Cascade Swans – The Video!

For you, a YouTube video about new It Deck Cascade Swans. Not just a Regional Top 4 deck anymore, Cascade Swans has just taken a Grand Prix title!

I used Parth Modi’s version of Cascade Swans, as (as I mentioned in the previous blog post) I used to make this video before the deck went and won a Grand Prix. For those of you who haven’t been paying attention, here is ye olde deck list:

2 Ad Nauseam

4 Bituminous Blast
4 Bloodbraid Elf
4 Swans of Bryn Argoll

4 Seismic Assault

4 Reflecting Pool
4 Graven Cairns
4 Cascade Bluffs
4 Rugged Prairie
4 Ghitu Encampment
4 Treetop Village
4 Spinerock Knoll
4 Vivid Crag
4 Vivid Marsh
1 Mutavault
4 Fire-Lit Thicket
1 Mountain

sideboard:
4 Qasali Pridemage
3 Vexing Shusher
2 Volcanic Fallout
1 Maelstrom Pulse
2 Aura of Silence
2 Ajani Vengeant
1 Ad Nauseam

So a lot of people have been asking why I haven’t made a video in forever.

It is actually a different answer than why I didn’t update this blog for like half a month.

Basically remember when MTGO was super slow and it was un-possible to get a game? That short spell kind of got me in the habit of not playing MTGO for a while, and then every format got super boring due to not being in step with the actual Constructed formats due to set differences. I’d say that all of that is behind us… but instead I just hope that you like this video.

LOVE
MIKE

Currently Reading: Birds of Prey Vol. 5: Perfect Pitch

Five with Cascade Swans

Cascade Swans… Cascade Assault… Whatever you want to call it, it may be the hot new It Deck of the Standard format. We took a spin with it to give our first impressions of the team of Bloodbraid Elf, Seismic Assault, and Swans of Bryn Argoll!

Numerous people including Josh Ravitz and my man IƱigo Romero Martialay told me I should take a look at some new Cascade Swans deck. I had no idea that there was any other kind of Swans deck than the familiar control-esque Extended port as I had not looked at all the Regionals Top 8 deck lists yet. Little did I know that this deck was / is the realization of this little snippit you may have seen on Facebook…

Well Kowal, it was actually forty-two lands.

I looked up the deck lists on ye olde Mother Ship and battled out with this bit of innovation by Parth Modi:

2 Ad Nauseam

4 Bituminous Blast
4 Bloodbraid Elf
4 Swans of Bryn Argoll

4 Seismic Assault

4 Reflecting Pool
4 Graven Cairns
4 Cascade Bluffs
4 Rugged Prairie
4 Ghitu Encampment
4 Treetop Village
4 Spinerock Knoll
4 Vivid Crag
4 Vivid Marsh
1 Mutavault
4 Fire-Lit Thicket
1 Mountain

sideboard:
4 Qasali Pridemage
3 Vexing Shusher
2 Volcanic Fallout
1 Maelstrom Pulse
2 Aura of Silence
2 Ajani Vengeant
1 Ad Nauseam

For those of you who haven’t figured it out yet, this deck is chock full of lands (many of them functional). So it doesn’t draw much other than lands; there are four major spell slots, which stick together two-plus-two like LEGOs:

  • Bituminous Blast and Bloodbraid Elf
  • Swans of Bryn Argoll and Seismic Assault

The Cascade twins are there to flip the functional cards. Bloodbraid Elf can literally only flip over Seismic Assault; Bituminous Blast can flip any of the other three cards (the cream dream of course being Bituminous Blast into Bloodbraid Elf into Seismic Assault).

With such a dense percentage of lands, the Swans + Assault combination is generally lethal. That is, every land pointing at a Swans of Bryn Argoll is 70% likely to flip another land; a minimum of one land per cycle will at least “keep you going” more or less “forever” until such point that you have 10 lands to throw at the opponent’s noggin.

Ad Nauseum has generally less risk in this deck than most because there are lots of lands. You can pick up lots of lands to kill the opponent with a Seismic Assault, or pick up essentially any of the other cards to set up or complete the combo.

I took the deck for a spin in the Tournament Practice room last night. Here’s how it went…

ONE – Howling Mine / Fog deck

This matchup is basically un-losable. You don’t even really need “the other half” of the combo because if you set up the Assault they are giving you plenty of fodder to kill them to death.

1-0/2-0

TWO – G/R Beatdown “Red Deck”

I actually took some footage of this matchup, which time willing, will end up on the long-lost Five With Flores YouTube page this weekend.

Game One I had him dead (he was all tapped out and such) and I played Ad Nauseum. I was quite beaten up and went to five on Ad Nauseum and decided to keep rolling (I don’t know what I was thinking). Actually I do know… I was thinking my deck has Swans and Elves and I can go to one because he is tapped out. Forget about the fact that I had just played a five. So of course I killed myself.

Game Two I won easily on turn four, playing the Assault then playing the Swans; his interaction was minimal.

Game Three one of the weaknesses of this fledgling strategy was revealed. It is fast in the sense that it can win on turn five, but the Cascade Swans deck isn’t fast-fast, and can’t really defend itself very well. Plus a big chunk of the cards are these clumsy fives that you can’t even play in a lot of games. So he had a Tattermunge / Jund Hackblade draw and just raced me.

1-1/3-2 (Should have been 2-0/4-0 though, due to Game One killing myself on unfamiliarity).

THREE – Five-color Zoo

This matchup is a mess. It’s basically like it would be against Jund Mana Ramp. I don’t think that Cascade Swans has a very good chance, ever. He just went good guys, then kolded my Swans with a Cryptic Command and killed me with an Anathemancer (Jund can do the same thing with a Shriekmaw / Makeshift Mannequin). Finks, Finks, Treetop, etc.

Game Two I actually drew a lot of spells! It was kind of funny. I couldn’t cast my dumb Bituminous Blasts, of which I had four in grip. He Runed Halo’d me, which revealed that you basically have to side in the anti-permanents package every single game. I did not. I was defeated soundly; his Identity Crisis was gravy.

1-2/3-4

FOUR – Turbo Mill

Game One I beat him very tricky-like. I played an attrition / exhaustion game, and killed him in response to Jace ultimate + Hideaway lands on a tap-out. It was very late and I had already forgotten the lesson of the previous match, and neglected to side in any of my artifact kill. Embarassingly, I was kolded by lots of Pithing Needles in the second, and just got my relevant jones countered in the third (not that hard when you have almost no spells).

1-3/4-6

FIVE – Finest Hour

Game One I got the super dream:

Turn two Spinerock Knoll, imprinting Swans of Bryn Argoll.
Turn three Seismic Assault.
Turn four point eight at the opponent, activate Knoll, complete the combo. He actually had a Bant Charm for my Swans, but I had enough lands in hand at that point to win in response.

I stone fell asleep during the second game and conceded match. It was quite late and I was literally only up on account of being super pissed off at the Cavs’ losing to the dumb Orlando Magic last night, giving up a sixteen point lead, yadda yadda yadda. I’m sure I would have won the match, though :)

1-4/5-something

Preliminary Analysis:

The deck is actually insane in Game One situations. I won almost every Game One despite having no familiarity with the deck and actually being so unfamiliar that I killed myself with my opponent literally dead to the cards I already had set up.

However it is incredibly easy to hate out in its present configuration. Like I said already you kind of have to side in anti-Pithing Needle and anti-Runed Halo cards Every. Single. Time. Because of that I think that Maelstrom Pulse should be a sideboard four-of, specifically due to the kinds of cards you will likely see set up against you (permanents in play, often in multiples).

My preliminary testing shows that Bituminous Blast is godawful. The so-called cream dream doesn’t even set up the full combo, and five mana is a lot to ask, even from a deck that will hit five lands on turn five almost every game. This may sound stupid, but I couldn’t play the Black for Bituminous Blast more than once. Don’t get me started on playing Bituminous Blast in order to flip over Qasali Pridemage. Just embarassing.

The man lands were kind of irrelevant. I know what they are supposed to be there for, but my Encampments just got eaten by Plumeveils and Jund Charms more than once.

It has been said elsewhere and I think that I agree on switching out Bituminous Blast for Deny Reality. Deny Reality gives you a functional card in terms of being able to deal with a combo-hating permanent that can potentially set up the win.

Despite my reservations with the deck — and absolutely dismal batting average in ye olde Tournament Practice Room — I would say that this is simply the most compelling strategy in Standard other than Jund Mana Ramp. My intuition is that the deck is a dog to some of the actual decks I like, but it is also the kind of deck that many Pros automatically gravitate toward when selecting a deck. It is powerful, and you get what you get (other than the iffy swings on Bituminous Blast). The Game One capabilities alone make it a good candidate for closer review, regardless of one man’s initial W/L.

LOVE
MIKE