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The Physical Reality of Magical Spells

February 18, 2009

Hello my dear readers!

I decided earlier this week that I am going to play Naya Burn on Saturday.

It was really down to Naya Burn or the Lightning Bolt Deck and I was actually on the Lightning Bolt Deck for a few hours before talking to Red Deck master Patrick Sullivan. If there is one player in the multiverse who you want to listen to when trying to win a PTQ with little Red men, it’s Patrick Sullivan.

PSulli instructed me to not play the Lightning Bolt Deck (despite his solid performance with the archetype at Grand Prix Los Angeles) and to play Naya Burn in the alternative.

So why play only one of these two decks?

I noticed that I have been collapsing late in tournaments. I am old now, see. Even tournaments where I make a run for the Top 8 I am typically winded by round six or seven. And win it all? I haven’t won a PTQ in three years.

But with long years come long teeth and a long view. Among the weapons at my disposal is an understanding of the physical realities of playing with Magic cards. We are playing with real cards, remember. We live in a real universe with real interactions with not just our opponents but our own bodies. I have made some improvements to mine recently but I decided that I want to try to give myself a little more breathing room if possible.

Look at it like this: I am likely to win in the early rounds not matter which reasonable deck I choose. However consider I play MWC… If I play MWC even against a helpless and incompetent opponent I am consigning myself to playing about sixty turns, just to get out of the first round! Now multiply that by the eleven or so rounds required to win a PTQ. Can it be done? Of course! But the fact of the matter is that — for me Me ME — and the fact that I have been gassing late in tournaments, I just wanted to try to preserve as much psychic energy as possible.

In the same situation with Naya Burn (that is, an incompetent and helpless opponent) I could win the same match in ten total turns.

Plus, Naya Burn (and the Lightning Bolt Deck for that matter) has a secret Stage Three (kind of) but can get there without having a million mana in play. One of the things that has bothered me about my game for about the last five years is that I have relied over much on having a lot of lands in play; I was once able to play to Top 8 caliber in premiere events stuck on one land.

It’s like GerryT chided me a few weeks ago: It’s all about having sufficent fire to try to win each and every game.

This time around, I think I have the best chance of keeping that fire kindled if I can save up the mental energy over the course of the day.

So… Naya Burn:

4 Lightning Helix

4 Tarmogoyf
4 Wild Nacatl

4 Incinerate
4 Keldon Marauders
4 Kird Ape
4 Mogg Fanatic
2 Pyrostatic Pillar
4 Seal of Fire
4 Sulfuric Vortex

4 Bloodstained Mire
1 Forest
3 Mountain
2 Mutavault
1 Sacred Foundry
3 Stomping Ground
1 Temple Garden
3 Windswept Heath
4 Wooded Foothills

sb:
3 Umezawa’s Jitte
4 Ancient Grudge
3 Lash Out
2 Pyrostatic Pillar
3 Kataki, War’s Wage

(my likely PTQ list)

1) Pyrostatic Pillar is there to turn “every matchup in to the Zoo matchup” … It has been working out pretty well as a two-of in the main. You’ll notice this is the only two-of (and I hate two-ofs in general) in a deck full of four-ofs. Well, that’s what happens when you play 22 lands.

2) I like Lash Out quite a bit. If Incinerate is good enough for Extended, surely the same is true for Lash Out.

3) Affinity Overload! See previous post, &c.

4) What’s better, swapping in main deck Kataki (over Keldon Marauders) for mise value or figuring out how to transform into a Gargadon Sadin style deck?

Discuss!

LOVE
MIKE

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Decks, Games, Magic
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