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Critical Mass Again

January 29, 2009

I wish I had a PTQ!

I would play this:

Critical Mass 2009

2 Chalice of the Void
1 Engineered Explosives
3 Sword of Fire and Ice
3 Umezawa’s Jitte

2 Glen Elendra Archmage
4 Trinket Mage
2 Vendilion Clique
2 Venser, Shaper Savant

4 Kitchen Finks

1 Arashi, the Sky Asunder
4 Birds of Paradise
4 Sakura-Tribe Elder
4 Tarmogoyf

1 Academy Ruins
4 Breeding Pool
1 Minamo, School at Water’s Edge
1 Okina, Temple to the Grandfathers
2 Riptide Laboratory
1 Seat of the Synod
5 Snow-Covered Forest
2 Snow-Covered Island
1 Snow-Covered Mountain
1 Steam Vents
1 Tree of Tales
4 Wooded Foothills

sideboard
1 Chalice of the Void
2 Relic of Progenitus
2 Echoing Truth
2 Repeal
3 Arashi, the Sky Asunder
4 Ancient Grudge
1 Dwarven Blastminer

One of the things that dawned on me recently was how much better the cards are now than Gnarled Mass. I mean you can make the possibly true argument that Isao, Enlightened Bushi was better than Gnarled Mass, but Kitchen Finks and Vendilion Clique really make for a good argument.

It’s not that I’ve abandoned the White deck so much as I don’t think the White deck can win in a format where Storm is one of the top decks. You see Game One you have to be extremely lucky to win, and sideboarded your strategy revolves around Chalice of the Void; if the opponent is playing Luis Scott-Vargas’s version with multiple Shattering Sprees I don’t know how you can reasonably win. Sure you are going to beat the Fae, Red Decks, and so on but I think that an utterly unwinnable matchup against Storm is a dodgy proposition at this particular time.

On balance, this deck (that is, Critical Mass) has no such Storm vulnerability. In fact, I put it as the best deck in the format against Storm (at least from my experience). I have never lost to that kind of combo deck.

You have a couple of things going for you:

  1. Your Birds of Paradise accelerates out your Trinket Mage and supplements your operating mana, allowing you to stick a meaningful Chalice of the Void before you’ve lost the game.
  2. Your Birds of Paradise and Sakura Tribe-Elders give you a slight mana boost allowing you to play Glen Elendra Archmage with U open, as opposed to just tapping out and losing.

I really like the Storm matchup with this deck and would be comfortable playing it all day.

I like the Faeries / Wizards decks in general but I didn’t know how to win the mirror. The mirror seems quite miserable to me (but scouting from the LA floor from ManningBot seems to indicate that the mirror is highly skill intensive… I must confess that I don’t see how to gain an edge by play skill); however this deck has a fair edge over the Faeries / Wizards style of deck.

In a sense it maintains the old Kamigawa-era Critical Mass edge over Jushi Blue. You are a similar deck with fewer permission spells but tremendously more impressive mana and threats. I was in the process of beating up a Faeries player last week when he played Vedalken Shackles. I did some minor math and decided I would try to overwhelm his Shackles… A single hit from any of my significant threats would be enough. I played Iwamori of the Open Fist. He showed me Azami, Lady of Scrolls. I passed. Before the end he played an instant Vendilion Clique and drew two. I conceded game despite having no illusions of possibly losing a turn and a half before. As you can see the deck no longer has any copies of Iwamori of the Open Fist.

My current strategy is to just play a lot of Arashis. I’ve always loved Arashi and it seems fine at beating Wizards. I side the one main deck copy out quite a bit. I think I’ve only ever gone 5/5 against Zoo.

Speaking of Zoo, that is a nigh-comical matchup. You have Sakura Tribe-Elder, Kitchen Finks, and Umezawa’s Jitte all main, plus Engineered Explosives backup. Really, not a difficult matchup.

What is a difficult but not unwinnable matchup is Affinity. Critical Mass is a dog in Game One. I don’t think that the opposing win expectation is much over fifty per cent, but the Affinity Game One wins are all blowouts so it might “feel” very good for Affinity. Certainly they have some margin to play with if they run the multiple Master of Etherium version. Sideboarding makes Critical Mass a heavy favorite. You have all these great guys and all these Ancient Grudges both. I think that I have been generally lucky drawing Ancient Grudges in sideboarded games, but Critical Mass has been an overwhelming favorite in my experience.

B/G Loam has been interesting. This is a matchup that can go either way. I have won most Game Ones in tempo-oriented fashion, but like I said it can go either way. I’ve noticed that Critical Mass has become a heavier favorite in sideboarded games due to the inclusion of the second Relic of Progenitus. Previously I was concentrating on just not getting blown out by Life from the Loam and sometimes losing to the opponent drawing another one. The two Progenitus version has been much more steady and I think Critical Mass is a moderate favorite in sideboarded games, a slight favorite overall.

Overall I would not hesitate to play this deck the day after tomorrow. I have never tested it but I assume Critical Mass would be a dog to a well played and good version of the Martyr deck. Most of the other matchups seem managable if not favorable blowouts.

I have not missed Thirst For Knowlege, largely because the deck is so active and I can get some of the selection / card advantage back with Sakura-Tribe Elder and Sword of Fire and Ice… The one card I sometimes miss, though, is Pithing Needle (usually when faced with some annoying Vedalken Shackles).

Anyway, that’s my deck. I hope you get something useful out of it. Good luck this weekend to anyone playing. I suggest you obtain The Touch.

LOVE
MIKE

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Decks, Games, Magic
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Critical Mass, Extended
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