On Grixis, and Applying Grand Unified Theory by Thomas Dodd
January 28, 2010Five With Flores is happy to have another post from our friend Thomas Dodd, aka @amistod on Twitter.
Thomas was instrumental in building the mono-Cascade decks and has been representin’ the blog with our signature decks at a number of 5K events, including a Top 16 with Black Baneslayer, you know, before it was cool.
Thomas is back with a great report — and response to the Grand Unified Theory of Magic — and Five is happy, as always to have him.

On the Monday before the Atlanta 5k, I called my friend, Robbie Cordell, and exclaimed that I had found the deck for us to play that weekend. When I saw Mike’s Grixis list, it was right after listening to Kelly, Will and Mike discuss the Grand Unified Theory, and I felt like the veil had been lifted. My main problem with the Double Negative/Sphinx version is that Duress completely undermines the path to victory. There are as many as ten situational spells in LSV’s list. Once I realized that no card in Mike’s deck “missed”, I was hooked. (As you guys know from my stint with Black Baneslayer, I am absolutely obsessed with never missing a cascade.) Robbie and I began working with the list on MTGO several days before the 5k. Since the first thing I do when I start testing a Flores list is drop one of the expensive spells, I took out Sorin Markov and replaced it with a Terminate. After several matches, we started noticing a trend. We wanted more Nighthawks, and we boarded in the same cards in almost every match. Into the Roil is phenomenal against three drops, but with Verdant Catacombs, not even Spreading Seas could save me from the Leech. The Terminate is really a concession to Putrid Leech. I just can’t seem to play decks that do well against that guy. Countersquall performed better than expected, and we moved it to the main deck. With the added space in the sideboard, this is what we registered:
Grixis Burn, by Thomas Dodd
2 Sorin Markov
4 Divination
4 Spreading Seas
4 Blightning
3 Countersquall
4 Cruel Ultimatum
4 Sedraxis Specter
2 Terminate
4 Burst Lightning
4 Lightning Bolt
4 Crumbling Sanctuary
4 Drowned Catacomb
3 Dragonskull Summit
4 Island
2 Mountain
4 Scalding Tarn
4 Swamp
sb
2 Malakir Bloodwitch
4 Vampire Nighthawk
1 Bituminous Blast
1 Countersquall
1 Earthquake
4 Goblin Ruinblaster
2 Pyroclasm
Apparently, Robbie and Mike can’t lose to Vampires. I, on the other hand, can’t seem to beat them reliably, and it was definitely a problem for me in Atlanta. Another thing I noticed was the lack of a cohesive sideboard plan. All day long, I had an uneven number of cards that I wanted in/out. I would like to give you thoughts on updating the deck, but I think the Esper build Mike posted [here] really covers the same points that I would make. In the weeks after Worldwake, you will definitely see me casting Day of Judgment on turn 3, and Sorin Markov on turn 5.
Round 1 - Mono Black Control - Eric
Eric’s deck wasn’t the best list I have ever seen; however, he had up to 4 Duress, Mindrot, and Mind Sludge after sideboarding.
I sideboarded in the Countersquall for a Terminate.
1-0 / 2-1 games
Round 2 - UWR Fog - Scott
I have to admit, this build completely took me off guard, and I wasn’t sure how to play against it. I sideboarded in the extra Countersquall and beat him in 3.
2-0 / 4-2 games
Round 3 - Vampires - Greer
Greer is a local player and I see him at all the Atlanta events. I know he is a good player who loves his linear decks. Game 1 was typical, and I sideboarded in my Nighthawks and Countersquall.
Game 2 I mulliganed to 5, and I was unable to overcome it.
2-1 / 4-4 games
Round 4 - Vampires w/ Red - Todd Anderson
I always enjoy playing Todd, but when his Bolts dispatched my Nighthawks, this match-up proved to be even worse for me than the mono black Vampire build.
2-2 / 4-6 games
At this point in the event, I decided to drop. The number of Vampire decks in the room was staggering. Three lists made the top 8, and I really believe that it was because the deck was so well represented. There was a swiss side event, and I knew the deck could perform, so I joined.
Round 1 - Junk Home Brew - Ric
I sideboarded incorrectly because I won game 1 so quickly that I didn’t really know what he was playing. Game 2 he had turn 3 Ajani and turn 4 Baneslayer. I couldn’t keep up. I really love decks like Grixis and Black Baneslayer because opponents tend to sideboard incorrectly. He boarded in Thought Hemorrhage, etc and kept a slow draw, so he couldn’t kill me quickly enough. “Misassignment of role = game loss.”
1-0 / 2-1 games
Round 2 - Grixis (Double Negative) - David
I knew going into this tournament that Mike’s build would crush the mirror, and I really expected there to be more of these decks in Atlanta. At one point, I played Blighting, he played Negate, and I Countersqualled. 5 life and 3 cards, please. The 8 pack of Land Destruction is really over the top.
2-0 / 4-1 games
Round 3 - Boros Bushwhacker - Taylor
I had just watched this guy smash Vampires, and I was very happy to play him, considering my sideboard. Game 1 was very easy and after +2 Pyroclasm +1 Earthquake, not even Ruinblasters could save him.
3-0 / 6-1 games
Round 4 - True Mirror - Jared
These were two brutal games that were very close: just two Mages slugging each other with Blightning. He boarded in Nighthawks and I added more removal.
4-0 / 8-1 games
Round 5 - Grixis (Double Negative) - J
J was playing the Doubly Negative version of the deck, with the exception of main deck Blightning. I won Game 1, but Game 2 he found a Cruel Ultimatum first. Game 3 I was on the play and mulliganed to 5. His first play was a Blightning, and that was it for me.
4-1 / 9-3
The mulligan at the finish line was painful but overdue, considering how well the deck performed. I was very impressed with the list, although it might have been a poor choice for this tournament. It was tough to overcome the weakness to Bloodghast. Robbie ended the day at 6-3, finishing just outside the top 16.
There is a lot of buzz about different applications of the Grand Unified Theory. All cards have text that explain what they do, but when looking through a broader lens, the impact of the card may be far more than what the actual text says.
Would you play a card that says: 3W, sorcery, draw 2 cards, target opponent discards a card? That has to be worth 2UB at least, and we all know U > W!
At States last fall, I was observing a match where Vampires was playing against Boros Bushwhacker. Both players had several cards in hand, but an empty board. The Vampire’s hand was Doomblade, Infest, 2 Gatekeeper of Malakir, 2 Fleshbag Marauder.
After several turns of Draw-Go, Boros untaps and plays Ranger of Eos, getting Bushwhacker and Steppe Lynx. He is attempting to have one big turn while still being resilient to an Infest, so he passes the turn.
The Vampire casts an end of turn Doomblade on the Ranger. The Vampire player draws a land, passes, and loses that next turn. The correct play would have been to untap and kick a Gatekeeper of Malakir with Doomblade up for the Steppe Lynx. The Vampire player automatically cast Doomblade without realizing that he was just throwing the card away. The Grand Unified Theory can be applied on the fly to help you navigate tricky situations.
In closing, I want to give a plug to some of the guys out there that are really turning out some entertaining and educational content. You guys should really be listening to: Yo! MTGTaps and Limited Resources on the MTGCAST podcast network. If you aren’t reading QuietSpeculation.com and following Kelly Reid on Twitter, you are really missing out on a wealth of knowledge regarding the financial side of Magic.
Thomas Dodd
amistod on Twitter / MTGO
3 Umezawa’s Jitte
