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	<title>Comments on: Mono-White Control in Extended</title>
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	<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/</link>
	<description>Where you learn to love what Mike Flores loves</description>
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		<title>By: DSMeaker</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-626</link>
		<dc:creator>DSMeaker</dc:creator>
		<pubDate>Mon, 23 Mar 2009 04:46:04 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-626</guid>
		<description>One more thing for people to consider in the deck is Planeswalkers.  They don&#039;t die to Akroma&#039;s Vengeance, or much else with enough tokens.</description>
		<content:encoded><![CDATA[<p>One more thing for people to consider in the deck is Planeswalkers.  They don&#8217;t die to Akroma&#8217;s Vengeance, or much else with enough tokens.</p>
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	<item>
		<title>By: DSMeaker</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-625</link>
		<dc:creator>DSMeaker</dc:creator>
		<pubDate>Mon, 23 Mar 2009 04:41:09 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-625</guid>
		<description>I have been playing Mono-White control for quite some time and I have found a very solid answer to both the Rock match-up and all of those Thoughts of Ruin (or any land destruction) problems.  My solution: Crucible of Worlds.

I have 3x Crucible in my deck with a bunch of lands that are just plain awesome.  Like Fetchlands.  I play four fetchies and never miss a land drop.  I also play Snow-Lands with Mouth of Ronom.  It&#039;s repeatable, colorless creature kill that deals enough damage to take down just about any threat.

&quot;The Goat Land&quot; aka. Springjack pasture has won me numerous games via chump blockers, lifegain, or just making lots of mana for Decree.  My favorite though is when Crovax hits the table with 10-15 Goats in play.  I tend to win that turn.  (&quot;Ahh, I won&#039;t worry about them.  They&#039;re just harmless Goats.&quot;)

I now play Path to Exile in the deck;  Which tends to deal with any Teeg or Kitchen Finks nonsense.

I have never liked Mana Tithe in the deck, but I guess I will have to give it another shot.

Thanks for your time.</description>
		<content:encoded><![CDATA[<p>I have been playing Mono-White control for quite some time and I have found a very solid answer to both the Rock match-up and all of those Thoughts of Ruin (or any land destruction) problems.  My solution: Crucible of Worlds.</p>
<p>I have 3x Crucible in my deck with a bunch of lands that are just plain awesome.  Like Fetchlands.  I play four fetchies and never miss a land drop.  I also play Snow-Lands with Mouth of Ronom.  It&#8217;s repeatable, colorless creature kill that deals enough damage to take down just about any threat.</p>
<p>&#8220;The Goat Land&#8221; aka. Springjack pasture has won me numerous games via chump blockers, lifegain, or just making lots of mana for Decree.  My favorite though is when Crovax hits the table with 10-15 Goats in play.  I tend to win that turn.  (&#8220;Ahh, I won&#8217;t worry about them.  They&#8217;re just harmless Goats.&#8221;)</p>
<p>I now play Path to Exile in the deck;  Which tends to deal with any Teeg or Kitchen Finks nonsense.</p>
<p>I have never liked Mana Tithe in the deck, but I guess I will have to give it another shot.</p>
<p>Thanks for your time.</p>
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	<item>
		<title>By: ConcernedCitizen</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-405</link>
		<dc:creator>ConcernedCitizen</dc:creator>
		<pubDate>Mon, 26 Jan 2009 00:27:59 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-405</guid>
		<description>So I&#039;ve been following this deck ever since you first posted it as it struck me as something very fresh in a fairly stale metagame. I put together your original list and have been tinkering with it, following your updates and the various PTQ versions of it that have popped up. This deck is right up my alley in that it presents a very strong overall strategy that most decks are not properly equipped to deal with, and it has the tools to be effective against a very wide variety of opposition. It has tons of spot removal, life gain and sweepers to mop up and stabilize against the aggressive decks, surprisingly effective game versus the combo decks with an early martyr usually being enough to hold you over until you can take control of the game for good and against control decks you have an edge with all the recurring and uncounterable elements that afford you the all-important inevitability factor.

Here is my most recent list, I&#039;ll explain some of my thoughts on the key cards of the archetype and I would love to hear yours to see if we&#039;re on the same page.

    1 Flagstones of Trokair
    2 Mistveil Plains
    4 Sacred Foundry
    4 Temple of the False God
    14 Plains
    3 Eternal Dragon
    2 Crovax, Ascendant Hero
    4 Martyr of Sands
    1 Ranger of Eos
    3 Decree of Justice
    2 Proclamation of Rebirth
    4 Wrath of God
    4 Lightning Helix
    4 Unmake
    4 Mana Tithe
    2 Akroma&#039;s Vengeance
    2 Endless Horizons

SB: 1 Detritivore
SB: 3 Circle of Protection: Red
SB: 3 Boil
SB: 4 Disenchant
SB: 4 Figure of Destiny

Starting with the mana base, It began as Mono White of course, and gradually morphed to Wbr (not for Hide/Seek or a Ranger of Eos engine, but for the powerful sideboard options) and finally we have the Wr brew of current. I am unsure about the number of Flagstones, I think going up to 2, and possibly even 3, could be correct but I am paranoid about taking too many Plains out of the deck. Scrying Sheets is also intriguing, but I feel that in the early game you are too tied up with your mana trying to establish control of the game and by the time you&#039;re into stages 2-3 you should already be recurring Eternal Dragons or Martyrs so the effectiveness of tapping 3 lands to possibly put another Plains into your hand is somewhat negligible. One thing I don&#039;t understand is seeing people putting Boseiju is this deck, what on earth are you trying to resolve with that? Unmake and Helix cannot use colorless mana, everything else is uncounterable or a wrath effect. I suppose you&#039;re trying to force through Boil? But, I mean, it seems like quite a stretch for a card that will rarely have an effect on the game other than randomly screwing you over because you&#039;re land light and rip this.

Oblivion Ring is useful as a catch-all, but Unmake fills that role decently and being instant speed is invaluable. Akroma&#039;s Vengeance is more effective when you can use it with impunity and it&#039;s presence is more or less enough to take care of all the non-creature permanents that need taking care of. Surely when Conflux comes in this spot will be taken by the far more efficient Path to Exile as its drawback is pretty insignificant and can even be used on our own soldiers should it be a dead card otherwise.

Chalice of the Void was a card that I was in love with when I first started playing this deck, but after testing it seems like it looks far better on paper than it actually performs. It is pretty much the formats answer to some powerful strategies, and as such all of these strategies have incorporated ways to deal with it. Not only do we have no acceleration to power out a Chalice for 2, leaving it a bit slow in the zoo matchup as by the time you stabilize and can afford the 4 mana investment that does not alter the board position but they even have answers now that previously did not see too much main deck play in Duergar Hedge-Mage and Oblivion Ring. I think Elves is the only deck that it really shines against, but not too many people are packing the little green guys nowadays and the ones that do are sporting main deck Shaman to deal. Losing Chalice from the deck leaves us with nothing we really care about Engineered Explosives blowing up and nothing for the sideboarded, and in some cases, main deck artifact removal to target. Runed Halo is more appealing to me as a similar type of card, but I&#039;m not really sure that we even need something like this.

Endless Horizons is a card that just hit me in a eureka moment last night, I haven&#039;t gotten a chance to test it but it seems like it might actually be able to help out the Rock matchup which is by far the most difficult challenge this deck faces. It provides us with discard fodder for Raven&#039;s Crime and makes recovering from a Death Cloud much more palatable. It&#039;s not useless outside of that one matchup either, thinning our deck and allowing our mana to be freed up for more useful things such as casting all the gassy spells we&#039;ll be drawing now that there are very few lands left in the deck.

The lone Ranger of Eos is simply there to act as the 5th Martyr, with the added bonus of being much better to rip during the mid to late game. I find it quite useful as sometimes you really just need to gain some life after stabilizing but can&#039;t seem to find that last martyr or Proclamation, it just ups our percentages a little bit and I am never sad to see this guy in my hand.

The rest of the main is pretty much standard, I&#039;ve followed your lead with the Helixes and everything else is pretty standard. I&#039;ve gone down to 3 Eternals due to the inclusion of Horizons, we&#039;ll see how good those work out. I was also tinkering with the idea of going down to 3 Wraths as with the added spot removal, they are sometimes redundant and good players are never going to overextend to the point where you will absolutely wreck them so they&#039;re often just 1 for 1, maybe 2 for 1, unless they&#039;re playing elves in which case they really don&#039;t have a choice as that&#039;s all their deck can really do. I don&#039;t know what 1 card would take its place. Maybe a 3/3 Wrath/Vengeance split, maybe an extra land? I guess if another card pops up that needs to find space then the extra wrath could give way. I don&#039;t know, just something to think about.

The sideboard is where I am perplexed, I feel that having the black cards (Extirpate, Cranial Extraction, maaaaaybe Hide/Seek instead of Disenchant although I remain unsold on that card as of yet) makes things a bit easier but I don&#039;t know if including more CIPT lands would be too much with the 4 Sacred Foundries necessary for the MD Helixes. Boil, COP: Red and Disenchant are standard, Detritvore is pretty awesome in certain matchups, serving as your Ghost Quarter lock. Figure of Destiny is another card I&#039;ve been fooling around with but haven&#039;t gotten to test very much with yet. It seems awesome vs Fae after they SB out their Explosives, and I think it gives us an out versus Rock as they can be unprepared to deal with first turn beats from this deck and we could possibly catch them with their pants down and steal a game. It also allows us to win in a timely manner against TEPS, or any deck for that matter, which could possibly become an issue after some rather long Game 1s.

Well that&#039;s my take on this deck, and I look forward to hearing your thoughts and seeing the further evolution of this archetype.</description>
		<content:encoded><![CDATA[<p>So I&#8217;ve been following this deck ever since you first posted it as it struck me as something very fresh in a fairly stale metagame. I put together your original list and have been tinkering with it, following your updates and the various PTQ versions of it that have popped up. This deck is right up my alley in that it presents a very strong overall strategy that most decks are not properly equipped to deal with, and it has the tools to be effective against a very wide variety of opposition. It has tons of spot removal, life gain and sweepers to mop up and stabilize against the aggressive decks, surprisingly effective game versus the combo decks with an early martyr usually being enough to hold you over until you can take control of the game for good and against control decks you have an edge with all the recurring and uncounterable elements that afford you the all-important inevitability factor.</p>
<p>Here is my most recent list, I&#8217;ll explain some of my thoughts on the key cards of the archetype and I would love to hear yours to see if we&#8217;re on the same page.</p>
<p>    1 Flagstones of Trokair<br />
    2 Mistveil Plains<br />
    4 Sacred Foundry<br />
    4 Temple of the False God<br />
    14 Plains<br />
    3 Eternal Dragon<br />
    2 Crovax, Ascendant Hero<br />
    4 Martyr of Sands<br />
    1 Ranger of Eos<br />
    3 Decree of Justice<br />
    2 Proclamation of Rebirth<br />
    4 Wrath of God<br />
    4 Lightning Helix<br />
    4 Unmake<br />
    4 Mana Tithe<br />
    2 Akroma&#8217;s Vengeance<br />
    2 Endless Horizons</p>
<p>SB: 1 Detritivore<br />
SB: 3 Circle of Protection: Red<br />
SB: 3 Boil<br />
SB: 4 Disenchant<br />
SB: 4 Figure of Destiny</p>
<p>Starting with the mana base, It began as Mono White of course, and gradually morphed to Wbr (not for Hide/Seek or a Ranger of Eos engine, but for the powerful sideboard options) and finally we have the Wr brew of current. I am unsure about the number of Flagstones, I think going up to 2, and possibly even 3, could be correct but I am paranoid about taking too many Plains out of the deck. Scrying Sheets is also intriguing, but I feel that in the early game you are too tied up with your mana trying to establish control of the game and by the time you&#8217;re into stages 2-3 you should already be recurring Eternal Dragons or Martyrs so the effectiveness of tapping 3 lands to possibly put another Plains into your hand is somewhat negligible. One thing I don&#8217;t understand is seeing people putting Boseiju is this deck, what on earth are you trying to resolve with that? Unmake and Helix cannot use colorless mana, everything else is uncounterable or a wrath effect. I suppose you&#8217;re trying to force through Boil? But, I mean, it seems like quite a stretch for a card that will rarely have an effect on the game other than randomly screwing you over because you&#8217;re land light and rip this.</p>
<p>Oblivion Ring is useful as a catch-all, but Unmake fills that role decently and being instant speed is invaluable. Akroma&#8217;s Vengeance is more effective when you can use it with impunity and it&#8217;s presence is more or less enough to take care of all the non-creature permanents that need taking care of. Surely when Conflux comes in this spot will be taken by the far more efficient Path to Exile as its drawback is pretty insignificant and can even be used on our own soldiers should it be a dead card otherwise.</p>
<p>Chalice of the Void was a card that I was in love with when I first started playing this deck, but after testing it seems like it looks far better on paper than it actually performs. It is pretty much the formats answer to some powerful strategies, and as such all of these strategies have incorporated ways to deal with it. Not only do we have no acceleration to power out a Chalice for 2, leaving it a bit slow in the zoo matchup as by the time you stabilize and can afford the 4 mana investment that does not alter the board position but they even have answers now that previously did not see too much main deck play in Duergar Hedge-Mage and Oblivion Ring. I think Elves is the only deck that it really shines against, but not too many people are packing the little green guys nowadays and the ones that do are sporting main deck Shaman to deal. Losing Chalice from the deck leaves us with nothing we really care about Engineered Explosives blowing up and nothing for the sideboarded, and in some cases, main deck artifact removal to target. Runed Halo is more appealing to me as a similar type of card, but I&#8217;m not really sure that we even need something like this.</p>
<p>Endless Horizons is a card that just hit me in a eureka moment last night, I haven&#8217;t gotten a chance to test it but it seems like it might actually be able to help out the Rock matchup which is by far the most difficult challenge this deck faces. It provides us with discard fodder for Raven&#8217;s Crime and makes recovering from a Death Cloud much more palatable. It&#8217;s not useless outside of that one matchup either, thinning our deck and allowing our mana to be freed up for more useful things such as casting all the gassy spells we&#8217;ll be drawing now that there are very few lands left in the deck.</p>
<p>The lone Ranger of Eos is simply there to act as the 5th Martyr, with the added bonus of being much better to rip during the mid to late game. I find it quite useful as sometimes you really just need to gain some life after stabilizing but can&#8217;t seem to find that last martyr or Proclamation, it just ups our percentages a little bit and I am never sad to see this guy in my hand.</p>
<p>The rest of the main is pretty much standard, I&#8217;ve followed your lead with the Helixes and everything else is pretty standard. I&#8217;ve gone down to 3 Eternals due to the inclusion of Horizons, we&#8217;ll see how good those work out. I was also tinkering with the idea of going down to 3 Wraths as with the added spot removal, they are sometimes redundant and good players are never going to overextend to the point where you will absolutely wreck them so they&#8217;re often just 1 for 1, maybe 2 for 1, unless they&#8217;re playing elves in which case they really don&#8217;t have a choice as that&#8217;s all their deck can really do. I don&#8217;t know what 1 card would take its place. Maybe a 3/3 Wrath/Vengeance split, maybe an extra land? I guess if another card pops up that needs to find space then the extra wrath could give way. I don&#8217;t know, just something to think about.</p>
<p>The sideboard is where I am perplexed, I feel that having the black cards (Extirpate, Cranial Extraction, maaaaaybe Hide/Seek instead of Disenchant although I remain unsold on that card as of yet) makes things a bit easier but I don&#8217;t know if including more CIPT lands would be too much with the 4 Sacred Foundries necessary for the MD Helixes. Boil, COP: Red and Disenchant are standard, Detritvore is pretty awesome in certain matchups, serving as your Ghost Quarter lock. Figure of Destiny is another card I&#8217;ve been fooling around with but haven&#8217;t gotten to test very much with yet. It seems awesome vs Fae after they SB out their Explosives, and I think it gives us an out versus Rock as they can be unprepared to deal with first turn beats from this deck and we could possibly catch them with their pants down and steal a game. It also allows us to win in a timely manner against TEPS, or any deck for that matter, which could possibly become an issue after some rather long Game 1s.</p>
<p>Well that&#8217;s my take on this deck, and I look forward to hearing your thoughts and seeing the further evolution of this archetype.</p>
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	<item>
		<title>By: admin</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-353</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Tue, 20 Jan 2009 15:28:12 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-353</guid>
		<description>@Ludo
I will write more on this subject in a week or two after I finish doing Conflux one-ofs.

But my short answer is that I don&#039;t particularly like it.</description>
		<content:encoded><![CDATA[<p>@Ludo<br />
I will write more on this subject in a week or two after I finish doing Conflux one-ofs.</p>
<p>But my short answer is that I don&#8217;t particularly like it.</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Ludo</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-352</link>
		<dc:creator>Ludo</dc:creator>
		<pubDate>Tue, 20 Jan 2009 08:11:36 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-352</guid>
		<description>Hey Mike,
What are your thoughts on phyrexian arena in this type of deck?</description>
		<content:encoded><![CDATA[<p>Hey Mike,<br />
What are your thoughts on phyrexian arena in this type of deck?</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: Five With Flores &#187; Bill Stark on Mike Flores</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-336</link>
		<dc:creator>Five With Flores &#187; Bill Stark on Mike Flores</dc:creator>
		<pubDate>Wed, 14 Jan 2009 13:51:47 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-336</guid>
		<description>[...] Magic) PTQ Seattle 1-10-09 (TheStarkingtonPost.com) Embracing Certainty (ye olde Five With Flores) Mono-White Control in Extended (also right here, baby!) Show, Don&#8217;t Tell (doesn&#8217;t actually have to do with anything, [...]</description>
		<content:encoded><![CDATA[<p>[...] Magic) PTQ Seattle 1-10-09 (TheStarkingtonPost.com) Embracing Certainty (ye olde Five With Flores) Mono-White Control in Extended (also right here, baby!) Show, Don&#8217;t Tell (doesn&#8217;t actually have to do with anything, [...]</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: GRat</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-246</link>
		<dc:creator>GRat</dc:creator>
		<pubDate>Fri, 02 Jan 2009 01:10:32 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-246</guid>
		<description>Makin&#039; a list...checkin&#039; it twice...er, lots of times... XD</description>
		<content:encoded><![CDATA[<p>Makin&#8217; a list&#8230;checkin&#8217; it twice&#8230;er, lots of times&#8230; XD</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: admin</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-245</link>
		<dc:creator>admin</dc:creator>
		<pubDate>Fri, 02 Jan 2009 00:01:32 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-245</guid>
		<description>@GRat
You can just play &#039;Tron in Mono-White if you want. Maybe it&#039;s better than 22 basic Plains? A few years ago there was a powerful Mono-White &#039;Tron list that was very effective in Standard. If you had &#039;Tron then maybe the Mindslaver plan would seem more appealing to me...

@pandabaer
Soon! Still working on it...

I love Helix (I played it in the Biorhythm deck) and fast Red sweepers might be great in this meta (especially against Teeg). I&#039;ll work on it.

@ProdigalT
Rock is bad, but your percentage against Red Decks is superb and how exactly do you lose to Blue?</description>
		<content:encoded><![CDATA[<p>@GRat<br />
You can just play &#8216;Tron in Mono-White if you want. Maybe it&#8217;s better than 22 basic Plains? A few years ago there was a powerful Mono-White &#8216;Tron list that was very effective in Standard. If you had &#8216;Tron then maybe the Mindslaver plan would seem more appealing to me&#8230;</p>
<p>@pandabaer<br />
Soon! Still working on it&#8230;</p>
<p>I love Helix (I played it in the Biorhythm deck) and fast Red sweepers might be great in this meta (especially against Teeg). I&#8217;ll work on it.</p>
<p>@ProdigalT<br />
Rock is bad, but your percentage against Red Decks is superb and how exactly do you lose to Blue?</p>
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		<title>By: rubbaducky42</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-244</link>
		<dc:creator>rubbaducky42</dc:creator>
		<pubDate>Thu, 01 Jan 2009 23:55:47 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-244</guid>
		<description>Which of the various rock lists do you like the most?
5c Gifts? Death Cloud? 
Flores Rock?</description>
		<content:encoded><![CDATA[<p>Which of the various rock lists do you like the most?<br />
5c Gifts? Death Cloud?<br />
Flores Rock?</p>
]]></content:encoded>
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	<item>
		<title>By: ProdigalT</title>
		<link>http://fivewithflores.com/2008/12/mono-white-control-in-extended/#comment-243</link>
		<dc:creator>ProdigalT</dc:creator>
		<pubDate>Thu, 01 Jan 2009 23:32:03 +0000</pubDate>
		<guid isPermaLink="false">http://fivewithflores.com/?p=269#comment-243</guid>
		<description>If it can&#039;t beat Rock, I can&#039;t see how I could play this deck. And yes, it has a Teeg problem. Like, this would be unlikely, but if I have Worship and Gaddock Teeg in play, you just can&#039;t win (game 1, at least).</description>
		<content:encoded><![CDATA[<p>If it can&#8217;t beat Rock, I can&#8217;t see how I could play this deck. And yes, it has a Teeg problem. Like, this would be unlikely, but if I have Worship and Gaddock Teeg in play, you just can&#8217;t win (game 1, at least).</p>
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