I once put Frost Titan on a sub-Sphinx of Jwar Isle level of playability. Oops.
We now join the continuing adventures of TurboLand, already in progress…
Most of you saw my article RE: TurboLand on TCGPlayer last week. And with it, the most heinous excuse for forum replies… well… ever basically (Patrick Chapin is convinced it is one troll with 76 accounts).
Anyway, despite what the trolls say, I think TurboLand is one of the best decks in Standard, and it has been brilliantly +EV for me in the tournament queues. Fair’s fair: I did make some changes to the deck partly based on the comments from the forums on TCGPlayer, so we have this beauty (for your 5K consideration):
Main deck the main swap is:
It is important to note that I added sixes and not sevens. Yes, yes – I considered Avenger of Zendikar but that big seven is not as good as a six in this deck. Why? Consistency, predictability, and curve.
- You have six mana for Primeval Titan (6).
- Primeval Titan gets you two lands (8).
- One of those lands is Halimar Depths, so most of the time you can ensure an untapped land drop the next turn (9).
See where this is going?
Nine mana is GGG + 6 for a Genesis Wave follow up. Every non-Genesis Wave card in this deck is eligible for such an on-curve Wave. As good as Avenger of Zendikar might be… It isn’t that 100% of the time, so in the “explosive Landfall token creatures fatties” category, Rampaging Baloths gets the nod.
It is possible it is just right to play more Frost Titans, though. This deck is an “over the top” aspiring enigma, and doesn’t have an excess of battlefield control. Frost Titan is a Genesis Wave-friendly finisher that does just the right thing.
Two notes before we move on to movies:
- Primeval Titan into Halimar Depths is a combo. It is almost like having a mini-Jace, the Mind Sculptor. You can always draw the best card of the next three. In some cases you can toggle and tier your draws to set up Oracle of Mul Daya card advantage simultaneously. This can be invaluable for getting Genesis Wave and avoiding Genesis Wave + Genesis Wave issues.
- I am having big problems with the Argentum Armor deck. It is embarassing. It is like losing to ghosts in real life. What did you die of? You know, ghosts. Ghosts aren’t real! I know, embarassing. I was chatting with the guys from The Eh Team podcast and Scotty Mac suggested Ratchet Bomb… Might be the answer! The problem is that they have Sword of Body and Mind, and can run past my Frost Titans and my Khalni Garden tokens and motherloving deck me. Embarassing!
Anyway, the games:
This first set is semi-not exciting.
- First game KYT wins mostly because he went first. He talks about maybe not playing his Frost Titan on turn six. If he doesn’t play it there (tapping my land) I will almost certainly win. I have double Primeval Titan and Jace in my hand, so I will play a Primeval Titan if he doesn’t play a Frost Titan; he will Mana Leak. He will then be presented with the same decision. Except if he plays Frost Titan now I can resolve my Primeval Titan and presumably win with my Halimar Depths combo or Jace in hand… But he won.
- Second game KYT won because I stopped on two.
- I won the third game, which was exciting.
- We played another 3-4 games, but KYT lost them. In other news, I won all of them 🙂
Anyway, we are hella thankful to KYT for recording and editing these.
This one is not unexciting… It is in fact quite exciting. And embarassing. We both basically play awful, awful Magic. But you can at least see the TurboLand deck do some interesting stuff this time around.
Thanks to KYT, again, for his help and testing these!