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	<title>Comments on: Zendikar - Emeria, the Sky Ruin</title>
	<atom:link href="http://fivewithflores.com/2009/09/zendikar-emeria-the-sky-ruin/feed/" rel="self" type="application/rss+xml" />
	<link>http://fivewithflores.com/2009/09/zendikar-emeria-the-sky-ruin/</link>
	<description>Where you learn to love what Mike Flores loves</description>
	<pubDate>Sat, 31 Jul 2010 16:05:31 +0000</pubDate>
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		<title>By: MTGBattlefield</title>
		<link>http://fivewithflores.com/2009/09/zendikar-emeria-the-sky-ruin/#comment-1292</link>
		<dc:creator>MTGBattlefield</dc:creator>
		<pubDate>Mon, 14 Sep 2009 15:31:51 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=823#comment-1292</guid>
		<description>&lt;strong&gt;Zendikar - Emeria, the Sky Ruin...&lt;/strong&gt;

Your story has been summoned to the battlefield - Trackback from MTGBattlefield...</description>
		<content:encoded><![CDATA[<p><strong>Zendikar - Emeria, the Sky Ruin&#8230;</strong></p>
<p>Your story has been summoned to the battlefield - Trackback from MTGBattlefield&#8230;</p>
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		<title>By: Alfrebaut</title>
		<link>http://fivewithflores.com/2009/09/zendikar-emeria-the-sky-ruin/#comment-1284</link>
		<dc:creator>Alfrebaut</dc:creator>
		<pubDate>Sat, 12 Sep 2009 16:43:48 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=823#comment-1284</guid>
		<description>See, the thing is, Mike, it's almost harder to "resolve" Emeria's ability, because assembling 7 Plains specifically would be pretty difficult. Now, in a slow, grind-y deck, like a cycling deck as you would probably have made, it's fine because your game would be to just get a bunch of lands out and resolve a big spell or something, but that deck type doesn't really exist. I think most decks will probably tend toward 2 colors, especially with the fetches available, so you're looking at often having more than 8 lands in play before the effect happens. Aggro decks could run it, sure, but I feel like they're not going to get to 8 lands all that often, and if they do, they're probably fighting a losing battle anyway. There are so many good control cards not in white that it would just be real tough to get it off. 

I feel like you might be able to make a case with maybe Knight of the Orchid and Path, but it'd have to be a pretty dedicated strategy and it's more likely non-white control just has too many incentives. But then again, I'm not really a control player. =/</description>
		<content:encoded><![CDATA[<p>See, the thing is, Mike, it&#8217;s almost harder to &#8220;resolve&#8221; Emeria&#8217;s ability, because assembling 7 Plains specifically would be pretty difficult. Now, in a slow, grind-y deck, like a cycling deck as you would probably have made, it&#8217;s fine because your game would be to just get a bunch of lands out and resolve a big spell or something, but that deck type doesn&#8217;t really exist. I think most decks will probably tend toward 2 colors, especially with the fetches available, so you&#8217;re looking at often having more than 8 lands in play before the effect happens. Aggro decks could run it, sure, but I feel like they&#8217;re not going to get to 8 lands all that often, and if they do, they&#8217;re probably fighting a losing battle anyway. There are so many good control cards not in white that it would just be real tough to get it off. </p>
<p>I feel like you might be able to make a case with maybe Knight of the Orchid and Path, but it&#8217;d have to be a pretty dedicated strategy and it&#8217;s more likely non-white control just has too many incentives. But then again, I&#8217;m not really a control player. =/</p>
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