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	<title>Comments on: You Make the Play - Trusting Your Celestial Colonnade</title>
	<atom:link href="http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/feed/" rel="self" type="application/rss+xml" />
	<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/</link>
	<description>Where you learn to love what Mike Flores loves</description>
	<pubDate>Fri, 12 Mar 2010 00:57:36 +0000</pubDate>
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		<title>By: JedDavies</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1713</link>
		<dc:creator>JedDavies</dc:creator>
		<pubDate>Fri, 12 Feb 2010 23:25:31 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1713</guid>
		<description>This seems a little obvious. We're playing 23 land, and one the reasons given is that we are trusting our Treasure Hunts. Two lands and a Hunt seems to be decent, because we aren't likely to get more through a mulligan. Whether or not it is correct, I think Flores is leading us towards keeping.</description>
		<content:encoded><![CDATA[<p>This seems a little obvious. We&#8217;re playing 23 land, and one the reasons given is that we are trusting our Treasure Hunts. Two lands and a Hunt seems to be decent, because we aren&#8217;t likely to get more through a mulligan. Whether or not it is correct, I think Flores is leading us towards keeping.</p>
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		<title>By: GerryT</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1695</link>
		<dc:creator>GerryT</dc:creator>
		<pubDate>Fri, 05 Feb 2010 23:32:19 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1695</guid>
		<description>Keep both ways, not close. You have Bolt and at the very least a cantrip, and Wrath to stabilize even if you miss a land drop or two. 

As far as the deck is concerned, why would Treasure Hunt make you cut lands? If nothing else, I would play more lands with Treasure Hunt.</description>
		<content:encoded><![CDATA[<p>Keep both ways, not close. You have Bolt and at the very least a cantrip, and Wrath to stabilize even if you miss a land drop or two. </p>
<p>As far as the deck is concerned, why would Treasure Hunt make you cut lands? If nothing else, I would play more lands with Treasure Hunt.</p>
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		<title>By: invisible</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1692</link>
		<dc:creator>invisible</dc:creator>
		<pubDate>Thu, 04 Feb 2010 06:26:04 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1692</guid>
		<description>I would mulligan. Even if you rip mana sources, you need at least 2 pretty soon to get in the game. And looking at the manabase, out of the 21 lands left in your deck, 6 are guaranteed to come into play tapped, plus the 4 glacial fortress will need some help if you fetch a mountain with the scalding tarn, like people are suggesting. Play or draw, you need to think about the very good chance that your fourth land will come into play tapped and you'll be another turn behind.</description>
		<content:encoded><![CDATA[<p>I would mulligan. Even if you rip mana sources, you need at least 2 pretty soon to get in the game. And looking at the manabase, out of the 21 lands left in your deck, 6 are guaranteed to come into play tapped, plus the 4 glacial fortress will need some help if you fetch a mountain with the scalding tarn, like people are suggesting. Play or draw, you need to think about the very good chance that your fourth land will come into play tapped and you&#8217;ll be another turn behind.</p>
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		<title>By: ProdigalT</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1691</link>
		<dc:creator>ProdigalT</dc:creator>
		<pubDate>Wed, 03 Feb 2010 22:26:06 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1691</guid>
		<description>This is nice - very divisive. It's a really close call. You could easily get blown out if you don't draw your land, or completely take control if you do. Absent any outside information, I'd probably keep on the draw, but it's too risky on the play.</description>
		<content:encoded><![CDATA[<p>This is nice - very divisive. It&#8217;s a really close call. You could easily get blown out if you don&#8217;t draw your land, or completely take control if you do. Absent any outside information, I&#8217;d probably keep on the draw, but it&#8217;s too risky on the play.</p>
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		<title>By: ibanez</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1689</link>
		<dc:creator>ibanez</dc:creator>
		<pubDate>Wed, 03 Feb 2010 13:20:33 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1689</guid>
		<description>I would keep on the draw and play because, even if you're on the play, you've got 1 draw to hit a land before playing treasure hunt, if not you may quite posibly get a spreading seas or divination, wich would be ok until you get jace out. If you're playing against aggro youve got the bolt and day of judgment to keep up( or even ajani and jace using 2nd and 3rd ab.) and for controlish you've got ajani and also jace.</description>
		<content:encoded><![CDATA[<p>I would keep on the draw and play because, even if you&#8217;re on the play, you&#8217;ve got 1 draw to hit a land before playing treasure hunt, if not you may quite posibly get a spreading seas or divination, wich would be ok until you get jace out. If you&#8217;re playing against aggro youve got the bolt and day of judgment to keep up( or even ajani and jace using 2nd and 3rd ab.) and for controlish you&#8217;ve got ajani and also jace.</p>
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		<title>By: von_sparron</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1688</link>
		<dc:creator>von_sparron</dc:creator>
		<pubDate>Tue, 02 Feb 2010 14:18:26 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1688</guid>
		<description>I should add I would definately take a trip to Paris on the play.</description>
		<content:encoded><![CDATA[<p>I should add I would definately take a trip to Paris on the play.</p>
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		<title>By: von_sparron</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1687</link>
		<dc:creator>von_sparron</dc:creator>
		<pubDate>Tue, 02 Feb 2010 14:17:54 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1687</guid>
		<description>I think this is a keep-but-I'm-not-too-happy-about-it kinda hand. People have been over the maths so I won't bother but I think you have a better chance with this 7 than you would with 6. Plus Having DoJ gives you the chance to recover if you do miss a drop for a turn.</description>
		<content:encoded><![CDATA[<p>I think this is a keep-but-I&#8217;m-not-too-happy-about-it kinda hand. People have been over the maths so I won&#8217;t bother but I think you have a better chance with this 7 than you would with 6. Plus Having DoJ gives you the chance to recover if you do miss a drop for a turn.</p>
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		<title>By: eightoffires</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1686</link>
		<dc:creator>eightoffires</dc:creator>
		<pubDate>Tue, 02 Feb 2010 06:08:46 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1686</guid>
		<description>Ship the hand on both  play and on the draw. You only have 2 land and will be taking one of the 21 remaining cards out your deck  and you need 2 of them before you get ur business on.  Lightning bolt is more or less a currently dead card because u might as well just wait for the day of judgment to get you some card advantage. Treasure hunt is more or less irrelevant in the decision. In the end you need either double white for wrath or double blue for jace and ur unlikely too get the one you need.  Easy decision in my opinion</description>
		<content:encoded><![CDATA[<p>Ship the hand on both  play and on the draw. You only have 2 land and will be taking one of the 21 remaining cards out your deck  and you need 2 of them before you get ur business on.  Lightning bolt is more or less a currently dead card because u might as well just wait for the day of judgment to get you some card advantage. Treasure hunt is more or less irrelevant in the decision. In the end you need either double white for wrath or double blue for jace and ur unlikely too get the one you need.  Easy decision in my opinion</p>
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		<title>By: Brightbo</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1685</link>
		<dc:creator>Brightbo</dc:creator>
		<pubDate>Tue, 02 Feb 2010 04:25:27 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1685</guid>
		<description>As far probability of not missing your third land drop, I think you're fine to keep especially with 2-3 draw steps and treasure hunt. You're probably going to hit your third land drop; however, the hand has a problem with developing as far as colors go. Scalding Tarn is not a Volcanic Island, and you have a good chance of not having the luxury of waiting to decide whether you play Jace (with his UU for which you would need to get an island) or Ajani (with his RW for which Scalding Tarn needs to fetch a mountain) because you will want to play Treasure Hunt on turn 2 not to mention the fact you may need to bolt a steppe lynx or other card.

While, you can probably decide what to get with the tarn once you rip your third land, you have critically fewer draw steps to really have the colors develop and you will need to decide before treasure hunting, which could bring you the wrong land and and lock you into a forth turn play that may be suboptimal, but your only choice because of colors.

In short I would have trouble keeping mostly because not only do I have to rip land, I have to correctly gamble which land to get with Scalding Tarn more times than not.</description>
		<content:encoded><![CDATA[<p>As far probability of not missing your third land drop, I think you&#8217;re fine to keep especially with 2-3 draw steps and treasure hunt. You&#8217;re probably going to hit your third land drop; however, the hand has a problem with developing as far as colors go. Scalding Tarn is not a Volcanic Island, and you have a good chance of not having the luxury of waiting to decide whether you play Jace (with his UU for which you would need to get an island) or Ajani (with his RW for which Scalding Tarn needs to fetch a mountain) because you will want to play Treasure Hunt on turn 2 not to mention the fact you may need to bolt a steppe lynx or other card.</p>
<p>While, you can probably decide what to get with the tarn once you rip your third land, you have critically fewer draw steps to really have the colors develop and you will need to decide before treasure hunting, which could bring you the wrong land and and lock you into a forth turn play that may be suboptimal, but your only choice because of colors.</p>
<p>In short I would have trouble keeping mostly because not only do I have to rip land, I have to correctly gamble which land to get with Scalding Tarn more times than not.</p>
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		<title>By: Dochetwas</title>
		<link>http://fivewithflores.com/2010/01/you-make-the-play-trusting-your-celestial-colonnade/#comment-1684</link>
		<dc:creator>Dochetwas</dc:creator>
		<pubDate>Tue, 02 Feb 2010 04:04:16 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=908#comment-1684</guid>
		<description>Keep, on the play or on the draw. You're playing this deck because you trust in the power of the Hunt. Why the sudden loss in faith? :)

More seriously, though, you're playing all these 4 cmc cards because they do powerful things. I think you can trust in them to get you back in the game even if you happen to stall out for a little bit. You have a Bolt to give you some action, if needed. Treasure Hunt is going to hit a land for you, obviously (in testing, my Treasure Hunts never drew less than 2 land, in a similar 23 land deck). You'll be perfectly fine.

I Believe in &lt;strike&gt;Harvey Dent&lt;/strike&gt; Treasure Hunt!</description>
		<content:encoded><![CDATA[<p>Keep, on the play or on the draw. You&#8217;re playing this deck because you trust in the power of the Hunt. Why the sudden loss in faith? <img src='http://fivewithflores.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<p>More seriously, though, you&#8217;re playing all these 4 cmc cards because they do powerful things. I think you can trust in them to get you back in the game even if you happen to stall out for a little bit. You have a Bolt to give you some action, if needed. Treasure Hunt is going to hit a land for you, obviously (in testing, my Treasure Hunts never drew less than 2 land, in a similar 23 land deck). You&#8217;ll be perfectly fine.</p>
<p>I Believe in <strike>Harvey Dent</strike> Treasure Hunt!</p>
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