<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:sy="http://purl.org/rss/1.0/modules/syndication/"
		>
<channel>
	<title>Comments on: The Danger of Eldrazi Conscription</title>
	<atom:link href="http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/feed/" rel="self" type="application/rss+xml" />
	<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/</link>
	<description>Where you learn to love what Mike Flores loves</description>
	<lastBuildDate>Tue, 01 May 2012 04:49:14 +0000</lastBuildDate>
	<sy:updatePeriod>hourly</sy:updatePeriod>
	<sy:updateFrequency>1</sy:updateFrequency>
	<generator>http://wordpress.org/?v=3.3.2</generator>
	<item>
		<title>By: Five With Flores &#187; Sovereigns of Lost Alara Update</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2964</link>
		<dc:creator>Five With Flores &#187; Sovereigns of Lost Alara Update</dc:creator>
		<pubDate>Tue, 31 Aug 2010 05:51:17 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2964</guid>
		<description>[...] Mythic Conscription  2 Eldrazi Conscription [...]</description>
		<content:encoded><![CDATA[<p>[...] Mythic Conscription  2 Eldrazi Conscription [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sm3</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2061</link>
		<dc:creator>sm3</dc:creator>
		<pubDate>Thu, 13 May 2010 21:04:05 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2061</guid>
		<description>In my experiences with this deck, my opponent&#039;s harbinger of the exalted ability has been &lt;a href=&quot;http://magiccards.info/ala/en/165.html&quot; rel=&quot;nofollow&quot;&gt;Deft Duelist&lt;/a&gt;... in such a case, the only viable response would be a board killer, or a answer to sovereigns before the attack.</description>
		<content:encoded><![CDATA[<p>In my experiences with this deck, my opponent&#8217;s harbinger of the exalted ability has been <a href="http://magiccards.info/ala/en/165.html" rel="nofollow">Deft Duelist</a>&#8230; in such a case, the only viable response would be a board killer, or a answer to sovereigns before the attack.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Awakening Zone, Goblin Assault, Garruk, And A Whole Bunch Of Spawn Tokens Get Massive&#8230; .deck &#171; The Other Sam B.</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2055</link>
		<dc:creator>Awakening Zone, Goblin Assault, Garruk, And A Whole Bunch Of Spawn Tokens Get Massive&#8230; .deck &#171; The Other Sam B.</dc:creator>
		<pubDate>Wed, 12 May 2010 02:16:42 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2055</guid>
		<description>[...] of crazed Alpha-strike with super-exalted Baneslayers. I would like to shout out to Mike Flores and one of his articles where he talks about dealing with Eldrazi Conscription. Using your Master BEFORE attackers is, in [...]</description>
		<content:encoded><![CDATA[<p>[...] of crazed Alpha-strike with super-exalted Baneslayers. I would like to shout out to Mike Flores and one of his articles where he talks about dealing with Eldrazi Conscription. Using your Master BEFORE attackers is, in [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: BottsThoughts</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2036</link>
		<dc:creator>BottsThoughts</dc:creator>
		<pubDate>Mon, 10 May 2010 04:47:38 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2036</guid>
		<description>@ Moggfnatic:

It is a matter of preference (eg - deckbuilding) as you made note of in your aforementioned comment. Where I would disagree (and this is purely of my own school of study) is shifting the Lightning Bolt&#039;s in favor of Path to Exiles MD. Now, of course, this is all subjective to the meta that is in question. We have 1-2 players in my area that run Mythic, and I have yet to feel the woebegone stories scripting in my head when I have playtested with them.

Path to Exile is an amazing spell. Spot Removal. Catch-all in the event a Raging Ravine has gained 1 to many +1/+1 counters. In which case Lightning Bolt is sadly slumped over in either your hand or somewhere rummaging about in your library.

The only relevance where Path to Exile trumps Lightning Bolt (in regards to Man Lands) is when a Celestial Colonnade, Stirring Wildwood, or an already boosted Raging Ravine are barreling down your throat via the Red Zone mumba.

I am well aware that such a vaccuumed statement exists only in hypothetical land, but it could also very well come about when the physical 75 are being sleeved up and shuffled.

I played, King Hulk, again just this Saturday - and This go&#039;round had me sporting 4 PTE&#039;s in the board. I sadly moved Scepters and Telemin&#039;s out of the boarding options and gave myself a bit more flexibility for reduced mana cost spot removal in the Control mirrors. When leaving 1-3 lands open gives your opponent more hesitation when they decide on committing to the table a creature then quite possibly left wide open for spot removal.

Lightning Bolt handles any &amp; all X/3&#039;s, X/2&#039;s, and X/1&#039;s (sanz the chance of Shroud, Boost spells, and/or Exalted Triggers wherein you punted the play by then anyways).

I believe what Raka XXX / King Hulk needs is a spell in which it nets lifegain while neither overcommitting, nor causing themselves to be left open beyond an acceptable measure. Overall I enjoy the Mythic match-up. I have a really good friend who is both a smart player, and a great teacher. His sideboarding (regardless the deck in question) always challenges me to consider angles with which I am then able to better my game over the long haul.

I have yet caught an unanswered Conscription to the dome, but I have watched him [my friend] decimate plenty of people who, &quot;Just knew he got lucky&quot;.

Mythic Conscription reminds me of Rafiq or Uril for EDH generals. They tell you immediately what the game plan is, yet leave it up to you to do something about it - Whether you stall them, beat them, or if you just fail - it should never be a surprise.</description>
		<content:encoded><![CDATA[<p>@ Moggfnatic:</p>
<p>It is a matter of preference (eg &#8211; deckbuilding) as you made note of in your aforementioned comment. Where I would disagree (and this is purely of my own school of study) is shifting the Lightning Bolt&#8217;s in favor of Path to Exiles MD. Now, of course, this is all subjective to the meta that is in question. We have 1-2 players in my area that run Mythic, and I have yet to feel the woebegone stories scripting in my head when I have playtested with them.</p>
<p>Path to Exile is an amazing spell. Spot Removal. Catch-all in the event a Raging Ravine has gained 1 to many +1/+1 counters. In which case Lightning Bolt is sadly slumped over in either your hand or somewhere rummaging about in your library.</p>
<p>The only relevance where Path to Exile trumps Lightning Bolt (in regards to Man Lands) is when a Celestial Colonnade, Stirring Wildwood, or an already boosted Raging Ravine are barreling down your throat via the Red Zone mumba.</p>
<p>I am well aware that such a vaccuumed statement exists only in hypothetical land, but it could also very well come about when the physical 75 are being sleeved up and shuffled.</p>
<p>I played, King Hulk, again just this Saturday &#8211; and This go&#8217;round had me sporting 4 PTE&#8217;s in the board. I sadly moved Scepters and Telemin&#8217;s out of the boarding options and gave myself a bit more flexibility for reduced mana cost spot removal in the Control mirrors. When leaving 1-3 lands open gives your opponent more hesitation when they decide on committing to the table a creature then quite possibly left wide open for spot removal.</p>
<p>Lightning Bolt handles any &amp; all X/3&#8242;s, X/2&#8242;s, and X/1&#8242;s (sanz the chance of Shroud, Boost spells, and/or Exalted Triggers wherein you punted the play by then anyways).</p>
<p>I believe what Raka XXX / King Hulk needs is a spell in which it nets lifegain while neither overcommitting, nor causing themselves to be left open beyond an acceptable measure. Overall I enjoy the Mythic match-up. I have a really good friend who is both a smart player, and a great teacher. His sideboarding (regardless the deck in question) always challenges me to consider angles with which I am then able to better my game over the long haul.</p>
<p>I have yet caught an unanswered Conscription to the dome, but I have watched him [my friend] decimate plenty of people who, &#8220;Just knew he got lucky&#8221;.</p>
<p>Mythic Conscription reminds me of Rafiq or Uril for EDH generals. They tell you immediately what the game plan is, yet leave it up to you to do something about it &#8211; Whether you stall them, beat them, or if you just fail &#8211; it should never be a surprise.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: moggfnatic</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2030</link>
		<dc:creator>moggfnatic</dc:creator>
		<pubDate>Sun, 09 May 2010 23:46:48 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2030</guid>
		<description>Less a matter of concern over the right play and more over deckbuilding - do you think that now with more Mythic Conscription running around the Raka list should switch out its lightning bolts for path to exiles? I understand how terrible fixing their mana when you can get the manascrew draw is, but it seems like the deck is really crying for instant speed targeted removal that can bring down sovereigns.</description>
		<content:encoded><![CDATA[<p>Less a matter of concern over the right play and more over deckbuilding &#8211; do you think that now with more Mythic Conscription running around the Raka list should switch out its lightning bolts for path to exiles? I understand how terrible fixing their mana when you can get the manascrew draw is, but it seems like the deck is really crying for instant speed targeted removal that can bring down sovereigns.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: wobblesthegoose</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2028</link>
		<dc:creator>wobblesthegoose</dc:creator>
		<pubDate>Sun, 09 May 2010 17:53:04 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2028</guid>
		<description>I really don&#039;t see many combinations of plays that going to necessitate using a genuine kill spell on the single attacking guy before the sovereign trigger resolves. I mean, it it&#039;s a bolt or somthing, fine. In that case, you have to use it before the ability resolves because once your opponent&#039;s fetched the enchantment, it&#039;s too late to bolt it in response. But if you&#039;ve got doomblade.you never want to point it at the guy before the trigger resolves. You probably don&#039;t even want to point it at that guy at all, you want to point it at the sovereigns before your opp gets to attack. I mean, if your opponent is attacking with a lotus cobra and has a sovereigns in play, do you kill the cobra or the sovereigns? The 2/1 or the guy that gives any creature attacking alone +11/+11 and trample? I mean, even if you kill the cobra, he can just attack with the sovereigns next turn. 

In short, the automatic play of killing the creature after the sovereigns trigger resolves is usually wrong. It&#039;s usually correct to just kill the sovereigns on sight.</description>
		<content:encoded><![CDATA[<p>I really don&#8217;t see many combinations of plays that going to necessitate using a genuine kill spell on the single attacking guy before the sovereign trigger resolves. I mean, it it&#8217;s a bolt or somthing, fine. In that case, you have to use it before the ability resolves because once your opponent&#8217;s fetched the enchantment, it&#8217;s too late to bolt it in response. But if you&#8217;ve got doomblade.you never want to point it at the guy before the trigger resolves. You probably don&#8217;t even want to point it at that guy at all, you want to point it at the sovereigns before your opp gets to attack. I mean, if your opponent is attacking with a lotus cobra and has a sovereigns in play, do you kill the cobra or the sovereigns? The 2/1 or the guy that gives any creature attacking alone +11/+11 and trample? I mean, even if you kill the cobra, he can just attack with the sovereigns next turn. </p>
<p>In short, the automatic play of killing the creature after the sovereigns trigger resolves is usually wrong. It&#8217;s usually correct to just kill the sovereigns on sight.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Dochetwas</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2027</link>
		<dc:creator>Dochetwas</dc:creator>
		<pubDate>Sun, 09 May 2010 15:21:20 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2027</guid>
		<description>You know what also &quot;turns off&quot; Sovereigns of Lost Alara? Eldrazi Conscription sitting in the graveyard.

Not to say that sometimes it won&#039;t be right to let it fester in their library, but I feel that those cases are few and far between.</description>
		<content:encoded><![CDATA[<p>You know what also &#8220;turns off&#8221; Sovereigns of Lost Alara? Eldrazi Conscription sitting in the graveyard.</p>
<p>Not to say that sometimes it won&#8217;t be right to let it fester in their library, but I feel that those cases are few and far between.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Gifts Ungiven</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2026</link>
		<dc:creator>Gifts Ungiven</dc:creator>
		<pubDate>Sun, 09 May 2010 15:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2026</guid>
		<description>I don&#039;t agree with this one, as Mythic can straight-up /cast/ Conscription just a turn or two after the point at which it can cast the Sovereigns. If you&#039;re in such dire straights that you must kill the attacker (rather than capping the Sovereigns pre-main phase), letting the Conscription &#039;resolve&#039; lets you clear a copy from their deck.

Or, more briefly, it&#039;s not at all bad for Mythic to draw that Conscription in the mid-game -- it&#039;s like drawing a Sovereigns, only slightly less surprising, but with Annihilator hitting one turn earlier.</description>
		<content:encoded><![CDATA[<p>I don&#8217;t agree with this one, as Mythic can straight-up /cast/ Conscription just a turn or two after the point at which it can cast the Sovereigns. If you&#8217;re in such dire straights that you must kill the attacker (rather than capping the Sovereigns pre-main phase), letting the Conscription &#8216;resolve&#8217; lets you clear a copy from their deck.</p>
<p>Or, more briefly, it&#8217;s not at all bad for Mythic to draw that Conscription in the mid-game &#8212; it&#8217;s like drawing a Sovereigns, only slightly less surprising, but with Annihilator hitting one turn earlier.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: netgineer</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2025</link>
		<dc:creator>netgineer</dc:creator>
		<pubDate>Sun, 09 May 2010 15:00:08 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2025</guid>
		<description>I disagree with letting it stay in their library. By allowing the ability to resolve, they are pulling one of their Conscriptions out of their deck. There are a limited number of Conscriptions, so each one removed from the library and put into the graveyard is one that is not going to make it to the battlefield ever again. Also, if you&#039;ve hit 6 mana for Soverigns, it is not unthinkable to later in the game hit 8 mana and hard cast Conscription. that way you get the annihilate trigger too, so thats a little worse!

The only time I could ever see responding to the trigger is if you know they&#039;re going to go get Canopy Cover, or your removal is Lightning Bolt (like you mentioned).</description>
		<content:encoded><![CDATA[<p>I disagree with letting it stay in their library. By allowing the ability to resolve, they are pulling one of their Conscriptions out of their deck. There are a limited number of Conscriptions, so each one removed from the library and put into the graveyard is one that is not going to make it to the battlefield ever again. Also, if you&#8217;ve hit 6 mana for Soverigns, it is not unthinkable to later in the game hit 8 mana and hard cast Conscription. that way you get the annihilate trigger too, so thats a little worse!</p>
<p>The only time I could ever see responding to the trigger is if you know they&#8217;re going to go get Canopy Cover, or your removal is Lightning Bolt (like you mentioned).</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Triphos</title>
		<link>http://fivewithflores.com/2010/05/the-danger-of-eldrazi-conscription/#comment-2020</link>
		<dc:creator>Triphos</dc:creator>
		<pubDate>Sun, 09 May 2010 10:02:27 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=955#comment-2020</guid>
		<description>I totally agree with you in principle, but I think it&#039;ll always be hard for me to make the play that&#039;s only better if the opponent gets unlucky.</description>
		<content:encoded><![CDATA[<p>I totally agree with you in principle, but I think it&#8217;ll always be hard for me to make the play that&#8217;s only better if the opponent gets unlucky.</p>
]]></content:encoded>
	</item>
</channel>
</rss>

