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	<title>Comments on: More Architects of Will</title>
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	<link>http://fivewithflores.com/2009/08/more-architects-of-will/</link>
	<description>Where you learn to love what Mike Flores loves</description>
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		<title>By: MeatPopsicle</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1257</link>
		<dc:creator>MeatPopsicle</dc:creator>
		<pubDate>Tue, 25 Aug 2009 12:58:02 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1257</guid>
		<description>Took this deck to a PTQ, changed 4 Bit Blasts to 4 bolt, and cut 1 Cruel and 1 manipulation for 2 fallouts main.  Added Cascade Bluffs to the manabase accordingly.  My sideboard was dedicated anti kithkin, merfolk, and jund in the form of doom blades, fallouts, firespouts, the third cruel, and caldera hellions (which were bad for me, should have been thought hemhorrages)

On the day, I beat mono-red twice, UW Lark once,  G/W tokens once, Jund once, and G/R Hackblade beats once.  

I lost to John Mahon&#039;s U/G Savor the Moment combo deck, after reanimating Anathemancer 3 times to attempt to kill his jace, he just dropped a Garruk and used 5 turns to make beasts, beat me down, and overrun.
Lost to Sanity Grinding, same situation.

Also lost to Jund where Game 1 I drew all 4 shriekmaws and he thoughtseized away my cryptic and my mannequin in turn 3, and then ripped a seize on turn 6 to hit my cruel.  G2, I mulled to 5 lands on the play and stole the game with a flashfreeze, mannequin&#039;d puppeteer clique, and a topdecked cruel.  G3 was close, but I drew poorly and couldn&#039;t deal with 2 leech beatdown.

On the whole, I feel like I would have made T8 if I had my sideboard prepared for combo, but I can&#039;t metagame against everything.  The deck is powerful and synergistic, but the list posted right now needs more early plays and Vendillion Clique needs to find it&#039;s way in somewhere imo.  

It was also tons of fun to play :D</description>
		<content:encoded><![CDATA[<p>Took this deck to a PTQ, changed 4 Bit Blasts to 4 bolt, and cut 1 Cruel and 1 manipulation for 2 fallouts main.  Added Cascade Bluffs to the manabase accordingly.  My sideboard was dedicated anti kithkin, merfolk, and jund in the form of doom blades, fallouts, firespouts, the third cruel, and caldera hellions (which were bad for me, should have been thought hemhorrages)</p>
<p>On the day, I beat mono-red twice, UW Lark once,  G/W tokens once, Jund once, and G/R Hackblade beats once.  </p>
<p>I lost to John Mahon&#8217;s U/G Savor the Moment combo deck, after reanimating Anathemancer 3 times to attempt to kill his jace, he just dropped a Garruk and used 5 turns to make beasts, beat me down, and overrun.<br />
Lost to Sanity Grinding, same situation.</p>
<p>Also lost to Jund where Game 1 I drew all 4 shriekmaws and he thoughtseized away my cryptic and my mannequin in turn 3, and then ripped a seize on turn 6 to hit my cruel.  G2, I mulled to 5 lands on the play and stole the game with a flashfreeze, mannequin&#8217;d puppeteer clique, and a topdecked cruel.  G3 was close, but I drew poorly and couldn&#8217;t deal with 2 leech beatdown.</p>
<p>On the whole, I feel like I would have made T8 if I had my sideboard prepared for combo, but I can&#8217;t metagame against everything.  The deck is powerful and synergistic, but the list posted right now needs more early plays and Vendillion Clique needs to find it&#8217;s way in somewhere imo.  </p>
<p>It was also tons of fun to play <img src='http://fivewithflores.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
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		<title>By: Tekanan</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1256</link>
		<dc:creator>Tekanan</dc:creator>
		<pubDate>Mon, 24 Aug 2009 01:28:47 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1256</guid>
		<description>@Weiss,

Due to a lack of the 3rd ultimatum, I too replaced it with a single Hellkite. Besides that, I also -4 Bitu Blast +4 Lightning Bolt maindeck for reasons stated later. I bought it to FNM and won all 3 games against 5CC, 5CB (sygg-cryptic command version), and mono-white kithkins/soldier hybrid.

The reason why I chose to maindeck lightning bolts are the following:-
1) With soul manipulation and cryptic command, you do not have a control over your cascades. Although there is a chance to cascade into a counterspell when you need it, it makes the bituminous blast a situational play. It also cost 5CMC.

2) Lightning bolt deals with mainboard stags, and an early putrid leech if they fall for the 2 life trap. It is also an additional reach and only worth 1 cmc.

3) Opens up 4 slots in my sideboard, possibly for volcanic fallouts against faeries.

Bitu Blast is no doubt a strong card, but in this deck, I actually prefer the bolt.


@Weeksy: You need a soul manipulation against the colossus, however in my sideboard, I bring in Sower of Temptations to add some depth to my answers against it.</description>
		<content:encoded><![CDATA[<p>@Weiss,</p>
<p>Due to a lack of the 3rd ultimatum, I too replaced it with a single Hellkite. Besides that, I also -4 Bitu Blast +4 Lightning Bolt maindeck for reasons stated later. I bought it to FNM and won all 3 games against 5CC, 5CB (sygg-cryptic command version), and mono-white kithkins/soldier hybrid.</p>
<p>The reason why I chose to maindeck lightning bolts are the following:-<br />
1) With soul manipulation and cryptic command, you do not have a control over your cascades. Although there is a chance to cascade into a counterspell when you need it, it makes the bituminous blast a situational play. It also cost 5CMC.</p>
<p>2) Lightning bolt deals with mainboard stags, and an early putrid leech if they fall for the 2 life trap. It is also an additional reach and only worth 1 cmc.</p>
<p>3) Opens up 4 slots in my sideboard, possibly for volcanic fallouts against faeries.</p>
<p>Bitu Blast is no doubt a strong card, but in this deck, I actually prefer the bolt.</p>
<p>@Weeksy: You need a soul manipulation against the colossus, however in my sideboard, I bring in Sower of Temptations to add some depth to my answers against it.</p>
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		<title>By: Weeksy</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1247</link>
		<dc:creator>Weeksy</dc:creator>
		<pubDate>Sun, 16 Aug 2009 04:17:30 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1247</guid>
		<description>If they go turn4 Chamelon Colossus and you don&#039;t have Soul Manipulation, you just lose. This seems a bit of a problem. Any idea on how to fix that?</description>
		<content:encoded><![CDATA[<p>If they go turn4 Chamelon Colossus and you don&#8217;t have Soul Manipulation, you just lose. This seems a bit of a problem. Any idea on how to fix that?</p>
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		<title>By: Weiss</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1246</link>
		<dc:creator>Weiss</dc:creator>
		<pubDate>Sat, 15 Aug 2009 17:27:52 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1246</guid>
		<description>I played the deck at my M10 day and won 2 out of 5 rounds of swiss. Ok, I admit that I made a change, namely taking out a cruel ultimatum for a Bogardan Hellkite. 

First game Finest Hour (loss):
I won the first match by bringing back his rafiq with my clique and attacking with a doublestriking Hellkite. 
Lost the third match to a Sable stag. Didn&#039;t draw any of the fallouts, bolts or hellions and I couldn&#039;t keep him off with shriekmaw alone since sable stag finished it. I would have taken a mulligan if I hadn&#039;t dropped to 5 cards in hand already.
I drew one fallout. Rafiq + Sable Stag finished it at lightning speed. 

Second game Transmuter (win):
Nothing worth mentioning, I finished both game quite easily with cruel ultimatum.

Third game Jund (loss):
Won the first game thanks too cruel and hellkite. 
Lost the two next games. Putrid leech, sable stag, blightning and Bloodbraid into anathemancer was just horrible. Didn&#039;t see hellkite or cruel which was pretty meh.

Fourth game Merfolk (win):
I lost the first game.
Swept his field with Hellion and Fallout AND Hellkite ftw.
He got to attack with a banneret. I countered or killed all his other creatures. Shriekmaw came back 7 times and eventually beat him down together with mulldrifter. 

Fith game Conley Woods Mannequin (loss):
I won the first game thanks to pulling back Hellkite over 4 times. 
I once again failed to draw any Hellions or Fallouts. A field of two putrid leeches and sable stag was just too much.
I was keeping of his Leech and Sable stag. Then he played bloodbraid into kitchen finks ftw. I played a Hellion but that simply wasn&#039;t enough. 

So...I hate Putrid leech and sable stag. Despite multiple riffle shuffles and mulligans I simply failed to draw my Hellions in time to fend off some dangerous fields. Lightning bolt certainly helped. Yet putrid leech and the Great Sable Stag got to me. Despite this I must say that I enjoyed playing the deck a lot and that the use of AoW was complimented positively a couple of times. I found that the Hellkites were super though and that it was worth removing Cruel Ultimatum as it won me a few matches which Cruels wouldn&#039;t have been able to pull off. 

Again, loved the deck and I hope you don&#039;t mind me using it or maybe killing the design in some way by removing an Ultimatum ;)

(P.S.: the deck that came in first was remarkably simular to the rhox meditant deck with 100% less rhox :p And sorry for the long post ^^;)</description>
		<content:encoded><![CDATA[<p>I played the deck at my M10 day and won 2 out of 5 rounds of swiss. Ok, I admit that I made a change, namely taking out a cruel ultimatum for a Bogardan Hellkite. </p>
<p>First game Finest Hour (loss):<br />
I won the first match by bringing back his rafiq with my clique and attacking with a doublestriking Hellkite.<br />
Lost the third match to a Sable stag. Didn&#8217;t draw any of the fallouts, bolts or hellions and I couldn&#8217;t keep him off with shriekmaw alone since sable stag finished it. I would have taken a mulligan if I hadn&#8217;t dropped to 5 cards in hand already.<br />
I drew one fallout. Rafiq + Sable Stag finished it at lightning speed. </p>
<p>Second game Transmuter (win):<br />
Nothing worth mentioning, I finished both game quite easily with cruel ultimatum.</p>
<p>Third game Jund (loss):<br />
Won the first game thanks too cruel and hellkite.<br />
Lost the two next games. Putrid leech, sable stag, blightning and Bloodbraid into anathemancer was just horrible. Didn&#8217;t see hellkite or cruel which was pretty meh.</p>
<p>Fourth game Merfolk (win):<br />
I lost the first game.<br />
Swept his field with Hellion and Fallout AND Hellkite ftw.<br />
He got to attack with a banneret. I countered or killed all his other creatures. Shriekmaw came back 7 times and eventually beat him down together with mulldrifter. </p>
<p>Fith game Conley Woods Mannequin (loss):<br />
I won the first game thanks to pulling back Hellkite over 4 times.<br />
I once again failed to draw any Hellions or Fallouts. A field of two putrid leeches and sable stag was just too much.<br />
I was keeping of his Leech and Sable stag. Then he played bloodbraid into kitchen finks ftw. I played a Hellion but that simply wasn&#8217;t enough. </p>
<p>So&#8230;I hate Putrid leech and sable stag. Despite multiple riffle shuffles and mulligans I simply failed to draw my Hellions in time to fend off some dangerous fields. Lightning bolt certainly helped. Yet putrid leech and the Great Sable Stag got to me. Despite this I must say that I enjoyed playing the deck a lot and that the use of AoW was complimented positively a couple of times. I found that the Hellkites were super though and that it was worth removing Cruel Ultimatum as it won me a few matches which Cruels wouldn&#8217;t have been able to pull off. </p>
<p>Again, loved the deck and I hope you don&#8217;t mind me using it or maybe killing the design in some way by removing an Ultimatum <img src='http://fivewithflores.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>(P.S.: the deck that came in first was remarkably simular to the rhox meditant deck with 100% less rhox :p And sorry for the long post ^^;)</p>
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		<title>By: MTGBattlefield</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1241</link>
		<dc:creator>MTGBattlefield</dc:creator>
		<pubDate>Sat, 08 Aug 2009 17:42:32 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1241</guid>
		<description>&lt;strong&gt;More Architects of Will...&lt;/strong&gt;

Your story has been summoned to the battlefield - Trackback from MTGBattlefield...</description>
		<content:encoded><![CDATA[<p><strong>More Architects of Will&#8230;</strong></p>
<p>Your story has been summoned to the battlefield &#8211; Trackback from MTGBattlefield&#8230;</p>
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		<title>By: Zygonn</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1238</link>
		<dc:creator>Zygonn</dc:creator>
		<pubDate>Fri, 07 Aug 2009 01:46:17 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1238</guid>
		<description>Hey Mike,

I was wondering if you could adress the advantage of limiting yourself to Grixis colors.  You could easily be running four vivid lands over the Crumbling Necropolis, but it seems to me like you get most of your advantage out of Sunken Ruins and a few basics.  Still, can a handful of faster lands justify avoiding green and white mana?  Or are there just no green or white spells you want to play?  Hard to believe, but not at all impossible.  I just think that any control deck that isn&#039;t running the typical five color control manabase needs to seriously justify limiting its colors.</description>
		<content:encoded><![CDATA[<p>Hey Mike,</p>
<p>I was wondering if you could adress the advantage of limiting yourself to Grixis colors.  You could easily be running four vivid lands over the Crumbling Necropolis, but it seems to me like you get most of your advantage out of Sunken Ruins and a few basics.  Still, can a handful of faster lands justify avoiding green and white mana?  Or are there just no green or white spells you want to play?  Hard to believe, but not at all impossible.  I just think that any control deck that isn&#8217;t running the typical five color control manabase needs to seriously justify limiting its colors.</p>
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		<title>By: bzander</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1237</link>
		<dc:creator>bzander</dc:creator>
		<pubDate>Thu, 06 Aug 2009 22:04:47 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1237</guid>
		<description>I have played around with the deck a bit now. Architects of Will sure looked sketchy just watching the decklist, but he has been good. As you said, it fills your graveyard etc. I have also won an undecent amount of games with AoW&#039;s ability. 

I&#039;m however very displeased with Soul Manipulation. I have played around 10 2/2 matches now and I have only yet managed to 2-1 with Soul Manipulation twice. It&#039;s also kind of poopy to flip with Bit. Blast. I would certainly want to cut at least 2 if I play the deck again. I would also like to see Volcanic Fallout main. Perhaps even Lightning Bolt. See, the following happened to me.

Example #1:
My opponent goes T2 Bitterblossom on the play pre-board. I was, as the say, basicly cold. I almost made a comeback with tripple Cryptic Command but he had a counter for the third.

Example #2:
My opponent goes (on the play, both pre and afterboard) turn 2 Putrid Leech/Wren&#039;s Run Vanquisher, turn 3 Great Sable Stag and turn 4 Chameleon Colossus. I had virutaly zero outs after that turn 4. I feel that I could beat just Stag or just Chameleon Colossus, but them togheter was just too much.

Any thoughts about that?</description>
		<content:encoded><![CDATA[<p>I have played around with the deck a bit now. Architects of Will sure looked sketchy just watching the decklist, but he has been good. As you said, it fills your graveyard etc. I have also won an undecent amount of games with AoW&#8217;s ability. </p>
<p>I&#8217;m however very displeased with Soul Manipulation. I have played around 10 2/2 matches now and I have only yet managed to 2-1 with Soul Manipulation twice. It&#8217;s also kind of poopy to flip with Bit. Blast. I would certainly want to cut at least 2 if I play the deck again. I would also like to see Volcanic Fallout main. Perhaps even Lightning Bolt. See, the following happened to me.</p>
<p>Example #1:<br />
My opponent goes T2 Bitterblossom on the play pre-board. I was, as the say, basicly cold. I almost made a comeback with tripple Cryptic Command but he had a counter for the third.</p>
<p>Example #2:<br />
My opponent goes (on the play, both pre and afterboard) turn 2 Putrid Leech/Wren&#8217;s Run Vanquisher, turn 3 Great Sable Stag and turn 4 Chameleon Colossus. I had virutaly zero outs after that turn 4. I feel that I could beat just Stag or just Chameleon Colossus, but them togheter was just too much.</p>
<p>Any thoughts about that?</p>
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		<title>By: Slank</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1236</link>
		<dc:creator>Slank</dc:creator>
		<pubDate>Thu, 06 Aug 2009 15:08:50 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1236</guid>
		<description>I played this deck some more last night but used the original build with Murderous Redcap. I can&#039;t stress enough how invaluable that card has been for me. Granted, I (for some reason) have yet to play the 5CC matchup in the Tournament Practice Room on MTGO but he&#039;s been an all star against creature heavy decks.

Played a Merfolk deck last night. My opponent knew his deck and played it well. I don&#039;t know his deck&#039;s exact build but he had an updated and stable manabase (Hubs, Fortress, Gates) and played Cryptic, Harm&#039;s Way, Dousing, Banneret, Reejery, Sovereign, Adept, and sideboarded in Forge-Tenders. I took first game on the back of Redcap and Shriekmaw alone. Second game, I failed to board in Fallouts but he had the Tender on board. I misplayed a Blast (which he leaked) when I returned a Shriekmaw the previous turn on a Soul Manipulation on a &#039;Lark. I flipped Mannequin which returned a cycled AoW which forecasted my next three draws of land, land, land. He chumped a 4/4 Mutavault and, next turn, I didn&#039;t cast the two Hellions I had in because of the Tender and he countered all my redcaps. I sided in Fallout, he overextended, I cleared, and he told me after that he de-sided the forgetender because I didn&#039;t show any red sweepers. Good news for me but I think I would&#039;ve taken game two had I sided in the Fallouts like I should&#039;ve. I still think they belong in the board.

I played a few Bant decks and found that I lose if I fail to get a 2nd turn Shriekmaw.

Found Shriekmaw underwhelming against Jund decks if they ran Mannequin. Ok to good in situations where they went Bloodbraid into Ram-Gang.

So far, I really enjoy playing this deck. Has anyone who playtested it ran into Time Sieve combo or anything like that? Is it worth running Though Hemorrhage in the board? I&#039;ve got three copies in there but have yet to board it in.</description>
		<content:encoded><![CDATA[<p>I played this deck some more last night but used the original build with Murderous Redcap. I can&#8217;t stress enough how invaluable that card has been for me. Granted, I (for some reason) have yet to play the 5CC matchup in the Tournament Practice Room on MTGO but he&#8217;s been an all star against creature heavy decks.</p>
<p>Played a Merfolk deck last night. My opponent knew his deck and played it well. I don&#8217;t know his deck&#8217;s exact build but he had an updated and stable manabase (Hubs, Fortress, Gates) and played Cryptic, Harm&#8217;s Way, Dousing, Banneret, Reejery, Sovereign, Adept, and sideboarded in Forge-Tenders. I took first game on the back of Redcap and Shriekmaw alone. Second game, I failed to board in Fallouts but he had the Tender on board. I misplayed a Blast (which he leaked) when I returned a Shriekmaw the previous turn on a Soul Manipulation on a &#8216;Lark. I flipped Mannequin which returned a cycled AoW which forecasted my next three draws of land, land, land. He chumped a 4/4 Mutavault and, next turn, I didn&#8217;t cast the two Hellions I had in because of the Tender and he countered all my redcaps. I sided in Fallout, he overextended, I cleared, and he told me after that he de-sided the forgetender because I didn&#8217;t show any red sweepers. Good news for me but I think I would&#8217;ve taken game two had I sided in the Fallouts like I should&#8217;ve. I still think they belong in the board.</p>
<p>I played a few Bant decks and found that I lose if I fail to get a 2nd turn Shriekmaw.</p>
<p>Found Shriekmaw underwhelming against Jund decks if they ran Mannequin. Ok to good in situations where they went Bloodbraid into Ram-Gang.</p>
<p>So far, I really enjoy playing this deck. Has anyone who playtested it ran into Time Sieve combo or anything like that? Is it worth running Though Hemorrhage in the board? I&#8217;ve got three copies in there but have yet to board it in.</p>
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		<title>By: alienshirt</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1235</link>
		<dc:creator>alienshirt</dc:creator>
		<pubDate>Wed, 05 Aug 2009 23:06:22 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1235</guid>
		<description>Care to share your sideboarding strategy with us please? 

Also regarding the heavy red in the sideboard have you had any issues not having the double red to cast Hellion and Fallout?</description>
		<content:encoded><![CDATA[<p>Care to share your sideboarding strategy with us please? </p>
<p>Also regarding the heavy red in the sideboard have you had any issues not having the double red to cast Hellion and Fallout?</p>
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		<title>By: jc is the man</title>
		<link>http://fivewithflores.com/2009/08/more-architects-of-will/#comment-1234</link>
		<dc:creator>jc is the man</dc:creator>
		<pubDate>Wed, 05 Aug 2009 16:15:16 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=806#comment-1234</guid>
		<description>I think the comments most of the people made this time are summarized in my last comment(on Aug 2.) so I wont go any further. I want to point out for others (only those whom may not have noticed) that the deck is &quot;geared&quot; against the current crit heavy / full of nonbasic lands / wogless / control to an extent/ combo free at the moment, metagame. I still wish it was a bit more active early on... duress is back...

(My Card Breakdown in no particular order)
Hence the strength of the Remove Soul paired w/ Raise Dead in the card that is soul manipulation. (Reloads all the crits in ur deck). Also note that the card is more efficient than remove soul and raise dead. why? b/c raise dead is a sorcery...
Cryptic Command was and is still the shiz, no explanation needed. But dont forget it can return your ________ to your hand at eot and cast it again ftw.
Or the mid/late game punishment for having 4 reflecting pools and vivid lands that 2 COPIES of anathamancer brings(if you have 2 it will generally pop up later when you need it to end the game). Soul manip should let you play again after it chump blocks.
Shriekmaw is ok now b/c there arent really any pro black crits that will end you quickly now and the deck is backed up by 8 counters. and it instant speeds w/ manne and gets reloaded w/ soul and cryptic
The Clique well.... you kill/counter their crits... why not use them against them and then exile it to boot... it has psychological value more than anything. Your Opponents Thoughts, &quot;Hmm should I evoke my thresher? should I try and play broodmate dragon? I think I&#039;ll just hold it and alter my play....&quot;
Cruel Ultimatum:__________________________________ fill in the blank yourself :-) I&#039;d go w/ powns/owns/and smacks their momma
Bituminous well... helps kill crits and gives you &quot;extra&quot; copies of counters and mannequins. The targets in the deck (preboard) are 1 of the 8 counters, architects will, mannequin, and anath. The quality of the card will depend on the situations your in. i.e., are you casting it in hopes of hitting your counter (about 50% chance). Do you need recursion?... Really it is best played w/ the mindset that it is a blaze that hits crits at instant speed. It can be played strategically w/ hopes that it makes certain hits which can swing the game tempo. I feel it is the most subjectively un-subjective card in the deck. So perhaps only 3 copies...
But the last card is the namesake card of the deck. I still feel like architects is a bit overpriced for its ability but it does smooth the deck out. Its bituminous-able. And at worst, if you dont want it. cycle it. then soul manip and cycle it again. Perhaps there are some other early cycling cards you could put in for those that dislike the card.
I know I skipped a few cards but I dont think they need comments.
Oh, almost forgot: does the deck really need 25 lands? seems like u could stick in that magical singleton hellkite :-) make them pay for  blightning&#039; you early on. just saying.</description>
		<content:encoded><![CDATA[<p>I think the comments most of the people made this time are summarized in my last comment(on Aug 2.) so I wont go any further. I want to point out for others (only those whom may not have noticed) that the deck is &#8220;geared&#8221; against the current crit heavy / full of nonbasic lands / wogless / control to an extent/ combo free at the moment, metagame. I still wish it was a bit more active early on&#8230; duress is back&#8230;</p>
<p>(My Card Breakdown in no particular order)<br />
Hence the strength of the Remove Soul paired w/ Raise Dead in the card that is soul manipulation. (Reloads all the crits in ur deck). Also note that the card is more efficient than remove soul and raise dead. why? b/c raise dead is a sorcery&#8230;<br />
Cryptic Command was and is still the shiz, no explanation needed. But dont forget it can return your ________ to your hand at eot and cast it again ftw.<br />
Or the mid/late game punishment for having 4 reflecting pools and vivid lands that 2 COPIES of anathamancer brings(if you have 2 it will generally pop up later when you need it to end the game). Soul manip should let you play again after it chump blocks.<br />
Shriekmaw is ok now b/c there arent really any pro black crits that will end you quickly now and the deck is backed up by 8 counters. and it instant speeds w/ manne and gets reloaded w/ soul and cryptic<br />
The Clique well&#8230;. you kill/counter their crits&#8230; why not use them against them and then exile it to boot&#8230; it has psychological value more than anything. Your Opponents Thoughts, &#8220;Hmm should I evoke my thresher? should I try and play broodmate dragon? I think I&#8217;ll just hold it and alter my play&#8230;.&#8221;<br />
Cruel Ultimatum:__________________________________ fill in the blank yourself <img src='http://fivewithflores.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  I&#8217;d go w/ powns/owns/and smacks their momma<br />
Bituminous well&#8230; helps kill crits and gives you &#8220;extra&#8221; copies of counters and mannequins. The targets in the deck (preboard) are 1 of the 8 counters, architects will, mannequin, and anath. The quality of the card will depend on the situations your in. i.e., are you casting it in hopes of hitting your counter (about 50% chance). Do you need recursion?&#8230; Really it is best played w/ the mindset that it is a blaze that hits crits at instant speed. It can be played strategically w/ hopes that it makes certain hits which can swing the game tempo. I feel it is the most subjectively un-subjective card in the deck. So perhaps only 3 copies&#8230;<br />
But the last card is the namesake card of the deck. I still feel like architects is a bit overpriced for its ability but it does smooth the deck out. Its bituminous-able. And at worst, if you dont want it. cycle it. then soul manip and cycle it again. Perhaps there are some other early cycling cards you could put in for those that dislike the card.<br />
I know I skipped a few cards but I dont think they need comments.<br />
Oh, almost forgot: does the deck really need 25 lands? seems like u could stick in that magical singleton hellkite <img src='http://fivewithflores.com/wp-includes/images/smilies/icon_smile.gif' alt=':-)' class='wp-smiley' />  make them pay for  blightning&#8217; you early on. just saying.</p>
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