Worldwake – Dragonmaster Outcast

Concerning:

Dragonmaster Outcast [from Worldwake]
The Champ (aka Coimbra)
Antoine Ruel (the card, not the Pro Tour winner)
… and Dragonmaster Outcast!

Well, if the Champ says so…

Dragonmaster Outcast

So here comes the first of Five’s Worldwake card chatty chatties. And it’s a big one… in a little package. If you want to read — or actually listen to — more Worldwake chats from me (and @top8games, and @sloppystack) give this a listen: Worldwake Preview, Part 5. That is one of several parts of a Podcast that BDM, WillPop, and I ran this week over at Top 8 Magic. Good stuff, as ever.

So what about Dragonmaster Outcast?

Aesthetics:

This card seems pretty good.

As Coimbra says, it is a monster if you go and get it with Ranger of Eos. The question is whether — as a singleton or a redundant threat — it is superior to Scute Mob.

The advantage to Dragonmaster Outcast is that many 5/5 flying creatures over many turns are more powerful than a single, increasingly powerful (but non-evasive) Vampire Hexmage victim-to-be.

The advantage to Scute Mob is that it is a much faster threat. As soon as you hit your mana threshold, Scute Mob can start to battle, whereas there is a full additional turn in between the appearance of your first Dragon and the first attack that you get out of it.

Another possibility is that you just play a whole bunch of these little guys. When initially testing Naya Lightsaber, I often lusted for a second copy of that bullet.

Where Can I See This Fitting In?

Beyond the obvious Naya / Ranger of Eos action, another option would be a regular old one drop in a Red Deck. Is it as offensive as Goblin Guide? Not on the first turn, certainly. However, Red Decks have never needed great — or even very good — creatures to excel. This Mons Goblin Raiders can get some pro-action under its belt, and really pan out later in the game (should it go long). In particular, Dragonmaster Outcast is almost necessarily synergistic in a Red Deck with Valakut in Standard.

Snap Judgment Rating: Role Player – High *

LOVE
MIKE

* Was obv kidding with that Flagship comment on Top 8 :)

Bending Nissa Revane

Concerning:

Nissa Revane ∙ Dependencies ∙ Andre Coimbra ∙
Top 8 Magic Destiny ∙ … and Nissa Revane

I know I have hinted at this notion of bending Nissa Revane a couple of times… From Top Decks to here on the blog. The joke is that you can’t really break Nissa (she isn’t that good)… But you can certainly try to break her, and get halfway to your goal; hence, the bend.

Most of what I have to say about Nissa pre-dates her spectacular finishes at the recent Star City $5,000 tournament by the Andersons et al, so you can actually make the argument that Nissa is breakable. My original position, though, was that even if she is good, she has some undeniable problems. Consider Blightning.

Start scratching your head.

Think about Blightning, or Lightning Bolt, or… whatever. Nissa can be a profitable 2/3 machine (kind of like “make a 2/3, force the opponent to discard a very good card”) but her super normal vulnerability makes it very difficult to keep her on the table. Ergo, difficult to really “break” her.

If you are dead set on playing a Nissa deck, you would probably consider Kali Anderson’s deck before the one I advocate later in this post, but there are still some interesting things to talk about (especially the history surrounding this deck in time, and the domino effect it created for me and eventually Andre Coimbra).

Nissa Revane

For Reference: Eldrazi Green – Kali Anderson

3 Eldrazi Monument

3 Ant Queen
4 Elvish Archdruid
4 Elvish Visionary
3 Garruk Wildspeaker
3 Great Sable Stag
4 Llanowar Elves
2 Master of the Wild Hunt
4 Nissa Revane
4 Nissa’s Chosen
2 Noble Hierarch

20 Forest
4 Oran-Rief, the Vastwood

Sideboard
1 Eldrazi Monument
3 Pithing Needle
4 Acidic Slime
1 Great Sable Stag
1 Mold Shambler
3 Mycoloth
2 Windstorm

This straight Green version is much more focused on Oran-Rief, the Vastwood and all relevant jones than my deck.

Here is my Nissa deck (or at least “the” Nissa deck that BDM and I used for some telling testing the week before the Nashville 5K):

Naya Elves:

3 Ajani Vengeant
4 Bloodbraid Elf

4 Elvish Archdruid
4 Llanowar Elves
4 Nissa Revane
4 Nissa’s Chosen
4 Turntimber Ranger

4 Lightning Bolt

4 Baneslayer Angel

6 Forest
2 Graypelt Refuge
4 Jungle Shrine
2 Kazandu Refuge
1 Mountain
1 Oran-Rief, the Vastwood
1 Plains
4 Rootbound Crag
4 Sunpetal Grove

sb:
4 Goblin Ruinblaster
4 Acidic Slime
4 Great Sable Stag
3 Path to Exile

This Nissa Revane deck might be a little outdated based on two different implementations of separate strategies that have come since (the Eldrazi Green deck as an alternate Nissa Revane deck, and Naya Lightsaber as a better Naya deck), but the reason I figure it is interesting to talk about (still) is the notion of dependencies.

I think that for the past 16 years we have been approaching the idea of deck design — all of us, or most, anyway — from a fundamentally flawed perspective. I have been developing an alternate theory for how all decks are built (which sheds light on what should be the best decks, I think), but that is a topic for another time; I just want to focus on one principle of deck design for now, that of dependencies.

Dependencies are the tax that get tacked onto decks for the privilege of playing certain cards. For example the cards Flooded Strand, Arid Mesa, Ranger of Eos, and Nissa Revane are all compelling cards, and all have certain dependencies attached to them. The first two cards do almost nothing without a Plains to find, and the latter two don’t do quite nothing, but they are certainly below the power curve if they don’t have some kind of Mogg Fanatics and Nissa’s Chosen to work with.

Dependencies are why Marsh Flats and Verdant Catacombs are so much worse in Standard where you have to play actual Plains, Swamps, and Forests, relative to Extended, where you can actually get a Mountain of sorts with either card; just look at the mana base of a Domain Zoo deck: It might have fewer than ten mana producing lands, total… But will rarely, if ever, get caught with its pants down on the mana dependencies. Each non-mana producing land can get a variety of different lands in the deck, with tremendous overlap; even if there is only one Blood Crypt, say, a variety of differnt lands would be able to find it. In Standard, we have a much more difficult time tuning mana bases built around these lands because if we have four Arid Mesas, we probably have to play a bare minimum of four to five Mountains and Plains to justify… and even then, we will often get caught napping on mana. The games in Standard simply take longer, so we are more likely to draw deeper, and therefore, see more of our decks, et cetera.

Any Nissa deck has a fundamental set of dependencies on Nissa’s Chosen. Even if you don’t play all four copies of Nissa Revane, you probably play all four Nissa’s Chosen, because otherwise, Nissa is even less bendy than ususal.

In this deck I elected to try to go for a very explosive Ultimate on Nissa, and crammed my deck full of Elves that I thought might help do the job.

Playing Red was important to me because of the potential to his all my Elvish Archdruids and all my Bloodbraid Elves in a single turn. The possibility for that combination is arguably the strongest of all the reasonably costed Planeswalkers: 20+ damage coming in from a single effect. That was what had me geeked on Nissa… So I invested in Elves well beyond Nissa Revane’s fundamental dependencies.

The result was a playable but far from optimal Naya deck.

I originally tried straight G/R until I realized that I was just going to get blown out by Baneslayer Angels if I didn’t have them myself. However at the same time, I realized I could play arguably the strongest of the Planeswalkers, Ajani Vengeant, in my Nissa Revane deck (go figure). While the Nissa deck itself was not ready for prime time, it certainly set the stage.

I was quite excited about this deck and ran a several hours long playtest session with Brian David-Marshall at Top 8 Magic. You can listen to much of it. These sections have specifically to do with the Naya Nissa deck:

Later in this same session we played the Conqueror’s Pledge deck that Evan Erwin was advocating at the time. I loved Evan’s concept but disliked the implementation, and somehow decided that I was going to go from a creature-based Conqueror’s Pledge deck to a nearly creatureless Planeswalker-Tokens deck. Here is another look at Nissa Revane:

G/W Planeswalkers

4 Armillary Sphere
2 Wildfield Borderpost

3 Garruk Wildspeaker
4 Nissa Revane
4 Nissa’s Chosen

3 Ajani Goldmane
4 Baneslayer Angel
2 Conqueror’s Pledge
4 Day of Judgment
1 Elspeth, Knight-Errant
2 Martial Coup
1 Oblivion Ring

6 Forest
4 Graypelt Refuge
1 Oran-Rief, the Vastwood
3 Path to Exile
8 Plains
4 Sunpetal Grove

sb:
4 Great Sable Stag
4 Celestial Purge
4 Luminarch Ascension
2 Martial Coup
1 Path to Exile

I wanted very much for this deck to be any good.

I played it and played it… But it wasn’t.

That doesn’t mean we didn’t learn anything. Between the two decks we actually learned quite a bit… Which resulted in the now-wildly successful Naya Lightsaber.

From the Naya Nissa deck, we got the double-up land destruction package (still BDM’s favorite bit), which eventually helped Andre Coimbra win the World Championship.

The second deck actually taught me to be less fancy. The G/W Nissa deck is so motherloving fancy. By the time I pared down to what became Naya Lightsaber, all the frills were gone. The G/W version showed me what a dead end a Nissa deck with no exciting Ultimate could be; this, in a sense, transformed into Ranger of Eos, which has its own dependencies, but especially in the case of Wild Nacatl, bore dependencies with very low costs indeed. Ultimately I just pared down to the best cards, trying to deploy them in the fastest, most consistent, way possible. The end result: The best deck and a World Champion in my friend Andre Coimbra.

If you dial back to the podcast referenced above, hit up Part Seven (I told you the session was some hours long). BDM and I finish playing with Mono-Cascade (Black Baneslayer) and BDM of course loves it (what’s not to love)… But the last thing we talk about is Andre calling me up for a deck for Worlds. At that point, I hadn’t yet designed Naya Lightsaber… and I don’t know that I would have if not for hanging out with Brian that night. It was really a combination of things… Mostly testing out ideas that weren’t good enough — but were in compatible colors, doing less broken if somewhat more consistent things with Bloodbraid Elf — that got the ball rolling.

I hope you’ll join me in congratulating our 2009 World Champion!


(According to him, I’m “the man”).

And for reference:

LOVE
MIKE

Currently Reading: The Essential Calvin and Hobbes