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Five with Cascade Swans

May 21, 2009

Cascade Swans… Cascade Assault… Whatever you want to call it, it may be the hot new It Deck of the Standard format. We took a spin with it to give our first impressions of the team of Bloodbraid Elf, Seismic Assault, and Swans of Bryn Argoll!

Numerous people including Josh Ravitz and my man Iñigo Romero Martialay told me I should take a look at some new Cascade Swans deck. I had no idea that there was any other kind of Swans deck than the familiar control-esque Extended port as I had not looked at all the Regionals Top 8 deck lists yet. Little did I know that this deck was / is the realization of this little snippit you may have seen on Facebook…

Well Kowal, it was actually forty-two lands.

I looked up the deck lists on ye olde Mother Ship and battled out with this bit of innovation by Parth Modi:

2 Ad Nauseam

4 Bituminous Blast
4 Bloodbraid Elf
4 Swans of Bryn Argoll

4 Seismic Assault

4 Reflecting Pool
4 Graven Cairns
4 Cascade Bluffs
4 Rugged Prairie
4 Ghitu Encampment
4 Treetop Village
4 Spinerock Knoll
4 Vivid Crag
4 Vivid Marsh
1 Mutavault
4 Fire-Lit Thicket
1 Mountain

sideboard:
4 Qasali Pridemage
3 Vexing Shusher
2 Volcanic Fallout
1 Maelstrom Pulse
2 Aura of Silence
2 Ajani Vengeant
1 Ad Nauseam

For those of you who haven’t figured it out yet, this deck is chock full of lands (many of them functional). So it doesn’t draw much other than lands; there are four major spell slots, which stick together two-plus-two like LEGOs:

  • Bituminous Blast and Bloodbraid Elf
  • Swans of Bryn Argoll and Seismic Assault

The Cascade twins are there to flip the functional cards. Bloodbraid Elf can literally only flip over Seismic Assault; Bituminous Blast can flip any of the other three cards (the cream dream of course being Bituminous Blast into Bloodbraid Elf into Seismic Assault).

With such a dense percentage of lands, the Swans + Assault combination is generally lethal. That is, every land pointing at a Swans of Bryn Argoll is 70% likely to flip another land; a minimum of one land per cycle will at least “keep you going” more or less “forever” until such point that you have 10 lands to throw at the opponent’s noggin.

Ad Nauseum has generally less risk in this deck than most because there are lots of lands. You can pick up lots of lands to kill the opponent with a Seismic Assault, or pick up essentially any of the other cards to set up or complete the combo.

I took the deck for a spin in the Tournament Practice room last night. Here’s how it went…

ONE - Howling Mine / Fog deck

This matchup is basically un-losable. You don’t even really need “the other half” of the combo because if you set up the Assault they are giving you plenty of fodder to kill them to death.

1-0/2-0

TWO - G/R Beatdown “Red Deck”

I actually took some footage of this matchup, which time willing, will end up on the long-lost Five With Flores YouTube page this weekend.

Game One I had him dead (he was all tapped out and such) and I played Ad Nauseum. I was quite beaten up and went to five on Ad Nauseum and decided to keep rolling (I don’t know what I was thinking). Actually I do know… I was thinking my deck has Swans and Elves and I can go to one because he is tapped out. Forget about the fact that I had just played a five. So of course I killed myself.

Game Two I won easily on turn four, playing the Assault then playing the Swans; his interaction was minimal.

Game Three one of the weaknesses of this fledgling strategy was revealed. It is fast in the sense that it can win on turn five, but the Cascade Swans deck isn’t fast-fast, and can’t really defend itself very well. Plus a big chunk of the cards are these clumsy fives that you can’t even play in a lot of games. So he had a Tattermunge / Jund Hackblade draw and just raced me.

1-1/3-2 (Should have been 2-0/4-0 though, due to Game One killing myself on unfamiliarity).

THREE - Five-color Zoo

This matchup is a mess. It’s basically like it would be against Jund Mana Ramp. I don’t think that Cascade Swans has a very good chance, ever. He just went good guys, then kolded my Swans with a Cryptic Command and killed me with an Anathemancer (Jund can do the same thing with a Shriekmaw / Makeshift Mannequin). Finks, Finks, Treetop, etc.

Game Two I actually drew a lot of spells! It was kind of funny. I couldn’t cast my dumb Bituminous Blasts, of which I had four in grip. He Runed Halo’d me, which revealed that you basically have to side in the anti-permanents package every single game. I did not. I was defeated soundly; his Identity Crisis was gravy.

1-2/3-4

FOUR - Turbo Mill

Game One I beat him very tricky-like. I played an attrition / exhaustion game, and killed him in response to Jace ultimate + Hideaway lands on a tap-out. It was very late and I had already forgotten the lesson of the previous match, and neglected to side in any of my artifact kill. Embarassingly, I was kolded by lots of Pithing Needles in the second, and just got my relevant jones countered in the third (not that hard when you have almost no spells).

1-3/4-6

FIVE - Finest Hour

Game One I got the super dream:

Turn two Spinerock Knoll, imprinting Swans of Bryn Argoll.
Turn three Seismic Assault.
Turn four point eight at the opponent, activate Knoll, complete the combo. He actually had a Bant Charm for my Swans, but I had enough lands in hand at that point to win in response.

I stone fell asleep during the second game and conceded match. It was quite late and I was literally only up on account of being super pissed off at the Cavs’ losing to the dumb Orlando Magic last night, giving up a sixteen point lead, yadda yadda yadda. I’m sure I would have won the match, though :)

1-4/5-something

Preliminary Analysis:

The deck is actually insane in Game One situations. I won almost every Game One despite having no familiarity with the deck and actually being so unfamiliar that I killed myself with my opponent literally dead to the cards I already had set up.

However it is incredibly easy to hate out in its present configuration. Like I said already you kind of have to side in anti-Pithing Needle and anti-Runed Halo cards Every. Single. Time. Because of that I think that Maelstrom Pulse should be a sideboard four-of, specifically due to the kinds of cards you will likely see set up against you (permanents in play, often in multiples).

My preliminary testing shows that Bituminous Blast is godawful. The so-called cream dream doesn’t even set up the full combo, and five mana is a lot to ask, even from a deck that will hit five lands on turn five almost every game. This may sound stupid, but I couldn’t play the Black for Bituminous Blast more than once. Don’t get me started on playing Bituminous Blast in order to flip over Qasali Pridemage. Just embarassing.

The man lands were kind of irrelevant. I know what they are supposed to be there for, but my Encampments just got eaten by Plumeveils and Jund Charms more than once.

It has been said elsewhere and I think that I agree on switching out Bituminous Blast for Deny Reality. Deny Reality gives you a functional card in terms of being able to deal with a combo-hating permanent that can potentially set up the win.

Despite my reservations with the deck — and absolutely dismal batting average in ye olde Tournament Practice Room — I would say that this is simply the most compelling strategy in Standard other than Jund Mana Ramp. My intuition is that the deck is a dog to some of the actual decks I like, but it is also the kind of deck that many Pros automatically gravitate toward when selecting a deck. It is powerful, and you get what you get (other than the iffy swings on Bituminous Blast). The Game One capabilities alone make it a good candidate for closer review, regardless of one man’s initial W/L.

LOVE
MIKE

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Cascade Assault, Cascade Swans, Seismic Assault, Standard, Swans of Bryn Argoll
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Eight Matches with Blightning Beatdown - Part 2

November 24, 2008

A continuation of the previous post on Blightning Beatdown testing for the upcoming Star City $5,000 tournament in Philadelphia next month.

In case you didn’t read Eight Matches with Blightning Beatdown - Part 1, here is the deck list:

4 Bitterblossom

4 Blightning
4 Demigod of Revenge
4 Figure of Destiny

4 Flame Javelin
4 Hell’s Thunder
4 Incinerate
4 Mogg Fanatic
4 Tarfire

4 Auntie’s Hovel
4 Ghitu Encampment
4 Graven Cairns
4 Sulfurous Springs
5 Mountain
2 Reflecting Pool
1 Swamp

Sideboard
4 Infest
3 Thoughtseize
4 Gutteral Response
4 Everlasting Torment

1. Elementals

Game One - Elementals is a deck that I tested early for the States format. Properly built, it can be hell on the Reflecting Pool Control suite, it has fast — sometimes uncounterable — Cloudthreshers for the Fae, and Reveillark for a legitimate Stage Three game plan. The reason I discarded it is that Elementals often got slow draws against The Red Deck that could not be corrected (Shock your Smokebraider, &c.); and the slow games without Mulldrifter just seemed like a lot of comes into play tapped lands and glacial Harbingers.

In this game he actually has some Fulminator Mages to slow me down and a Horde of Notions.

I start on Bitterblossom and triple Mogg Fanatics. I kill the Horde two-for-one and he follows up with a Reveillark.

I just attack all in to get damage in.

He borrows a play from my States Jund Mana Ramp deck and runs a Gift of the Gargantuan for a Mulldrifter and Fire-lit Thicket; but I have Flame Javelin to finish.

Game Two - I didn’t sideboard (maybe I should have taken out Demigod of Revenge?) … I opened on Ghitu Encampment and pointed my Mogg Fanatic at his mana guy.

He played another mana guy and I came in with another Mogg Fanatic and Hell’s Thunder, then repeated the previous Mogg Fanatic play.

Time for Blightning!

The bad news… He discarded Gift of the Gargantuan and Horde of Notions (a little scared of Makeshift Mannequin in this spot).

“Luckily” he followed up with a Harbinger for another Horde of Notions, then played Gift for that Horde (pretty nice)… but managed to miss his necessary land drop.

With five mana I sent Incinerate and Hell’s Thunder #2.

His fifth land came into play tapped!

… But he had the dreaded Mannequin. How anticlimactic. In for five.

I flashed a Thunder from down under, putting him to one. He can’t do 15 the following turn.

1-0

2. Faeries with White

Game One - He opens with Arcane Sanctum, then Secluded Glen into Bitterblossom.

I skipped an attack with my Mogg Fanatic to preserve the option of a two-for-one (learned that from Brett’s video); he tries for the Scion, but I burn it.

But his double Mistbind Clique is really much more clever (or at least effective than anything I had this game).

Game Two - I sided out two Tarfires for two Gutteral Responses. I wanted the threat of being able to mess with his Cryptic Command set to Fog… but didn’t really have anything worth taking damage sources out just to force through with extra mana. I came out quickly with Figure and Mogg Fanatic, and we are to Game Three just like that.

Game Three - I open on turn one Fanatic and turn two Blossom; however I stick on two with a hand full of awesome threes. He has a Loxodon Warhammer so my goal becomes to not let him use it on me.

Anyway, once I start to get a little mass he sees the writing on the wall and points a Cryptic Command at my squad… but that’s why I have Gutteral Response (even if I only sided two of them, see above).

It would have definitely been better to side out Incinerate instead of Tarfire. Tarfire is just better against his guys (no one has three toughness), plus Tarfire is cheaper and a Goblin for Auntie’s Hovel. Oh well, that’s why we test.

2-0

3. Reanimator

Game One - He opens Swamp.

I go first turn Figure.

He goes Island.

I’m in. No pumps. He runs Agony Warp. Ha ha, I didn’t pump. Awesome Blossom.

Now it gets weird… Cunning Lethemancer?

The joke’s on you: I discard Demigod of Revenge.

He evokes a Mulldrifter; I evoke the Chris Pikula rule and Tarfire the Lethemancer.

Then he Beacons up his Mully… I play my own five mana Black spell, being a Demigod of Revenge… for Demigod of Revenge.

He points Profane Command at one of my Demigods but passes the turn on three, convenient for my Blightning.

Game Two - I put in three copies of Thoughtseize, dropping a trio of Hell’s Thunders. In hindsight this is probably wrong as there is a particularly good synergy between his Lethemancers and my Thunders. But with a deck as unpredictable as his, I think Thoughtseize is right… just a question of what to pull; I think Flame Javelin?

I drew Thunder anyway.

This game I stuck a pair of Bitterblawesomes. He played Blackman style and kept Warping my jones to only take one from my Thunder and eat a token.

He kept Warping tokens whereas I stuck Blightning the flash on Thunder until he was at 11 and I was gripping circa ten.

3-0

4. Jund Mana Ramp (possibly Jund Quillspike Combo)

Game One - I shipped Swamp (only land) with double Blossom into Hell’s Thunder and five land… make that six land after my draw step.

He opened on a Jund tri-land.

I went Fantastic.

He played a Devoted Druid and the juices started flowing.

I don’t think he can combo me if I have a Fanatic in play.

I just killed his Druid based on my hand.

He followed up with Garruk and a second Druid. I hit him with Thunder and pointed a second Fanatic at his second Druid.

He went Chameleon.

I went Demigod.

I did the math and realized I had to kill Garruk or the Chameleon would go intensely large + trample. Unfortunately my Demigod was not comely to the Elves and Eyeblight’s Ending got him.

Game Two - Paris to five.

Off curve; third turn Bitterblossom… against his Finks. I start to accumulate tokens and get a Figure.

He Jund Charms and I’m afraid he is going to kill my tokens and Figure and reset his Finks… but he just eats these two Hell’s Thunders that were hanging out in my graveyard. Then he evokes a Cloudthresher to actually kill my tokens. But Figure makes it in for four!

It’s a race!

… Until he plays a pair of Finks and sends Eyeblight’s Ending at my Figure.

I rip all lands of course.

3-1

5. Tokens

He opens on a Fire-lit Thicket.

I answer with Sulfurous Springs into a turn two Bitterblossom. Ouch ouch.

His first move is Nantuko Husk.

I want nothing to do with that and Tarfire it, following with Figure of Destiny.

A follow up Blightning reveals to Soul’s Fires (have I mentioned how good Blightning is?). I have 13 more points in my hand when he concedes.

Game Two - I remove four Mogg Fanatics for four Infests; mulligan a one lander.

I get a quick Figure of Destiny; his first move is again on turn three… a Sprouting Thrinax. I just draw lands and he eventually kills me with Sarkan Vol.

Game Three - Mulligan again; turn two Bitterblossom.

I spend a bunch of turns Incinerating Marsh Flitters; mana is pretty tight this game. He has four Goblins from his Marsh Flitters and I have some Bitterblossom tokens. Eventually I draw lands and play a ton of Blightnings and Demigods.

6.

He plays Birds of Paradise (always trouble).

I play Figure of Destiny turn one over Tarfire.

Luckily he has no explosive turn two and I Tarfire his Birds and get in for two.

Blightning reveals Wrath of God and Garruk Wildspeaker.

He Oblivion Rings my Figure of Destiny; I deal four anyway with Hell’s Thunder, then play another Figure. He plays a Liege of some sort, which I burn out, prompting the concession.

Game Two I remove four Flame Javelins for four Everlasting Torments.

He opens on Murmuring Bosk, plays the 0/4 Harbinger and goes and gets another Mosk. My Figure bounces off of it until he deigns to play a Shriekmaw.

Hell’s Thunder in.

He goes 4/4 of his own - Chameleon Colossus.

This looks like it might be an interesting game except I have three Hell’s Thunders and a plenty of overload damage to race.

5-1

7. Jund Mannequin

Game One - He opens on Birds of Paradise. I open on Figure of Destiny, which earns an Incinerate. Okay; slow game this one. Blightning and Blightning snag six life, Violent Ultimatum, Firespout, Chameleon Colossus, and Makeshift Mannequin.

He tries to slow the old man down with some Fulminator Mages but I have enough lands this game. He switches gears and drops a diffeent Chameleon. Meanwhile I send three Flame Javelins at the face and finish with a Tarfire for the perfect 20.

Game Two - He mulligans into a weak hand and quickly concedes to Mogg Fanatic and some burn spells.

6-1

At 6-1, given the imaginary eight rounds of my imaginary tournament, I am in ID land. Top 8? Heh.

I decide to play one more because I don’t have any footage (look for this video to come up later in the week).

8. G/W Little Kid

Game One - You probably know I made a deck with all G/W cards and Wilt-Leaf Liege for Block that won one PTQ (that I know about). I actually started thinking about this strategy again for Standard just because Wilt-Leaf Liege is so good against Blightning and Cruel Ultimatum. So basically, alongside Kitchen Finks and better guys than are in my colors — let alone my deck — this is the nightmare match.

Luckily he had a slow opening, which was my only saving grace. One too many lands came into play tapped so he couldn’t overrun me with superior forces. I stuck a Blightning that was pretty ironic. A turn or two later and I would have been eating 4/4.

Anyway he got out a ton of 4/x and 5/x creatures (with Liege boosts) but I had a late Bitterblossom to get in for a tiny amount of damage… eventually burned him to death.

Game Two - I side out Blightnings (obviously) for Everlasting Torments.

I luck out that his third land is a Mosswort Bridge, meaning my Figure of Destiny is 4/4 before he has a Wilt-Leaf Cavaliers in play. This is just what I need to get in -one too many times-. Then it’s all Hell’s Thunder and burn to the face. No sweat, thanks to his stumble.

7-1.

All in all, I was very pleased with this deck.

comment Comment COMMENT

LOVE
MIKE

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Tags
Blightning Beatdown, Standard, Star City, Star City Games, StarCityGames.com
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Eight Matches with Blightning Beatdown - Part 1

November 22, 2008

Wherein Michael J. Flores discusses the beginnings of his preparation for the upcoming Star City Games $5000 tournament in Philadelphia, PA. This article features initial deck selection, card choices, and testing with a modified version of Blightning Beatdown.

So there is a big Standard tournament coming up the first week of December.

It is a Star City Games $5000 tournament (you know, the kind Alex Bertoncini always wins) in Philadelphia, PA. I lived in Philadelphia for four years, and won my first PTQ there with a heavily metagamed B/R Necropotence deck.

Aside:

Recently, over at Top 8 Magic, I have been thinking a lot about my deck selection over the past couple of years. It all started when Brian David-Marshall accused me of being the Greenest One of All in a recent Top 8 Magic Podcast. [In case you haven't been reading Top 8 Magic... which you should be] I have been some kind of Green in 80% of my last 20 individual Constructed tournaments. I even did a spreadsheet breakdown.

Yep, down 199 rating points over that time period.

On balance, the twenty individual Constructed tournaments before those I was Green only about 1/3 of the time. Instead, I was up 146 points, qualified for two Constructed Pro Tours, crushed a late summer Standard with my U/W “Wafo-Tapa” deck that won five straight NAC Qualifiers (Steve Sadin, Julian Levin, yours truly, some guy not in our crew, and Chad Kastel), finished Top 16 in that respective NAC, and of course finished two-then-one in the New York State Championships in consecutive attempts.

I am not 100% down on Green at all (in fact, Critical Mass was one of the best decks I ever developed, hands down)… But I think Brian probably has a point that I am biased towards Green.

But not in Philadelphia; when I won that PTQ, it was with B/R.

End aside.

Speaking of B/R, I have been heavily impressed with Oscar Almgren’s Blightning Beatdown since I first stumbled upon it and made the initial Blightning Beatdown videos.

At the pre-States Top 8 Magic Mock Tournament, Brian David-Marshall kicked all kinds of bum with Matt Ferrando’s version of Blightning Beatdown — which didn’t even have Bitterblossom or Demigod of Revenge if you can believe THAT — and recommended it for States on basis of our previous Mock Tournament prognostication with Jushi Blue, B/W Deadguy Ale, &c.

However for myself, Josh Ravitz had already [physically] made me my Jund Mana Ramp deck and told me he would punch me in the face if I didn’t play it. Josh himself, though, smartly switched to Blightning Beatdown! He finished a match out of Top 8 in New Jersey, parallel to me.

So anyway, based on many factors — including a deliberate effort to broaden my color choices, my frustrations with playing Reflecting Pool Control mirrors, and my hatred of plus desire to quash the First Among Equals — I decided to at least try out Blightning Beatdown as the initial weapon of choice. I really love this strategy and its combination of pressure, domination over the Fae, and the namesake card Blightning itself.

For reference, here is Oscar Almgren’s original LCQ-winning version:

4 Bitterblossom

4 Ashenmoor Gouger
4 Blightning
4 Demigod of Revenge
4 Figure of Destiny
4 Goblin Deathraiders

4 Flame Javelin
4 Incinerate
4 Tarfire

4 Auntie’s Hovel
4 Ghitu Encampment
4 Graven Cairns
4 Sulfurous Springs
5 Mountain
2 Reflecting Pool
1 Swamp

Sideboard
4 Infest
4 Thoughtseize
3 Everlasting Torment
4 Magma Spray

This is the deck that I tested for this exercise:

4 Bitterblossom

4 Blightning
4 Demigod of Revenge
4 Figure of Destiny

4 Flame Javelin
4 Hell’s Thunder
4 Incinerate
4 Mogg Fanatic
4 Tarfire

4 Auntie’s Hovel
4 Ghitu Encampment
4 Graven Cairns
4 Sulfurous Springs
5 Mountain
2 Reflecting Pool
1 Swamp

Sideboard
4 Infest
3 Thoughtseize
4 Gutteral Response
4 Everlasting Torment

Here are the modifications I made for this one:
-4 Ashenmoor Gouger; +4 Hell’s Thunder
-4 Goblin Deathraiders; +4 Mogg Fanatic

I like the relentless pressure that Hell’s Thunder gives you when you already have a little momentum. Neither 4.4 for three mana is particularly good against beatdown, but the Shards of Alara option is a much better racer. Ashenmoor Gouger is better against the Fae, but Hell’s Thunder is much better against Reflecting Pool Control. Those are obviously the two most popular decks, and the First Among Equals is already a cakewalk, so I wanted to err leaning the other way.

Josh played Goblin Deathraiders at States, but no Tarfire. Basically both of us — and Oscar himself — all ran some combination of these Goblin cards. I just wanted more fast action (which might be in slight conflict with this deck’s Ghitu Encampments and annoying basic Swamp).

I borrowed Oscar’s mana base in the entirety; no complaints so far, really, other than I mulligan more than I am used to and I don’t particularly love the Swamp; on balance Josh loves the Swamp and says you might need 26 lands in this strategy (I don’t know if I am that brave, though).

As for the sideboard modifications, I really wanted to play with Gutteral Response because the only way the Fae can get out of your tempo games is usually with multiple Cryptic Commands, and Gutteral Response v. Cryptic Command is about the best fight you can expect in Standard. I really don’t like Magma Spray and if you are already playing Everlasting Torment, I just don’t see the value in it; those are the side justifications.

A brief card breakdown:

Bitterblossom
Unsurprisingly, the best card in the deck. It feels so much better in this deck than in the Fae. I really like the pressure this card provides against control — which typically operates in that old school “remove the threats” way even in 2008 — allowing you to sit back and set up with burn spells. Just such a great card… which is why I and everyone else hates it so damn much. But hey, if you can’t beat ‘em, join ‘em!

Blightning
Probably my favorite card to play in the deck. You just feel so powerful resolving this on turn three. Do you realize it only does one fewer damage than a Flame Javelin? Ka-pow! My favorite play is attacking with my 2/2 Figure of Destiny on turn three with mana open, and playing the chicken game. Nope; let’s go to damage. Grumble Grumble. Here, have a Blightning. Grumble Grumble.

Demigod of Revenge
Ferrando didn’t play this card at all! Honestly I don’t play it very much on account of stalling. It is still like the best big guy in Standard, and one of the scariest possible threats against any kind of Counterspells.

Figure of Destiny
Obv.

Flame Javelin
Obv.

Hell’s Thunder
As above; we replaced Ashenmoor Gouger with this guy, 4/4 for three for 4/4 for three. Ashenmoor Gouger is mostly better against Faeries and Hell’s Thunder is mostly better against Reflecting Pool Control. Of the two most popular decks, one is a near bye. So we went with the card that was / is better against the other one, that is more likely to tap out for a Firespout / Wrath of God and give you an open to brain for four.

Incinerate
This is probably my least favorite card in the deck. I can see going to two copies for 26 lands per Josh’s suggestion, and / or swtiching to Lash Out. But no official changes as of yet.

Mogg Fanatic
Mogg Fantastic! I re-added this to the strategy (if you recall my pre-States Demigod Deck Wins videos all featured Tattermunge Maniac) based on the Brett Blackman video. He could not stop ranting about how bad Mogg Fanatic is for Faeries. In.

Tarfire
I actually have loved this card so far. Not powerful, but a Goblin for my Auntie’s Hovels… and it works nicely with this deck’s often tight mana.

As for testing format, I decided to do eight rounds in the Tournament Practice room as an initial run.

But we’ll have to look into those games tomorrow!

LOVE
MIKE

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Categories
Decks, Games, Magic
Tags
BDM, Blightning, Blightning Beatdown, Brian David-Marshall, Demigod of Revenge, Hell's Thunder, jund mana ramp, Shards of Alara, Standard, Star City, StarCityGames.com, Top 8 Magic, Top8Magic
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