Shards of Alara - Five Corner Cases
November 30, 2008It’s a bit late to do a Shards of Alara Constructed review, but it’s never too late to speculate about cards that, you know, might get played. This is just a short list of musings on some Shards of Alara cards that would probably rank as low Role Players. But hey… Not many would have thought that Gnarled Mass or Tallowisp would be key centerpieces to competitive decks
Deathgreeter
Deathgreeter is an interesting card that I have seen in some Constructed decks recently (usually tokens decks, next to Nantuko Husk, &c.). Yeah, Deathgreeter certainly raises an eyebrow, but… The text on this card is pretty similar to another 1/1 for B: Disciple of the Vault.
So why was Disciple of the Vault ban-able in multiple formats whereas Deathgreeter is a corner case? Well, Deathgreeter is probably just less powerful in general than a card on the order of Soul Warden or Essence Warden… It’s a sequence thing, but the Warden sisters probably have more singular upside.
Additionally, there is a clear terminus to what Disciple of the Vault ever has to do: 20. Deathgreeter can be “effective” and at the same time have no appreciable effect on the game.
Still… something worth thinking about, especially in this color, at this cost.
Call to Heel
Call to Heel is very versatile. It seems like a card that you generally want to play on your own Mulldrifter, but that you can live with playing against your opponent’s oncoming threat (hopefully not a Nucklavee).
There is a lot of upside to this card when you play it on your own creature… kind of like a Momentary Blink, but you need to pay mana to re-play your creatures, which may or may not be relevant as a specific game develops. The beauty of the card is that you can play it against anybody, unlike a Momentary Blink (even if that seems like an ugly option most of the time).
Compare with Turn to Mist, a card that was a decent two-of sideboard card in some decks but never a four-of main deck card. Like Turn to Mist, Call to Heel has a lot of play to it, a lot of “maybe this will go right” even if it does not go in everywhere.
Call to Heel seems like it would be more effective when you are playing a matchup where the opponent can’t really disrupt your ability to generate incremental advantages, especially when the opponent is likely to tap out on his own turn.
Necrogenesis
Paul Jordan tried to get me to play this right before States. It is actually pretty good. Necrogenesis is absolutely insane against Makeshift Mannequin (obviously). One of these can take at least a little starch out of a Cruel Ultimatum, and it is no fun for Unearth-based strategies or any kind of reanimation. Best yet, Necrogenesis is pretty cheap to get into play.
Definitely something worth trying in the sideboard, depending on the metagame.
Steward of Valeron
How awkward is this?
Turn three, attack with my Steward. Post combat, Wilt-Leaf Liege.
Awk, am I right?
I’d play it for sure.
Corpse Connoisseur
Here is another card that Paul Jordan suggested to me recently. I dismissed Corpse Connoisseur initially, but I think I was overly harsh. This card is kind of Entomb-ish.
Think about sending Squee, Goblin Nabob into the graveyard with Corpse Connoisseur… It’s like free card advantage, sort of. Or, you can keep getting more and more Corpse Connoisseurs and Unearth cards. A couple of Sedraxis Specters main might actually be a party!
Just some ideas.
LOVE
MIKE
Wherein Michael J. Flores discusses the beginnings of his preparation for the upcoming Star City Games $5000 tournament in Philadelphia, PA. This article features initial deck selection, card choices, and testing with a modified version of Blightning Beatdown.
