifact decks!) … You have to build around it.
Phylactery Lich isn’t a Role Player; as above.
It’s really a question of Flagship or Constructed Unplayable.
Why it might be Flagship
Phylactery Lich is just TDG. Relic of Progenitus is good enough against Vengevine and Bloodghast, Scepter of Fugue is good enough against Mana Leak, and Phylactery Lich is good enough at rasslin’
Pepper with Consume the Meek, Consuming Vapors, and All is Dust.
Potential Problem – All is Dust doesn’t care that Phylactery Lich is indestructible.
Why it is probably Constructed Unplayable
You can make a deck… It just isn’t good enough.
We shall see.
I think that the presence of Nantuko Shade in M11 is a good omen for this cool new card. I’m pulling for you Phylactery Lich!
LOVE
MIKE
* Probably playable main deck.
June 28th, 2010 — Decks, Games, Magic
Concerning:
Obstinate Baloth ∙ Loxodon Hierarch ∙ Ravenous Baloth
Wilt-Leaf Liege ∙ Dodecapod ∙ … and Obstinate Baloth
So here’s a fun one from M11:

While it’s not a clear upgrade to any of the staple big bad fours in Green, Obstinate Baloth has the bonus superpower of showing up just as onetime Staple — and for that matter “best card in Standard” — Loxodon Hierarch evaporates from the Extended format. So despite the loss of Ravnica Block, the tradition of an efficient 4/4 Green creature for four mana, that somehow (either coming down or leaving town) can gain four life lives on in Standard and Extended.
As for Standard, I like this card in general. I mean it is an efficient 4/4 creature for four mana. Most of you kids out there probably don’t recall that once upon a time Erhnam Djinn (4/5 with a drawback for four mana) was the most fearsome offensive creature in Standard, and for that matter Nettletooth Djinn (4/4 with a serious drawback for four mana) was played in Pro Tour Top 16 Constructed decks. So as for precedent, it is clearly there already, not a lot of convincing has to go on here.
I like it in particular in Standard.
Right now one of the top “anti-” decks is Red Deck Wins and its cousins (Barely Boros, Devastating Red, and what have you); that deck in particular beats up on U/G Turboland to the point of making Turboland non-viable if there is any expectation of Red Deck Wins.
You probably already know that after Pro Tour San Juan BDM wanted to play a deck based around Lotus Cobra, Oracle of Mul Daya, and Jace, the Mind Sculptor but I objected on the grounds that any of the three parts that make that deck roll fold in embarassing fashion to Lightning Bolt. In order for U/G Turboland to be viable in the format, it needs a nigh-transformative plan for Red Deck Wins… I think that a counter-offense that relies somewhat on Obstinate Baloth is a good start. The card will typically require two non-Flame Slash cards to remove, and the 187 on Obstinate Baloth is the equivalent of two Red cards in counting to begin with.
In a word: Mise.
What about the other application?
I don’t know that you would play the card for just the second ability, but you don’t really have to make that decision. Dave Humpherys once won a Grand Prix with main-deck Dodecapod, but that might have been a special case (Probe, Recoil, Gerrard’s Verdict, and Ravenous Rats were all Staple at the time); we know how good Wilt-Leaf Liege was last year, played everywhere from White Weenie to Doran variants to of course Elves. So the second half is also quite good… Especially in a format that is so friendly towards Blightning.
Seems like this cat (and by “cat” I of course mean “Beast”) would play nicely with our old buddy (and by “old” I mean “new”), Vengevine. Not only is Obstinate Baloth potential fuel, but they are such jolly “I hate Blightning” friends; heck, they even share a mana cost.
Uncontroversial rating here.
Snap Judgment Rating: Staple
LOVE
MIKE