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	<title>Comments on: On Grixis, and Applying Grand Unified Theory by Thomas Dodd</title>
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	<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/</link>
	<description>Where you learn to love what Mike Flores loves</description>
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		<title>By: Magus Angelheart</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1740</link>
		<dc:creator>Magus Angelheart</dc:creator>
		<pubDate>Wed, 03 Mar 2010 12:08:09 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1740</guid>
		<description>Again, hehehehehe...
I&#039;ll need time to understand better how your blog works, etc... but... I&#039;m here! Hehehehehehehehe...
Here in Brazil I’m winning many FNM’s with this deck, I need more info about Top Standard Vampire Decks
Please let me know your opinion about it (Including Sideboard, Deathmark is a Sorcery and I&#039;m looking something faster against White, take a look...).

61 Cards

Lands:

15 Swamps
4 Marsh Flats
4 Verdant Catacombs

Creatures:

4 Nighthawk Vampire
4 Vampire Nocturnus
4 Gatekeeper of Malakir
3 Vampire Hexmage
3 Bloodghast
3 Malakir Bloodwitch
2 Kalastria Highborn

Planeswalkers:

1 Sorin Markov

Artifacts:

1 Eldrazi Monument

Spells:

3 Sign in Blood
3 Urge to Feed
3 Tendrils of Corruption
2 Mind Sludge
2 Grim Discovery

Sideboard:

3 Deathmark
3 Duress
3 Sadistic Sacrament
1 Malakir Bloodwitch
2 Mind Sludge
3 Marsh Casualties

Best Wishes


Patrick</description>
		<content:encoded><![CDATA[<p>Again, hehehehehe&#8230;<br />
I&#8217;ll need time to understand better how your blog works, etc&#8230; but&#8230; I&#8217;m here! Hehehehehehehehe&#8230;<br />
Here in Brazil I’m winning many FNM’s with this deck, I need more info about Top Standard Vampire Decks<br />
Please let me know your opinion about it (Including Sideboard, Deathmark is a Sorcery and I&#8217;m looking something faster against White, take a look&#8230;).</p>
<p>61 Cards</p>
<p>Lands:</p>
<p>15 Swamps<br />
4 Marsh Flats<br />
4 Verdant Catacombs</p>
<p>Creatures:</p>
<p>4 Nighthawk Vampire<br />
4 Vampire Nocturnus<br />
4 Gatekeeper of Malakir<br />
3 Vampire Hexmage<br />
3 Bloodghast<br />
3 Malakir Bloodwitch<br />
2 Kalastria Highborn</p>
<p>Planeswalkers:</p>
<p>1 Sorin Markov</p>
<p>Artifacts:</p>
<p>1 Eldrazi Monument</p>
<p>Spells:</p>
<p>3 Sign in Blood<br />
3 Urge to Feed<br />
3 Tendrils of Corruption<br />
2 Mind Sludge<br />
2 Grim Discovery</p>
<p>Sideboard:</p>
<p>3 Deathmark<br />
3 Duress<br />
3 Sadistic Sacrament<br />
1 Malakir Bloodwitch<br />
2 Mind Sludge<br />
3 Marsh Casualties</p>
<p>Best Wishes</p>
<p>Patrick</p>
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		<title>By: Murwiz</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1703</link>
		<dc:creator>Murwiz</dc:creator>
		<pubDate>Sat, 06 Feb 2010 14:11:58 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1703</guid>
		<description>I hope this deck can be revisited in light of Worldwake. There are a few cards that may drop in as 3- or 4-ofs (Treasure Hunt, I&#039;m thinking, in place of Divination).</description>
		<content:encoded><![CDATA[<p>I hope this deck can be revisited in light of Worldwake. There are a few cards that may drop in as 3- or 4-ofs (Treasure Hunt, I&#8217;m thinking, in place of Divination).</p>
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		<title>By: amistod</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1648</link>
		<dc:creator>amistod</dc:creator>
		<pubDate>Fri, 29 Jan 2010 19:51:51 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1648</guid>
		<description>My point is that the Boros player had cast Ranger of Eos which generated an advantage. If the Vampire player kicked a Gatekeeper, it would kill the Ranger and trade with the Bushwhacker. He could take some of the advantage back. The Grand Unified Theory does more than just explain &quot;why good cards are good&quot;. Doomblade trades on a 1 for 1 scale, which is fine if your opponent is playing a Baneslayer Angel. Because the player cast Ranger of Eos, a different strategy must be employed.</description>
		<content:encoded><![CDATA[<p>My point is that the Boros player had cast Ranger of Eos which generated an advantage. If the Vampire player kicked a Gatekeeper, it would kill the Ranger and trade with the Bushwhacker. He could take some of the advantage back. The Grand Unified Theory does more than just explain &#8220;why good cards are good&#8221;. Doomblade trades on a 1 for 1 scale, which is fine if your opponent is playing a Baneslayer Angel. Because the player cast Ranger of Eos, a different strategy must be employed.</p>
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		<title>By: MTGBattlefield</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1647</link>
		<dc:creator>MTGBattlefield</dc:creator>
		<pubDate>Fri, 29 Jan 2010 13:00:39 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1647</guid>
		<description>&lt;strong&gt;On Grixis, and Applying Grand Unified Theory by Thomas Dodd...&lt;/strong&gt;

Your story has been summoned to the battlefield - Trackback from MTGBattlefield...</description>
		<content:encoded><![CDATA[<p><strong>On Grixis, and Applying Grand Unified Theory by Thomas Dodd&#8230;</strong></p>
<p>Your story has been summoned to the battlefield &#8211; Trackback from MTGBattlefield&#8230;</p>
]]></content:encoded>
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	<item>
		<title>By: Alfrebaut</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1646</link>
		<dc:creator>Alfrebaut</dc:creator>
		<pubDate>Fri, 29 Jan 2010 04:38:07 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1646</guid>
		<description>Yeah, alright then. So... let&#039;s see it.</description>
		<content:encoded><![CDATA[<p>Yeah, alright then. So&#8230; let&#8217;s see it.</p>
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		<title>By: admin</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1645</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 29 Jan 2010 04:30:02 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1645</guid>
		<description>@Alfrebaut 
I was just showing how much actual mana he could tap. 

The real math is more based more on what the Bushwhacker player would do.</description>
		<content:encoded><![CDATA[<p>@Alfrebaut<br />
I was just showing how much actual mana he could tap. </p>
<p>The real math is more based more on what the Bushwhacker player would do.</p>
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		<title>By: Alfrebaut</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1644</link>
		<dc:creator>Alfrebaut</dc:creator>
		<pubDate>Fri, 29 Jan 2010 04:25:09 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1644</guid>
		<description>Alright, I can see where you&#039;re coming from. But, in that situation, given that he knew what his opponent&#039;s hand was, and what was and wasn&#039;t in his, wasn&#039;t the second most optimal play to play one or more of those Gatekeepers unkicked? If the goal was &lt;i&gt;just&lt;/i&gt; to &lt;i&gt;spend more&lt;/i&gt; mana, then he could have played the two Gatekeepers in his hand. In that case, according to your calculation, he would have spent 6 mana in this cycle, making more efficient, though it is clearly suboptimal.</description>
		<content:encoded><![CDATA[<p>Alright, I can see where you&#8217;re coming from. But, in that situation, given that he knew what his opponent&#8217;s hand was, and what was and wasn&#8217;t in his, wasn&#8217;t the second most optimal play to play one or more of those Gatekeepers unkicked? If the goal was <i>just</i> to <i>spend more</i> mana, then he could have played the two Gatekeepers in his hand. In that case, according to your calculation, he would have spent 6 mana in this cycle, making more efficient, though it is clearly suboptimal.</p>
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		<title>By: admin</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1643</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 29 Jan 2010 04:16:54 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1643</guid>
		<description>Let&#039;s say Vampires has five lands in play, which according to amistod&#039;s story, he should have.

Here are the scenarios:

1.
Opponent&#039;s turn, do nothing (5 mana fallow, 0 mana spent).
Untap [nothing].
Vampire turn: Gatekeeper of Malakir (2 mana fallow, 3 mana spent).
Opponent&#039;s turn [big turn]; Doom Blade (2 mana spent).
Mana spent this cycle - 5 mana

2. (reality)
Opponent&#039;s turn, Doom Blade (3 mana fallow, 2 mana spent)
Untap [2].
Vampire turn: Nothing (5 mana fallow, 0 mana spent).
Opponent&#039;s turn [big turn]; nothing.
Mana spent this cycle - 2 mana

So by playing the Doom Blade on the opponent&#039;s turn, he actually spends less mana over the course of the game than if he held the Doom Blade. 

Even if he never actually played the Doom Blade (after playing the Gatekeeper of Malakir), he would have spent 3, not 2, by holding the Doom Blade.

This just counts &quot;actual&quot; mana spent without taking into account the more elegant -- or exacerbating -- hoops to be jumped through with the GUT.</description>
		<content:encoded><![CDATA[<p>Let&#8217;s say Vampires has five lands in play, which according to amistod&#8217;s story, he should have.</p>
<p>Here are the scenarios:</p>
<p>1.<br />
Opponent&#8217;s turn, do nothing (5 mana fallow, 0 mana spent).<br />
Untap [nothing].<br />
Vampire turn: Gatekeeper of Malakir (2 mana fallow, 3 mana spent).<br />
Opponent&#8217;s turn [big turn]; Doom Blade (2 mana spent).<br />
Mana spent this cycle &#8211; 5 mana</p>
<p>2. (reality)<br />
Opponent&#8217;s turn, Doom Blade (3 mana fallow, 2 mana spent)<br />
Untap [2].<br />
Vampire turn: Nothing (5 mana fallow, 0 mana spent).<br />
Opponent&#8217;s turn [big turn]; nothing.<br />
Mana spent this cycle &#8211; 2 mana</p>
<p>So by playing the Doom Blade on the opponent&#8217;s turn, he actually spends less mana over the course of the game than if he held the Doom Blade. </p>
<p>Even if he never actually played the Doom Blade (after playing the Gatekeeper of Malakir), he would have spent 3, not 2, by holding the Doom Blade.</p>
<p>This just counts &#8220;actual&#8221; mana spent without taking into account the more elegant &#8212; or exacerbating &#8212; hoops to be jumped through with the GUT.</p>
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		<title>By: Alfrebaut</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1642</link>
		<dc:creator>Alfrebaut</dc:creator>
		<pubDate>Fri, 29 Jan 2010 03:50:03 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1642</guid>
		<description>It&#039;s perfectly possible that I&#039;m just a moron, but I&#039;m still missing how he is &quot;saving three mana.&quot; Is it that it is more efficient given the cards in his hand to kick the Gatekeeper the next turn? Doesn&#039;t that just save him the two mana that he would have misspent on the Blade(uh oh, I&#039;m in perilous ground here with DBG) which would have had the same result as the extra B to kick the Gatekeeper? Isn&#039;t the issue more the &quot;card&quot; availability of the Doom Blade the next turn? After all, he could have dug himself out of that situation by playing the un-kicked Gatekeeper, which would have still been an inefficient use of his &quot;cards&quot; (as there is a virtual &quot;card&quot; attached to Gatekeeper if you pay the extra B). Hmm.. this is all getting a little muddled.

My point is that isn&#039;t it clearer that the reason the play was wrong was because he spent a &quot;card&quot; in casting Doom Blade rather than spending the fractional &quot;card&quot; that comes attached to Gatekeeper? Is there a way to show through the Mana theory that he misspent his resources that is a better way of looking at it than this?</description>
		<content:encoded><![CDATA[<p>It&#8217;s perfectly possible that I&#8217;m just a moron, but I&#8217;m still missing how he is &#8220;saving three mana.&#8221; Is it that it is more efficient given the cards in his hand to kick the Gatekeeper the next turn? Doesn&#8217;t that just save him the two mana that he would have misspent on the Blade(uh oh, I&#8217;m in perilous ground here with DBG) which would have had the same result as the extra B to kick the Gatekeeper? Isn&#8217;t the issue more the &#8220;card&#8221; availability of the Doom Blade the next turn? After all, he could have dug himself out of that situation by playing the un-kicked Gatekeeper, which would have still been an inefficient use of his &#8220;cards&#8221; (as there is a virtual &#8220;card&#8221; attached to Gatekeeper if you pay the extra B). Hmm.. this is all getting a little muddled.</p>
<p>My point is that isn&#8217;t it clearer that the reason the play was wrong was because he spent a &#8220;card&#8221; in casting Doom Blade rather than spending the fractional &#8220;card&#8221; that comes attached to Gatekeeper? Is there a way to show through the Mana theory that he misspent his resources that is a better way of looking at it than this?</p>
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	<item>
		<title>By: raggster</title>
		<link>http://fivewithflores.com/2010/01/on-grixis-and-applying-grand-unified-theory-by-thomas-dodd/#comment-1641</link>
		<dc:creator>raggster</dc:creator>
		<pubDate>Fri, 29 Jan 2010 03:40:24 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=902#comment-1641</guid>
		<description>This assumes that both players had enough mana to execute the plays being mentioned: Casting Doom Blade EOT *does* maximize mana for his turn, but does not maximize resources and options available to him for the next few turns - turns where he absolutely needed resources, knowing that Bushwhacker and Steppe Lynx were in hand. Looking at it from a resource vs resource perspective:

Assuming mana availability is not an issue for either player:

Turn A - Boros has one creature in play and at least two creatures in hand. Reasonable assumption would be that there&#039;s also a land in hand for a Landfall trigger. 

Least number of potential attackers: 3

Least potential damage from next attack: (3+1)+(2+1)+(1+1) = 9

So casting EOT Doomblade only reduces the potential damage by 4 and the number of attackers by 1. Even then, if the assumption is wrong and there is an additional attacker and/or the land drop is a fetch land, this action is completely negligible.

On the other hand, if Vampire did not cast his Doom Blade EOT and played his turn like this:

Turn B - Vampire kicks Gatekeeper killing Ranger, has mana open for Doom Blade

He has one potential blocker and an additional removal spell, which means he has absolutely negated 1 attacker and 4 potential damage, plus (barring removal from the Boros side) potentially negated 2 attackers. He has also successfully stalled the board (assuming no Boros shenanigans) with enough breathing room to cast a second Gatekeeper should the Boros player try to cast a relevant threat.

In other words, by following this principle of resource maximization, the Vamps player could have completely negated the advantage that the Boros player gained by playing the Ranger (again, assuming no further shenanigans by the Boros player).

Hope that helps!</description>
		<content:encoded><![CDATA[<p>This assumes that both players had enough mana to execute the plays being mentioned: Casting Doom Blade EOT *does* maximize mana for his turn, but does not maximize resources and options available to him for the next few turns &#8211; turns where he absolutely needed resources, knowing that Bushwhacker and Steppe Lynx were in hand. Looking at it from a resource vs resource perspective:</p>
<p>Assuming mana availability is not an issue for either player:</p>
<p>Turn A &#8211; Boros has one creature in play and at least two creatures in hand. Reasonable assumption would be that there&#8217;s also a land in hand for a Landfall trigger. </p>
<p>Least number of potential attackers: 3</p>
<p>Least potential damage from next attack: (3+1)+(2+1)+(1+1) = 9</p>
<p>So casting EOT Doomblade only reduces the potential damage by 4 and the number of attackers by 1. Even then, if the assumption is wrong and there is an additional attacker and/or the land drop is a fetch land, this action is completely negligible.</p>
<p>On the other hand, if Vampire did not cast his Doom Blade EOT and played his turn like this:</p>
<p>Turn B &#8211; Vampire kicks Gatekeeper killing Ranger, has mana open for Doom Blade</p>
<p>He has one potential blocker and an additional removal spell, which means he has absolutely negated 1 attacker and 4 potential damage, plus (barring removal from the Boros side) potentially negated 2 attackers. He has also successfully stalled the board (assuming no Boros shenanigans) with enough breathing room to cast a second Gatekeeper should the Boros player try to cast a relevant threat.</p>
<p>In other words, by following this principle of resource maximization, the Vamps player could have completely negated the advantage that the Boros player gained by playing the Ranger (again, assuming no further shenanigans by the Boros player).</p>
<p>Hope that helps!</p>
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