<?xml version="1.0" encoding="UTF-8"?><rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	>
<channel>
	<title>Comments on: The Physical Reality of Magical Spells</title>
	<atom:link href="http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/feed/" rel="self" type="application/rss+xml" />
	<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/</link>
	<description>Where you learn to love what Mike Flores loves</description>
	<pubDate>Sat, 31 Jul 2010 16:16:13 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6.2</generator>
		<item>
		<title>By: Top 8 Magic &#187; Sages of the Anima plus Congregation at Dawn&#8230; Really?</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-655</link>
		<dc:creator>Top 8 Magic &#187; Sages of the Anima plus Congregation at Dawn&#8230; Really?</dc:creator>
		<pubDate>Sun, 12 Apr 2009 04:13:31 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-655</guid>
		<description>[...] The Physical Reality of Magical Spells [...]</description>
		<content:encoded><![CDATA[<p>[...] The Physical Reality of Magical Spells [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: messels</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-528</link>
		<dc:creator>messels</dc:creator>
		<pubDate>Sat, 21 Feb 2009 00:52:24 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-528</guid>
		<description>i don't agree w/ the lash out decision.  it's only 3 damage to target creature and &lt;b&gt; potentially&lt;/b&gt;  3 damage to target player.  i'd play magma jet.  scry is pretty damn sick for a low-land count.  could do hellspark elemental as an alternative too??  not sure how your testing shaped up...
also, why not volcanic fallout?  hate against fae &#38; elves without losing the tempo of hitting the opponent.  'uncountable' is pretty sweet against fae.  
so yeah, i don't like the lash out choice.  :p
i also wonder about the tempo choice of a jitte.  cast + equip is most often going to be two turns of tempo, right?  wouldn't you rather be dropping a hellspark or playing another [cheap] burn?
...other than that, i think your list looks really fun.  lots of efficiency there.</description>
		<content:encoded><![CDATA[<p>i don&#8217;t agree w/ the lash out decision.  it&#8217;s only 3 damage to target creature and <b> potentially</b>  3 damage to target player.  i&#8217;d play magma jet.  scry is pretty damn sick for a low-land count.  could do hellspark elemental as an alternative too??  not sure how your testing shaped up&#8230;<br />
also, why not volcanic fallout?  hate against fae &amp; elves without losing the tempo of hitting the opponent.  &#8216;uncountable&#8217; is pretty sweet against fae.<br />
so yeah, i don&#8217;t like the lash out choice.  :p<br />
i also wonder about the tempo choice of a jitte.  cast + equip is most often going to be two turns of tempo, right?  wouldn&#8217;t you rather be dropping a hellspark or playing another [cheap] burn?<br />
&#8230;other than that, i think your list looks really fun.  lots of efficiency there.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: ReAnimator</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-527</link>
		<dc:creator>ReAnimator</dc:creator>
		<pubDate>Fri, 20 Feb 2009 20:32:53 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-527</guid>
		<description>Isn't Magma Jet just better than a maindeck Pillar? Like it digs you to vortexes, goyfs and sideboard cards. I've tested a lot of Naya zoo and i don't think i would trade the magma jets for anything. 
They always look weak on paper but if you actually play with them they are pretty incredible. 
From your list i would -2 pillar -1 seal -1 vortex and +4 magma jets. 
At the very least a Jet is better than a 4th vortex, as you don't need multiple vortexes that often and in certain matchups you don't want any.</description>
		<content:encoded><![CDATA[<p>Isn&#8217;t Magma Jet just better than a maindeck Pillar? Like it digs you to vortexes, goyfs and sideboard cards. I&#8217;ve tested a lot of Naya zoo and i don&#8217;t think i would trade the magma jets for anything.<br />
They always look weak on paper but if you actually play with them they are pretty incredible.<br />
From your list i would -2 pillar -1 seal -1 vortex and +4 magma jets.<br />
At the very least a Jet is better than a 4th vortex, as you don&#8217;t need multiple vortexes that often and in certain matchups you don&#8217;t want any.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DavePetterson</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-526</link>
		<dc:creator>DavePetterson</dc:creator>
		<pubDate>Fri, 20 Feb 2009 09:04:10 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-526</guid>
		<description>There is a hidden cost on Lash Out (and any Clash card, for that matter), though. Of course Clash can help smooth your own draws.  If, however,  your opponent needs to dig for an O-Ring in order to kill the Vortex that's making their  Helixes suck (or whatever card they need to stabilize), you're helping them do that as well. It's still better for you, but you give the enemy more options as well. Not so bad in the first few rounds, I guess, but it seems like it would have diminishing returns in the later rounds.</description>
		<content:encoded><![CDATA[<p>There is a hidden cost on Lash Out (and any Clash card, for that matter), though. Of course Clash can help smooth your own draws.  If, however,  your opponent needs to dig for an O-Ring in order to kill the Vortex that&#8217;s making their  Helixes suck (or whatever card they need to stabilize), you&#8217;re helping them do that as well. It&#8217;s still better for you, but you give the enemy more options as well. Not so bad in the first few rounds, I guess, but it seems like it would have diminishing returns in the later rounds.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Joe</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-525</link>
		<dc:creator>Joe</dc:creator>
		<pubDate>Fri, 20 Feb 2009 05:03:31 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-525</guid>
		<description>Lash Out is a great card because of Clash.  You do 3 damage (just like Incinerate), and you get to look at the top card of your library and decide whether or not to pitch it FOR FREE, and you can randomly mise 3 extra damage to the face by stealing a one-drop vs. their land (again, FOR FREE).  I agree that your deck looks good.  Have fun Mike.</description>
		<content:encoded><![CDATA[<p>Lash Out is a great card because of Clash.  You do 3 damage (just like Incinerate), and you get to look at the top card of your library and decide whether or not to pitch it FOR FREE, and you can randomly mise 3 extra damage to the face by stealing a one-drop vs. their land (again, FOR FREE).  I agree that your deck looks good.  Have fun Mike.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: sheetylogik</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-524</link>
		<dc:creator>sheetylogik</dc:creator>
		<pubDate>Fri, 20 Feb 2009 03:52:27 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-524</guid>
		<description>I say go for the gargadon swap. and good luck, your deck looks solid.

And about the "running out of steam" thing . I completely agree, its very hard to play control for 10 rounds + Top8 for sure. Oh how I miss Balacing Tings. I won 50% of my games last year on turn 4-5 with Draco. 

going to the time limit every round = fail.</description>
		<content:encoded><![CDATA[<p>I say go for the gargadon swap. and good luck, your deck looks solid.</p>
<p>And about the &#8220;running out of steam&#8221; thing . I completely agree, its very hard to play control for 10 rounds + Top8 for sure. Oh how I miss Balacing Tings. I won 50% of my games last year on turn 4-5 with Draco. </p>
<p>going to the time limit every round = fail.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: The American Nightmare</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-523</link>
		<dc:creator>The American Nightmare</dc:creator>
		<pubDate>Fri, 20 Feb 2009 02:01:33 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-523</guid>
		<description>Under the old Fledgling Dragon principle, I've found Mystic Enforcer to be pretty good in a Zoo on Zoo matchup.  I might be testing wrong on that, but I played a couple matches where I wish I had it instead of another random dork.

I'm kinda surprised though...not enough faith in the Bant AggroControl?  You can play maindeck Trygon Predators for affinity, even some poor sap whose depending on a Mox!  :P</description>
		<content:encoded><![CDATA[<p>Under the old Fledgling Dragon principle, I&#8217;ve found Mystic Enforcer to be pretty good in a Zoo on Zoo matchup.  I might be testing wrong on that, but I played a couple matches where I wish I had it instead of another random dork.</p>
<p>I&#8217;m kinda surprised though&#8230;not enough faith in the Bant AggroControl?  You can play maindeck Trygon Predators for affinity, even some poor sap whose depending on a Mox!  <img src='http://fivewithflores.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /></p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Bob Baker</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-522</link>
		<dc:creator>Bob Baker</dc:creator>
		<pubDate>Thu, 19 Feb 2009 22:29:45 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-522</guid>
		<description>I also question the inclusion of Lash Out, but I like the inclusion of more main deck Vortexes.  I was struggling to find a card to replace Molten Rain and I think this is the best solution I've seen.</description>
		<content:encoded><![CDATA[<p>I also question the inclusion of Lash Out, but I like the inclusion of more main deck Vortexes.  I was struggling to find a card to replace Molten Rain and I think this is the best solution I&#8217;ve seen.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: DAisaka09</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-521</link>
		<dc:creator>DAisaka09</dc:creator>
		<pubDate>Thu, 19 Feb 2009 20:14:28 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-521</guid>
		<description>Mike the list looks pretty solid overall, i can see the logic in cutting molten rain and bumping up the vortex count to 4 (when vortex is good you really need to see it) but i have a couple of questions concerning the sideboard.  How good is lash out really?  I assume you side it in against the mirror and against domain zoo but it seems a little loose to me.  I played them in my sb during GP LA and hated them.  Also is Jitte really what you want?  when i tested with it it wasn't that good since all your guys except for goyf are really small and die easily.  When you connect its obviously awesome but your guys never live long enough to do so.  Gargadon maybe?</description>
		<content:encoded><![CDATA[<p>Mike the list looks pretty solid overall, i can see the logic in cutting molten rain and bumping up the vortex count to 4 (when vortex is good you really need to see it) but i have a couple of questions concerning the sideboard.  How good is lash out really?  I assume you side it in against the mirror and against domain zoo but it seems a little loose to me.  I played them in my sb during GP LA and hated them.  Also is Jitte really what you want?  when i tested with it it wasn&#8217;t that good since all your guys except for goyf are really small and die easily.  When you connect its obviously awesome but your guys never live long enough to do so.  Gargadon maybe?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: mtgxman</title>
		<link>http://fivewithflores.com/2009/02/the-physical-reality-of-magical-spells/#comment-520</link>
		<dc:creator>mtgxman</dc:creator>
		<pubDate>Thu, 19 Feb 2009 17:09:38 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=454#comment-520</guid>
		<description>I like this list. I'm a little concerned about Sulfuric Vortex with the amount of pain you get from your lands. While it stops life gain, which is important, how often are you ahead in life enough to cast it?</description>
		<content:encoded><![CDATA[<p>I like this list. I&#8217;m a little concerned about Sulfuric Vortex with the amount of pain you get from your lands. While it stops life gain, which is important, how often are you ahead in life enough to cast it?</p>
]]></content:encoded>
	</item>
</channel>
</rss>
