Yesterday’s Borderland Ranger deck was a hit. I liked it a bit, but something wasn’t quite right. I’m not sure if it was the mana consistency (not terrible but not quite… you know… right).
On Twitter follower Gareth Lewin suggested cutting Black. At first I thought that would be ridiculous because of the loss of Bituminous Blast and new It Girl Resounding Thunder… But after playing a bit, it seems like this might be the right way to go.
If nothing else, cutting down to only three colors gives us the opportunity to double up on man-lands, adding Stirring Wildwood to the already excellent four-pack of Raging Ravines.
I cut one copy of Ajani Vengeant (beloved Ajani Vengeant) for one Elspeth, Knight-Errant. You can argue as to which Planeswalker is stronger (I don’t know that it is at all clear), but especially given the erratic nature of Cascade in this deck with no Bituminous Blast and no chain into exclusively Mind Rot-like discard spells, you really don’t want to flip over the second Ajani Vengeant, which happens sometimes. Also the greater emphasis on White mana makes main deck Elspeth and Baneslayer Angel relatively easy to cast… So why not?
Bituminous Blast and Resounding Thunder obviously went with the basic Swamp (et al).
Adding Baneslayer Angel is medium-obvious given the switch in mana…
But the real story of this deck is the addition of Steward of Valeron.
I lost a tight match with Jund tonight. Finally I had a semi-normal night where half or so of my opponents were all Jund. We went into the third; I went to six, he had the perfect Putrid Leech / Sprouting Thrinax / Bloodbraid Elf curve. I basically got flattened. My spells were okay, but his perfect curve starting on turn two (on the play) was just too vigorous that game (I think the four-color Borderland Ranger deck has a long run advantage over Jund, still).
So my inspiration following Gareth’s suggestion was to start my own curve a bit earlier. Steward of Valeron is probably somewhat less powerful than Putrid Leech (again, this is an Ajani v. Elspeth fight with one being more powerful than the other but both cards being quite good and relatively close in power level); but in a Cascade deck heavy on fours (especially one with “good” mana)… Steward of Valeron can help us stick the third turn Bloodbraid Elf, Ajani Vengeant, Captured Sunlight, or Knight-Errant; accelerate into a faster Baneslayer Angel or Enlisted Ultimatum, et cetera ad infinitum.
In sum, I have been Cascading into Steward of Valeron more than I would like… But it isn’t like I’ve dropped any matches because of that (so far).
The mana in this deck is clearly improved with the removal of Black. Not only do we get even more Stirring Wildwood man-land violence, we get to play four Jungle Shrines. Naya Lightsaber was criticized for playing no Jungle Shrines (which was clearly correct… see also Boss Naya), but in a deck with no dedicated one drops but relatively heavy on fours, Jungle Shrine is a not-surprisingly welcome addition. I think the mana is near-perfect [despite at this point being a non-Tectonic Edge deck.
A card conspicuous by its absence in this version is Path to Exile. I am fairly obsessed with not missing on Cascade, and Path to Exile is no good from that standpoint, at least main deck. Path to Exile will likely be added at least to the sideboard if Emrakul, the Aeons Torn and his pretty girlfriends prove playable for Standard Qualifiers and Regionals (or whatever they are calling it this year).
It probably shouldn’t be blatantly obvious that this kind of deck can compete with Jund. It’s kind of like Naya Lightsaber… Naya cards with the exception of Blightning are in our opinion more powerful than Jund cards. Baneslayer Angel being heads up more impressive than Broodmate Dragon, and in this deck, Enlisted Wurm backing her up on the six. Bloodbraid Elves are even more-or-less, the White Planeswalkers are about 100x better than Garruk Wildspeaker, and Naya Charm is a legitimate trump.
Seriously.
Play a little Naya Charm and you will be very happy with the results in a variety of matchups. The ability to Falter past blockers, Fog while setting up an Alpha Strike, or play Lightning Bolt / Regrowth… All the abilities are bonkers actually (but mostly the combat / anti-combat one).
The real tension is between Blightning and not-Blightning; or in this case Borderland Ranger specifically.
As we saw in yesterday’s deck (or for example in Kelly Reid’s Jund deck) Borderland Ranger can go just fine in Jund. I am going to make a relatively controversial argument (but hey — it’s my blog!) that the two cards are not so far apart in power.
I was the first person to start calling Blightning the strongest card in Standard; but hear me out:
Both cards cost three mana, but Borderland Ranger is marginally easier to play.
Both cards give you what we might call a (+1) in card advantage immediately; Blightning will punish opponents who took a trip to Paris and make for relatively difficult decisions for some opponents with certain draws… Borderland Ranger has none of these features, but can increase your consistency to play over time, and will generally ensure that you hit your fourth mana (and we know this deck is strong on four).
Blightning does three immediately; Borderland Ranger does nothing immediately, but has arguably no upper limit to how much damage it can do.
Borderland Ranger is an excellent card against opposing Bloodbraid Elves, essentially even on cards but one faster, negating Bloodbraid Elf in combat (+1 for Borderland Ranger!)
If you think about it for a while, I think that you will see that Borderland Ranger isn’t getting lapped or anything by Blightning. Blightning is generally stronger in particular because of its ability to fight Planeswalkers (in particular off a Bloodbraid Elf), but even there Borderland Ranger has some action; the point is, the card can compete, and it isn’t so far off in speed or power level.
Anyway, that’s the deck.
It has been performing very nicely for me, including a superb record so far against Jund. I know Rise of the Eldrazi is going to change things, you know, starting this weekend… But I think that there might be some merit to trying this deck, say this Sunday.
With this deck we return to the style of Cascade that I ran in some PTQs to near-Top 8 finishes in the era before falling in love with Blightning.
The deck satisfies a relatively strong power level (despite missing the absolute best card in the format, and generally so closely associated with Bloodbraid Elf)… an “ultimatum” in the form of not just Enlisted Wurm Ultimatum, but the eight mana option on Resounding Thunder.
I lost a bit after getting locked out by Jace, the Mind Sculptor; and a close one against a Goblin Guide / Hellspark Elemental beatdown deck (topdeck mode… I drew three straight lands to his one Hell’s Thunder). But the rest of the matches went pretty well tonight.
In particular, the deck seems pretty solid against Jund.
Borderland Ranger actually matches up pretty well against Bloodbraid Elf. Bloodbraid Elf will usually only net two cards on a Blightning, so Borderland Ranger can match it card-for-card; Borderland Ranger, being a turn quicker, acts in superb anticipation of the more heralded two toughness Green creature. In the late game, this deck has both Enlisted Wurm and Baneslayer Angel to match scales and wings (respectively) with Double Dragon.
I would actually like something a bit faster against the Red Deck. If you draw Lightning Bolt in your opening hand, it is very difficult to lose; but if you don’t, your first answer is circa turn three, and against a turn one Goblin Guide on the draw, you’re just going to discard a bunch; i.e. “poop”. There. I said it. If you can play your game, Captured Sunlight chaining into Baneslayer Angel has been pretty good. I am not 100% on the right sideboarding strategy. I won a close one with four Enlisted Wurms in my deck, but was chewing my nails down to bloody stumps waiting for my sixth land against a triple Goblin Ruinblaster draw; I swapped Bituminous Blast back in for the third (which should have been great against all the Red Deck hasters), but they never came up. The deck probably wants at least two Enlisted Wurms just to have a way to win; don’t forget that Enlisted Wurm can morph into Baneslayer Angel with some regularity*.
Obviously by the Standard PTQs and Nationals Qualifiers we are going to have fifteen-drops to worry about… I actually think siding a bunch of gigantic Eldrazi might be a strategy for this deck against those Blue bastards.
So I finally caved and added Rupture Spire to my Cascade deck.
I don’t actually know what I was apprehensive about before… Rupture Spire has been great. The deck went from struggling (somewhat) to advertising some very valuable expectation.
Here’s the quickie-quick on how to play Rupture Spire in a deck like this…
Typically you want to play a comes-into-play-tapped land on the first turn; you know, Seaside Citadel… something like that.
You run out your Rupture Spire and pay.
You hammer the opponent with whatever kind of three you drew, after playing a regular land.
See?
It’s that easy!
The down side on Rupture Spire is that it can potentially force more mulligans; for example you have a two-lander and they are both Rupture Spires; any other two-land opener combination and you can at least think about keeping (like if you have Arcane Sanctum and Savage Lands and two Esper Charms you will probably keep)… But with double Rupture Spire, that is a zero option (Remember Finkel’s Second Law).
The other annoying thing about Rupture Spire is when it is your fourth or fifth land and you are already rolling on spells. Like a lot of the time you will go comes-into-play-tapped land, comes-into-play-tapped land, comes-into-play-tapped land, Forest: Bloodbraid Elf… then you can go another Bloodbraid Elf or Captured Sunlight plus another comes-into-play-tapped land; however if your fifth land is Rupture
Spire [especially off the top] then you stall on four. This might not be the end of the world (you are already hammering them with awesome Cascade spells), but you might actually consider pointing Esper Charm at yourself in this spot–this is another somewhat common spot where Rupture Spire can slow you down.
I just pulled four lands out for four Rupture Spires while half-asleep… Not a lot of huge science here, but the Spires have been contributing (I made @RidiculousHat‘s eyes bleed).
The sideboard is transformative. You are no longer a “mono Cascade” deck sideboarded. You transform into a “regular” (but aggression-hostile alternate deck. The attitude sideboarded is more like a “classic” Standard deck (or like the Borderland Ranger deck of old)… Cascade for value rather than full-on ultimatum.
These changes were largely thanks to my Tweeps @RidiculousHat and @amistod… Thanks Tweeps!
Here is a rundown of the last, you know, “five with” matches I ran with ye olde Black Baneslayer:
Four-color Control
His deck was mostly esper with Red for like Double Negative (obviously a solid against YT).
I opened up on Esper Charm, which hit; then he sent Double Negative at Bloodbraid Elf.
My next play was Esper Charm, which I used to draw up and hit lands (it hit).
The next move was (another) Bloodbraid Elf, which stuck and drew out two cards with Esper Charm. He saved a Lightning Bolt for the Bloodbraid Elf itself… But he was out.
Baneslayer Angel obviously hit. And hit. And hit. And that was it.
Next one I opened up on Esper Charm, which drew out a Counterspell.
Sick as hell, dawg! Untap, Ajani Vengeant.
I worked him with Ajani for a few turns while emptying his hand. He hit all his land drops and played the Sphinx.
I was “winning” but stuck on four for a while so I couldn’t deploy Baneslayer Angel or Deny Reality, so Ajani died. That said, he was empty, if in command of a 5/5 shroud when I played Baneslayer Angel…
Baneslayer Number One, that is.
More to come (more Baneslayers, that is)… Concession.
On Twitter @amistod has been trying to get me to play Sphinx over Baneslayer Angel; his argument is that if you untap with Sphinx you generally win.
I don’t agree with him in that if you untap with Baneslayer you win about as often, plus you get to play out of stuff like Anathemancer, too.
Jund Aggro
Interesting game… He started on Putrid Leech but stalled.
He pumped for two every turn, but I was all comes-into-play-tapped and wasn’t doing anything past the the Blightnings and Esper Charms… Nothing to fight his Putrid Leech head-on.
Then I got there with Deny Reality and he packed.
Second game he conceded quickly to my discard plan.
I don’t typically sideboard much, if at all for Jund. All my cards are good… It’s a matter of their being super quick more than anything else; I will sometimes bring in 2-4 Lightning Bolts in Game Three if I am on the draw, but not typically on the play.
Four Color Control
Game One was very competitive as he raw drew three Blightnings. That made the game “very interesting” as they say. I got rid of his hand back, and he topdecked Sphinx. I topdecked Baneslayer. Baneslayer won of course.
I thought I was going to bowl him over in the second, but he had Swerve! He turned one of my Blightnings against myself! That certainly un-landslided it. I got back in there but we were both coming off the top. He drew and played Courier Capsule. With great discipline he waited until the end of my turn to fire it (what if I drew Blightning?) … Unfortunately I drew Esper Charm and re-emptied him. That was the beginning of the end.
Esper Control
I had played v. him a couple of times before… But his deck is heavily anti-Jund, so I take a little splash damage on that one (think Sphinx of the Steel Wind).
I don’t know why I am telling you this but you should know…
I won the first game on a common error on his part.
As usual v. control I opened up working him with discard spells. He made Jace Beleren to get out of it, targeting only himself, putting Jace to below three loyalty. That allowed me to kill Jace with Blightning while erasing his hand!
If he had played Jace so both players would draw card instead, the game might have gone differently.
Games two and three he got me with Identity Crisis.
No!
I had marginal lead on the board, but no hand after turn six or so.
In Game Three he was down to two cards when he played the Identity Crisis, so I had an open to rip almost anything and wreck his hand… But I drew a land. He drew four Counsters off the top to protect His Shroud Phinx.
White Weenie
You know… Mono-White Steppe Lynx.
I got Game One with the dramatic personae if you know what I mean.
He bum rushed me in the second… I was all swimming in hobos.
In the third I got a bunch of Rhox War Monks going but screwed up. He had multiple Honor the Pure in play and I got lazy on Lightning Bolt. I could have just killed his Lynx on my turn but instead I gave him the empty-handed open to draw Arid Mesa to demolish me (can’t respond to both triggers). Instead, I was forced to chump with two beautiful Rhox War Monks.
I worked my way back up to the point where it was no longer interesting. I didn’t die, so I got the space to Ultimatum him a bunch… But that one turn was what mattered; I just got mad lucky to Cascade out of it (or maybe it wasn’t lucky, now that I think about it).
Four wins, one loss in this five-match set. I really like this deck (which you probably know).
At long last, the post-Zendikar mana base for the Mono-Cascade deck… Will Seaside Citadel be the answer to our post-Reflecting Pool / post-Vivd Crag mana base woes?
[Also a bonus You Make the Play!]
Okay, let’s start at the end. This is the current version of the Mono-Cascade deck (at least how I have been tuning it):
sideboard:
2 Obelisk of Alara
2 Duress
3 Ajani Vengeant
4 Maelstrom Pulse
4 Lightning Bolt
So that’s the new mana base.
Without boring you with too many details I have found the deck to win essentially every matchup as long as its mana comes out.
That is not idle smack talk… It’s just a fact, and a dual-edged vulnerability. I have been trying to figure out what is “wrong” with this deck. In the best terms, the strategy has one of the deepest Stage Ones of any competitive deck, ever. The deck almost can’t make a play before turn four, and I have lost games where I hit my first six land drops and never played a spell!
This is very clearly a Stage One problem.
It has only gotten worse with the transition from Vivid lands and Reflecting Pool to the current mana base.
Because I recognized the Stage One issue, I pulled Enigma Sphinx in favor of more Seaside Citadels (previously the aforementioned Sphinx and one Sunpetal Grove). I am still not 100% happy with the mana base. Not at all, but it has certainly gotten better (that said, Rootbound Crag should probably be packing up his desk if you know what I mean).
I played many matches last night in the Tournament Practice Room (not playing tournaments until I can get my own side of the street relatively garbage-free), and lost matches that I found inexplicable.
I lost to one of those new-fangled [almost?] permission-free four- or five-color control decks, which I think Cascade should be a heavy favorite. I hit turn three Blightning and turn four Captured Sunlight into Blightning… and then stalled on four for the next four turns while he went from crippled to dominating position by topdecking Esper Charm and Jace. Any land drop would have been game, I think (I had three copies of Deny Reality in hand, and he had already discarded one of his Cruel Ultimatums). After I recoverd somewhat and put myself once again in a decent position he pulled Cruel Ultimatum; I held back Enlisted Wurm over Deny Reality… and flipped into Bituminous Blast with no targets on board.
One thing I will give him… His strategic game was admirable. I stalled on three in the last game, and he drew three copies of Thought Hemorrhage. He immediately went for Esper Charm… and unfortunately I had two copies in hand. He saw I had two Obelisks of Alara in hand, too, and made his second Thought Hemorrhage a six-point Blightning, and when I started to recover, he just named Blightning itself.
The Obelisk of Alara naming made YT a victim of opportunity, but the other two plays were superb because they cut off the bottom of my Cascade chain. So once I got finished being manascrewed, I had the privilege of playing with a buffoonish Talruum Minotaur and about 1/3 the value of a Loxodon Hierarch for the same mana cost. Even in-matchup breakers like Deny Reality get really unexciting with the threes cut (though you can flip Ajani Vengeant and that is pretty awesome). Anyway, didn’t win.
I had some frustrating losses like the above early in the evening, but after adding another Seaside Citadel and cutting the Enigma Sphinx, results improved over the course of many, many matches.
One of the excuses I have for not updating this blog as much in the past couple of weeks is that I have been playing almost nothing but Black Baneslayer / Mono-Cascade. In more than 15 years of Magic I have never had this experience before… As you probably know I have deck ADD. Even during the term when I was designing decks like Critical Mass and Jushi Blue I could not stay loyal and focused. I was always branching to Wild Gifts, then URzaTron, and even G/W and R/W creature decks. I just love to design decks and I just can’t help myself… Or at least that’s how it was.
There is a true joy that comes with playing this deck that I have never experienced before… Not even with a Napster or a Masques Block White deck.
It’s really rewarding to be able to plot out how the next X turns are going to go; as long as you have a spell to cast, some amount of the next turn is predictable. Yeah, he starts to beat on you with his Putrid Leech and Sprouting Thrinax, but you can confidently empty his hand before moving to the Baneslayer Angel phase of the game, or you just keep chaining him with Cascade spells, generating incremental advantages that lace and loop together until the opponent falls further and further behind that victory becomes unimaginable.
One deck that Black Baneslayer absolutely, positively, always beats is Pyromancer’s Ascension. I played against that deck half a dozen matches last night, including mulligans to five and I think even four, faced off against multiple Mind Springs for six or thereabouts, and failed to drop a match. I wasn’t keeping great attention but I don’t think I dropped a game. Basically their deck doesn’t do anything disruptive, nor does it ever pose a remote chance of killing you before Pyromancer’s Ascension comes online, so you have all the time in the world to get your mana straight. Blightning is great, per usual, and even though I don’t recommend actually pointing Esper Charm at Pyromancer’s Ascension, you can if you have to, and it’s fine. Usually through the middle turns you Deny Reality their only X, and / or Pyromancer’s Ascension (which will force counters resets) and eventually you can kill them with Enlisted Wurm or Bloodbraid Elf or whatever.
So there is the new mana base.
Plus there is some griping about not hitting land drops.
And here is a minor You Make the Play…
So this was an epic battle, at least so far as preliminary mana testing in the Tournament Practice Room goes.
Game One he played a turn two Lotus Cobra and utterly demolished me with it. Bloodbraid Elf, Baneslayer Angel… I kind of lost track but it was brutal.
I sided in Lightning Bolts for Game Two but his opener was Knight of the Reliquary, and it was immediately in 4/4-ville. I could see where the game was going but I hit my lands and played super tight.
… And by super tight I mean I played the cards I was given.
The only play that mattered whatsoever was when I had some “exact mana” multiple spell turn laid out, but I forgoed (forwent?) it in favor of a potentially loose life gain move.
Then I realized he could topdeck Bloodbraid Elf and I could very well be dead. So I played Captured Sunlight (the only one I had in my deck that game) instead (which pained me), because I accomplished half of what I intended to do.
Of course he flipped Bloodbraid Elf and I realized what I genius I am
It was a nailbiter but I managed to win Game Two on one life.
So here’s the shot for Game Three:
He openend on Knight of the Reliquary again.
I had the hot draw with the ability to actually play my spells, heavy on the threes.
I hit turn three Blightning and already have turn four Blightning mana queued up.
The only question is, given my hand of:
Blightning (about to be put on the stack)
Esper Charm
Baneslayer Angel
Exotic Orchard
Forest
Savage Lands
Which land should I play?
Look at the game state; how many cards does he have in hand? How big is his Knight? How big is it likely to become soon?
As should be medium obvious I have become a super devotee of the mono-Cascade Cascade strategy over the last few weeks. It is literally all I am interested in playing. This version literally has 21 Cascade cards, 4 Baneslayer Angels, and 8 discard spells to finish Cascade chains. In case you haven’t been paying attention, every Cascade chain ends either with a Baneslayer Angle (Enlisted Wurm or Enigma Sphinx), or your discarding two cards.
This kind of deck requires a greater amount of discipline to play than most decks of any stripe. As Thomas Dodd pointed out in his guest blog post last week, this style of deck requires a lot more racing and resource management than decks with more conventional removal suites. Your “defense” a lot of the time is just putting down one or two guys, or going nutso with Bloodbraid Elf in the Red Zone, or hoping to win the Cascade lottery. That’s okay… The deck was literally designed to win the Cascade lottery.
The main difference from the last version is the inclusion of Deny Reality, per Benjamin’s take on the deck list. Instead of cutting a Cascade spell, I decided to approximate Primal Command and cut the one Obelisk of Alara that Thomas didn’t like anyway. I cut a land in recognition of the additional Cascade spell (Cascade spells tend to facilitate mana flood in long games), and the fact that I had just lowered the curve. Vivid lands had to be shuffled a mite bit as well.
So far the deck has been very nice, including in tournament play. Tonight I won a couple of nail biter queues, including over Mono-Black Rogues (!) and Fae… Both LWW wins. In the case of the Fae deck, I didn’t even sideboard (I was planning to lose)… But when you design your deck to get lucky and always flip over Cascade spells (especially when they are Bloodbraid Elf into Blighting), miracles can happen.
I am planning to play a variation on this deck in the upcoming Star City tournament in Philadelphia (we’re going, right Josh?) … I figure there is no way I am going to have four Lotus Cobras in time, so might as well get lucky with Cascade instead of with Landfall
The challenge for the ’09-10 version is going to be the mana base. We can’t count on Vivids any more, and filters are going the way of The Dojo as well. So that leaves us with tri-lands and sac duals. I am leaning back towards 28 just because sac duals, you know, eat up all your lands along the way. Does 12 tri-lands, 7 sac duals, and 9 basics sound about right?
I met Ben Botts (aka @Bottsthoughts) on Twitter. He reached out to me and said that he had a nice finish with the Cascade Control deck, so I extended him an invitation to write a report. After you’re done reading this, tell Ben what a great job he did –m
Hey guys my name is, Ben Botts. I’ve been into Magic since 2002. I was first introduced to the game by a close friend of mine, Ernest. He showed me the game. And another of his friends, Little Jon, showed me combo/control decks. Ever since then I have had a healthy addiction to those archetypes. And I do not plan on attending therapy.
Moving on to the present — I recently played in a standard tournament at my local card shop. I’ve followed the top deck builders/writers/theory crafters for quite some time, and I always enjoy taking an idea of theirs and putting it to physical application. With that said I caught up on Flores and his current projects in deck building. Contacted him via Twitter, and told him that I had recently top 4′ed with his deck. He then replied (Which was an AWESOME honor) asking me if I’d like to post a tournament report. Of course I naturally had to standstill, ponder my demands, mulldrifter over my stipulations …
Are you kidding me? I replied quicker than a virgin during his first time… with a girl.
Without further banter here is the deck I played along with a tournament report.
* Deny Reality was the only maindeck change. Bituminous Blast was taken out in favor of non-specific permanent bounce. Since a majority of the players were running Kithkin I didn’t want to risk throwing a BBlast at a creature only to have a Forgetender give up it’s place on the board to prevent removal, or have a Harms Way litter my dome for 2 while saving their creature.
** The mana base was shifted slightly only because Deny Reality is a U/B spell whereas Bit Blast is a R/B spell. (I know that was mundane, but some people may see that and be like “Wow … good call”)
And also I could only find 3 of my Tempest Reflecting Pools …
Date: September 12, 2009
Place: Cardz-N-Things of Fayetteville, NC
Owner: Al Archibeque
Type 2 Tournament
19 People present
Round 1: I think his name was Josh, he had a Mono-U Control deck
Game 1: I win the roll. I start off with a Vivid. He plays an Island. This is the pattern for the first 5 turns. He had not played any threats – so I assumed he was gripping a variety of Essence Scatter/Negate or Cryptic/Unsummon. I was not about to barrel out the gates against him since I wanted to force him to discard, or make a play mistake. The unfortunate design flaw of running Mono-U in this format is there are not any efficient beaters to couple w/ counters. Anyways this game was pretty much over when I cast Bloodbraid which flipped an Esper charm (at him). Next turn Deny Reality targeting my own Bloodbraid ~ flipped a Captured Sunlight ~ into a Blightning. He was rather disgruntled, and shrugged for a few more turns. He never played a single creature. And I never saw a Cryptic. 4 blightnings later and 2 red zone dances with my Bloodbraid & Enlisted Wurm turned sideways and it was off to game 2.
Game 2: He literally never made it past 3 lands. He swore up and down he had 24 in his deck. I saw 3 this game, and it was a no-brainer goldfishing affair. Bloodbraid~Esper. Deny Reality~Bloodbraid~Blightning. Enlisted~Baneslayer. He scooped.
1-0 Match (2-0 games)
Round 2: Piper was his last name, and Bant was his tune.
First off – this kid – awesome personality. He and I spent the first 7 minutes of the round shuffling, ribbing each other, and make jokes about horrible cards like Bloodbraid, Rafiq, and Broodmate Dragons and what not. Apparently his good nature won him the die roll.
Game 1: He comes out way faster than I could manage. A Timely Essence Scatter backed with a Negate on my Cascade shennanigans ended this game before I could spell WURBG with my trade binder.
Game 2: Different story. -4 Blightnings, +4 Grixis Charms. I was on the play. So on his turn 3 he successfully tapped out for an Eslpeth. EOT – Grixis Charmed that pretty lady back to his hand. On my turn 4 I played a BBE ~ Esper Charm, discard 2. Turn 5 was a beast turn for me. Deny Reality on his Eslpeth, once again ~ BBE ~ Grixis his tri-land back to his hand. He was playing catch-up after that for the rest of the game. I never over-extended beyond my enlisted worm and my 2 BBE that ended up carving his life total to a nice zero.
Game 3: Let me say that this game was my favorite. Piper was on the play. It was Land, Noble Hierarch, go. Mine consisted of the redundant power play of a Vivid, go. For time and constrant of a broken record my next 3 turns were as my first. And Piper’s were a crazy mess of turn 2: land, Jace, draw, go. Turn 3: Land, Jace Draw, Rafiq, swing with Hierarch (18 to his 20). On my turn 4 I dropped a BBE ~ Grixis … killed his Rafiq. Didn’t matter for him. He proceeded to drop a second Noble Hierarch along with another Rafiq. Turn 5: Instead of playing a Deny Reality (Which I thought would be a mistake) I cast a Captured Sunlight instead (putting me back to 22), and opted to draw off my Esper Charm. On his Turn 6: He had access to 8 mana … I was contemplating the worst … and he played Ajani. Rolled him down to 3 Making Rafiq and company pretty thick skinned. He played his Elspeth, pumped Rafiq an additional +3/+3 … making him a 7/7 before Exalted triggers. Exalted Triggers and he is now a 10/10 with a cute ability … Piper drops me to 2 – satisfied that I will be scooping upon my draw phase. I rip my Hallowed Burial. Do a silent fist pump. Chandler dancing ensues, and I drop the baby on to the field. He shrugs – says a few unpleasent things about my H.B. And I bought myself 1 turn. That was all I needed. Next turn for me resulted in a Baneslayer, or as I’ve come to call her Barn’slayer, from my trusty Enlisted Wurm. And I began the long climb back from 2. Piper extended his hand after another turn, and commented on the deck I was playing. I told him to thank Mike Flores for the deck build. And to thank WotC for the concept, and cards.
2-0 Match (4-1 games)
Round 3: Kithkin # eleventy billion … seriously … name need not be smeared.
I know by now you would be expecting another amazing round summary to follow this previous one. But sadly I went up against an empty chair across from me. Sat there for 5 minutes, and thought surely this guy was going to be showing up soon. It’s a casual tournament, and I’m not a rules shark. So I won’t be slamming down game losses unless an act of grievous misconduct took place. I won the die roll (Now this is not very often for me to win the die roll – I tend to favor the luck of Ravnica draft die rolls – where going 2nd meant game for me. No jokes)
Game 1: Typical Kithkin horde. “ME KITHKIN, ME SMASH FACE, ME READY TO LOSE TO SIDEBOARD GAMES 2 AND 3!”
game 2: -4 Blightning, -1 Enigma Sphinx, -1 Obelisk of Alara, +3 Firespout, +3 Ignite Disorder.
Now let me just state: Yes. Ignite Disorder. Come on – I played grixis Charm. Under-rated, and they smash face.
Game 3:
The game was never close. I managed to keep the “I hate Kithkin” hand in my opening grip. Turn 3 Firespout (He missed his Forge Tender drop). followed by a turn 4 BBE ~ Ignite Disorder. This proceeded to be the game plan. Primal’s kept me above the curve on Life to dmg per turn. After a few Enlisted Wurms brought in another BBE and a BSlayer … He said Game 3 should be better.
And it wasn’t. I simply rinsed and repeated game 2 amidst his complaints and frustrations with, “Who plays Ignite Disorder?! Who?!?” goodbye Sprectral Procession tokens.
3-0 Match (6-2 games)
Round 4: Good friend John (Kitchen # zzzz ….)
We ID since we both were 3-0. And neither of us wanted to spend 50 minutes of see-saw when we could be relaxing for the top 8. I myself enjoyed a great EDH game with another friend of mine, but that is another topic entirely.
Top 8:
I am paired up against another friend, Charles, who is playing … you guessed it: Kithkin.
I won the die roll (I took each of these as a sign that this coming weekend will not show me the same courtesy. As is my luck w/ die rolls mentioned beforehand)
As with the previous match-up against Kithkin the same story is told without typing it out. But I will note that he started both games 1&2 with slow openings; slow enough for me to take board position. After I resolve 2 BBE’s ~ Esper/Grixis it really wasn’t difficult to stay ahead of the curve both games.
He scooped Game 2 when; 4 straight turns; I threw Esper Charms at his hand repeatedly.
The Top 4 was less then stellar … All of us (Friends) chose to split (Preferring strong drink over cardboard. Would you disconcur?). A total of 60 packs amongst the four of us. I would say for being able to play for free I banked a nice dividend.
Oh … right … the deck list in question; well it is a Flores Original. The only thing I did that was eschewed from the original build were the Bitumanous Blasts – replaced w/ Deny Reality’s in the maindeck. As well as the Ignite Disorders and the Grixis Charms in the side.
The reasoning behind the Deny Reality, Ignite Disorder, and the Grixis Charm was simple. We have a huge Aggro market here at my shop. So to counteract the efficiency and dominance of said archetype I bring in Ignite Disorder simply because for 2 – or Cascaded it is capable of roasting a few weenies. Where as the Grixis Charm gives me a number of choices that don’t have to worry about a Burrenton Forge-Tender. Return Target permanent was amazing for me. As was the Target Creatures gets -4/-4. Only once, and only because it ended the game did I pick the third module on Grix Charm. I pumped both my BBE’s to 5/2′s.
Grixis Charm to me?
UBR – Instant … choose either Boomerang, Death Pulse, or Path of Anger’s Flame.
I would’ve said Sudden Death in place of Death Pulse, but unfortunately Charms don’t have split second. And I didn’t want to hear about this typo later on because I am sure this post is rife with them as is.
Verdict?
The deck is simple, effective, and played straight through rough patches. Hopefully Zendikar will give us a few new things.
Remember when you cascade past a Baneslayer, and your opponent sighs with relief … just remind them that you have 3 more in the deck that are closer now. And watch them panic every time you cascade with an Enlisted Wurm.
The PTQ exceeded 270 players, so a long nine rounds.
Round 1: Brad with Combo Elves
I was a little uncertain with my deck to start the day; I lost kind of a lot in Standard queues on Magic Online this week, but I kept losing to cards like Treetop Village and Boomerang, so I tried not to lose any confidence.
So of course Brad opened up with like Nettle Sentinel or a Heritage Druid, one of those jobbers, and I was like “oh man…”
Game One was not untenable, but I certainly wasn’t in a good position when he landed a turn five Primal Command, Time Walking me and gathering up a Ranger of Eos. I scanned the board and was pretty sure it was game, especially since I knew that I had a Savage Lands on top.
… But then a plan appeared in me olde noggin. I laid down the Ajani Vengeant in my hand — a singleton as you know — and kept his one Wooded Bastion tapped. Three or four turns went by, and it still hadn’t untapped! No Ranger, no more White sources, no combo. I was able to get in with Bloodbraid Elves and steal Game One.
I sided in Naya Charm, Lightning Bolt and Hallowed Burial (9) for Kitchen Finks, Cascading Sunlight, and 1 Bituminous Blast.
Game Two I had all the cards I needed to keep him off of combo killing me. Sadly, I somehow lost to creature beatdown
Game Three was capped off by Enlisted Wurm flipping Hallowed Burial.
1-0
Round 2: Ryan with Kithkin
This was the most frustrating match of the day because Kithkin — probably the most popular deck — is a virtual bye for my deck. Game One I kept a hand that I kept at least five other times over the course of the day — Borderland Ranger and two lands — and I got killed before taking my fifth turn. He literally went second turn Cenn; Mutavault, Cenn; Cenn; Cenn. The irony (beyond missing my third drop with the Ranger in my hand) was that I had not one but two Maelstrom Pulses
Game Two I battled out of his tricks and stabilized the board ahead on life with a Kitchen Finks and a Borderland Ranger and four cards (but they were all lands) to his five lands and no cards, no board. Of course he ripped five straight head shots (including two copies of Ajani Goldmane, the most dangerous card out of Kithkin in this matchup) and I flipped five straight lands and inexplicably lost from 18.
To be fair, I sided kind of janky this matchup (but that matters less when you aren’t drawing any spells). I sided much better in the subsequent three Kithkin matches (see below).
1-1
Round 3: Joshua with Merfolk
Game One was kind of a whatever. He mulled to five, then played consecutive three mana Lords. I had a Maelstrom Pulse, so my first play put me up about four cards, which was essentially insurmountable for him.
Game Two he was ahead early with a Sage’s Dousing and Cryptic Command, but I caught up with my Cascades. Uneventful.
2-1
Round 4: Tim with Fae
I am trying to analyze my deck building right now. I don’t really get why I consistently build decks that are excellent against Reflecting Pool Control but consistently mediocre against Fae. His draws weren’t even that good (mine were actually pretty bad, but playably bad, and I saw a Cloudthresher and resolved two [unimpressive] Enlisted Wurms), but he won in two. The second one he needed a second Scion to kill me on the spot (though a Cryptic Command or Mistbind Clique might have kept me from winning on a counterstrike); he got the second Scion… I think I would have won otherwise.
I sided Cloudthresher for Maelstrom Pulse in this one.
2-2
Round 5: Chris with Kithkin
This round was mentally indistinguishable for me with the next one (I took no notes and it was a long tournament, sorry). 2-0 win over Kithkin; opponent was even named Chris! The Kithkin matchup is favorable but still competitive in Game One, a complete blowout in sideboarded games.
I used the same sideboarding strategy in this and the subsequent two Kithkin pairings: I sided out all the Bloodbraid Elves, three Bituminous Blasts (or two Blasts and one Captured Sunlight), and Ajani Vengeant for Lightning Bolt and Hallowed Burial. Bloodbraid Elf isn’t really a card against Kithkin because of all their first strike and Burrenton Forge-Tenders (plus they are just one more janky thing you lose to a Hallowed Burial). Sunlights help force them to commit to the board while you fix mana or blow up lots of tokens.
Incidentally you may have noticed I basically never side out Primal Commands (though I do side them in).
3-2
Round 5: Chris with Kithkin
As above.
4-2
Round 7: Bill with Jund Aggro Cascade
This was a weird match because of what cards he showed me in Game One… Hellspark Elementals, Bloodbraid Elf, Maelstrom Pulse, maybe a Bituminous Blast. I put him on some cross between Cascade and burn, so I sided in two Primal Commands for two Maelstrom Pulses. I am not sure if it’s right to leave in Maelstrom Pulse (or how many) against burn decks. On the one hand Maelstrom Pulse is horrendous in Game One but on the other hand, they might have Everlasting Torment.
Anyway I won both games north of 20. I spent most of Game Two Primal Commanding a Savage Lands and searching up (and sandbagging) Enlisted Wurms while beating down with one Borderland Ranger (I think I ran six Primal Commands with Naya Charms helping out). I just wanted to know what his last card was; turns out it was a Ball Lightning.
5-2
Round 8: James with Boat Brew
Strange matchup. Three complete blowouts, two for me and one for him. I drew terribly in three games; he drew terribly in two games (but apparently my terrible draws far out-lasted his terrible draws). Maybe my third game wasn’t that terrible… I had two Hallowed Burials in hand at the end of the game (but I didn’t really want them… I wanted some guys so I could cast a Hallowed Burial). He was quite flooded in both the games he lost, but I was even more flooded in Game One than he was (though James made the point that I was playing a Ramp deck and he was playing with Path to Exile). In the third game, James was somehow flooded and color screwed at the same time, which is really awkward if you think about it… But I guess the loss of Battlefield Forge really hurts decks like Boat Brew. All in all, a bit of a sloppy match all the way around.
6-2
Round 9: Oliver with Kithkin
Game One he mulled to five in what is already not a great matchup; he made it competitive with multiple Cenns and Figures, but I set up offensive Ajani and Naya Charms to attack him to death.
Game Two Josh says I played one of the worst blowouts he had ever seen. I won by a mile but apparently I played it quite badly. I had a superb draw with Kitchen Finks, multiple Lightning Bolts, Hallowed Burial, and lands. I decided to Bolt and Pulse all his guys (Ethersworn Canonist, Wizened Cenn, and Wilt-Leaf Liege) and go offensive. He had a trio of Cloudgoat Rangers but I had four Hallowed Burials, including one off of an Enlisted Wurm, to make it look easy.
Josh’s contention is that I shouldn’t have even Bolted his Canonist; I could have just blocked his Liege and traded my Lightning Bolt and half a Kitchen Finks for it; at this point he would have still been forced to commit more cards, which would have made my first Burial very worthwhile (instead of just taking out a Ranger and his buddies, and maybe one more card). Essentially I won the Cascade lottery to make a badly played game appear deceptively smooth. Oh well.
7-2
I am not sure what to do at this point.
Kithkin took out Osyp playing G/W Combo Elves in the finals when Osyp shipped to five cards. Kithkin is probably going to stay a top tier deck, and the Rhox Meditant deck appears to be one of the finest anti-Kithkin decks in the field. The problem I’ve encountered is that it is very difficult (for me) to beat Fae and anything else simultaneously. I have built decks that are awesome against Fae and Reflecting Pool Control simultaneously, viz. Blightning Beatdown, but can’t beat Kithkin. Right now I think I have a deck that is very good against Kithkin but will not be able to beat Fae consistently. I have been shredding Fae online with Kithkin, but then I have the mirror… plus I am not going to be able to compete with a competent Reflecting Pool Control player basically ever.
Another option is aggro Cascade instead of control Cascade. I think I am going to come back to the Naya-based 4x Primal Command (sideboard) Cascade deck I was playing immediately prior to the Rhox Meditant deck, and just try out Lightning Bolt over Volcanic Fallout (main) to start. Could be an option… Then again, there are worse strategies than to run this deck again, one match (again!) out of Top 8.
Your thoughts and comments are always welcome.
LOVE
MIKE
PS With this 7-2, the Optimus Prime Tee Shirt is still batting one thousand in packs acquisition.
And then there was that whole thing about the fight scene on 8th Avenue
Long story short, I actually made a Rhox Meditant-based deck the same night that I started working on the Cascade deck from “Primal Command I Guess?” … It was weird. I won the first ten-ish matches and got bored already; plus there were all those Bloodbraid Elf mirrors. So I decided to borrow a feather from Saito’s cap and go with Rhox Meditant for additional card advantages / Bloodbraid Elf trumping.
Rhox Meditant falls kind-of in the Civic Wayfinder camp. One of the reasons that Civic Wayfinger decks like Jund Mana Ramp are so effective against Five-color Blood et al is that Civic Wayfinder pre-empts and profitably matches a Bloodbraid Elf. The Civic Wayfinder has superior speed to the Bloodbraid Elf and trades with it heads-up. The Civic Wayfinder goes and gets a card; the Bloodbraid Elf goes and gets a card. Which card is superior? It’s hard to say. Sometimes a Boggart Ram-Gang is better than a basic Swamp. Usually the basic whatever the Civic Wayfinder gets is 100x better than whatever the Bloodbraid Elf gets (this is in-matchup we are talking about). A Boggart Ram-Gang is a real threat, but a Putrid Leech might or might not be. A Maelstrom Pulse might be relevant, then again might not be.
Rhox Meditant is very similar to a Civic Wayfinder. It is not of superior speed to a Bloodbraid Elf; it is of equal speed (which is kind of superior speed when you go first). It is, however, of superior size. Yes, six is bigger than five. But more importantly, it has exactly enough power to down a Bloodbraid Elf and exactly enough toughness to weather a Bloodbraid Elf. Therefore it counteracts the Bloodbraid Elf’s body, and more; as for the bonus cards? Usually the Bloodbraid Elf will have the upper hand; a Rhox Meditant is not a Civic Wayfinder: There is absolutely no “aim” to it. But then again, when you topdeck a Rhox Meditant under pressure, you are probably happier to see it late in a game than a Civic Wayfinder.
That said, as an anti-Bloodbraid Elf deck, this one plays both
Why is it version 1.2? The original version had main deck Behemoth Sledge over Primal Command. I was seeing the efficacy of Primal Command in the other deck, and was playing it in the sideboard of this one. However Behemoth Sledge seemed like a good addition to the strategy based on wanting to ramp up bodies of Civic Wayfinder or Rhox Meditant (not huge), or giving Enlisted Wurm trample (double huge).
This was changed from version 1.0 for the following reason…
You know how we guru masterminds always say to make the tightest play, you know, while rubbing our fictitious beards? Well in at least one case I didn’t do so and it cost me.
I won about ten matches with this version, against a variety of decks, and only lost one. This is how I lost it:
I am playing against a Five-color Bloodbraid Elf variant. His fifth color comes out the very last turn of the first game, where he Counterspells my game-winning Enlisted Wurm, taps my team, and kills me. “Game winning” is kind of in quotes because it could have been Naya Charm and it would have done the same thing. Anyway his super cool innovation was Blightning. Blightning is really impressive with Sygg, River Cutthroat (turn two Sygg, turn three Blightning is a kick in the jones), and Blightning is superb off of the Bloodbraid Elf.
So it is the deciding game. My mana has come out really strange. It’s like turn four and I am planning to play a Kitchen Finks to stabilize. My plan is Bituminous Blast into Enlisted Wurm based on the Finks stabilization. He has a lot of cards due to playing Sygg into Blightning, then Bloodbraid Elf into Boggart Ram-Gang. But I think that I can stabilize with a Finks, get some nice value on the Bituminous Blast, and then put the nail in his coffin with the Wurm.
But then I draw Captured Sunlight.
Why couldn’t it have been Bloodbraid Elf?
So I am thinking to myself… Kitchen Finks is an irrelevant blocker that gets me two-to-four, soaks up a little, buffers my life total, really just bridges me to turn five.
But Captured Sunlight? I get four life up-front and I am just going to flip a three anyway (probably). I have 13 cards I can flip (there is a Kitchen Finks in my hand). If I flip one of the three Kitchen Finks, I am way ahead on the Captured Sunlight. If I flip a Civic Wayfinder I am about even, at least if he doesn’t have a Bituminous Blast. If I flip a Maelstrom Pulse that would be pretty cool… Probably a little better than if I flipped a Civic Wayfinder, but not tremendously better. Because I was 11/13 likely to flip a non-Behemoth Sledge.
How likely am I to win if I play the Kitchen Finks?
It’s hard to say.
I have a plan.
I think I am going to win.
I have lands. I have multiple Cascade spells. He only has maybe four Counterspells in his deck. That said, he has really powerful cards. He has already gotten me for a three-for-one and an additional plus-one due to Sygg, Blightning, and his board. But I have a plan and I think that I can win this one… But it’s not certain. For sake of argument let’s say that I am dead even (I am probably a dog, to be honest). But for sake of argument say if I make the Kitchen Finks play I am in a position to dig in my heels and win half the time.
Let’s say if that’s true that Captured Sunlight into Kitchen Finks — which is a clearly superior play — puts me way more likely to win due to a bigger cushion in life total… 65% over 50%.
We agreed that a Civic Wayfinder (slightly worse on the board, but with an arguably more significant life delta, plus the obvious card advantage) is about even. So 50% again.
Captured Sunlight into Maelstrom Pulse is very similar to playing a Kitchen Finks. We gain life (twice as much initially) but we also get to point at the guy we want to kill, and kill him (I probably would have picked Boggart Ram-Gang). This removes the possibility of his getting short term Bituminous Blast advantage that also prevents us from making the block we want (he can attack with just Boggart Ram-Gang and Sygg the following turn and leave us with no blocks if we go Finks and he goes Blast). So it is 55% over 50%.
But what about Behemoth Sledge?
We never win if we flip Behemoth Sledge.
You know how this story ended up. Otherwise why would I have removed Behemoth Sledge, and with it, any chances of ever flipping a Behemoth Sledge?
Did I get unlucky?
Yeah, 2/13 is not particularly likely.
But how unlucky did I get?
People bet their mortgages on 15-16% every day… and sometimes it’s right (with the right amount of value on the line). How about in this case?
I laid out a table with the estimated percentages we discussed, the likelihood of play X or Y occurring, and then a point value based on the chance to win times the likelihood of occurring (so for example with Kitchen Finks I have a 50% chance of winning 100% of the time, so it gets a value of .5). Are you surprised to see this?
Ka-pow!
Even though 23% of the time I increase my chances of winning from 50% to 65%, my overall chances to win suffer when I go Captured Sunlight rather than Kitchen Finks. In fact, they suffer to the tune of 3%.
Just something to think about the next time you go for that “cool” play instead of the consistent, tight, one you were thinking about until it actualy came time to execute.
P.S. Imagine we didn't have Behemoth Sledge in our deck at all. This is what our table would look like instead:
About 1/3 of the time we end up about as good (Civic Wayfinder) and about 2/3 of the time we end up in better position than when we play Kitchen Finks. So if there is no Behemoth Sledge dramatically dragging us down with its 0% likelihood of winning, the right play changes quite clearly.
For you, a YouTube video about new It Deck Cascade Swans. Not just a Regional Top 4 deck anymore, Cascade Swans has just taken a Grand Prix title!
I used Parth Modi’s version of Cascade Swans, as (as I mentioned in the previous blog post) I used to make this video before the deck went and won a Grand Prix. For those of you who haven’t been paying attention, here is ye olde deck list:
So a lot of people have been asking why I haven’t made a video in forever.
It is actually a different answer than why I didn’t update this blog for like half a month.
Basically remember when MTGO was super slow and it was un-possible to get a game? That short spell kind of got me in the habit of not playing MTGO for a while, and then every format got super boring due to not being in step with the actual Constructed formats due to set differences. I’d say that all of that is behind us… but instead I just hope that you like this video.
In Part Two, we continue our thoughts on Captured Sunlight with more detailed discussions on longtime favorite Loxodon Hierarch!
First of all, great discussion from everyone. My favorite comment has to be from hudnall56:
Captured Sunlight into Kitchen Finks is the most mid-rangey thing I’ve heard of for a long, long time.
Which battles that of KZipple in a seething firestorm of violent controversy:
That isn’t nearly as midrangy as Foolkillers.
(If by “seething firestorm” we mean “soothing balm” given the subject matter).
So before we get into the specifics of what the most ridiculous thing that we can do with a Captured Sunlight is, I would just like to address the most mid-rangey thing hudnall56 could imagine:
So… four mana, six (really eight) life, and a 3/2 body… followed by a 2/1 body.
How does this compare to four mana for four life and a single 4/4 body?
On its face Loxodon Hierarch doesn’t generate any card advantage. Now if we move from on-its-face traditional counting to the more accurate world of interactive Magic, Loxodon sometimes generates card advantage. For example against a Black deck it isn’t going to generate any card advantage drawing a Terror, but against a Red Deck it can pickpocket an extra card when someone has to spend, say, a Tarfire and a Seal of Fire.
… Or is it just one more card?
The reason Red Decks hate Hierarchs is that they are fundamentally card advantage against Red Decks. Life gain is not advantageous in general, but against a Red Deck that has scads of different cards that do nothing but nug the brains for two… Life gain atually looks like card advantage; on top of any actual exchanges that take place on the board, a Loxodon Hierarch will undo a Red Deck’s next two Shocks.
Loxodon Hierarch… The Best Card or Constructed Unplayable?
At the time of the last Pro Tour Honolulu, chatter around the top of the game was that Loxodon Hierarch was the best card in Standard. A quick glance at the actual Top 8 decks from that tournament reveals… not a single Hierarch!
For the next Constructed Pro Tour that year, Charleston (the often discussed team Pro Tour), we approached the format with the notion that Loxodon Hierarch was the best card in the format. It was a warping card from our deck design perspective, more influential than any other single card in our crafting of our three individual decks. Interestingly, while almost every team played four Hierarchs… the winning team didn’t. Just sayin’.
Now recently Luis Scott-Vargas — a player who has recently transformed himself from a The Rock / Solar Flare kind of guy into a Pro Tour winner with Elves, then followed up with standout performances on the backs of decks like Swans and Storm, recently posted something I found quite controversial and thought provoking on his new site ChannelFireball.com:
I used to be a fan of Loxodon Hierarch type decks myself, and guess what? I didn’t win at the Pro Tour level. Midrange decks designed to pummel aggro may work during the Swiss at a PTQ, but you will usually meet your demise during the Top 8 to someone playing a real control deck. I learned my lesson the hard way, playing these sorts of midrange decks as recently as PT Hollywood in 2008. My Loxodon Warhammer plus Chameleon Colossus deck did well enough until I played against a bunch of Reveillark decks, which completely annihilated me. Turns out that a control deck with Cryptic Command and Reveillark is better than a control deck with Cloudthresher and Primal Command. I understand why people are drawn to decks like this, but all I can offer is my advice to put down the Finks and pick up Vendilion Cliques while there is still time.
As you can see, Luis writes almost like a religious convert!
Which poses the question… Do we even (ever?) want a Loxodon Hierarch?
My old Two-Headed Giant teammate Steve Sadin likes to talk about the time that he beat me in an Extended PTQ. Any kind of Magic friendships typically ultimately come down to bragging rights, but this was a special case (it’s not like he is still bragging about beating me in the finals of a mock tournament, Loam v. Haterator)… In the future PTQ he beat me Boros v. Haterator, in a matchup where I drew Loxodon Hierarch. The fact is, Steve won the flip, had the tempo, burned the right Birds, and minimized the awfulness of Loxodon Hierarch when it showed up. As a former Boros player myself, I can recall dozens of games where I just got by the Hierarchs with Manriki-Gusari, Boros Garrison, and Eight-And-A-Half-Tails… And that was Standard.
The point of Luis’s piece on ChannelFireball seems to be that we shouldn’t want to want Loxodon Hierarchs… Which is a different question than we are trying to answer when we talk about Captured Sunlight.
Because ultimately I think we can all agree that a Captured Sunlight into a Wooly Thoctar in Standard is probably pretty good (and generally better than a “real” Loxodon Hierarch). So what are some of the other scenarios we can project?
Kitchen Finks – I have never done this yet. But according to hudnall56, this is quite mid-rangey
Civic Wayfinder – This offers a fair amount of card advantage; I would not typically want to play an Exploding Borders… This effect is pretty similar (and probably generally better as you get a body out of it, and all things considered, gaining four life with no effect on the board is probably better than dealing four damage with no effect on the board). But like I said, I wouldn’t typically consider playing Exploding Borders.
Rampant Growth – Kind of miserable, actually. Worse in almost every way than the previous.
Lash Out – (and substitute any Terminates, Nameless Inversions, and so on that you like)… Could be pretty good depending on the board. If you have the only guy this is kind of miserable.
Most of the time this card seems underwhelming given its flip capability (I wouldn’t make the same statement talking about Bloodbraid Elf, which will often be flipping cards like Hell’s Thunder, Boggart Ram-Gang, and the like in an offensive haste deck. On balance, I have Captured Sunlight in a deck like this:
Testing is super preliminary at this point, but the deck follows many of the same principles as previous Jund Ramp decks. Against Reflecting Pool control you have to rely on the extreme amount of card advantage to keep pace, then side in Anathemancer as a tremendous threat.
Faeries is a deck that seems like it has to be solved with the sideboard; those Volcanic Blowouts are also there for Boat Brew, B/W Tokens, and other decks that employ Spectral Procession.
… Which all together is a big chunk of the metagame.
That said, this deck can play pretty powerfully, the Standard Storm, kind of. I wasn’t initially a fan of Enlisted Wurm, but in this deck it can play like Mind’s Desire. The bonus on this card has been about 2.5 for me so far… You know, Enlisted Wurm flipping Bituminous Blast flipping Civic Wayfinder.
Just a jumping-off point, to be sure, but I think Loxodon Hierarch would be proud.