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Naya Burn Mail Bag

February 26, 2009

This one is going to be more or less a mail bag related to my Naya Burn deck. I will be repeating some stuff from the comments for those of you who don’t follow those closely and answer new reader questions as well.

  • DavePetterson thinks it’s okay that I didn’t qualify because then you guys get to read posts like Kind of a PTQ Report. To this I say… Greedy!
  • wills wonders — if “Lash Out is the best burn spell in this deck after Tarfire and Seal of Fire. Yes, better in most cases than Lightning Helix” why we don’t run it main. The answer here is that Lash Out is so effective because it is only featured in games where it will matter. Sure in the PTQ I played in that was all eight rounds, but it would be silly to play main deck in a Red Deck with so many options… Path to Exile might make the cut in Naya Burn but I wouldn’t play it main under any forseeable circumstances.
  • schwarzott ran this version of Naya Burn to a 5-2 finish in Detroit. He has been having problems with Bant Aggro-Control.4 Lightning Helix

    4 Tarmogoyf
    4 Wild Nacatl

    4 Incinerate
    4 Keldon Marauders
    4 Kird Ape
    4 Mogg Fanatic
    4 Puncture Blast
    4 Seal of Fire
    2 Sulfuric Vortex

    2 Bloodstained Mire
    2 Forest
    3 Mountain
    2 Mutavault
    2 Sacred Foundry
    2 Stomping Ground
    1 Temple Garden
    4 Windswept Heath
    4 Wooded Foothills

    sb:
    2 Mystic Enforcer
    4 Pyrostatic Pillar
    4 Shattering Spree
    3 Volcanic Fallout
    2 Kataki, War’s Wage

    My analysis is…

    1. Only two Sulfurous Vortex in the main. I have found that Bant Aggro-Control is pretty easy to beat as long as they are not blowing you out with defensive Jitte counters and Spirit Linked Rhinos. Sulfurous Vortex is very effective against them, especially since they have to deal a little damage to themselves with lands.
    2. When I beat Bant Aggro-Control, I used two two damage spells to take out Rhox War Monk in all the games I won. This deck only has “one set” of Seal of Fire (no Tarfires). While you can theoretically play Incinerate + Seal of Fire or even just a Puncture Blast to hold down the War Monk, the subtle issue is that especially on turn two (or turn three or four for a deck with only 22 lands) you can find yourself with insufficient mana to respond.
    3. Subtly, the sideboard is an issue. Bant Aggro-Control really needs to beat you with equipment (other than games where you get blown out by Troll + Worship… No outs against that presently). The schwarzott version simply has the wrong reactive cards. Shattering Spree is sometimes more devastating against Affinity (and sometimes not), but Ancient Grudge is so much better than equipment-reliant Blue decks like Fae or Bant Aggro-Control because most of the time Shattering Spree will not give you any card advantage. When the card you are advantaging is as vital to the opponent’s strategy as Umezawa’s Jitte… etc. etc. I have won a fair amount of the time by letting the opponent commit 4-5 lands only to use instant speed artifact hate mid-combat to fart in their direction. In fact most of my wins have been based on Vortex, killing their Jitte, or good old Jitte advantage… and this version has no Jitte of its own! (Jitte has been pretty good in a lot of matchups, including Bant).
  • DAisaka09 makes a good point about 8 “Shocks” and the mirror which is full of three toughness creatures. I have been lucky to have won most or all of my mirror matches, and for sure I have drawn the three damage creature kill spells to deal with Apes and Nacatls. I can see maybe 1-2 Rift Bolt being better than the main deck Jittes I proposed in the previous post, or Incinerate again, as a two-of.I don’t think I would consider Puncture Blast, but I have heard good things about it from various directions, actually.
  • Dear zsievers,Pyrostatic Pillar is quite good against Storm.

    When you are ahead, it basically makes “every matchup into the Zoo matchup” … That is, a matchup where the opponent is taking lots of collateral damage and therefore falls into burn range.

    I have come around due to my loss in the second Faeries bout that maybe main deck Pyrostatic Pillar is not optimal… Overvaluing it probably cost me the match.

  • TheAmericanNightmare doesn’t like Keldon Marauders very much.Personally, I thought it was good. I sided it out against decks like Faerie Wizards, but I like the card very much when the opponent is the beatdown. It does a lot of damage in a hurry against a Storm, and I love the card against opposing attack decks. I was pretty sure Luis Neiman (Luis Not Vargas) had Blistering Firecat in our match and tapped for the Marauders anyway, and just soaked up three while he committed four mana (I already had Tarmogoyf on board as well as another Marauders in hand). At this stage I would not cut it.

    I think the mana base is pretty good. I like the Mountains because this deck is not Zoo. I don’t particularly like taking 100 damage from my lands. I would consider adding more Plains in order to run Duergar Hedge-Mage… lots of decent players are suggesting I add that card.

  • thewachman wanted to hear about Osyp’s Slide deck… We already covered that here.
  • ReAnimator wanted to know why I didn’t run Magma Jet (long time readers know I love a Magma Jet and even played it in Legacy). I wanted a card that could deal three damage in Lash Out is the simple answer, Magma Jet being not really good enough for the main here.
  • mpace started reading Dune thanks to one of my previous articles. This is inspiring for me! Thanks! I think I am going to spend more time on book and comics recommendations (especially as Osyp has no knowledge of obscure graphic novels).

LOVE
MIKE

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Osyp on Astral Slide

February 25, 2009

Hello, my name is Osyp and Mike asked me to guest host his blog.

One of the more awkward requests I’ve gotten, but Mike’s a friend so I was more than happy to oblige.

I suppose the only relevant thing to this blog I can write about, since I don’t like Liz Phair or obscure graphic novels, is my recent PTQ win.

I played GWR Slide at the PTQ in Edison this past weekend and went 7-1 in the swiss. I actually build Slide every season and hope that it’s good; thankfully this time around it’s actually quite good in this current environment.

3 Engineered Explosives
4 Spark Spray
3 Path to Exile
3 Life from the Loam
3 Edge of Autumn
3 Lightning Rift
3 Astral Slide
2 Wrath of God

4 Kitchen Finks
2 Loxodon Hierarch
2 Cloudthresher

4 Tranquil Thicket
4 Secluded Steppe
3 Forgotten Cave
3 Windswept Heath
2 Wooded Foothills
2 Ghost Quarter
2 Flagstones of Trokair
2 Forests
2 Plains
1 Mountain
1 Sacred Foundry
1 Temple Garden
1 Stomping Ground

SB:
4 Lightning Helix
3 Duegar Hedge Mage
2 Ancient Grudge
2 Eternal Witness
2 Ajani Vengeant
1 Path to Exile
1 Cloudthresher

The best deck in the format is Faeries, and Slide just happens to be very good against it. This was the matchup I tested the most prior to the PTQ and as long as you’re patient and play correctly it’s difficult to lose. They really don’t have an effective way to beat you, and you have several threats that they can’t really answer. That being said, Faeries can be difficult depending on what build they’re playing. If they’re playing Herbey’s deck from the GP (main deck Trinket mage package and Shackles) than the matchup can actually be difficult, as you have no main deck answer to shackles and they can tutor a relic to break up your loam engine. However that version is surprisingly unpopular and most either play Owen’s UB build or a more standard Mono U version with Glen Elendra and Sowers and no Shackles!

You’re also very good against the best aggressive deck in the format, Affinity, and have a very strong matchup against GB Loam. Game 1 they can’t answer your enchantments, and after board any plan they may have against you (Extirpate, Krosan Grip) can just get trumped by Ajani Vengeant, which will always win the game.

Red decks are also favorable for you, although Vortex gives them a good shot game 1 of stealing a win. However I still feel like your favorable against any red deck as in testing I very rarely lost a best of 3.

Then there’s combo. Elves is a reasonable matchup because unless they draw multiple Glimpse they can’t keep up with your removal and you’ll eventually wear them down. TEPS on the other hand is unwinnable. I knew this going in and didn’t even bother with any sideboard slots as it won’t make any difference, you cannot win. This did not scare me away mainly because I don’t think TEPS is a very consistent deck, it’s probably the least consistent in the entire field (including All-in Red). I don’t think the deck has a real shot of winning a PTQ and I stand by that comment. If you also look at the PTQ results, it rarely makes T8 and even scanning the room at a PTQ, you won’t see many at the top tables. That being said, that doesn’t mean people won’t play it, but the odds are you will only have to play it once, and you can afford to take a loss given your strength against the rest of the field.

With all that said, I don’t think that Slide is the most powerful deck in the format, however the main reason I played it was that I knew I could play it well and wouldn’t make many mistakes. That’s really all you can ask when you’re deciding what to play. If you’re not planning on playing Faeries, you need to ask yourself “Can I play this deck well enough to give myself an edge over less prepared opponents?” Because the truth is 90% of the people you play at a PTQ are not well prepared, and the other 10% is where the luck factor is going to need to come in.

My matchups were as follows:

Rd 1: Faeries 2-0
Rd 2: Naya Burn 2-1
Rd 3: TEPS 0-2
Rd 4: Affinity 2-1
Rd 5: Gifts/Loam 2-0
Rd 6: Elves 2-1
Rd 7: Elves 2-0
Rd 8: Affinity 2-0

In the T8 I actually lost to my good friend Gerard playing Herbey’s version of Fae which I mentioned earlier, however he was already qualified and conceded. I then beat Kithkin 2-0 in T4 and Josh Ravitz playing UB Faeries in the finals 2-0.

I think the deck is a real contender and would recommend it if you expect a lot of Faeries and Affinity at your PTQ. Just don’t be scared off by TEPS and practice a lot, because there are a handful of decisions you need to make each turn (particularly turn 1-3) and the wrong one will drastically change the outcome.

For instance, against Fae post board you need to be careful with your cycling lands and loam. Let’s say your opening hand is a Windswept Heath, Ghost Quarter, Tranquil Thicket and Life from the Loam. Game 1 you would probably sacrifice the heath for a stomping ground, cycle the thicket and untap and play loam. However after board Fae is likely to bring in Relic, therefore that sequence would be terrible for you if they Spell Snare’d your Loam and then played a Relic. A smart Fae player would never play turn 1 Relic for that reason alone. If they do they give you too much information and allow you to make the correct play which is to play the Thicket turn 1. Post board the best way to play around Relic is to just make your land drops and not worry about it until later in the game when you draw an Ancient Grudge. The game will go long, so don’t feel rushed to cycle and dig for cards because there’s no need.

[Thanks Osyp! -mf]

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Kind of a PTQ Report

February 23, 2009

Part 1: Deck List

Here is what I played, Naya Burn:

4 Lightning Helix

4 Tarmogoyf
4 Wild Nacatl

2 Incinerate
4 Keldon Marauders
4 Kird Ape
4 Mogg Fanatic
2 Pyrostatic Pillar
4 Seal of Fire
4 Sulfuric Vortex
2 Tarfire

4 Bloodstained Mire
1 Forest
3 Mountain
2 Mutavault
1 Sacred Foundry
3 Stomping Ground
1 Temple Garden
3 Windswept Heath
4 Wooded Foothills

sb:
3 Umezawa’s Jitte
4 Ancient Grudge
3 Lash Out
2 Pyrostatic Pillar
3 Kataki, War’s Wage

Commentary
This is essentially what I posted at the end of last week. The only difference is a swap of two Incinerates for two Tarfires. I told Osyp I wanted to play like one Tarfire and he said that he thought that Incinerate was the weakest card in my deck. If I had to do it over again, I would have played all four Tarfires and no Incinerates; moreover I would have done something with those Pyrostatic Pillars. There is a longer winded way of putting this, but they under-performed.

Part 2: Anticlimax

I went 6-2.

Osyp beat Josh in the finals, Slide over Faeries. Josh went 9-1-1 with his only loss being to Osyp.

My favorite Josh moment was in the quarterfinals. Josh came back to win Game One. He was absolutely demolished in the Faeries mirror. Stuck on three lands. Down zero Riptide Laboratories to two, lands down three to seven or thereabouts. Pulled it out.

“At what point would you would you have given up?” he asked me between games.

So Game Two. He has three mana untapped and a bunch of lands. End of his turn. There is a relevant Spellstutter Sprite on the board, but backed up by no mana.

Josh Mana Leaks it rather than spending his Spell Snare (leaving up the one for the Snare). The implications of this decision were many but I only thought one thing, almost fatherly: At what point did you get so much better than me?

So of course this was followed by untap, Future Sight (tapping out), and the concession from Ravitz :)

Osyp played brilliantly against Josh in what was not only a lopsided matchup (in Osyp’s favor) but where Josh mulliganed several times, and both games.

Osyp’s facility with Ghost Quarter and Astral Slide to resolve spells was the kind of stuff that they write textbooks about. They were the kind of plays that seem absolutely correct when you see them going onto the stack, but that 80% of players will never see… The same players will complain about bad draws or being mana shy when they explain why they lost.

As for my tournament, I beat Tezzerator, Faerie Wizards, the Adrian Sullivan Ponza deck, Zoo, Bant Aggro-Control, and the Lightning Bolt Deck; I lost to Faeries and All-in Red. Notably I never played Affinity.

The only interesting matchup of the day was my second bout against Faeries. I have won literally every Game One I have ever played with Naya Burn against Faeries; that said, I have lost a fair number of sideboarded games, so it was obvious to me that I was doing something wrong at some point.

The problem was at least in part that I was winning all of those Game Ones (win the flip or no), meaning that I was always on the draw in Game Two. My model included valuing Pyrostatic Pillar, so I was forcing myself to make room for more Pillars… but they are not particularly good going second in sideboarded games. I was usually cutting two Lightning Helixes to fit my three Lash Outs (though this is something I am comfortable doing in many matchups, including Zoo-ish matchups… Lash Out is almost always better since you have to invest three life to make three life under pressure); and that was sub-optimal.

So Game One I won in a hurry. Concession on turn four, I believe.

Game Two I went to Paris, took some damage from lands, and foud myself with a pair of Lash Outs and a pair of Ancient Grudges in hand (I sided in two for this game). My board was a Wild Nacatl and a Mogg Fanatic.

He was doing not so much, played Thirst for Knowledge for no bonus, untapped, and played Threads of Disloyalty on my Nacatl (1/1 on his side, I believe). I ran Lash Out for value and got in with Mogg.

He played Sower of Temptation #1; I got him with the Mogg and got more value with the Lash Out, but nothing still.

He played a naked Sower.

I finally ripped a Tarmogoyf.

He ripped yet another Sower and killed me in basically one swing.

So I was on the play in the third game. I thought quite a bit about this and decided that I was going to morph into a 100% burn / anti-Jitte deck, taking out all my Nacatls, Apes, and ‘Goyfs. The reason is that even though I “shouldn’t” lose to Sower of Temptation very often, I was not likely to beat a Threads of Disloyalty on Tarmogoyf… and this game he showed me Firespout, Sower, Threads, and Chrome Mox… and since he played Thirst for Knowledge, I felt it safe to assume he was packing Vedalken Shackles, too.

Therefore he was an anti-creature Faeries deck, and if I made myself a creature-poor burn deck, I might be able to ride the repositioning. As it turns out, he out-sideboarded me and presented two Glen Elendra Archmages. I drew two Ancient Grudges and all three Jittes but he still out-Jitte’d me thanks to Academy Ruins. The sheet said “4″ at the end of the game, but he had an active Jitte, so who knows what his true life total was? That said, it was probably closer than it should have been.

My other loss was to All-in Red in two non-competitive games where he mised on the first turn. In either game if he didn’t follow up with Blood Moon I think I could have won. Nothing to say here… That deck shouldn’t do well, but you can’t complain about those kinds of matchups in the loser’s bracket.

Of the rest of my matches the most interesting was v. Luis Neiman (aka Luis not Vargas) right after I had dropped. He convinced me to un-drop and then we were paired! Pulled it out after getting face planted by Blistering Firecat in Game One (actually tagged all three games by that guy to one degree or another). Luis Molten Rained me to a Mutavault in Game Two and drew nothing, so I came back to force the third.

Part 3: What If… ?

I have to think on the new version of the deck list for a while, but I think I would play this again. Probably look something like this main:

2 Umezawa’s Jitte

4 Lightning Helix

4 Tarmogoyf
4 Wild Nacatl

4 Keldon Marauders
4 Kird Ape
4 Mogg Fanatic
4 Seal of Fire
4 Sulfuric Vortex
4 Tarfire

4 Bloodstained Mire
1 Forest
3 Mountain
2 Mutavault
1 Sacred Foundry
3 Stomping Ground
1 Temple Garden
3 Windswept Heath
4 Wooded Foothills

The Jitte’s a little out of place… Maybe Lash Out or Incinerate? Lash Out is the best burn spell in this deck after Tarfire and Seal of Fire. Yes, better in most cases than Lightning Helix. For example against one of the burn decks There was a Sulfurous Vortex in play before I even had the White for Helix! (Though admittedly it saved me from Zoo with a little careful damage stacking). In general you have to invest a couple of life to get back a couple of life… Still a great card, just not as good as Lash Out in a strategy that wants to hurt the opponent.

More later…

LOVE
MIKE

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