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Great Sable Stag is Like My New Favorite Card

July 5, 2009

I’m just going to have to satisfy (dissatisfy?) the Brian Kowal / Tim Aten crowd and come out and say it: Great Sable Stag is just better than Gnarled Mass, and you all know how YT feels about his Gnarled Mass.

I really want to play Great Sable Stag main. Its size profile makes this a possibility even if White Weenie / Kithkin is one of the default decks (3/3 is bigger than 2/2 First Strike). It’s a different story if we are staring down Honor of the Pure across the table (often absolutely horrid, but not uncommonly not that big a deal, at least in the sense that we can still trade sometimes). But of course the reason that we would play this card is that it should be so effective against Fae.

Great Sable Stag is just an utter beating against Fae. Can’t counter it, can’t kill it, can’t block it; if you want to tap it and keep it from attacking you, you can only do so at great [opportunity] cost. Play Great Sable Stag off a first turn Noble Hierarch or whatever and you’ve basically just won (especially on the play).

This is also a solid card against Reflecting Pool Control. Not the best card, maybe, but it gets past Plumeveil and demands a real response; the question is whether Reflecting Pool Control goes back to Volcanic Fallout or farther back to Firespout; because Fallout is a feather in Great Sable Stag’s hat whereas Firespout could spell disaster. Like The Man Tsuyoshi Fujita used to tell me while rubbing his imaginary beard: “De-PENDS on the me-ta-GAME” (say that in like four syllables).

Worst case scenario, Great Sable Stag is what Brian Kowal would call a Grollub. You would not believe the arguments old BK used to make about the humble Grollub. “No one is willing to play these cards against Red…” (and with good reason, we’d chide) “… but they win.” He was right a lot of the time (just like today when he makes a Boat Brew). Just laying out some garbage 3/3 can be really annoying for a fast Red Deck. They have to not ignore it. If all you do is keep a Boggart Ram-Gang off your back for a turn you’re doing something significant, buying yourself time, turn(s) with three, six, nine more life, and setting up for your next, better, play. Grollubs (or Great Sable Stags) are never really terrible. You lay them out there and sometimes you get to deal three, six, nine of your own (sometimes), and it can matter.

Great Sable Stag, Kitchen Finks, or Great Sable Stag and Kitchen Finks?

I always declare cards my new favorite card… Feudkiller’s Verdict, Martial Coup, and so on, but don’t always play them (played / play the eff out of Banefire, though). What about Great Sable Stag? Objectively the card is worse than a Kitchen Finks for most decks (and against most decks). That doesn’t necessarily mean you would play Kitchen Finks over Great Sable Stag. This is an advanced deck design concept: Sometimes you will play the “worse” card (not even sideboarding the better one). That said, the third point of toughness on Great Sable Stag is like a special ability in and of itself, and is something to be considered. Kitchen Finks is very good (on turn three at least) against Fae; Great Sable Stag is clearly better… You can lace it up with Behemoth Sledge, you don’t have to worry about looking foolish running it into a Mistbind Clique, et cetera. In the same way Great Sable Stag is probably better against most controlling decks. I typically side out Kitchen Finks against decks like Reflecting Pool Control, Reveillark, etc.

Kitchen Finks is usually better against beatdown, but there are certainly situations you would rather have Great Sable Stag. For example I’ve played against a lot of Magma Sprays in my day. Magma Spray is pretty janky Great Sable Stag. Would you play both?

BDM and I have been working on All-in Green for the upcoming PTQs. We have been trying to capture the bomb feel of the Urza’s Block-era Rofellos and Trinity Green decks. Primal Command is our Plow Under and there are no shortage of good creatures (just no Masticore). Work in progress, sure, but I could see playing with both cards (certainly after sideboarding… the options get thin after Guttural Response).

Just some initial thoughts.

I like a Great Sable Stag and could see it as Staple.

One of the things I blogged about a week or two back is how control decks will adopt Lightning Bolt. It seems that the existence of cards like this one would help to justify that prediction :)

LOVE
MIKE

Currently Reading: Nikolai Dante: Sword of the Tsar (2000 Ad)

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Acidic Slime and Other Mismatched Topics

June 30, 2009

This is kind of one-half (okay, one-third) a review of M10 uncommon Ooze Acidic Slime (a card with like one hundred mismatched facets) and a couple of, you know, mismatched facets from life and times in the New York Magic scene. And Twitter!

Okay, to start, Acidic Slime:

Pretty cool card, right?

Aesthetics:
So what is Acidic Slime? Is it merely an overcosted Viridian Shaman? I mean if you were going to blow up a Mistvein Borderpost, the 2/2 you would want for that job would typically cost two mana less. Is Acidic Slime actually cool, then? Personally, I think it’s cool.

So… Why?

Basically this card is basicaly what you would expect for five mana: a Stone Rain plus.

Right now people are making Top 8s of Constructed Grand Prixs with five mana Stone Rains (basically) that do something else. For example you can go Stone Rain (Fallow Earth, really) and search up a guy, call it a day. Or you can Stone Rain (Wasteland, really) and nug all the little ones for two. People are doing that and it is fine.

Acidic Slime is the same kind of Stone Rain plus: Blow up a land, you have something left over, and it’s not that bad.

So how “plus” is the plus in this case?

Aesthetically it’s kind of weird-tacular. You can’t blow up creatures? Full on um, okay… on that one. Why can’t I fudge up a fella? I guess that’s not very Green, killing creatures and whatnot; so they gave Acidic Slime’s body the ability to beat up whoever. Deathtouch and all that.

Where Can I See This Fitting In?
In a sense Acidic Slime is kind of a narrower Primal Command. Narrower in that instead of demolishing control decks, it is actually kind of dorky at control decks. However it is one of those nice two-for-one guys that I always like to play… Civic Wayfinder, Rhox Meditant, so on, and so forth. This is about as mid-range a creature card as you can summon up, but it will generally be a legitimate two-for-one. Unless you are getting brained out by Akroma, Angel of Bwatdown, you can usually take out a relevant card and scare off another relevant card… In the alternative at least soak up a relevant card. For example, Acidic Slime can brain a basic and sit around waiting to tussle with Chameleon Colossus. That one is well within its abilities.

Snap Judgment Rating:
Role Player, obviously. This isn’t any kind of a Staple (seems worse than Primal Command) yet it’s quite playable somewhere… The definition of Role Player, actually.


So I mentioned some multiple topics. For trick number two I will link to the interview I hinted at back in Five [Reasons to be Grateful] (with Flores)

Here is ye olde link: From the top: Mike Flores

Some notes:

  • It’s in Spanish
  • You gotta click the British flag for the ingrish version
  • It’s a LOL in places. A heartfelt LOL, but LOL nonetheless (I like to tangle with my library).
  • That is all

And now for the most important part of today’s post.

It was recently revealed by Will Price and BDM that Matt Wang, co-winner of the last Grand Prix Boston, has not paid his cake tax. For those of you who don’t know, in the New York area, we have a tradition that if you win a PTQ (or a States as I did one year) you buy cake and celebrate with your friends at the Top 8 Magic offices or thereabouts.

Yet the co-owner of Top 8 Magic — upon winning a Grand Prix — did no such thing!

Abominable, I know.

So here is what we have to do.

We have to shame Matt Wang into doing the right thing.

Here is a screen shot of a Twitter message I posted earlier today. If you click it, you travel to the wonderful world of Twitter.

If you don’t have a Twitter account yet, please join. It takes like one second.

Once you’ve joined, make sure you follow @fivewithflores (that’s me).

Whether or not you are a new or existing Twitter user, please Re-Tweet the message depicted above. Whenever chatting about food, cake, Magic: The Gathering, Matt Wang in general, whatever… use the hash tag #WangOwesCake.

Remember everybody: Wang Owes Cake. We need to band together to make sure he pays up.

LOVE
MIKE

Currently Reading: Final Crisis

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Vampire Nocturnus and / or Drowned Catacomb

June 27, 2009

The rare M10 two-in-one: Here comes a preview / review of M10 Mythic Rare Vampire Nocturnus… as intersects with inevitable chase rare Drowned Catacomb! That is, BBB meets (b/u)!

Aesthetics:
The reason I decided to go over these two cards together is that when I originally started to review Vampire Nocturnus, I was immediately struck with a dramatically different design angle to this card, versus many recent sets, viz. Eventide and Alara Reborn. Vampire Nocturnus is a Black card with a capital b and greatly — make that gravely — incentivizes us to play heavy Black. Some obvious or not-so-obvious elements:

The mana cost - Vampire Nocturnus has BBB in its cost, heavy Black (and what we, in the old days, would have considered a Ritual’s worth of mana). This is not easy mana to produce. Compare to Boggart Ram-Gang, which also has a triple-colored cost, but is flexible in Red or Green, allowing it to be played in a variety of decks from straight Red Deck Wins to Five-color Blood.

Secondly, how good would Vampire Nocturnus have been as just a 3/3 creature for four mana that just allowed you to play with the top card of your library revealed? I don’t think it would have been very good at all… Kind of like the short bus version of a Wandering Eye.

What about the up-side? I think supeficial analysis will assume that Vampire Nocturnus — in a dedicated Black deck — will be 5/4 flying for four something like sixty percent of the time. Is this accurate? I’d actually rather not speculate as to the accuracy of that estimation, but instead ask if that is the proper up-side.

For example, what about playing multiple Vampires? Before you start to comment that that would be super lame, certainly you can imagine having two Vampire Nocturus in play, right?

This brings me to the second card in tonight’s preview / review: Drowned Catacomb.

Drowned Catacomb, like sister M10 dual land Glacial Fortress seems to be part of a cycle that incentivizes very different multi-land use than some previous cycles. For example Stomping Ground is only superficially a G/R land. Sure it was a G/R land in Standard, but in Extended it played every role from both sides of an Ancient Grudge in B/U decks thanks to four Bloodstained Mires, to a singleton Holy Strength for four Kird Apes via Windswept Heath and Wooded Foothills. The tri-land cycle from Shards of Alara (Arcane Sanctum et al) shattered the notion of mana discipline, and we found ourselves in a Block Pro Tour where every color was roughly as available as three colors, and a G/W attack deck might have been best just because it wasn’t the only deck in the room stumbling on all it’s comes-into-play-tapped lands.

Drowned Catacomb (and presumably its cycle) carry a similar, though not identical, incentive towards mana discipline. Drowned Catacomb is obviously more effective in a deck full of Swamps and Islands (and in most formats that means basic Swamps and Islands; to get significant value (that is, value beyond a Salt Marsh — which is the current level of “not good enough” dual land based on cards like Drowned Catacomb and the aformentioned Arcane Sanctum), you need to play significant Swamps and Islands.

Both M10 rares — both Mythic Rare Vampire Nocturnus and inevitable chase rare Drowned Catacomb — therefore seem to be pointing us in the same direction design-wise. It is just a question of whether or not the eventual metagame / format / players listen.

Where Do I See These Cards Fitting In?
I don’t think Vampire Nocturnus is the kind of card you can really splash or slide in as a catch-all role player. It’s Nocturnus or no, I think. That is, if you play this card, you will probably be playing four, and you will probably be playing four in a deck of one (or functionally one) color (even if that is like Ashenmoor Gougers and so on). That said, Vampire Nocturnus might be considered Flagship if it incentivizes players strongly enough to build in such a myopic way, maybe even to the point of including other non-Nocturnus Vampires. I can see this happening, but maybe not at Tier One.

As for Drowned Catacomb, it will be no less than heavily-adopted Role Player in some format. I don’t see Drowned Catacomb (or its buddies) as Staple to begin with in Standard, but it might gobble up spots currently occupied by Arcane Sanctum in, say, Faeries… but that is not at all clear because those decks often splash cards like Esper Charm. Drowned Catacomb can pair potentially with Watery Grave in Extended; it works with a Watery Grave in play much better than a Watery Grave works with it, of course. Obviously Drowned Catacomb has the potential for Staple (along with the rest of the cycle).

Snap Judgment Rating(s):
Per above.

LOVE
MIKE

Currently Reading: Nikolai Dante: The Great Game - Volume 2

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