Conflux - Knight of the Reliquary
January 26, 2009A quick review on Conflux rare, Knight of the Reliquary.

Aesthetics:
My friend Luis Neiman (aka Luis Not Vargas) asked me last week what I thought of this card, but I hadn’t seen it yet. He described it as a 2/2 for three mana (which it is); to which I said, unexciting. Then he explained how Knight of the Reliquary is basically a progressive Tarmogoyf (or Countryside Crusher) while fixing mana, thinning out lands, or even drawing extra cards!
Here are some things to keep in mind:
- You can only sacrifice a Forest or Plains, but you can get any kind of land you want. So for instance in Extended you can get a Flagstones of Trokair and then another Flagstones of Trokair and they can kill one another, netting you both more lands, and more lands in the graveyard.
- You can tutor up specialty lands, such as Academy Ruins, Ghost Quarters, Riptide Laboratories, or even Urza’s parts (though I have doubts about those in any deck that would be willing to play a 2/2 like this one)
- Knight of the Reliquary hasn’t got vigilance; so if you want to play searcher, you are either playing defense or simply forgoing your Red Zone rights. It’s not just a free giant monster on the cheap; on the other hand…
- In a format like Extended, you might have a gaggle of lands in the graveyard anyway, charging up Knight of the Reliquary from the get-go.
Where do I see this fitting in?
This card can go in a couple of places. First of all, it can be incorporated into any creature deck that can play it. It’s just a good card. Worst case scenario, it should be a serviceable Gnarled Mass, that is, an automatic PTQ winner
Secondly, Knight of the Reliquary can go into a specific creature deck with a bunch of Forests and Plains and specialty lands, serving much the same function as “any creature deck” but with a more specialized function. It can beat. It can be good. But it can also perform surgery. It can be Dwarven Blastminer, grabbing Ghost Quarters to kill the opponent’s special lands. It can be a slow and inexorable Demonfire, finding Vitu-Ghazi, the City-Tree, eventually killing the control opponent… but it might take a while. It can even be a kind of Platinum Angel, finding Prahv, Spires of Order to force the opponent to commit more and more resources to the board even as it grows out of easy control.
Then there are the “Karoo” interactions, where Knight of the Reliquary is a kind of Benalish Heralds.
And of course the process of putting lands into the graveyard can give it a synergy with Life from the Loam or Crucible of Worlds (in this case you can call it a Terravore in a pinch).
Finally — that is “finally” in the context of things that I have thought of off the top of my head — Knight of the Reliquary can be a specific puzzle piece that finishes a deck strategy. Maybe it fills the role of a flexible Reap and Sow in a deck that needs to stick two or three different kinds of lands together like Legos.
Snap Judgment Rating: Role Player (high) to Staple (low-medium)
LOVE
MIKE
P.S. While you’re here, in case you haven’t read the previous post The Hidden Value of MTGO Ringers, check it out. The comments section is one of the most awesomest ones in the short history of this site, and includes an opening line by GerryT that is the equal of any strategy article that has been written this year. Do yourself a favor and check it out ![]()

