Because, you know, Enlisted Wurm-into-Borderland Ranger is plus-two cards.
Weapons of the Enemy
4 Borderland Ranger
4 Lightning Bolt
4 Resounding Thunder
4 Arid Mesa
4 Exotic Orchard
1 Jungle Shrine
4 Raging Ravine
2 Verdant Catacombs
With this deck we return to the style of Cascade that I ran in some PTQs to near-Top 8 finishes in the era before falling in love with Blightning.
The deck satisfies a relatively strong power level (despite missing the absolute best card in the format, and generally so closely associated with Bloodbraid Elf)… an “ultimatum” in the form of not just Enlisted
Wurm Ultimatum, but the eight mana option on Resounding Thunder.
I lost a bit after getting locked out by Jace, the Mind Sculptor; and a close one against a Goblin Guide / Hellspark Elemental beatdown deck (topdeck mode… I drew three straight lands to his one Hell’s Thunder). But the rest of the matches went pretty well tonight.
In particular, the deck seems pretty solid against Jund.
Borderland Ranger actually matches up pretty well against Bloodbraid Elf. Bloodbraid Elf will usually only net two cards on a Blightning, so Borderland Ranger can match it card-for-card; Borderland Ranger, being a turn quicker, acts in superb anticipation of the more heralded two toughness Green creature. In the late game, this deck has both Enlisted Wurm and Baneslayer Angel to match scales and wings (respectively) with Double Dragon.
I would actually like something a bit faster against the Red Deck. If you draw Lightning Bolt in your opening hand, it is very difficult to lose; but if you don’t, your first answer is circa turn three, and against a turn one Goblin Guide on the draw, you’re just going to discard a bunch; i.e. “poop”. There. I said it. If you can play your game, Captured Sunlight chaining into Baneslayer Angel has been pretty good. I am not 100% on the right sideboarding strategy. I won a close one with four Enlisted Wurms in my deck, but was chewing my nails down to bloody stumps waiting for my sixth land against a triple Goblin Ruinblaster draw; I swapped Bituminous Blast back in for the third (which should have been great against all the Red Deck hasters), but they never came up. The deck probably wants at least two Enlisted Wurms just to have a way to win; don’t forget that Enlisted Wurm can morph into Baneslayer Angel with some regularity*.
Obviously by the Standard PTQs and Nationals Qualifiers we are going to have fifteen-drops to worry about… I actually think siding a bunch of gigantic Eldrazi might be a strategy for this deck against those Blue bastards.
* Not actually that regular.