The Hidden Value of MTGO Ringers

What does it mean if Adam Yurchick won with a four card opening hand? More than just a good story, I hope! 

I was out to dinner with newly Top 8-ified reigning #1 Apprentice Asher “ManningBot” Hecht and he told me something very interesting: According to Asher, Adam Yurchick (Top 8 at Grand Prix Philadelphia with “old school” U/W ‘Tron among other finishes) won the last round of the Grand Prix on a mulligan to four.

That’s cool.

Cool anecdote, right?

But that’s not all.

According to Asher, “That’s how you know the MTGO ringers… They know when to mulligan.”

Okay. That can just be a bumper sticker statement. Like “everything happens for a reason,” or “there is no such thing as objectivity.” That is, it sounds cool to some people. MTGO ringers (or people who want to grow up to be MTGO ringers) might think this is a great and absolutely true statement!

Let’s assume for a moment that it is true.

What does it mean?

I play a fair amount of MTGO (as you probably know from watching my videos)… I used to play more MTGO, and tournaments as well (in fact, the summer I was very good at Magic, I wrote a lot of articles detailing the 8-man tournaments I was playing all the time, viz. Vore: Still Awesome, Beating Down With Bracht’s Ninjas, and The Next Step in Steam Vents. But since that summer I have de-volved into playing mostly Tournament Practice room just so that I don’t have to set aside three hours at a time.

The difference between how I am playing now and a legitimate MTGO ringer is that there is nothing really at stake in how I play (other than my leisure / entertainment time). So I mostly just never mulligan because I care more about exploring new deck ideas than actually winning MTGO tournaments. But when you are playing tournaments and — like I was that summer — meticulously logging your ratings deltas and tournament win / loss percentages with every deck you play, there is more at stake. Having more at stake encourages you to take mulligans more seriously because your success criteria is / becomes about winning individual games rather than exploring ideas. Tournament Magic is a far different animal from Tournament Practice room, yadda yadda yadda, and more repetitions (when winning specific games actually matter to you) influence behavior (in this case mulligan behavior) over time.

So let’s get back to Adam’s win on four.

Why does it matter again?

According to Asher, “He was unwilling to keep an unwinnable five.”

This is really interesting.

It’s basic math actually.

But while we are actually riding the emotional rollercoaster of a tournament match that might matter, we don’t necessarily pay attention to the math. I was thinking back to a hand I kept in the last round that mattered at the Star City Philadelphia $5,000 tournament. I had just gotten topdecked out of legitimately beating the eventual tournament champion in an extremely hostile matchup (he was dead to any burn spell — and I topdecked Incinerate — but not before he got me by pulling his main-deck Burrenton Forge-Tender a the turn before). What was I thinking at the time? 

Oh, I’m probably going to lose anyway. Keep.

I guess I have to keep this.

Maybe this hand will improve.

Something like this.

If I sat down and had a conversation with myself, I probably could have figured out that the hand I kept — which had very little action — had even less chance of winning the game, a game I had to win if I was going to make Top 8 (and if I had gotten the match, I would have had a pretty good chance of winning the tournament instead of finishing out of the money). 

I had already given up.

So what am I losing if I mulligan?

If I have already consigned myself to losing — or something tantamount to losing like throwing my hands up in the air and praying that some otherworldly forces give me rip after rip so that I can win out of pure hazard and fortune rather than, I dunno, tighter mulligan decisions — then what am I losing by shipping one card? By this reasoning, the card isn’t even good, right?

You don’t mulligan in these situations (I don’t anyway) in order to avoid feeling badly, I guess. I don’t know if there is any other idea. Just some kind of chasing some kind of dead end. You “don’t want to go deeper” even though your one land five card hand has nearly no chance of winning as it is… But what is deeper? Do you have a lower chance of winning than the zero you are stuck with if you stick with this hand?

Seems pretty silly when you say it out loud, right?

I don’t even know if the story about Adam is true (though I assume it’s true). But whether or not it is true, I am going to try to embrace it as life-changing (or at least game-changing) in my own future mulligans.

I hope you get something out of this as well.

LOVE
MIKE

You Make the Play, You Make the Play

Hello beloved readers!

Before we get to the next You Make the Play (in case you hadn’t yet noticed You Make the Play is about Ajani-times more popular than anything else to read on this site!), I wanted to tie up some older installments of You Make the Play. First, regarding Thoughtseize v. Rampant Growth – Fight! (itself a response):

The opening hand consisted of these pretty pixels:

And the question was how to spend a first turn Thoughtseize. My opponent took the Rampant Growth (which I at the time didn’t want him to take) and I beat him up with a Civic Wayfinder on the way to winning the match.

What do the kiddies have to say?

#1 Apprentice Asher ManningBot Hecht
“Civic Wayfinder, obv. You probably did like six before he stopped it. That matters.”

I hadn’t thought about it from that perspective, but good old Civic Wayfinder did in fact get in for relevant damage!

The Pennsylvania Champ, Brett Blackman
“I would have taken Rampant Growth.”

Isn’t this what we spent the preceding post debunking? Well, this isn’t the last time YT clashes with his betters.

But now I’m getting ahead of myself…

Next: Deciding on Disappointment 

Zack Hall has four cards in hand and a Figure of Destiny (1/1) in play. You have four lands including a Ghitu Encampment. Zack is up a card due to playing second, and is presently nuking you with Blightning. This is your grip:

What do you pitch?

Now before we get all the way settled, let me just ask you a question. Which side of this divide would you rather be on?

GP Top 8 competitors Zack Hall and Gerard Fabiano…

… or Magic commentators, Evan Erwin and Mike Flores?

Choose carefully.


To answer Dave Petterson, the life totals were 19-14 my lead.

Interestingly, most of the earlier responses favored holding onto a Flame Javelin, and most of the later responses –especially after the absolutely superb response by Alexan — had us holding Demigod of Revenge. The Demigod of Revenge camp, which included the newly wedded BK, were much more strategic: “We’re probably losing… now how do we find a way to win, however improbable?”

At this point it probably won’t surprise you to learn that…

Team Keep the Demigod: Fabiano & Hall

Team Keep the Flame Javelin: Erwin & Flores

Of course my favorite response was from wobblethegoose:
“Pitch a Demigod of Revenge and Flame Javelin. Prior scouting lets me know that Hall is running Unwilling Recruit, significantly reducing the EV of a resolved Demigod.”

What a savage metagamer.

Anyway, this is what I was thinking… Two things:

1) I am behind, but I can predict what Zack is going to do with his mana. Unless he has a Demigod of Revenge, he is going to put four mana into the Figure -at some point- if not next turn, and I can steal mana and take out his key threat, potentially buying me the time to topdeck out of this situation.

2) I lost a fair number of Demigod mirror matches in Block Constructed because I tried to play the Demigod beatdown. I went for it with Demigod of Revenge and my opponent sat and waited, Flamed my Demigod, then counterattacked with his Demigod when I was tapped.

It’s as Kowal said, we’re probably not going to win… and maybe I wasn’t playing to win… but I did. This is how it went down:

I pulled a land and immediately played it. I coyly looked at my graveyard and eyed the Demigod.

Zack’s eyes rolled back. “Please don’t slow roll me!” I had previously double-pumped both fists and danced about when he shipped to Paris in Game One (you may have seen this dance on The Magic Show). I smiled and didn’t have it this time, passed with all five lands open.

Zack played his fifth land and played Demigod of Revenge. He did not attack with his Figure of Destiny, no doubt worried that I might eat it with Ghitu Encampment.

Of course I killed the Demigod with Flame Javelin.

Along the way I got a little card advantage back with a Blightning of my own, revealing a pair of Unwilling Recruits. Had I kept the Demigod of Revenge, I am pretty sure I would have lost to those on the spot. My last turn, I got in with a Hell’s Thunder when Zack’s remaining removal spell was a Lash Out, and landed the last three with a topdecked Incinerate.

I obviously got immensely lucky on topdecks, and that Zack’s last removal card couldn’t stop the four from Hell’s Thunder, but I was just so used to getting beaten up when I “went for it” with my own Demigods in Block that I was almost “trained” not to try. I don’t know if this is faulty thinking, but in this case it got there when the alternative might have cost me the game.

More to come, of course!

LOVE
MIKE