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Excuses, Excuses

March 15, 2009

As you know I didn’t test the Slide deck I played yesterday at all.

So I did not receive an early birthday present of a plane ticket to Pro Tour Honolulu.

I played precisely the deck I posted previously:

3 Engineered Explosives
4 Spark Spray
3 Path to Exile
3 Life from the Loam
3 Edge of Autumn
3 Lightning Rift
3 Astral Slide
2 Wrath of God

4 Kitchen Finks
2 Loxodon Hierarch
2 Cloudthresher

4 Tranquil Thicket
4 Secluded Steppe
3 Forgotten Cave
3 Windswept Heath
2 Wooded Foothills
2 Ghost Quarter
2 Flagstones of Trokair
2 Forests
2 Plains
1 Mountain
1 Sacred Foundry
1 Temple Garden
1 Stomping Ground

SB:
4 Lightning Helix
3 Duegar Hedge Mage
2 Ancient Grudge
1 Plow Under
1 Eternal Witness
2 Ajani Vengeant
1 Path to Exile
1 Cloudthresher

Things that I would have gotten from testing:

  • Familiarity with the mana base: I made similar small mistakes throughout the day. I don’t think any of them ever affected the outcome of games, but they were still embarassing / lame. This deck has three dual lands and five basics. I kept breaking Windswept Heath during the middle turns and… (you know where this is going)
  • Ability to play more quickly. Especially at the beginning of the tournament, I kept going to time (see below). Worrying about the clock definitely affected my play overall.
  • Preserving my threats. A couple of times I ran into these situations where I kept Dredging my threats and then pulling useless Flagstones of Trokair with my card drawing. I’d say that this might have cost me my match with Gabe Carleton-Barnes, but I think that matchup is hopelessly difficult
  • Specific knowledge. Um. Plow Under is just worse than the Eternal Witness that I cut against other Loam decks! You Plow them, they just Dredge the lands, etc. LOL

Anticlimax: I finished 5-2-1 in a PTQ that should have been nine rounds of Swiss. The draw was first round. I just didn’t play quickly enough. I was in commanding position but found myself in extra turns with a total of three damage sources left in my deck. The losses were 1) very difficult pairing, and 2) the realization of my now-justifiable fears.

Round 1: Hybrid Domain Zoo

Game One:
He started off on a 1/2 Tarmogoyf and a Kitchen Finks. I didn’t feel particularly threatened and played Astral Slide. I actually had the opportunity to Slide his ‘goyf and Path his Finks, but like I said, I didn’t feel very threatened so I let him hit me. This was partly because of his choice of land configuration: He had Overgrown Tomb, Sacred Foundry, and basic Plains in play. Instead I let him get me for four and passed to my fourth turn to play Loxodon Hierarch. He showed me Mana Tithe (+2 to ‘goyf), Steam Vents, Might of Alara, and Tribal Flames. As psulli would say “Lesson learned.”

Sideboarding:
-2 Cloudthresher
-3 Lightning Rift
-1 Path to Exile
+2 Ajani Vengeant
+4 Lightning Helix

Game Two:
I got a two for one, Time Walk, and three life out of Ajani Vengeant. Completely lopsided game.

Sideboarding:
-2 Ajani Vengeant
+2 Path to Exile

Game Three:
Back on the draw in Game Three, I did not feel that I could reliably crush him with Anjani Vengeant again. He had two Mana Tithes in hand at the end of Game Two, so I just wanted the fastest response cards that were the least likely to get gotten. My strategy was fine but here is a good example of lack of testing. See #3. I should have left at least one Lightning Rift in my deck. It’s slow and does nothing before middle Stage Two, but you kind of need a way to win. Ditto on Eternal Witness. He played lots of Hedge-Mages throughout Games Two and Three, and Eternal Witness would have been useful. I tried to do the math to kill him to death with Lightning Helix but he had one too many life points thanks to top decking a Kitchen Finks on turn two of five (basically the only card in his deck that would have saved him). Then he pulled Lightning Helix to stay alive anyway… This is one of those games where I was actually scouring my graveyard to see if I had a Spark Spray left :(

FAIL: #2 and #3

0-0-1

Round 2: Kithkin

Super nice opponent. I played next to him much of the day due to our acquiring early draws and he seemed like one of those quality people who are nice to play at tournaments while still being competitive.

Game One:
I drew nothing but Path to Exile. I don’t know how else to explain this one :)

Sideboarding:
-2 Cloudthresher
-2 Lightning Rift
-3 Path to Exile
+2 Ajani Vengeant
+4 Lightning Helix
+1 Eternal Witness

Game Two:
He had a powerful offense of Wilt-Leaf Cavaliers-boltstered beaters. I made an embarassing play of pointing Lightning Helix at a Duergar Hedge-Mage with Umezawa’s Jitte… But it was 4/4. He had a gigantic amount of damage coming every turn but I had some Kithchen Finks and Astral Slides and kept most of the hellfire off. He conceded at about 19 life when I showed him my hand, including a ton of cycling lands and a Lightning Rift, so we could finish.

Game Three:
We went to time again, but my Witness was able to Slide me a hand full of Lightning Helixes and I burned him out from double digits as the extra turns went by. We only got there because of his willingness to concede Game Two.

1-0-1

Round Three: U/G/W

I played against my friend Gabe Carleton-Barnes playing U/G/W Control (Adam Levitt’s deck… not Bant Aggro-Control). This is a miserable matchup for Slide, by the way.

Game One:
Gabe played all four Ancestral Visions, starting quite early, so he had a lot of surplus cards. Therefore he was able to mise me with three Stifles. On the first two occasions, our Finks battled and he Stifled my persist triggers. On the third, I played the “evoke Cloudthresher with Astral Slide in play” trick to run around Mana Leak but he Stifled the comes-back-into-play trigger.

Basically early on he had his first two Visions plus threats. I had some less-than-exciting plays and finally draw Life from the Loam with about 30 cards left in my deck. Then I proceeded to Dredge threats. Game switched gears and just played to deck me. He had more than enough Cryptic Commands at this point to ensure the plan.

In-between games Gabe slid me a Cloudthresher that had been removed from game by the concert of my Slide and his Stifle, preventing me from presenting 59 cards. Who does that?

Game Two:
We had basically zero percent chance of finishing three games. Didn’t matter because Gabe crushed me again. My draw was pretty slow and he used the Stifles to tempo me again. He decided to “play the beatdown” despite being the Blue deck, and that worked out for him.

1-1-1

At 1-1-1 with five rounds to go, I was pretty sure that I couldn’t make Top 8 even with five wins (this PTQ should have been nine rounds), but I didn’t have much choice but to try!

Round Four: B/G Loam

I always thought that this matchup would favor B/G Loam, but Josh had previously explained to me that it is a pseudo-mirror (especially Game One) but that you have the enchantments, which are absurd breakers. The main scary card is Worm Harvest. Basically as the game goes long they can produce a large amount of power each turn and the Slide deck has a limited number of Engineered Explosives and so on with no control about what is going to the graveyard via Dredge. That means that the matchup is essentially a long race. Can the Loxodon Hierarchs and Kitchen Finks (in conjunction with Astral Slide) race Worm Harvest? The damage going very long has to come from Lightning Rift as the Worm Harvest tokens make racing on the ground impossible.

Game One:
Went long (unsurprising). He got Loam first but didn’t do much interesting with it. He took a little damage from his lands; I managed his creatures. Eventually I stuck a Lightning Rift and raced his Worm Harvest with some wiggle room.

Sideboarding:
-2 Cloudthresher
-2 Path to Exile
+2 Ajani Vengeant
+1 Eternal Witness
+1 Plow Under

Game Two:
He got a very fast Loam… and completely failed to find lands with it, burning Dredges for no value. He flipped a Worm Harvest but had no lands in the graveyard, so it was doing zero. I had plenty of time to play Plow Under (which ironically “turned on” his Loam)… But he was way too far behind on board development to exploit it. I may in fact have gone ultimate with Ajani this game.

2-1-1

Round Five: B/G Loam

I played against Nicky Fiorillo, younger brother to Grand Prix and Pro Tour Limited standout John. Nicky is always a super nice opponent, and this match was no different.

Game One:
Typical long game of neither one of us doing anything… Both of us went to Loams, but I had Lightning Rift uncontested; raced the Worm Harvest.

Sideboarding:
-2 Cloudthresher
-2 Path to Exile
+2 Ajani Vengeant
+1 Eternal Witness
+1 Plow Under

Game Two:
Put simply I drew all six Enchantments and had two Slides in play even though Nicky dealt with the first four. I had decent Loam action for a while but Nicky got my Loams with Extirpate, putting me in a kind of topdeck mode once he started making ten Worm Harvest tokens or so.

Meanwhile I was accumulating counters on Ajani Vengeant. The game went to a point where I ripped a cycling land and had double digits worth of Worm Harvest tokens staring across the table. If I could kill all but two, I could explode Nicky’s board the next turn while holding him off with my Kitchen Finks and Hierarch (and double Slide). I ultimately cycled four or five times to hold of the attackers, the finale being an Edge of Autumn cycled off a now-dead Wooded Foothills.

3-1-1

Round Six: Slide mirror

Game One:
He got Loam going first; I Exploded his Lightning Rift before it could do any damage. We went kind of back and forth for a while, him getting a fair amount of damage in, before I could find Loam. Then I realized that all I had to do was stay alive; very slowly I started building my life total with Kitchen Finks (eventually sent to Exile), Loxodon Hierarch (same), and another Finks. It became my plan to deck him as he was three cards ahead from earlier Loam cycling; this worked out.

Sideboarding:
-2 Cloudthresher
-4 Spark Spray
-2 Wrath of God
+2 Ajani Vengeant
+3 Duergar Hedge-Mage
+1 Eternal Witness
+1 Plow Under
+1 Path to Exile

Game Two:
We didn’t really have sufficient time for a second game. So I just sideboarded super defensively: Cards to fight his Enchantments, tons of creature defense just so I couldn’t possibly get blown out in the early game. Worked out.

4-1-1

Round Seven: B/U Faeries

My previous match against Slide reminded me a lot of my Top 4 match in the New York States I won a few years ago: A control mirror match where both players are capable of ample life but where damage nevertheless matters. I won Game One with decking there, too.

But the thing I was afraid of — the reason I wanted to play an attack deck from the beginning — was that I didn’t want to collapse in the second-to-last round of Swiss when I was overall playing well. That is exactly what happened in this match.

Game One he got super lucky with a Stifle to stop me from blowing up his lethal Jitte + Spellstutter Sprite attack; my next card was Life from the Loam, which would have destroyed him.

Game Two I didn’t play optimally (mostly I sacrificed the wrong land to Edge of Autumn, pulling into a Cloudthresher with only three Green-producing lands in play, but one newly in my graveyard). Still, the matchup was good enough… Only thing is that he wouldn’t concede, even though I was going to obviously win that turn (I just wanted every second).

Game Three was one of the worst errors I’ve ever made. To make a very long story short, he drew Relic of Progenitus, but I defended Life from the Loam with a cycling land (still losing most of my cycling lands). Then he drew a second. I didn’t have much but I had Edge of Autumn. The only thing is that I brain farted and elected to SLIDE OUT HIS VENDILION CLIQUE while I was at it. Take three damage, or win the game? I lost the Loam and lost about ten turns later. Needless to say this was SO frustrating as I was poised to be in a playoff for Top 8.

4-2-1

Round Eight: Naya Hybrid Assault

His deck was pretty interesting… Wild Nacatl, Tarmogoyf, Countryside Crusher; Life from the Loam + Seismic Assault.

Game One his draw was just much better than mine, then he played Seismic Assault and Loamed me to death.

Game Two I defended his creatures pretty well and went ultimate with Ajani Vengeant.

Game Three his heart just wasn’t in it (didn’t realize he was still in prize contention). I had to play pretty well to win when I did, despite that… It was a repeat of Round Two when I used Eternal Witness to gather every possible cycling card (with double Lighting Rift in play) and Lightning Helix to burn him out.

5-2-1

It stinks that I finished one match out of elimination play, punting the Top 8 on one of my best matchups. Slide out your Vendilion Clique? Really? Still managed to get out of there with several draft sets in prize support.

Yay?

Well, that was my PTQ this time around. I like being right, but I dislike losing because of fatigue, making such a solitary match-dropping error on a knee-jerk “why not avoid three damage” mistake. I still would have had to win Round Eight (which I did in real life); with even a little practice, I think I could have avoided the draw and possibly my second (and Top 8-costing) loss… But could have should have would have.

Discuss, etc.

LOVE
MIKE

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Audible - The Legendary 3am Deck

March 13, 2009

It’s not 3am yet.

But I am calling the audible I think.

Partly due to every single person I know committing their Tarmogoyfs I am switching to a different Naya-colored deck, Osyp’s Slide deck!

In case you didn’t read Osyp’s PTQ winning report, here is the deck:

3 Engineered Explosives
4 Spark Spray
3 Path to Exile
3 Life from the Loam
3 Edge of Autumn
3 Lightning Rift
3 Astral Slide
2 Wrath of God

4 Kitchen Finks
2 Loxodon Hierarch
2 Cloudthresher

4 Tranquil Thicket
4 Secluded Steppe
3 Forgotten Cave
3 Windswept Heath
2 Wooded Foothills
2 Ghost Quarter
2 Flagstones of Trokair
2 Forests
2 Plains
1 Mountain
1 Sacred Foundry
1 Temple Garden
1 Stomping Ground

SB:
4 Lightning Helix
3 Duegar Hedge Mage
2 Ancient Grudge
1 Plow Under
1 Eternal Witness
2 Ajani Vengeant
1 Path to Exile
1 Cloudthresher

I cut one Eternal Witness from the sideboard to play a Plow Under. This is to give me another weapon in the mirror (hopefully in conjunction with that Eternal Witness).

Getting picked up at six… So good night!

LOVE
MIKE

UPDATED:

@grat9717 reminded me to wear the World’s Greatest Tee Shirt tomorrow. I might have forgotten!

Follow me on Twitter
(Follow Garrett while you’re at it)

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Osyp on Astral Slide

February 25, 2009

Hello, my name is Osyp and Mike asked me to guest host his blog.

One of the more awkward requests I’ve gotten, but Mike’s a friend so I was more than happy to oblige.

I suppose the only relevant thing to this blog I can write about, since I don’t like Liz Phair or obscure graphic novels, is my recent PTQ win.

I played GWR Slide at the PTQ in Edison this past weekend and went 7-1 in the swiss. I actually build Slide every season and hope that it’s good; thankfully this time around it’s actually quite good in this current environment.

3 Engineered Explosives
4 Spark Spray
3 Path to Exile
3 Life from the Loam
3 Edge of Autumn
3 Lightning Rift
3 Astral Slide
2 Wrath of God

4 Kitchen Finks
2 Loxodon Hierarch
2 Cloudthresher

4 Tranquil Thicket
4 Secluded Steppe
3 Forgotten Cave
3 Windswept Heath
2 Wooded Foothills
2 Ghost Quarter
2 Flagstones of Trokair
2 Forests
2 Plains
1 Mountain
1 Sacred Foundry
1 Temple Garden
1 Stomping Ground

SB:
4 Lightning Helix
3 Duegar Hedge Mage
2 Ancient Grudge
2 Eternal Witness
2 Ajani Vengeant
1 Path to Exile
1 Cloudthresher

The best deck in the format is Faeries, and Slide just happens to be very good against it. This was the matchup I tested the most prior to the PTQ and as long as you’re patient and play correctly it’s difficult to lose. They really don’t have an effective way to beat you, and you have several threats that they can’t really answer. That being said, Faeries can be difficult depending on what build they’re playing. If they’re playing Herbey’s deck from the GP (main deck Trinket mage package and Shackles) than the matchup can actually be difficult, as you have no main deck answer to shackles and they can tutor a relic to break up your loam engine. However that version is surprisingly unpopular and most either play Owen’s UB build or a more standard Mono U version with Glen Elendra and Sowers and no Shackles!

You’re also very good against the best aggressive deck in the format, Affinity, and have a very strong matchup against GB Loam. Game 1 they can’t answer your enchantments, and after board any plan they may have against you (Extirpate, Krosan Grip) can just get trumped by Ajani Vengeant, which will always win the game.

Red decks are also favorable for you, although Vortex gives them a good shot game 1 of stealing a win. However I still feel like your favorable against any red deck as in testing I very rarely lost a best of 3.

Then there’s combo. Elves is a reasonable matchup because unless they draw multiple Glimpse they can’t keep up with your removal and you’ll eventually wear them down. TEPS on the other hand is unwinnable. I knew this going in and didn’t even bother with any sideboard slots as it won’t make any difference, you cannot win. This did not scare me away mainly because I don’t think TEPS is a very consistent deck, it’s probably the least consistent in the entire field (including All-in Red). I don’t think the deck has a real shot of winning a PTQ and I stand by that comment. If you also look at the PTQ results, it rarely makes T8 and even scanning the room at a PTQ, you won’t see many at the top tables. That being said, that doesn’t mean people won’t play it, but the odds are you will only have to play it once, and you can afford to take a loss given your strength against the rest of the field.

With all that said, I don’t think that Slide is the most powerful deck in the format, however the main reason I played it was that I knew I could play it well and wouldn’t make many mistakes. That’s really all you can ask when you’re deciding what to play. If you’re not planning on playing Faeries, you need to ask yourself “Can I play this deck well enough to give myself an edge over less prepared opponents?” Because the truth is 90% of the people you play at a PTQ are not well prepared, and the other 10% is where the luck factor is going to need to come in.

My matchups were as follows:

Rd 1: Faeries 2-0
Rd 2: Naya Burn 2-1
Rd 3: TEPS 0-2
Rd 4: Affinity 2-1
Rd 5: Gifts/Loam 2-0
Rd 6: Elves 2-1
Rd 7: Elves 2-0
Rd 8: Affinity 2-0

In the T8 I actually lost to my good friend Gerard playing Herbey’s version of Fae which I mentioned earlier, however he was already qualified and conceded. I then beat Kithkin 2-0 in T4 and Josh Ravitz playing UB Faeries in the finals 2-0.

I think the deck is a real contender and would recommend it if you expect a lot of Faeries and Affinity at your PTQ. Just don’t be scared off by TEPS and practice a lot, because there are a handful of decisions you need to make each turn (particularly turn 1-3) and the wrong one will drastically change the outcome.

For instance, against Fae post board you need to be careful with your cycling lands and loam. Let’s say your opening hand is a Windswept Heath, Ghost Quarter, Tranquil Thicket and Life from the Loam. Game 1 you would probably sacrifice the heath for a stomping ground, cycle the thicket and untap and play loam. However after board Fae is likely to bring in Relic, therefore that sequence would be terrible for you if they Spell Snare’d your Loam and then played a Relic. A smart Fae player would never play turn 1 Relic for that reason alone. If they do they give you too much information and allow you to make the correct play which is to play the Thicket turn 1. Post board the best way to play around Relic is to just make your land drops and not worry about it until later in the game when you draw an Ancient Grudge. The game will go long, so don’t feel rushed to cycle and dig for cards because there’s no need.

[Thanks Osyp! -mf]

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