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You Make the Play – How Do You Spend Your Thoughtseize?

November 20, 2008

An all-new, all-different You Make the Play: What play would you make? What play do you think he made? What is the right play?

The situation:
Round Eight of the New York State Championships.

You are playing Fae, consensus best-or-second-best deck in the format.

Game One you won against a donkey with a Jund Mana Ramp deck utilizing some combination of Bitterblossom, Spellstutter Sprite, Mistbind Clique, &c. You know, how your deck rolls.

Game Two was highly improbable. Your opponent kept a hand full of expensive spells, but only two lands and a Rampant Growth. He could theoretically start playing his ponderous three mana spells (Civic Wayfinder, Kitchen Finks, stuff like that) if you let him play the Rampant Growth. Strategically, you took it with a first turn Thoughtseize.

Donk slumped back in his chair. No action.

Yep, he missed his third land drop, too. He had nothing going on.

Yet somehow he topdecked a land or two and managed to draw out of it.

The rest of the game went a long murder of Chameleons, Cloudthreshers, & Finks; from your side a succession of Puppeteer Cliques keeping you alive by slowing down the Chameleons. Your Mistbind Cliques took forever to show up… Not until after he resolved a Mind Shatter with Gutteral Response backup. The game was long and increasingly awkward from both sides — with your blocking way too many times with Bitterblossom tokens — but he eventually pulled it out by attacking over and over.

So onto Game Three…

You are on the play and open up on Thoughtseize.

This is what you see:

He has four assorted lands [note: I don't really remember what lands they were. -MichaelJ]; you can take one of…

    Civic Wayfinder
    Gift of the Gargantuan
    Rampant Growth

Wow, a relatively slow hand. This is your opportunity to lock up 6-2 and potentially sneak into the coveted last spot in the Top 8.

Once again you have the opportunity to snag a first turn Rampant Growth, the only play he can make before turn three.

But… What card do you take?

LOVE
MIKE

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Categories
Games, Magic, You Make the Play
Tags
jund mana ramp, MichaelJ, Rampant Growth, Thoughtseize, You Make the Play
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