Entries Tagged 'Games' ↓

You Make the Play: pobody’s nerfect

Previously on Five With Flores:
You Make the Play: That Time MJ Made Me :( ” was a fun blast from the past, wasn’t it?

I actually wrote most of this follow up before I read any of the responses here on the blog or on Twitter, but I inevitably had to re-write based on the collective wisdom of the overall Five With Flores community of comments.

Speaking of comments, I don’t know what is up with the Facebook Social Plugin. It seems to split in two for every set of posts; I see different sets of comments depending on if I am logged in as myself (i.e. the moderator of the blog) or not. So… No idea why this is splitting at present but I appreciate your comments and hope you bear with me while we figure out how to get it on the optimal track.

Now speaking of ye olde optimal track, how do we approach the problem of the Demigod of Revenge, or to be more proximally useful Demigod[s] plural (maybe):

To recap:

  • We have a Bituminous Blast and a Cryptic Command, and the mana to play either.
  • The opponent (with a Demigod of Revenge in his graveyard) puts Demigod of Revenge on the stack.

What play do we make?

I am going to break down the approach thusly:

  1. Cryptic Command and Demigod of Revenge Basics
  2. Bituminous Blast and pobody’s nerfect
  3. Next Level Cryptic Command
  4. Fortitude and “What’s Next?”

Cryptic Command and Demigod of Revenge Basics

For those of you who either weren’t playing when Demigod of Revenge was legal in Standard (or who didn’t quite understand why you consistently lost with your Blue decks during the same time frame) Demigod of Revenge is a bit of an ock-kay when it comes to playing against Blue. If you are not careful, you are pretty much doomed.

Like this:

Demigod of Revenge [1] (the spell) goes on the stack.
Demigod of Revenge [2] (the trigger) goes on the stack.

If you approach it like some responders did, automatic-style, like this…

Demigod of Revenge [1] (the spell goes on the stack.
Demigod of Revenge [2] (the trigger) goes on the stack.
Cryptic Command (Counterspell Demigod of Revenge [1])
Cryptic Command resolves.
Demigod of Revenge [1] goes to the graveyard.
Demigod of Revenge’ [2]s trigger resolves.
Demigod of Revenge [1] AND Demigod of Revenge [2] enter the battlefield!

Now presumably you are dead.

If you are going to use the Counterspell and some other modality of Cryptic Command (Dismiss or whatnot), you will want to do it more like this UNLESS you are going to do Next Level Cryptic Command (section three):

Demigod of Revenge [1] (the spell goes on the stack.
Demigod of Revenge [2] (the trigger) goes on the stack.
Demigod of Revenge’s trigger resolves.
Cryptic Command (Counterspell Demigod of Revenge [1])
Cryptic Command resolves.
Demigod of Revenge [1] goes to the graveyard.
Demigod of Revenge [2] enters the battlefield.

In this case you may or may not get attacked by the solo Demigod of Revenge. I think most players in this situation will attack, put you to one life, and pass the turn with fingers crossed. Presumably even if you have an answer to the Demigod of Revenge, such Magicians will have the Ghitu Encampment to lean on.

Now these Demigod players might not even get past the next turn. The hypothetical from the previous You Make the Play indicated that both players had six life. You have a Bloodbraid Elf, and several topdecks that will win the game on the spot. Another Bloodbraid Elf or a Boggart Ram-Gang for a certainty; likely Anathemancer, and so on.

One thing to keep in mind is that, as Sam Stoddard indicated on Twitter, you are likely to win no matter what route you take. But there is nothing that puts a middling Mage on tilt like being “likely” to win… and then not winning (especially if he had the tools to do so).

Case in point, if you went with most variations on the first Cryptic Command “Dismiss” scenarios (as posited by many commenters), you’re dead. Classic “just stole defeat from the jaws of victory” dead.

Seems pretty clear that of the two non-Next Level Cryptic Command possibilities, above, the one that leaves you with one life is better than the one that leaves you dead.

Even if you live, some things to remember:

  • You are now on one. You might kill him next turn, and you still have a Bituminous Blast to defend yourself (Blasting Demigod into a creature can keep the Encampment off you long enough to live, if he hasn’t drawn a burn spell). Volcanic Fallout is not great in any scenario, but cascading into it might lose you the game the next turn.
  • Being on one, unless you draw or Blast into a Cryptic Command, you are pretty much dead to a topdecked burn spell.

Bituminous Blast and pobody’s nerfect

Full disclosure time: I’m not Perfect

I know!

I was shocked to discover that, too!

But no… Not only am I not a perfect player (plenty of beats around that), nor columnist (Inquisition of Kozilek in my Standard-With-Innistrad deck lists this week, COME ON)… But I am not even a perfect blogger!

I really should have laid out what creatures were in our graveyard, and put some time into what lands were in play.

For example, can we answer the question, “can we survive a topdecked Anathemancer”? The assumption is “probably not” but I didn’t explicitly say that we had a certain number of basics in play (or didn’t).

Similarly, what lands does the opponent have in play? It actually changes our math for here in the Bituminous Blast section.

What I was really trying to get at with the two Jund Charms in the graveyard (the Chapin / MJ deck has a sum total of two Jund Charms) was to make life a little easier on you. At the time I brainstormed this hypothetical, I had already decided in my imagination that Cryptic Command was a red herring (turns out it’s not, by the way, on account of nobody being nerfect), and I was really trying to lay out the question of:

  1. Bituminous Blast-into-Cryptic Command, versus
  2. Bituminous Blast-into-Removal

That is, if you look at it like that, there are four Maelstrom Pulses in the deck (plus Bloodbraid Elves that might miss one), and only three Cryptic Commands (because you have one in grip).

When you look at it like this, it is really a question of whether you let the Demigod of Revenge [1] resolve or not. Let’s say you are some em effer who should play the lottery and (with your Cryptic Command in grip), you make the following play:

Demigod of Revenge [1] (the spell goes on the stack.
Demigod of Revenge [2] (the trigger) goes on the stack.
Demigod of Revenge’s trigger resolves; Demigod of Revenge [2] now in.
Bituminous Blast Demigod of Revenge [2].
Cascade on the stack.
Cascade into Cryptic Command!
Cryptic Command / Counterspell Demigod of Revenge [1]
Cryptic Command resolves.
Demigod of Revenge [1] goes to the graveyard.
Bitumuinous Blast resolves.
Demigod of Revenge [2] goes to the graveyard.

The opponent is almost certainly kold. We still have Cryptic Command! We can Counterspell Anathemancer, even! If he rips Demigod of Revenge, we can let him have three 5/4 bad guys and just tap them all down.

Well it’s pretty gosh darn spectacular if you run that good.

However if you flip, say, a Maelstrom Pulse (which you have a greater chance of doing than flipping a Cryptic Command both because of Bloodbraid Elf and because you already have a Cryptic Command), then you are in the “getting knocked down to one” scenario.

Lots of players will just shrug their shoulders at this point and be like “I didn’t run good” when, in fact, the math says otherwise.

That said, all other things held equal, I would probably rather have a Cryptic Command in my hand has my only card than a Bituminous Blast, if I am stuck on one life. For instance, one Cryptic Command can tap a Demigod and bounce the Ghitu Encampment if he doesn’t activate it pre combats; and if he does something like leading off on a Blightning or Anathemancer, you can Counterspell that and tap or bounce his potential attackers; whereas you need to actually draw a Cryptic Command or win the lottery (as the immediately above) on your Bituminous Blast in order to survive against an appropriate spell with reach.

Interesting thing is that what I was trying to steer the readership towards was to letting Demigod of Revenge [1] resolve, so that we can have more things we can do. We have already established that you have a greater chance of hitting Maelstrom Pulse than Cryptic Command, so trying to get a Counterspell out of Bituminous Blast errs on the wrong side of greedy (probably). Consider this slightly different Bituminous Blast scenario:

Demigod of Revenge [1] (the spell goes on the stack.
Demigod of Revenge [2] (the trigger) goes on the stack.
Demigod of Revenge’s trigger resolves; Demigod of Revenge [2] now in.
Demigod of Revenge [1] resolves; Demigod of Revenge [1] now in.

Bituminous Blast Demigod of Revenge [1].
Cascade on the stack.
Cascade into Maelstrom Pulse.
Maelstrom Pulse Demigod of Revenge [2].
Maelstrom Pulse resolves.
Demigod of Revenge [1] and Demigod of Revenge [2] go to the graveyard. Bitumuinous Blast is countered.

Now note that even if you Cascade into Cryptic Command in this scenario you can do something interesting, like tapping or bouncing the other Demigod of Revenge and / or bouncing Ghitu Encampment.

Note that in either of the lottery-winning scenarios described here, you are at six life still with a Cryptic Command in hand; ergo it is very likely you can get in for wins.

I think that the Maelstrom Pulse argument alone makes allowing the spell-Demigod resolve, but we have a different question… Now that we are no longer in the “playing around with the stack” mode, when exactly is the right time to play Bituminous Blast?

I would argue that combat is the best time, but an interesting question is whether we allow the Demigod(s) to attack or not. I would presume, with lethal represented, that most players will attempt to attack with both Demigods (if we let them).

Knowing we are 100% likely to kill at least one Demigod of Revenge (leaving us with one life) will leave the opponent with no blockers. If we Bituminous Blast before he declares one or more attackers, he may change his strategy; for instance, if we flip a Putrid Leech, we don’t have the life necessary to pump the Leech for lethal, which might encourage him to play the “cross my fingers” game and attack with the other. In that case, we are presumably dead to a Lightning Bolt even if we have the Cryptic Command in hand (play Lightning Bolt; we Counterspell + tap Demigod of Revenge; he animates Ghitu Encampment and kills us). However if we flip an Anathemancer, Boggart Ram-Gang, or for goodness sakes Bloodbraid Elf (which in turn would lead to some lottery winning), he has no choice but to leave back at least one Demigod of Revenge… We’ll still win, by the way, but he still has to make that play.

If we wait for him to attack, we are in largely the same situation, but with one life. Consider:

  • Anathemancer: Lethal whether or not he attacks.
  • Bloodbraid Elf: Lethal whether or not he attacks.
  • Boggart Ram-Gang: Lethal whether or not he attacks.
  • Putrid Leech: Non-lethal if he attacks; lethal if we have six life instead of one… therefore better pre-attacks if only because he can make a mistake.
  • Sygg, River Cutthroat: Non-lethal by itself.
  • Cryptic Command: Not necessarily lethal but very likely so (as discussed above).
  • Maelstrom Pulse: Non-lethal but quite good (as discussed above).
  • Volcanic Fallout: Generally bad

The situation would change if we didn’t have a Cryptic Command to force Anathemancer, Bloodbraid Elf, or Boggart Ram-Gang in… But we do. I think we get slightly better results by using Bituminous Blast pre-attacks.

An interesting quandary comes up if the opponent chooses to attack with only one Demigod of Revenge… What do we do now? Do we shoot at the incoming Demigod (as we have Cryptic Command to deal with the other, if luck is with us), or the potential blocker?

Fancy option you might not have seen:
As we have eight life we can actually tap a defensive Demigod of Revenge on our own turn plus our own Bloodbraid Elf in order to try to win the lottery on a Boggart Ram-Gang or potentially Anathemancer. Additionally, because Sygg has three toughness, we can actually flip Volcanic Fallout (which will resolve before Bloodbraid Elf does) in order to deal exactly six damage (1 from Sygg, 2 from Volcanic Fallout, and 3 from Bloodbraid Elf). You probably don’t want to try this; but again, you might not have seen it at all.

Next Level Cryptic Command

I was pretty sure that Bituminous Blast was the best route… But again, pobody’s nerfect and the way I had the hypothetical set up, we don’t know mathematically what the tightest play is…

But it might not matter.

A couple of people including Pro Tour semifinalist Chris McDaniel and podcaster extraordinaire Sam Stoddard suggested what I am calling “Next Level Cryptic Command” … I didn’t see this possibility and it is kind of awesome.

If you Counterspell the incoming Demigod of Revenge (after the re-buy trigger is no longer a threat, of course) and bounce the other Demigod of Revenge, you have a 100% chance of staying on six life for the turn. You get in for three and the opponent has to basically take the same turn over again… and you still have the Bituminous Blast to defend yourself (whatever we discussed about using Bituminous Blast this turn stays more-or-less the same, but the opponent is now on three life instead of six).

I originally rejected any option that involved bouncing a Demigod of Revenge because of the re-buy on the other, but this is actually pretty good.

He almost has to draw a Lightning Bolt (or some proxy thereof) to kill your Bloodbraid Elf now (he doesn’t even get to cast his Demigods), and if he moves to attack you with his Ghitu Encampment (which most Mages will), you can spike the Bituminous Blast and maybe kill him anyway.

Alternately he can play Demigod of Revenge and leave both back (if he only leaves one back you get in with the Bituminous Blast) and hope that you don’t flip into one of the lethal creatures or Maelstrom Pulse / Cryptic Command.

Fortitude and “What’s Next?”

As you can see, a good part of the outcome has to do with what the Demigod player is going to do. Will he have the fortitude to leave back two 5/4 flyers? That is a lot to ask of most aggressive Red Mages (I pointed out to Sam on Twitter that I made semi-defensive plays like this on more than one occasion the year I played DI Demigods). And even if he has the willpower… He might still just die to your Bituminous Blast and the top of your deck.

I don’t know that we can figure on what is 100% the best play with the guidelines as I laid hem out, but there are certainly some clearly better and worse options.

  1. Lazy Cryptic Command players: Y’all are dead.
  2. Bituminous Blast with Demigod of Revenge on the stack: You might mise, you might not, you will end the turn with either 1 or 6 life, but still have the Cryptic Command. You might win next turn.
  3. Bituminous Blast during combat, after attackers have been declared: You will have slightly better results than the previous group because there are more Maelstrom Pulses in your deck than Cryptic Commands. Again, you are possible to end the turn with either 1 or 6 life depending on what the opponent does. You probably don’t want to take it, but you also have the “Cryptic Command my own Bloodbraid Elf” option on your next turn.
  4. Bituminous Blast prior to attackers being declared: You will have slightly better results than the post-attackers group because you get Putrid Leech as an additional lethal attacker if you don’t take a Demigod hit (you can tap the remaining blocker on your turn).
  5. Next Level Cryptic Command: Big incentive here is that you are 100% likely to have 6 life instead of 1, with no luck component from that standpoint. It is inferior insofar that you don’t have a Cryptic Command the next turn so you can’t capitalize on an opponent mistake if he gets lucky [most scenarios where the opponent gets another turn will end badly if he both draws Anathemancer and plays correctly, provided you don't topdeck another Cryptic Command. If he plays Anathemancer pre-combat, allowing you to Counterspell it and tap his Demigod(s) that is another story entirely (thanks, b)]. That said, any of the Bituminous Blast options are potentially better than Next Level Cryptic Command because if you have six life you can withstand a post-combat Anathemancer and you have 0% chance of winning on the spot.

As such, I think a Bituminous Blast line that allows both Demigods into play but gets fired off before the opponent attacks has the best combination of lucksack potential maximization and Cryptic Command preservation.

Thoughts?

LOVE
MIKE

Innistrad – Bitterheart Witch and Curse of Death’s Hold

I don’t even remember what I was originally going to write about today, but I just got home from an epic podcasting run with BDM. And by “epic” I mean epic. Like the great game that is life put Enduring Podcast on the stack, turn after turn, hour after hour, for like five hours.

We actually did five separate podcasts, one for each color of Innistrad, reviewing almost every card! We spend an hour each on White, Blue (news flash, Blue is gas), Black, Red + the goofball stuff… and about twenty minutes on Green. Poor Green. By then it was kind of late, but Green is the worst of the bunch and there are only so many ways one can say “Another Werewolf? Next.”

BDM is going to put up the podcasts later today, and I will update this blog post to link to them when those go up.

Anyway, what was interesting to me, more than anything else, was BDM’s attitude towards Bitterheart Witch.


Bitterheart Witch

“I think the card is good,” he claimed. “Well… pretend it doesn’t cost five. There are some pretty good Curses.”

I thought about it for a second and agreed that the card might be good.

“Well, what does it matter if it costs five if we aren’t going to pay for it? Wouldn’t this be great in a Birthing Pod deck?”

I then went on to envision the soul-crushing sequence of Solemn Simulacrum into Bitterheart Witch (drawing a card), into [whatever] (probably Inferno Titan). “In fact,” I concluded: “It’s almost a compliment that it costs five, so you can go and get a six!”

I don’t know that you would play Bitterheart Witch straight up very often; but it is kind of like an Academy Rector. The plan proposed here is to try it as a two-pack out of your Birthing Pod sideboard to deal with particular kinds of cases.


Curse of Death’s Hold… Courtesy of Bitterheart Witch by way of Birthing Pod

Curse of Death’s Hold is a very special spell. While it costs one more mana than the highly influential Night of Soul’s Betrayal, it is 1) not Legendary, and 2) only affects one player. Bringing one in from the Birthing Pod sideboard allows you to search and ramp into the Bitterheart Witch, sacrifice that, and potentially lock down the opponent… all for the price of just two sideboard slots. You can do this even if you aren’t actually Black, utilizing Birthing Pod to get where you need to go, or leaning on Birds of Paradise in a pinch.

When might Curse of Death’s Hold be most effective?

There are certain decks that just can’t beat this card. One unanswered copy fells every Glistener Elf, Blighted Agent, most of the Infectious artifact creatures, and even “turns off” Inkmoth Nexus. No, this isn’t a combo that you will typically want to play in the main… but that’s why we are proposing it from the side.

In another context, Curse of Death’s Hold might just be a card you want to play in multiples. One takes out his Birds of Paradise, but by stacking multiple copies of this non-Legendary creature-hating enchantment, you can grow up to eliminate bigger or more dangerous threats.

A Note About Bullets:

Some players look at one-ofs — including bullets out of a Birthing Pod deck — at least somewhat reactively. That is, they wait for the opponent to play an artifact, almost so they can have permission to go and get an Acidic Slime to can kill it. These players wait for the opponent to put down something and get the specific thing to deal with that thing, and use their selection engine contextually opportunistically.

There is nothing expressly “wrong” with that operating system, but you might be cutting a large portion of your potential advantage out by tutoring that way. Think back to Michael Jacobs’s quote about Urabrask, Inferno Titan, and 20 damage as a combination from Facebook / yesterday. Theoretically a card like Urabrask can function as a bullet (go and get it in play and the opponent has to deal with it before trying to go off with Deceiver Exarch); Inferno Titan is the top of the curve, and can either be the summit of Birthing Pod tutoring in the abstract, or a tool for cutting down lots of small guys… And you do win lots of games with Value RUG-Pod just on value. The admiring way I talked about Patrick’s Hero of Oxid Ridge play in last week’s Flores Friday comes from another place: These guys are not playing their bullets reactively… They are trying to find the fastest, least predictable, way to stick them and win.

Same deal here.

If Bitterheart Witch is in your deck, chances are, if you can try to search her up, you should. She isn’t “just good” but rather, has a job to do. Grok?

LOVE
MIKE

Bonus:

I originally had an idea to combine Invisible Stalker with Strata Scythe. I don’t know if it is still productive to be Mono-Blue [with this sketch] if I have moved away from Strata Scythe (rather than to the low CMCs and high synergies of Black or Red with Snapcaster Mage), but this is where I am right now.

Thoughts?

2 Batterskull
2 Spellskite
4 Sword of Feast and Famine

3 Dismember

2 Consecrated Sphinx
4 Delver of Secrets
4 Gitaxian Probe
4 Invisible Stalker
4 Mana Leak
4 Snapcaster Mage
4 Twisted Image

23 Island

Nobody but nobody just has 23-24 Islands as his mana base. It is possible I am too in love with that. Invisible Stalker + Sword of Feast and Famine just seems so unbeatable though!

You Make the Play: That Time MJ Made Me :(

Michael Jacob.

What can you say about him?

How about: “The real MJ.”

-Lan D. Ho

Master deck designer. Thought-provoking narrator of MTGO videos. Pro Tour Top 8 competitor. Star City Games Premium Columnist. National Champion.

And killjoy.

Before we integrated the Facebook comments on the blog itself, old MJ smothered our collective enthusiasm RE: Falkenrath Marauders with his stoic, Value RUG-Pod driven pragmatism on FB proper…


One might say that the man has a point.
 

Now on the subject of MJ — and even the echo of Demigod of Revenge dredged up during the Falkenrath Marauders discussion — I got to thinking about a bit of an older(er) school situation. Consider this deck, which Jacob used to make Top 8 of Grand Prix Seattle/Tacoma a couple of years back:

Now everyone knows that Michael won the 2008 US National Championships with a Demigod of Revenge deck, but today’s backwards-winking You Make the Play posits playing his Five-color Blood deck against the hellacious Spirit Avatars.

The Situation:
Your opponent is playing a B/R Blightning Beatdown deck. The action has been brutal, but you stabilized by blowing up all his guys with Jund Charm, up until he got in there with a Demigod of Revenge.

Lucky ducky, you had your Cruel Ultimatum to take care of it, and are now sitting pretty pretty.

Life Totals:

  • You – six
  • Him – six

Hands:

Battlefield:

  • You – Eight assorted lands (you can cast whatever you want), and a lone Bloodbraid Elf
  • Him – Ghitu Encampment and four assorted Black- and Red-producing lands.

Graveyards:

  • You – Cruel Ultimatum, Jund Charm, Jund Charm; some guys you used to trade earlier.
  • Him – Demigod of Revenge and some assorted other lands and spells

Your opponent draws his card for the turn, smiles, and plays it:

Demigod of Revenge!

So… How do you approach this turn?

You Make the Play!

LOVE
MIKE

P.S. Got some kind of weird results with the Facebook Social Plugin yesterday. Please excuse our clutter while we continue to upgrade Five (and by “we” I mean YT).

What Awesome Shenanigans Did Star City Pull Off? :)

Following is an unedited screen capture from a well-known (in online marketing and measurement circles, anyway) service called COMPETE. Patrick Chapin* pointed it out to me and (last week) I passed it along to some of our overlords such as Steve Sadin and Mister Orange [guy] with the same question I am, asking you:

Now some of you might not quite grok what is going on in this screen capture, so I will put it another way; that is, “edited”:


(I greyed out last month on account of the data is not mature yet, so it would be worthless to talk about.)

This is a measurement of unique visitors to the beloved Star City Games site; NOT how often existing users use it, nor how much they “like it”, nor how long they sit there watching SCGLive videos of the charming Joey Pasco… It attempts to measure the actual, individual, humans… (and hopefully, ultimately paying customers of either Magic: The Gathering singles, Premium memberships, or like Squirrel-backed sleeves).


mise squirrel amiright?

Something happened.

Or, probably (and more likely), the clever marketing machine that is Star City Games proactively did something to dramatically reverse the declining course of their number of visitors.

“J-Curve” or “hockey stick” changes in performance don’t happen all by themselves. In theory we can attribute some amount of performance seasonally (there are many online retailers that do 50% of their sales, or more, in November and December). But we don’t see that here, and if we equate visitors and buyers (which we honestly can’t), the numbers are going the wrong way, anyway. These kinds of sharp and sustained directional improvements typically result from internal, that is organizationally-driven, process changes. For example, here is a directional Analytics screen shot of the day-by-day traffic of this here website, up to these past few days:


What internal process change did FiveWithFlores make in the last few days?

That something Star City did occurred / was done in January of 2011 that added (or perhaps encouraged the return of) literally tens of thousands of unique visitors to their our user base, and catapulted them Millionaire Playboy Pete Hoefling into an amazingly positive direction.

So… What do you think that was?

I SPENT AN HOUR YESTERDAY FIGURING OUT HOW TO ADD THE DAMN FACEBOOK SOCIAL PLUGIN LIKE MY STAR CITY MASTERS HAVE SO PLEASE USE IT, thanks :)

A couple of possibly useful observations:

My first [let's be honest] second gut reaction was to credit SCGLive. However this different COMPETE shot seems to indicate that 1) the timing is off, and 2) the magnitude of SCGLive unique users cannot wholly account for the improvements (check the y-axis).

Certainly SCGLive is a super sticky service that keeps people on Star City there, and engaged (not to mention happy)… But at least according to COMPETE’s numbers, not enough new, different people to account for the hockey stick, and subsequent re-up. Anyway, I would guess that SCGLive aficionados cross over quite a bit with Star City’s “regular” user base… It’s not like if you took 10,000 from mommy and 5,000 from kiddo you would have 15,0000 uniques.

So…

Like the title asks: What awesome shenanigans did Stat City pull off?

LOVE
MIKE

* Yes, yes, we have our suspicions already :)

** Please leave a comment via the old or brand spanking new methods, please.

Never Apologize for Your Writing

Most of the time generalizations that start with “always” or “never” are to be avoided. There are very few true always and never situations in the real world.

As a general rule, though, I would suggest to aspiring Magic: The Gathering writers to never apologize for their work.

This comes as a reaction to the forums from World of Wefald – Kibler’s Extended Darling. Some forums denizens are complaining about Wefald’s latest article (a Frank Karsten-esque review of MTGO Extended performance). Personally, I quite liked it.

In particular I loved this quote, Wefald musing around the performance of certain tribal themed strategies:

“Really…? Elves and Faeries…? What’s this game coming to? Back in my time, we killed our opponents with Chuck Norris-caliber win conditions like Psychatog, Sutured Ghoul, and Bosh, Iron Golem. If the good people at Wizards continue along this path, I’m pretty sure that by 2014, I’ll be writing articles on Mono-Pink Control and Unicorn-Go, while being cuddled to death by Care Bear counters.”


In related news: “Death by Monkeys!” (from Toy Story 3 obv)

How evocative!

Hilarious!

Good writing, Wefald!

But per usual, certain forums denizens are all “I paid for this” one click in.

Obviously Star City Premium customers are allowed to voice their concerns over perceived article quality. They are, barring the occasional contest winner (including future Flores Rewards winners, once I am done with the cryptic but superlative OMG) paying customers. I am pretty sure the right to bitch and moan about the contrast on high definition television sets is the fourteenth point afforded by the Bill of Rights, just after the rarely-enforced freedom from long lines at the DMV lucky number thirteen.

Of course they should be allowed to voice concerns!

In fact, it is sometimes the case that a Premium article is not — gasp — very good!

However, my suggestion…

And this is one of those rare not-wrong always / never situations…

Is never, ever apologize for your writing.

Let me tell you. I have been doing this for over sixteen years now. A good number of my articles have been stinkers. Not good. On more than one occasion I have been wrong (believe it!) … Even some of the ones that I put a ton of effort into have things like “Compulsive Research is Constructed Unplayable” in them. For months I railed against Tooth and Nail being a good card to play! It’s okay to be wrong. When you put out a high volume of articles, they can’t all be great.

Kevin Love is one of the best players in the NBA. He is the greatest rebounder on the planet, even better than Orlando’s Mr. Howard this season. He can throw up the long ball and score from three. He does nothing but score 20 points and pull down 15 rebounds game atfer game.

Love misses over 50% of his field goal attempts.

Over the course of his career, Michael Jordan, not just the greatest basketball player ever, but arguably the greatest sportsman of all, missed 12,345 shots and 1,445 free throw attempts (Michael, the most unstoppable scorer in the history of the game, was a career sub-50% shooter). Shaquille O’Neal, iconic center of numerous contending NBA teams, finalist with Orlando, LA, and Miami, has missed over 5,000 free throw attempts!

At a high level of usage, you simply don’t hit them all.

It is possible that some articles should never have been published, never have been accepted, never have been turned in… Maybe never have been attempted. But the fact is, once they are out there in the universe, there is no point in apologizing for them. No point at all.

At this moment in my writing career I have no idea which articles are going to turn out to be favorites. There is little correlation between what I think is good and what the audience thinks is good. I still can’t get over the time when I revealed the U/G Genesis Wave deck (which turned out to be a pretty significant deck)… To mono-horrible reviews at TCGPlayer.

An even more stark contrast may have been my first article [back] at TCGPlayer. It would be hard to find a more poorly reviewed article. What I said was perceived to be so controversial / wrong that TCGPlayer.com readers doubted I wrote it at all!

But do you know how many of my predictions ended up being dead on? Like 80%.

Nobody picked up Goblin Outlander, and Liliana Vess + Emrakul, the Aeons Torn didn’t suddenly become the go-to combo in Standard, but everything from the fall of Path to Exile to the adoption of Oust to people hard-casting Ulamog, the Infinite Gyre all turned out to be dead-on.

Did I kind of get mixed up over which Eldrazi had which ability? Yeah, whatever. But the the real thrust of the article was right, the people who spent so much effort trying to tear down my ideas those months ago are all wrong (unsurprisingly)… But who cares? They don’t even use their real names or whatever.

Do you see my point?

There is just no engaging with this brand of criticism.

I wrote an update to the article because Chedy asked me to, but I would have been fine doing nothing. There is no point in apologizing.

That said, I am lucky in that every single week I get messages like this on Facebook, Twitter, and so on:

… I get them on the same articles where I have negative comments from other areas.

Master McLeer a-liked this one so much he wishes he could have “Liked” it… But on the Twitters, on the forums, in ye olde inbox people are all up in my disk drive terminology or criticizing the fact that I like nice things. Am I supposed to apologize to one reader for something that another reader, commenting in another area loves?

I do, honestly, appreciate constructive feedback, but for reasons I have described elsewhere and often, try to distance myself from forum discussions for the exact reason that I am producing this suggestion today: There isn’t any point. The article doesn’t suddenly get better when I post in the forum. Players who can’t wrap their heads around a concept don’t suddenly agree with you when you try to explain the same thing a second time. In the cases you are wrong (and again, I have been, and more than once), that doesn’t suddenly flip like pre-game quarter because some faceless someone complained about it.

Wefald shouldn’t have to apologize for his article. Like I said, I thought it was fine. Better than fine, it had some useful information bundled together with memorable writing. But even if it didn’t, he isn’t doing anyone any favors by engaging in this way.

… That’s my opinion, anyway.

Thoughts?

LOVE
MIKE

PS (not a suggestion)
PPS Be a pal and buy Deckade!

The Best Thing I Ever Owned

It’s hard to explain how much I love my Nintendo Wii.

My parents actually won it in a raffle last year, but (unsurprisingly) did nothing with it but let it collect dust in the box, so for Christmas this past year, they shipped it to us (well, ostensibly Bella and Clark). So there you have it, for the past two months or so I am (that is, we Floreses are) the proud owner[s] of a Nintendo Wii.

“Blah blah, just another video game system, blah blah.”

Despite being a hardcore gamer, as “definitions” go, I have not been much for video games since maybe the early 1990s. I mean in 1992 I was a fierce Street Fighter II competitor (albeit my Dragon Punch was inconsistent from the right), but since I got into Magic seriously in the mid-1990s, I have focused most of my gaming energies in that direction… Almost no video games for the past… can it really be 17 years?

Apparently!

I mean I will still game LEGO Batman with Bella or help Clark with his StoryLand adventures or whatever, but not for myself, for my own focus. To wit, I was the worst Kart player in our group in the 1990s, whereas before Magic, I was one of the best Street Fighters.

So a decade and more later… Enter the Nintendo Wii.

When these things first came out a couple of years ago, my friend Drew Nolasco (newest member of WotC R&D, but then working full time at Top 8 Magic) was telling me that the Wii was changing the face of video gaming. It was a platform not to reinforce the addictions of hardcore gamers like ourselves, but “would get grandmas playing Nintendo” … at least that’s what Drew predicted.

And true to form, since seeing how I and my family have been using her Christmas present, my mommy (herself a grandma and former owner of an essentially unused one) has elected to re-Wii.

So from the one hand, she shipped something she wasn’t using, and now has to go buy a new one; from the other, I am the owner of a used video game system… that I have declared to be the best thing I have ever owned.

Okay, so why is the Wii so awesome?

Though I am a great lover of Mario Kart from my college days (YT, TunaHwa, and altran would play Mario Kart Wii and Goldeneye on altran’s N64 when we needed a break between playlets sessions… I was playing maybe 50 hours of Magic a week back in 1997 or 1998). So yes, I Kart with the kids, which is made fun by these wheels that they let you plug your controller into.


A Kart controller.

But that’s not why the Wii is so awesome for me.

First of all, we get a lot of mileage out of our Netflix subscription.

I am toying with the idea of just canceling our cable. For what we spend on cable tv per year, we can basically buy another Mac Air (ever think about it that way?), or an iPad… Which based on our Netflix subscription (a paltry $5 a month), plus Hulu (free), we would be getting a better ROI. The down side is that much of our tv consumption is premium (Dexter, Entourage, upcoming Game of Thrones and so forth), so @craftyK is currently putting on the objections.

That said, I have mentioned how much I like Spartacus a couple of times, and since I don’t actually subscribe to the premium channel Starz, I only get to watch Spartacus thanks to my Netflix subscription… which I run through the Wii, onto my tv. Yes, it is kind of strange using a video game system as a proxy Internet interface for an online streaming service that approximates television, which is then piped back through the television as the UI… But long story short, I like me some Spartacus: Gods of the Arena; and I like being able to watch it from the couch rather than the desk.


The Wii lets you watch tv like Spartacus: Gods of the Arena, through the Internet, using your tv. Confusing, I know.

The other reason I like the Wii is the Wii Fit. Right before I started writing this blog post I did an hour of yoga on the Wii and feel great! (Actually, it inspired me to post this post.)

And unlike using a yoga video or phoning it in at the gym, the Wii Fit can actually critique your form! The Wii Fit knows when you drop your other leg for stability on a difficult pose, and cautions you for being too jittery. It can even track your pace in free run mode (running while you change the channel and watch something else), which keys into our drive as gamers to get a better score and battle past our personal bests. When Bella first started studying karate seriously about a year ago, she impressed her instructor and everyone else with how long and confidently she can hold a bridge (the bridge is basically the perfect exercise, challenging every part of your body simultaneously… look it up); I tried to match what my five- or six-year-old daughter could do for 90 seconds or more and just ended up giving myself back spasms. Today I can effortlessly move from a Wii modified “bridge pose” into a “real” wrestler’s bridge and hold it for 30+ seconds. My personal goal is to eventually be able to beat Bella, who can hold a full bridge for over 3:30.


A bridge, sometimes called a “wheel pose” (obviously not Bella doing it)… This is harder, much harder, than it looks.


Modified “bridge pose” you do on the Wii. By practicing this, I have trained myself into being able to transition into a “real” bridge.

When I first got together with Katherine — going on ten years now, most of them joyous — I was almost 25 pounds lighter. In full dating mode, I was running maybe eight miles a day, and very mindful of my weight, diet, and ability to trick beautiful women into thinking I was cool, interesting, a decent prospect, whatever. But after successfully roping the optimal wife into my long-term clutches with a tiny band of platinum and what I can only assume is a magic shiny stone… Honestly, there aren’t any excuses. Even when I was awesome at running endurance with a sub-60 beats per minute resting heart rate, I was never flexible and was always hurting myself by pushing too hard at the gym without warming up. It’s amazing to me that basically a video game is putting me into a position of being more flexible than I was when I was ostensibly in much better shape.

And as far as new year’s blah blah blah goes, I’ve already dropped about six pounds while still hitting BonChon, Hill Country, etc. with my friends every week. Just from doing yoga, free running, and other fun exercises on the Wii. It’s actually amazing to me.

Really and truly the best thing I’ve ever owned.

I love mine.

Here’s a blatant affiliate ad for one:

LOVE
MIKE

PS – Deckade!

Almost Missed Bonehoard

Concerning:

Bonehoard :: Lhurgoyf :: Inevitability
TDC Heat :: Sword of Feast and Famine :: … and Bonehoard

Bonehoard

I can’t believe I missed this one when initially, especially given my history.

Bonehoard is almost strictly better than a card that I considered a bomb in previous years, Lhurgoyf.

I played Lhurgoyf in my 1998 Northeast Regionals deck, TDC Heat (you may remember this deck from the pre-Psylum version of The Dojo, or perhaps from my writeup of Lord of Extinction two years ago). I think I testedmore for that Regionals than almost any other tournament I’ve ever played. The big decks at the time were Deadguy Red, Tradewind Rider decks, and Mono-Blue Control. TDC Heat, with its islandwalking River Boas, was extraordinarily effective against the Blue decks. Against the Red ones,  your creatures were simply better than theirs, you had Uktabi Orangutan to smash Cursed Scroll, and would trade one-for-one with everything else. Then, as the dust cleared, you would untap with a gigantic Lhurgoyf. Rawr.

TDC Heat

4 Giant Growth
4 Granger Guildmage
4 Jolrael’s Centaur
3 Lhurgoyf
4 Llanowar Elves
4 Muscle Sliver
4 Quirion Ranger
4 River Boa
3 Uktabi Orangutan

2 Fireball
4 Incinerate

9 Forest
2 Karplusan Forest
3 Mountain
4 Mountain Valley
2 Undiscovered Paradise

sb:
2 Simoon
4 Tranquil Domain
1 Uktabi Orangutan
2 Boil
3 Dwarven Miner
3 Pyroblast

Bonehoard, as I said, is almost strictly better than Lhurgoyf. For four mana, you tap for a [potentially] huge X/X… just one tiny toughness off of Lhurgoyf. The differences are:

  • Bonehoard’s Living Weapon is Black, not Green. Black creatures don’t die to Doom Blade, and therefore are more resilient than Green creatures, all other things held equal.
  • You don’t stop at just one.

I honestly don’t know how I missed this one. Not only is Bonehoard the stones by itself, but you can move it onto an evasion creature for a mere two mana. You can not just play — but continue to play — the attrition game. One problem with Lhurgoyf was that as big and powerful as it could be — including after a Wrath of God against a control player — it was still just one creature. Someone might kill it. You might be able to kill the Living Weapon, but the next guy, and the Next guy, and the NEXT guy after that would all be able to hit as hard.

Also, you might kill in one with Inkmoth Nexus :)

So… Bonehoard or Sword of Feast and Famine?

I am pretty sure — especially given Sword of Feast and Famine’s performance in Paris this week — that the latest Sword is the higher ranking piece of Mirrodin Besieged equipment, but there will probably be decks that want to play lots of Bonehoards. I can envision some future incarnation of Green or White creatures tapping and trading and playing Bonehoard after Bonehoard. “Just” creature elimination is not going to be able to deal with these beyond the Living Weapon. Even a puny Birds of Paradise will go lethal very quickly, given the right conditions.

Repeck.

Solid.

LOVE
MIKE

Currently Reading: The Fires of Heaven (The Wheel of Time, Book 5)
Even Better Book: Michael J. Flores Deckade: 10 Years of Magic: The Gathering Strategy and Commentary (no shipping!)

Cautiously Whelmed by Thrun, the Last Troll

Concerning:

Thrun, the Last Troll :: Sun Titan :: The Rock
Young Justice :: Tom Martell :: … and Thrun, the Last Troll

If you watched the first couple of episodes of the new “Young Justice” cartoon, you know that Dick Grayson is wondering why no one is just whelmed. First Mr. Freeze is underwhelmed at Robin coming after him; then the future Young Justice kiddies are overwhelmed at the majesty of entering the Hall of Justice and seeing the gigantic statues of the League founders. Underwhelmed… overwhelmed… surely you grok at this point.

But as for Thrun, the Last Troll… I think I may fulfill Robin’s requested measure of whelmed-ness.

Thrun, the Last Troll

First, let me tell you a story.

Pro Tour LA (Antoine’s)… I am 1-0 after a haymaker-after-haymaker-exchanging brawl with Dragonstorm.

Second round Feature Match against Hall of Famer-to-be Raphael Levy. Raph was on B/G beatdown and I was playing B/W cycling. Sadly, the format was Extended. I felt like I had a heavy absolute advantage in the matchup with lots of creatures elimination and sweepers, but Raph had the edge in speed and skill, so I had relatively little margin for error. We split the first two games and were deep in the third.

Unsurprisingly, Levy has the early lead but I battle back with a lot of cycling… Undead Gladiator helping me hit my land drops and relevant removal spells; Eternal Dragon fueling Undead Gladiator (and obviously helping me hit my land drops). I get Raph to no cards in hand and tap for an Eternal Dragon to hold off his squad (headlined by a Troll Ascetic).

He topdecks Putrefy and smashes.

Raph’s mid-game topdecks are pretty lame, as he can basically draw Birds of Paradise and Llanowar Elves… and does.

I manage my life total and figure out how I am going to win. I need to get a little bit up in cards (Eternal Dragon for that), then use the bonus to bring back Undead Gladiator (cheaper to play), and chump his Troll for a couple of turns until I can play two Eternal Dragons and start attacking with one of them. Three turn clock, max, once those paps are online.

My plan is to just cycle up lands and pitch them into Gladiators. I have 10+ lands in play but I still need a couple more to be able to re-buy, chump, other re-buy, and hit double Dragons; I should have just enough cards to keep chumping, provided Levy doesn’t play another relevant threats (that is, something big enough to knock over a Dragon) in the next couple of turns. Over the course, Raph draws another Putrefy to get damage in through a Dragon, but I think I am okay (if armed with relatively little margin for error).

Then tragedy strikes.

I draw Haunting Echoes.

“Ooh,” I think. “New plan!”

I mean “maybe” new plan, right? New-ish. I can pitch a Haunting Echoes for an Undead Gladiator as easily as I can discard a Plains. Plus, if I topdeck a Wrath of God I can just go for the throat and win on the spot. So I hold Haunting Echoes as my card for the turn upon starting to set up my game plan.

Remember how Raph was topdecking irrelevant Birds of Paradise? Amazingly you can convert one of those into the Flashback on a Cabal Therapy. Sure, Raph missed the front side (I mean who else in this tournament was playing Eternal Dragon, Undead Gladiator, and Skeletal Scrying)… But the second time around?

Goodbye Haunting Echoes.

So now I no longer have the card I need for next turn’s Gladiator re-buy as I set up another Eternal Dragon. Had I held a Plains instead, he wouldn’t have been able to strip me of the required Gladiator re-buy. Plus, Raph has a Sword of Fire and Ice on his Troll Ascetic, so when I have to block with my Eternal Dragon, he flaps his wings sloppily into ye olde graveyard.

Uh-oh about that new plan.

Now I really have to mise up a new plan.

I vigorously cycle on my upkeep, needing Wrath of God. Then, with six maan remaining, Undead Gladiator answers my call.

Akroma’s Vengeance!

I have just enough to take out Levy’s Sword, plus sweep all his irrelevant little dudes alongside his Troll Ascetic.

I sit back in my chair, thanking God and library manipulation for my luck.

“Um… Regenerate?”

Regenerate!

No! Stupid Troll Ascetic!

Raph swings in for the kill.

The real story here is how I should have played with focus and follow through, but the immediate issue for the present case is that Trolls regenerate.

Thrun, the Last Troll is Troll Ascetic, ostensibly improved.

If the match were taking place in the present, I wouldn’t even have been able to cycle into Wrath of God for the win; because now Wrath of God — that is Day of Judgment — lets Trolls regenerate out.

The fact is, there are relatively few answers given our current Standard framework for Thrun. You can’t point a Mana Leak at it, and — at least the turn after the turn it hits — Thrun is difficult to remove with spells. Earlier this week I expressed underwhelmed-ness to some friends RE: Thrun… Sure, you can’t target him — but I kept forgetting that on top of all that other text, on top of the pretty resilient body, the last Troll also regenerates.

Aesthetics
Thrun, the Last Troll is reminiscent of Troll Ascetic, with an additional layer of defense against Blue permission spells. It costs one additional mana but gains hugely in power and toughness; a 4/4 for four mana considered highly efficient given the presence of three relevant abilities. The second one is in particular worth a mention given that Thrun should be a heck of a swordsman. If you improve it just a little bit via equipment, Thrun jumps the power curve more than most any other creature in Standard, combining superior size with essentially extraordinary resilience. Answering Thrun will often be a test balancing patience and timing.

I think Thrun is exactly as good as a creature has to be to be seriously considered at four. Its perceived over-the-top-ness in terms of power level relative to curve point is essentially necessary considering it is actually competing with cards like Oracle of Mul Daya or Garruk Wildspeaker, rather than combat creatures for space (given the marketplace).

My question, though, aesthetically… What is Tom Martell going to do in a world with no more Trolls?

Where can I see Thrun, the Last Troll fitting in?
I think that Thrun, the Last Troll will be very Tarmogoyf-ish… Played heavily by decks that capable of casting it, but not played everywhere. For example, Tarmogoyf was often passed over in more controlling versions of The Rock; it was more desirable for them to play Sakura-Tribe Elder and Kokusho the Evening Star, rather than the uber-two. Great card, cross-deck Staple… But not everywhere-played.

Now obviously the decks that can — or are willing to — pay 2GG for a creature are far less common than those that can pay 1G for probably a larger creature. That will cut into Thrun’s market share, but it will still probably be everywhere-played. I don’t know that Eldrazi Ramp decks would play Thrun, even though they can; same reason Death Cloud The Rock didn’t play Tarmogoyf. Eldrazi Green, though? Probably. Aggressive two-color decks with GG capabilities will likely make room in the curve, though it is unclear whether Thun gets played over, say, a Vengevine. My intuition is that decks that want a Vengevine will still want a Vengevine, but that there can be decks that want both; say… six fours.

The biggest question mark around Thrun (I mean other than what Tom is going to do with his time) is around its cost. It’s a bit of a sell, especially given its initial non-invulnerability. Is Thrun better than Vengevine? Do you play more fours? How does it intersect relative to Baneslayer Angel? A Titan? The answers are not obvious and I don’t know that the right deck yet exists.

Snap Judgment Rating – Staple (low, Standard; Role Player – low elsewhere)

LOVE
MIKE

Currently Reading: What Every BODY is Saying: An Ex-FBI Agent’s Guide to Speed-Reading People

PS For more somewhat conflicted thoughts on mid-range-ness, consider Terrified of Sun Titan

Some Thoughts on Consecrated Sphinx

Consecrated Sphinx

My general dislike of certain Sphinxes (Sphinx of Jwar Isle) and approval of other Sphinxes (Sphinx of Lost Truths) is fairly well known to readers of this blog.

With Consecrated Sphinx we have yet another Sphinx that I like better than Sphinx of Jwar Isle.

What is so cool about Consecrated Sphinx?

Its size isn’t remarkable for a modern Magical creature / fantastic beast / &c. A 4/6 is about as good as a 5/5… A turn off in terms of racing, but 5/5s and 4/6s bounce off of each other like superballs… We certainly can’t say that a 5/5 is strictly better than a 4/6 or vice versa. Mahamoti Djinn — once a premiere Big Blue flyer — was 5/6 for six, a bit better than Consecrated Sphinx’s 4/6… but then against Mahamoti Djinn lacked Consecrated Sphinx’s text box.

So how about that text box?

You tap out for Consecrated Sphinx; ka-boom… you draw two cards. (Pretty much.) You play a high toughness creature that probably isn’t going anywhere; your opponent untaps and draws the next turn: there are your two.

I mean if your opponent gets another draw, that’s going to be fantastic!

The first super cool thing I thought of when considering this card was Jace, the Mind Sculptor. I was like “how cool will it be to draw six cards?” Then I realized no one in his right mind would ever Brainstorm with Consecrated Sphinx in play. One card for six? That only happens in the movies.

Where can I see Consecrated Sphinx fitting in?

Obviously some kind of Blue control in Standard… Pretty much the only option. The issue here is that the six is extraordinarily competitive right now; there are Titans aplenty depending on whether the deck in question wants Frost Titan or one of the other Titans. Plus, there is Wurmcoil Engine, which seems like it will pick up in Standard popularity on the coattails of Treasure Mage. Drawing cards is super cool and all… I just don’t know if it will be good enough given the level of competition at the six.

The question is ultimately going to be about cards in hand v. battlefield, based on the metagame. When we were innovating tap-out in 2005, our desire was 100% driven by battlefield considerations. Keiga was a nightmare to get through, Meloku impregnable. Meloku in particular could close out games like lightning. I don’t get that read from Consecrated Sphinx… Even its 4/6 stats (already addressed) speak to a bit of a disconnect RE: this value.

However, it is possible that, given the grinding Planeswalkers and two-for-one-tastic cards, from Lead the Stampede to Treasure Mage, we are going to find ourselves in a Standard dominated by card advantage. If that is the case, by all means Consecrated Sphinx might be a hell of a grinder.

But it’s like Tsuyoshi used to say – “Depends on the metagame.”

Snap judgment rating – Role Player


Update!

This came in via beloved Unstoppable Twitter Army:

Great idea from Nico! Jace Beleren actually makes Consecrated Sphinx a good deal better than I originally thought. Provided you have battlefield control for the creatures that are too big for it to battle straight up, I think this may end up a premiere six.

Still sub-Staple IMO, but we’ll see.

LOVE
MIKE

Five With Five With Flores Friday – TeeVee [and] Everything

Ironic note: Yes, I know this is actually being published on a Saturday :(

Concerning:

Star City Games Questions :: Top Chef Draft :: The Cape
Young Justice, episode 2 :: P!nk’s new video :: … you know, “everything”

ONE – Star City Games Questions

Most of you probably know that I started writing for Star City Premium [again] last week. Now I am going to answer all the questions you asked around this possibly (?) surprising (?) return.

frm
yes, i have a question: why did you take so long to come back? :)

Unfortunately, I am not sure how to answer this question. I mean, what is “so long” in this context? If you want to submit a follow up question, I will try harder?

Err… I do everything my wife says.

themandotcom
Though I understand your motivations, but this marks the end of Michael J Free-ness! :(

It absolutely does not mark the end of Michael J Free-ness. I still write Top Decks every week on DailyMTG; and I think I’ve updated this blog more this week than I have in certain months!

MinnesotaMatt
They better have backed up a truck.

Can you give us an idea of how long the contract lasts so that we can know which subscription to sign up for.

I left premium with you and now will sign up as they got you back.

There is no specific termination date to my writing at Star City, so I can’t tell you to only buy such-and-such package if your interest in Premium tracks only to my being there. I can tell you that I have planned about 20 pieces over the next two months, as well as another as-yet unannounced large-scale project (um… oops?) :)

Alfrebaut
Damn, does this mean I have to start getting SCG Premium again? Also, what does this mean about TCGPlayer? Are you writing 2-3 articles per week plus making videos?

I am doing about 10 total pieces on Star City this month and next (articles and videos), plus Top Decks. I am not currently writing at TCGPlayer. We haven’t plotted out what I will be doing in March yet, but I would expect to still be at SCG then :)

Frelance
It’s all a trick. Really it’s BELLA under contract to SCG now, not Mike

This isn’t a question. Think “Jeopardy”.

GRat
I have a question, when are you sending me Blightning? :p

Um, you have my phone number.

ReeceP
[From Twitter] I have a question. Why did you make me spend money again?! Damn yooou! Should @SteveSadin share some blame?

[Separately, here on the blog]I think I have a real question. In your explanation article, you talk about How to mashup. My question is – Why mashup (in the abstract)?

Also (there’s always more <_<) specific to the decks involved with the UW Mashup – What does mashing up the two decks in question gain rather than porting them to current extended? Did you prior/have you since tried extended versions of those decks, and if not do you have any gut feelings as to how they would go?

[Twitter question] – Yes, you have to. It is required. On the check you send, write “Michael J. Flores” on the “memo” line.

[Regular questions] – A couple of reasons… 1) Opponents are more likely to make mistakes when playing against mashups because they don’t anticipate the other awesome thing you are going to do when they put resources towards the first awesome thing, 2) different decks have different matchup advantages in the context of a metagame and mashup decks can often take advantage of multiple predator positions, and 3) the cost is relatively low in many cases, certainly in this one.

TWO – Top Chef Draft

Sick week for the home team on the Top Chef front. For those of you following at home, this is how the draft went:

This week my horse Carla took down the elimination challenge for (-2) points and I got an extra (-1) from Tre’s appearance in the winners’ circle.

It was a double elimination week, so double dagger for Luis (Tiffani) and Megan (Jamie… who was more than due to go).

Current standings:

  1. YT: 2
  2. Phil: 3
  3. Luis: 20
  4. Megan: 23

I am once again in the lead, but the long odds have to be on Phil right now… He has Angelo (one of the two favorites) and Filipino Dale (a surprise monster this season). Many pundits probably have Megan more likely to win than YT (she has Marcel, who can win) when I lost my first pick last week… But for now, I’ll enjoy my lead :)

THREE – The Cape

From BDM’s Twitter feed / Facebook:

The Cape was not good.

I don’t think it’s as bad as BDM apparently does, but I think his 140-character analysis is pretty hilarious.

The Cape is full of ludicrous comic book cliches. I would tell you some of them but you would never believe me. Okay, you twisted my arm / pulled my leg. The hero is an ex-cop on the run after being framed for being — you guessed it — a supervillain mastermind… by the actual supervillain mastermind (because, you know… cops are fierce fighters adjacent to hand-to-hand vigilantes on the metagame clock of “what to do on a Saturday night”).

He is recruited by a carnival of crime (btw there is such a thing in the Marvel universe as the Circus of Crime), who taps him (as a former police officer) to pull of some, you know crimes [I didn't really understand this part, but I was playing MTGO at the time]. Then, inexplicably they turn good, start risking their lives for his quest to redeem himself and unseat the supervillain mastermind, and, you know, train him to be a superhero.

Two paragraphs ago I said The Cape is full of comic book cliches; what I mean was just cliches. The supervillain mastermind is the boss of a security firm that is privatizing the police force. So it is also a diatribe against privatization.  Because, you know, companies are bad. Or something.

Did I mention the show isn’t good?

Yeah, I’ll probably watch the show until it gets canceled around ep four or whatever; but don’t expect me to like it.

FOUR – Young Justice, episode 2

I liked it!

The first episode ended with our heroes being decked by a then-enslaved Superboy. Predictably (if only from the promo art), Superboy turns face, frees Robin, Kid Flash, and Aqualad, and the four go on to found the as-yet-unnamed [on-screen] squad of Young Justice.

At the end of the episode they are joined by the uber-cute Miss Martian, shape-shifting “niece” of the Justice League’s Oreo-addicted JJ. So at this point they are  just missing the female archer shown in much of the promo art. I don’t consider any of this spoiler-iffic as the first two eps are just a “gathering of eagles” and that you could imagine into place by watching a commercial.

Dissatisfying plot points:

  • Speaking of archers… I would have liked to see some on-screen attention to getting Speedy / Red Arrow [back]. What? Does Robin not have his cell phone number?
  • Annoying – Cadmus has Robin, Aqualad, and Kid Flash tied up. I am not sure Kid Flash even has a secret identity, but Dick Grayson’s real name would be at a premium… But Robin still has his domino mask on while shackled. Not only that, but they leave him his utility belt, lock picks, holographic iPads or whatever… Everything he would need to bust out (which he does).

What I loved: My favorite character is Aqualad. I talked about him in the last post, and I like him even more now. They haven’t explained his water manipulation or electric eel powers on-screen yet, but I like how he uses them in the battles!

Old buddy Marc Aquino pointed out that there is an all-new Aqualad in the DC Universe that was recently introduced in Brightest Day (I obviously wasn’t aware). The Young Justice Aqualad seems to be based on that cat, instead of the original:

The new DC Universe Aqualad character.

Overall, loved Young Justice and plan on watching every ep ever… With Clark and Bella of course.

FIVE – P!nk’s New Video

A lot of you cats know who Bella Flores is. For example you have seen this video:

Now because Bella loves Batman more than some of her own family members, wants to major in “fighting badguys” in school, and has deep interests that include karate, chess, and Sorin Markov, lots of peeps on the outside think that I have exerted some kind of undue influence on her young opinions.

The truth is, this couldn’t be further from the truth.

Bella has a strong affinity with… understanding things. About three years ago, we let her use the computer to look at like Mickey Mouse Club videos on a Disney website. Despite being three and (at least as far as we knew) incapable of reading, Bella successfully navigated to the [more interesting] Batman- and Power Rangers-themed action video games that were also present on Disney properties.

Power Rangers was her gateway drug, but now Bella likes heroes the max.

So in terms of my being an undue influence on her… not true. In fact, she is more of an influence on me than you might expect. P!nk is Bella’s favorite artist (primarily due to hit “So What”), and because she tends to like stuff I like, I decided to try stuff she likes…

… which is how we are concluding with P!nk’s new vid. It is my early pick for video of the year (last year’s nod would have gone to “Telephone” by Lada Gaga + Beyonce). Enjoy!

“Raise Your Glass” by P!nk

This is a video of memorable, somewhat shocking, and generally effed-up visual images; my personal fave (I don’t know if the word “fave” actually applies here) is at about 1:11.

That’s it!

LOVE
MIKE